3D.lua

For scripts to aid with computation or simulation in cellular automata.
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muzik
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Re: 3D.lua

Post by muzik » January 10th, 2019, 9:56 am

New neighbourhood suggestion: currently hexagonal rules are simulated using a square grid neighbourhood which resembles the intersection of two 2x2 squares. How about adding a new neighbourhood which comes about as the intersection of two 2x2x2 blocks (with the one intersecting cell being the center)? It probably wouldn't be as good an analogue as the hexahedral neighbourhoood but would be interesting to see.

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Andrew
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Re: 3D.lua

Post by Andrew » January 12th, 2019, 10:52 pm

muzik wrote:New neighbourhood suggestion: ...
Given the lack of interest in the currently supported neighborhoods I'd have to say the chances of me implementing a new one are zilch.
Use Glu to explore CA rules on non-periodic tilings: DominoLife and HatLife

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