Golly 3.3

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Andrew
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Golly 3.3

Post by Andrew » September 27th, 2019, 8:23 am

Golly 3.3 is now available from Sourceforge:

https://sourceforge.net/projects/golly/ ... golly-3.3/

As always, see Help > Changes for what's new.

Saka
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Re: Golly 3.3

Post by Saka » September 27th, 2019, 8:40 am

Nice. I don't see any obvious problems after some random button-clicking.

Question, why isn't there native support for Margolus (yet?)?
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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Andrew
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Re: Golly 3.3

Post by Andrew » September 27th, 2019, 7:31 pm

Saka wrote:Question, why isn't there native support for Margolus (yet?)?
I can't speak for other countries but the natives in Australia have enormous respect for Norman.

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Re: Golly 3.3

Post by Saka » September 27th, 2019, 8:07 pm

Andrew wrote: I can't speak for other countries but the natives in Australia have enormous respect for Norman.
Im gonna guess that translates to
Andrew wrote:I've stated the reason multiple times elsewhere, go look for it yourself you lazy still life.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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GUYTU6J
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Re: Golly 3.3

Post by GUYTU6J » September 28th, 2019, 6:31 am

When tiling layers, the border is still buggy, but it doesn't seem to cause crash:
borderbug.png
borderbug.png (48.29 KiB) Viewed 1069 times
borderbug2.png
borderbug2.png (34.94 KiB) Viewed 1069 times
A copy of the newest layer is faithfully (but with lag) superimposed on the borders, which changes when modifying the layer.
The border thickness is set to 10 to maximize visual effect. Disabling show grid lines doesn't help.
EDIT:Unrelated to above, patterns/other-rules/b2ein-spaceships-and-rakes.rle only includes the orthogonid. I don't see those smaller patterns mentioned in the info.
Removed for swansong, Moosit
I indeed suffer from Life Worker Time Deficiency Syndrome (LWTDS)

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Andrew
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Re: Golly 3.3

Post by Andrew » September 28th, 2019, 10:31 am

GUYTU6J wrote:When tiling layers, the border is still buggy...
I can't reproduce this problem on any of my systems. It could be a bug in your graphics card. Which type of card are you using and which OS?

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Re: Golly 3.3

Post by Naszvadi » September 28th, 2019, 3:05 pm

Is there a way to validate the downloaded stuff? I mean signatures, getting flat files or checksums over ssl, source code repository (sf, git**b)?

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Re: Golly 3.3

Post by Andrew » September 28th, 2019, 8:27 pm

Naszvadi wrote:Is there a way to validate the downloaded stuff?
The dmg file is signed (and notarized for Mac OS 10.15+). Other than that, no.

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Re: Golly 3.3

Post by GUYTU6J » September 28th, 2019, 9:03 pm

Andrew wrote:
GUYTU6J wrote:When tiling layers, the border is still buggy...
I can't reproduce this problem on any of my systems. It could be a bug in your graphics card. Which type of card are you using and which OS?
I'm on a x64 Windows 10 with Intel(R) UHD Graphics 620.
Removed for swansong, Moosit
I indeed suffer from Life Worker Time Deficiency Syndrome (LWTDS)

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Re: Golly 3.3

Post by Naszvadi » September 30th, 2019, 7:49 am

Andrew wrote:
Naszvadi wrote:Is there a way to validate the downloaded stuff?
The dmg file is signed (and notarized for Mac OS 10.15+). Other than that, no.
[SAD.gif]

Shall I give my pubkey? Or would authors mind uploading md5/shaX files to an SSL site?

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Re: Golly 3.3

Post by Andrew » September 30th, 2019, 6:41 pm

GUYTU6J wrote:I'm on a x64 Windows 10 with Intel(R) UHD Graphics 620.
I have Windows XP and 7 running as VMs on my Mac and haven't been able to reproduce the bug. Your only hope is that someone with Win 10 who can build Golly from source is able to reproduce the bug -- then we *might* be able to find a way to fix it.

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Re: Golly 3.3

Post by Andrew » September 30th, 2019, 6:46 pm

Naszvadi wrote:Or would authors mind uploading md5/shaX files to an SSL site?
Sorry, but even if I knew how to do that I'm not that interested. I'm not exactly sure what you're worried about. I've been distributing Golly this way for over a decade without any problems so I don't see any need to change now.

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Re: Golly 3.3

Post by wildmyron » September 30th, 2019, 10:49 pm

Andrew wrote:
GUYTU6J wrote:I'm on a x64 Windows 10 with Intel(R) UHD Graphics 620.
I have Windows XP and 7 running as VMs on my Mac and haven't been able to reproduce the bug. Your only hope is that someone with Win 10 who can build Golly from source is able to reproduce the bug -- then we *might* be able to find a way to fix it.
I tried to reproduce this with Golly 3.3 on two Win 10 machines: A desktop with an Intel(R) UHD Graphics 630 and a laptop with an Intel(R) HD Graphics 620. I don't see any corruption of the border between layers on either of those machines.

@Naszvadi: If validating the download is imperative for you, then you might need to wait until the release is available on Sourceforge. Alternatively you could obtain the current source from Sourceforge and build yourself.
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

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Re: Golly 3.3

Post by Naszvadi » October 1st, 2019, 6:04 pm

Andrew wrote:
September 30th, 2019, 6:46 pm
Naszvadi wrote:Or would authors mind uploading md5/shaX files to an SSL site?
Sorry, but even if I knew how to do that I'm not that interested. I'm not exactly sure what you're worried about. I've been distributing Golly this way for over a decade without any problems so I don't see any need to change now.
Oh, I've just recognized that there is a sf.net repository. Cloned and built successfully on Xenial XUbuntu, x86_64. If anybody is interested, I will try building on OSX ppc and on Solaris/sparc|x86.

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Re: Golly 3.3

Post by Andrew » October 10th, 2019, 7:18 am

Golly 3.3 is now available from Sourceforge (see link in top post).

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Re: Golly 3.3

Post by Redstoneboi » November 11th, 2019, 9:29 am

Erm, I made a typo in the comments of Flow6/Demo/unarySub.mc
It says on line 4: "#C and then 2 - 4 = -4 (the outer signals)."
It's supposed to say 2 - 6 = -4, that's gonna be a bit confusing for the small percentage of people who bother to read the comments
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

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Re: Golly 3.3

Post by dvgrn » November 11th, 2019, 12:36 pm

Redstoneboi wrote:
November 11th, 2019, 9:29 am
... typo in the comments of Flow6/Demo/unarySub.mc ...
Have checked in the change. Thanks for reporting!

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