Project for a New HBK
- 83bismuth38
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- Joined: March 2nd, 2017, 4:23 pm
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Project for a New HBK
With all the developments in the past few years, I was wondering if it would be possible to create a smaller/faster HBK. Personally, I have very little knowledge of how to construct large structures in CGoL, but it seems plausible that given the new slow salvo tools a better HBK could be made quite easily.
looking to support hive five (n+18) and charity's oboo reaction (2n+18)
Code: Select all
x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
Re: Project for a New HBK
The only way to fix that is to build some big things --83bismuth38 wrote: ↑March 30th, 2020, 2:30 pmWith all the developments in the past few years, I was wondering if it would be possible to create a smaller/faster HBK. Personally, I have very little knowledge of how to construct large structures in CGoL...
Which "new slow salvo tools", exactly? Unfortunately the HBK is highly customized, and tools like slmake/slsparse can't necessarily compete, because specialized tricks like the parallelization in the Parallel HBK and the limitation to a single glider color in construction recipes are not really supported.83bismuth38 wrote: ↑March 30th, 2020, 2:30 pm... but it seems plausible that given the new slow salvo tools a better HBK could be made quite easily.
Putting this another way, I think it may still not be possible to use slmake/slsparse to build a self-constructing spaceship anywhere near as small as the 0hd or 10hd Demonoids. Universal constructor arm circuitry has gotten a lot smaller and simpler, but single-channel recipes can currently only produce one recipe glider for every 20 input gliders or so -- whereas the 10hd Demonoid only needed half a dozen tape gliders per recipe glider on average, and the 0hd used another sneaky trick to cut in half the amount of circuitry that needed to be built.