I made this

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bedorlan
Posts: 6
Joined: April 10th, 2021, 2:44 pm

I made this

Post by bedorlan » September 27th, 2021, 1:34 pm

https://bedorlan.github.io/cgol/

Right now, it is just a viewer.
But, i am trying to make a competitive game with all these patterns. But i don't know what kind of game.

The idea is that two people can draw patterns at the same time in the same canvas, but only one wins, according to certain rules.
I have no idea what rules to choose the winner:
Perhaps, the one with more stable patterns?
Perhaps, the one with patterns that grow the most?
Perhaps, the one with patterns that crossed a line most times?

In the future, the players can add its own patterns, something like my very own playing cards :)

hotdogPi
Posts: 1587
Joined: August 12th, 2020, 8:22 pm

Re: I made this

Post by hotdogPi » September 28th, 2021, 9:29 am

Banana spark: is only three cells and does not include glider
Bookend: this is just a century one generation later
Bullet heptomino: this can be formed from a T-tetromino
Caterpillar: the real caterpillar won't fit on the screen; what you have there is simply a pi
C-heptomino: duplicate of B-heptomino after just a few generations
Chicken wire: needs to be larger; four cells simply creates a block
Clearance: is a concept, not a pattern
Colour of a glider: is a concept; you just have a regular glider there
Component: there are hundreds of them; you just chose one
Conduit: rename to Conduit 1
Converter: again, there are hundreds of them
Crystal: not large enough to show it completely
Double-barrelled: rename to twin bees double-barrelled gun
Duoplet: a duoplet has exactly two cells, diagonally connected
Eater: there are hundreds; there's no reason to have this one in particular
Factory: rename to more specific; there are many of them
Gliderless: rename to Gliderless p46 MWSS gun
Glider synthesis: a glider synthesis is any object formed by gliders; this one is just one of thousands
Grin: not needed, turns into a block in one generation
Handshake: turns into lumps of muck quickly
Herschel conduit: there are hundreds, and a straight line is not one of them
H-heptomino: converges to I-heptomino quickly
Houndstooth agar: needs to be larger
House: just a pi-heptomino
Inject: this is a concept, not a pattern
Non-monotonic: there are several
O-pentomino: another one that quickly converges to several others in the list
P30 gun: not the smallest (and would duplicate Gosper glider gun if it was)
Partial result: there are thousands of partial results
Period multiplier: there are several
Pre-beehive, pre-block, pre-pre-block: these just become beehives and blocks quickly
Pseudo-: a concept, not an object
Pseudo-still life: there are many, and a straight line is not one of them
Puffer: there are a whole bunch
Pure glider generator: there are a whole bunch
Q-pentomino: another traffic light duplicate
Reflector: there are several
Salvo: without a target block, it's not going to do anything
Seed: there are a whole bunch
Slow glider construction: there are many
Soup: should be randomized
Stamp collection: there are thousands
Still life: there are an infinite number
Strict still life: there are an infinite number, and a line is not one of them
Strict volatility: a concept, not an object
Symmetric: another lumps of muck
Thumb: you don't need two different ones simultaneously
T-pentomino: another traffic light
Trivial: there are many
True: a concept, not an object, and a straight line doesn't seem to match the definition
Turner: you don't need several at once
Volatility: a concept, not an object
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,47,48,54,56,72,74,80,92,96S
217,486,576

S: SKOP
G: gun

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Scorbie
Posts: 1692
Joined: December 7th, 2013, 1:05 am

Re: I made this

Post by Scorbie » October 4th, 2021, 10:14 am

@bedorlan
A project non-trivial amount of work deserves my like.

@HDP Thank you from me for the valuable feedback; I'm pretty sure bedorlan got the patterns from the lexicon.

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83bismuth38
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Joined: March 2nd, 2017, 4:23 pm
Location: perpendicular to your eyes
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Re: I made this

Post by 83bismuth38 » October 5th, 2021, 7:36 pm

Oh man, this is really something! Are you going to keep the playing field as a bounded plane? If so, you should include a few patterns that work exclusively on the wall, like a half- or even quarter-pulsar, or half table, etc. etc.

I've had ideas for a cgol-based card games for a while, and this seems like a really nice implementation.
looking to support hive five (n+18) and charity's oboo reaction (2n+18)

Code: Select all

x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!

bedorlan
Posts: 6
Joined: April 10th, 2021, 2:44 pm

Re: I made this

Post by bedorlan » October 16th, 2021, 1:46 am

Thank you all! i just saw the replies :shock:
I've had ideas for a cgol-based card games for a while
I definitely would like to hear the ideas! perhaps i could implement a couple :D

bedorlan
Posts: 6
Joined: April 10th, 2021, 2:44 pm

Re: I made this

Post by bedorlan » October 16th, 2021, 1:50 am

Are you going to keep the playing field as a bounded plane?
I dont know. I am open to suggestions.

erictom333
Posts: 171
Joined: January 9th, 2019, 2:44 am

Re: I made this

Post by erictom333 » October 16th, 2021, 3:01 am

bedorlan wrote:
October 16th, 2021, 1:46 am
I've had ideas for a cgol-based card games for a while
I definitely would like to hear the ideas! perhaps i could implement a couple :D
I have made my own CGOL trading cards. Each is marked with a number, its name, population, glider cost, period, velocity, rarity (Common for first 52 objects, Rare for the next 106, Super Rare for rarer natural aptterns, Epic for semi-natural or potentially natural patterns, Legendary for patterns that probably won't occur naturally) and an image.

bedorlan
Posts: 6
Joined: April 10th, 2021, 2:44 pm

Re: I made this

Post by bedorlan » October 16th, 2021, 12:20 pm

erictom333 wrote:
October 16th, 2021, 3:01 am
I have made my own CGOL trading cards. Each is marked with a number, its name, population, glider cost, period, velocity, rarity (Common for first 52 objects, Rare for the next 106, Super Rare for rarer natural aptterns, Epic for semi-natural or potentially natural patterns, Legendary for patterns that probably won't occur naturally) and an image.
nice

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Avengium
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Re: I made this

Post by Avengium » October 25th, 2021, 8:14 am

Bedorlan, are you planning to continue with this?
I think a good implementation could be to made a menu. The "filter search" is a great tool, but i think if some player wants to put only spaceships, for example, it could be easier if the list has a menu or a "filter by type".
Keep up the good work.

Erictom333, your CGOL trading cards are just to collect or to play with them? if is to play, what is the mechanic of the card game?

bedorlan
Posts: 6
Joined: April 10th, 2021, 2:44 pm

Re: I made this

Post by bedorlan » October 25th, 2021, 10:27 am

Bedorlan, are you planning to continue with this?
yeah, i would want to. but i do not have clarity about the game to implement.
two big questions:
- what is the objective of the game.
- which player won?
if some player wants to put only spaceships, for example, it could be easier if the list has a menu or a "filter by type".
nice.

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otismo
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Joined: August 18th, 2010, 1:41 pm
Location: Florida
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Re: I made this

Post by otismo » October 25th, 2021, 10:59 am

bedorlan wrote:
September 27th, 2021, 1:34 pm
https://bedorlan.github.io/cgol/

Right now, it is just a viewer.
But, i am trying to make a competitive game with all these patterns. But i don't know what kind of game.

The idea is that two people can draw patterns at the same time in the same canvas, but only one wins, according to certain rules.
I have no idea what rules to choose the winner:
Perhaps, the one with more stable patterns?
Perhaps, the one with patterns that grow the most?
Perhaps, the one with patterns that crossed a line most times?

In the future, the players can add its own patterns, something like my very own playing cards :)
Thank You for sharing your most Excellent Work !

I really appreciate all the effort that went into it

AND I have never seen anything like it before ! ! !

Cheers !
"One picture is worth 1000 words; but one thousand words, carefully crafted, can paint an infinite number of pictures."
- autonomic writing
forFUN : http://viropet.com
Art Gallery : http://cgolart.com
Video WebSite : http://conway.life

erictom333
Posts: 171
Joined: January 9th, 2019, 2:44 am

Re: I made this

Post by erictom333 » October 25th, 2021, 7:07 pm

Avengium wrote:
October 25th, 2021, 8:14 am
Erictom333, your CGOL trading cards are just to collect or to play with them? if is to play, what is the mechanic of the card game?
Mostly to collect, though there is sort of a playing mechanic, where cards would have different HP (determined by population) and come cards could eat others.

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otismo
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Joined: August 18th, 2010, 1:41 pm
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Re: I made this

Post by otismo » October 26th, 2021, 6:09 pm

erictom333 wrote:
October 25th, 2021, 7:07 pm
Avengium wrote:
October 25th, 2021, 8:14 am
Erictom333, your CGOL trading cards are just to collect or to play with them? if is to play, what is the mechanic of the card game?
Mostly to collect, though there is sort of a playing mechanic, where cards would have different HP (determined by population) and come cards could eat others.
is there a way for me to get a deck ?

Thank You !

Cheers !
"One picture is worth 1000 words; but one thousand words, carefully crafted, can paint an infinite number of pictures."
- autonomic writing
forFUN : http://viropet.com
Art Gallery : http://cgolart.com
Video WebSite : http://conway.life

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83bismuth38
Posts: 556
Joined: March 2nd, 2017, 4:23 pm
Location: perpendicular to your eyes
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Re: I made this

Post by 83bismuth38 » October 27th, 2021, 2:05 pm

bedorlan wrote:
October 16th, 2021, 1:46 am
I've had ideas for a cgol-based card games for a while
I definitely would like to hear the ideas! perhaps i could implement a couple :D
The most interesting one, and the only one I have written down, doesn't run the patterns during the game. Instead, each object gets assigned stats procedurally, based on things like bounding box, population, heat, volatility, mod, etc.

You'd get the objects via soups, maybe one per day, or something along those lines, and a manual object builder. the builder would allow you to take cells that you earn each day and manually draw an object, stable or not, and get the card(s) that come from it.
looking to support hive five (n+18) and charity's oboo reaction (2n+18)

Code: Select all

x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!

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