c/7 and c/6 in the same rule, which you could almost call lightweight and heavyweight (or, as I ordered them in this rle, heavy and light respectively)
Code: Select all
x = 11, y = 8, rule = B2i3-kq4j/S02-i3
bo7bo$obo5bobo$obo5bobo$bo7bo2$bo7bo2$bo!
it's nonexplosive too; I posted a bit about it on discord
Some other finds
p31
Code: Select all
x = 3, y = 5, rule = B2i3-kq4j/S02-i3
bo$3o$obo$3o$bo!
p22
Code: Select all
x = 7, y = 7, rule = B2i3-kq4j/S02-i3
3b3o$3bo2bo$6bo$2o3b2o$o$o2bo$b3o!
Sadly, the mirror reaction doesn't work, but there are promising close calls
Code: Select all
x = 9, y = 10, rule = B2i3-kq4j/S02-i3
7bo$6bo$6b3o$bo$obo$bobo$2bobo$3bobo$4bobo$5bo!
from symmetry
p16
Code: Select all
x = 6, y = 9, rule = B2i3-kq4j/S02-i3
4bo$3bobo$o3bo$obo$5bo$obo$o3bo$3bobo$4bo!
p16: cheating edition
Code: Select all
x = 1, y = 15, rule = B2i3-kq4j/S02-i3
o2$o2$o2$o2$o2$o2$o2$o!
p13
Code: Select all
x = 11, y = 11, rule = B2i3-kq4j/S02-i3
9b2o$4bo4b2o$6bo$5b3o$bo$3bo$2b2o$3bo2$2o$2o!
:cursed: p4
Code: Select all
x = 7, y = 8, rule = B2i3-kq4j/S02-i3
3bo2$o2bo2bo$o5bo$o2bo2bo$2bobo$2bobo$3bo!
obvious p128 which thankfully is not in symmetry (yet and hopefully ever)
Code: Select all
x = 127, y = 1, rule = B2i3-kq4j/S02-i3
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo!
p10
Code: Select all
x = 10, y = 9, rule = B2i3-kq4j/S02-i3
2bo4bo$bo6bo$b3o2b3o2$o8bo$4b2o$3bo2bo$3bo2bo$4b2o!
p7
Code: Select all
x = 16, y = 16, rule = B2i3-kq4j/S02-i3
3bo8bo2$4b3o2b3o$o3b2o4b2o3bo$2b2o8b2o$2b2o8b2o$2bo10bo3$2bo10bo$2b2o8b2o$2b
2o8b2o$o3b2o4b2o3bo$4b3o2b3o2$3bo8bo!
You're familiar-- how on earth do you work in this rule too? (ultrasparky p8)
Code: Select all
x = 7, y = 12, rule = B2i3-kq4j/S02-i3
2o$2o2$b2o$b2o2bo$o3bobo$o3bobo$b2o2bo$b2o2$2o$2o!
p38
Code: Select all
x = 34, y = 34, rule = B2i3-kq4j/S02-i3
16b2o$15bo2bo$16b2o3$12bo8bo$11b3o6b3o$13b2o4b2o4$6bo20bo$5b2o20b2o$6b2o5bo6b
o5b2o$7bo18bo$bo30bo$obo28bobo$obo28bobo$bo30bo$7bo18bo$6b2o5bo6bo5b2o$5b2o
20b2o$6bo20bo4$13b2o4b2o$11b3o6b3o$12bo8bo3$16b2o$15bo2bo$16b2o!
p14
Code: Select all
x = 18, y = 18, rule = B2i3-kq4j/S02-i3
4bo8bo$3bobo6bobo$4bo8bo$bo14bo$obo2b2o4b2o2bobo$bo2bob2o2b2obo2bo$4b2o6b2o$
5bo6bo3$5bo6bo$4b2o6b2o$bo2bob2o2b2obo2bo$obo2b2o4b2o2bobo$bo14bo$4bo8bo$3bob
o6bobo$4bo8bo!
p12
Code: Select all
x = 6, y = 18, rule = B2i3-kq4j/S02-i3
2o$2o3$o$2o$obo$b2o$4b2o$4b2o$b2o$obo$2o$o3$2o$2o!
3c/28d
Code: Select all
x = 10, y = 10, rule = B2i3-kq4j/S02-i3
b3o$3bo$bobo$b2o3$o6b3o$6bo2bo$6b2obo$3bo!
p3 """keys"""
Code: Select all
x = 12, y = 5, rule = B2i3-kq4j/S02-i3
o10bo$2b2o4b2o$bo2bo2bo2bo$2b3o2b3o$4b4o!
rather common seminatural xs144 in D8_4 because of a reaction between eight gliders and four dots (which is sadly not a synth because of the glider crossings)
Code: Select all
x = 32, y = 32, rule = B2i3-kq4j/S02-i3
o2b5o3b10o3b5o2bo$2bo2b3ob2obob4obob2ob3o2bo$bo8bo2b2o2b2o2bo8bo$o3b3o
bo3b2ob2ob2o3bob3o3bo$o2b3o5b3ob2ob3o5b3o2bo$2ob2ob3o3b2o4b2o3b3ob2ob
2o$2obob3o2bo4b2o4bo2b3obob2o$2o3b3o6bo2bo6b3o3b2o$3bobo3bob4o2b4obo3b
obo$bo6b16o6bo$b2o3bo2b2o3bo2bo3b2o2bo3b2o$o3bo3b2ob2o2b2o2b2ob2o3bo3b
o$2ob3o2b2ob2o2b2o2b2ob2o2b3ob2o$ob4o2b2o3b2o2b2o3b2o2b4obo$3o4b4o2bo
4bo2b4o4b3o$2ob2obo2bob2o2b2o2b2obo2bob2ob2o$2ob2obo2bob2o2b2o2b2obo2b
ob2ob2o$3o4b4o2bo4bo2b4o4b3o$ob4o2b2o3b2o2b2o3b2o2b4obo$2ob3o2b2ob2o2b
2o2b2ob2o2b3ob2o$o3bo3b2ob2o2b2o2b2ob2o3bo3bo$b2o3bo2b2o3bo2bo3b2o2bo
3b2o$bo6b16o6bo$3bobo3bob4o2b4obo3bobo$2o3b3o6bo2bo6b3o3b2o$2obob3o2bo
4b2o4bo2b3obob2o$2ob2ob3o3b2o4b2o3b3ob2ob2o$o2b3o5b3ob2ob3o5b3o2bo$o3b
3obo3b2ob2ob2o3bob3o3bo$bo8bo2b2o2b2o2bo8bo$2bo2b3ob2obob4obob2ob3o2bo
$o2b5o3b10o3b5o2bo!
(here's the interaction)
Code: Select all
x = 18, y = 18, rule = B2i3-kq4j/S02-i3
4b2o6b2o$3bobo6bobo$5bo6bo$bo14bo$o5bo4bo5bo$3o12b3o$4bo8bo5$4bo8bo$3o
12b3o$o5bo4bo5bo$bo14bo$5bo6bo$3bobo6bobo$4b2o6b2o!
p5
Code: Select all
x = 10, y = 9, rule = B2i3-kq4j/S02-i3
4b2o$3bo2bo2$3bo2bo$o2bo2bo2bo$3bo2bo2$3bo2bo$4b2o!
weird p5 that looks like it should be a multiple of p2
Code: Select all
x = 10, y = 10, rule = B2i3-kq4j/S02-i3
3bo2bo2$6bo$obobo4bo$6bo$3bo$o4bobobo$3bo2$3bo2bo!
p28
Code: Select all
x = 12, y = 12, rule = B2i3-kq4j/S02-i3
8bo$7b3o$b2o5b2o$3o$bo3$10bo$9b3o$2b2o5b2o$2b3o$3bo!