Create your own terminology

For general discussion about Conway's Game of Life.
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phdanielli
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Re: Create your own terminology

Post by phdanielli » July 27th, 2019, 10:53 am

Moosey wrote:
phdanielli wrote: Pure diag ships dont qualify as the change in direction happens before completely leaving the bounding box.
If they're high enough period they will leave the bounding box before their mod happens.
For instance:

Code: Select all

#C robbed from a laudrypizza03 post on the 5s project
x = 18, y = 18, rule = B2acn3ceqy5cjkr6ck/S12-ei3cy4kny5aijq6ck7cHistory
3BA$B2AB$ABAB12$15.2BD$15.BDB$15.B2D$15.D2B!
Mod is irrelevant. At least to this definition.
Also, 100th post woohoo~!
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Moosey
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Re: Create your own terminology

Post by Moosey » July 27th, 2019, 10:57 am

phdanielli wrote: Mod is irrelevant. At least to this definition.
How do you define change in direction, then?
In a pure sense and not the fuzzy ones I can think of like "when it turns".
It will be hard to define when it turns as when the ship changes movement direction given that there isn't going to be a canonical center of the ship.
Last edited by Moosey on July 27th, 2019, 11:01 am, edited 1 time in total.
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Also, the tree game
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phdanielli
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Re: Create your own terminology

Post by phdanielli » July 27th, 2019, 10:59 am

continuous motion of the center of the bounding box without changing polar theta as a vector expression = same direction
otherwise = change in direction
the first generation that forces a change in theta = the moment to calculate if that generation left the previous bounding box calculated in the same manner
Last edited by phdanielli on July 27th, 2019, 11:04 am, edited 1 time in total.
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Moosey
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Re: Create your own terminology

Post by Moosey » July 27th, 2019, 11:03 am

phdanielli wrote:continuous motion of the center of the bounding box without changing polar theta as a vector expression = same direction
otherwise = change in direction
Very well.
But then even a LWSS is changing direction since its bounding box fluctuates, and thus its center:

Code: Select all

x = 45, y = 10, rule = B/S012345678History
11.3D$8.D4.D$7.3D.D$8.D2.3D$42.3D$3BAB38.2D$2BDBA6.D3.B4A4.D.D.D.D.D.
D.D.D.D.D.D$ABDBA2.6D2.ABDBA5.D.D.D.D.D.D.D.D.D$B4A6.D3.2BDBA$15.A2BA
!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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phdanielli
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Re: Create your own terminology

Post by phdanielli » July 27th, 2019, 11:06 am

lwss does not completely leave it's previous bounding box before changing theta
completely leave means no cells, dead or alive, are under both areas of the previous and current bounding box
ie: both bounding boxes must not overlap anywhere
technically lwss is a diag-diag net-ortho ship
i hope my words are not hurting anyone anywhere despite the seriousness of this topic...i don't want to hurt anybuddy...
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Moosey
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Re: Create your own terminology

Post by Moosey » July 27th, 2019, 11:15 am

phdanielli wrote:lwss does not completely leave it's previous bounding box before changing theta
completely leave means no cells, dead or alive, are under both areas of the previous and current bounding box
ie: both bounding boxes must not overlap anywhere
There's a fairly easy way to circumvent this issue but I'm not sure you have stated it quite yet:

Code: Select all

x = 14, y = 10, rule = LifeHistory
6.D2.D.3D$5.3D.D.D.D$6.D2.D.3D3$3DCD$2DBDC5B$CDBDC2BD2B$D4C2BD2B$5.5B
!
[[ STOP 10 ]]
phdanielli wrote: i hope my words are not hurting anyone anywhere despite the seriousness of this topic...i don't want to hurt anybuddy...
The same is true for me. I hope I have not hurt anyone's feelings.


What's the latest definition?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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phdanielli
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Re: Create your own terminology

Post by phdanielli » July 27th, 2019, 11:28 am

Moosey wrote:
phdanielli wrote:lwss does not completely leave it's previous bounding box before changing theta
completely leave means no cells, dead or alive, are under both areas of the previous and current bounding box
ie: both bounding boxes must not overlap anywhere
There's a fairly easy way to circumvent this issue but I'm not sure you have stated it quite yet:

Code: Select all

x = 14, y = 10, rule = LifeHistory
6.D2.D.3D$5.3D.D.D.D$6.D2.D.3D3$3DCD$2DBDC5B$CDBDC2BD2B$D4C2BD2B$5.5B
!
[[ STOP 10 ]]
phdanielli wrote: i hope my words are not hurting anyone anywhere despite the seriousness of this topic...i don't want to hurt anybuddy...
The same is true for me. I hope I have not hurt anyone's feelings.


What's the latest definition?
cant skip generations; theta changes cannot be added together since the whole point is to eliminate premature turning
ur doing fine; my feelings are hardened due to previous harassment back in school days, and dont worry i curbed the bullying in my own school
basically the definition is anyship that changes absolute theta at least once and every change happens only after completely disassociating all parts of its bounding box with the previous phase's bounding box qualifies as a zig-zagging ship (direction-direction-...-direction net-direction zig-zag ship; replace direction with actual direction; as many as necessary)
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muzik
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Re: Create your own terminology

Post by muzik » July 29th, 2019, 10:13 am

Gluon: Any extremely tiny, very common naturally occurring spaceship, such as the glider.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: Create your own terminology

Post by gameoflifemaniac » July 31st, 2019, 9:46 am

muzik wrote:Gluon: Any extremely tiny, very common naturally occurring spaceship, such as the glider.
why gluon
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

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Moosey
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Re: Create your own terminology

Post by Moosey » July 31st, 2019, 11:20 am

gameoflifemaniac wrote:
muzik wrote:Gluon: Any extremely tiny, very common naturally occurring spaceship, such as the glider.
why gluon
Cuz the gluon is the boson carrying the strong force, and there are a lot of them.
If it has mass it's tiny.
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My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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Re: Create your own terminology

Post by muzik » July 31st, 2019, 8:20 pm

gameoflifemaniac wrote:
muzik wrote:Gluon: Any extremely tiny, very common naturally occurring spaceship, such as the glider.
why gluon
Because not all microscopic spaceships travel at c so they can't be photons.
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Re: Create your own terminology

Post by AforAmpere » July 31st, 2019, 8:30 pm

But gluons most likely travel at c.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)

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Re: Create your own terminology

Post by testitemqlstudop » July 31st, 2019, 10:54 pm

I thought they were stationary?

AFAIK pions (which carry the residual strong force) are stationary and only move between the protons and neutrons in the nucleus of an atom, and gluons bind quarks together, so they should move even less.

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Re: Create your own terminology

Post by toroidalet » July 31st, 2019, 11:10 pm

While gluons are confined within hadrons, they are not stationary. Since they (theoretically) have 0 mass, they move at c. A better name would probably be "electron", "proton", "neutron", or even "atom".
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Re: Create your own terminology

Post by testitemqlstudop » July 31st, 2019, 11:35 pm

How about "hadron"?

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Re: Create your own terminology

Post by CollinGao » August 26th, 2019, 7:16 am

CollinGao wrote:
velcrorex wrote:Found this pattern and I'm not sure quite how to classify it. It's like a wickstretcher, except the wick is "noisy".

Code: Select all

x = 40, y = 13, rule = B3678/S34678
bboo13bo$boo12b6o$5o8boob3o$b3obo7b6obboo6bobbo3boo$bbo3bob3obbobb4obb
o4b5ob5o$3bobboo3bobob11oboobb8o$4b10obbob7o3boobb6obo$3bobboo3bobob
11oboobb8o$bbo3bob3obbobb4obbo4b5ob5o$b3obo7b6obboo6bobbo3boo$5o8boob
3o$boo12b6o$bboo13bo!
Just call it a "wickpuffer".
I will call it a "wickpuffer", since I can`t find a pattern of the oscillating "noise", which might be simulating a dirty puffer in a 1dimensional CA (i dunno)
Can anyone prove that this is aperiodic or not?
Reposting the same stuff in Day And Night

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Kazyan
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Re: Create your own terminology

Post by Kazyan » September 2nd, 2019, 10:17 pm

Non-component: A collision of one or more gliders with a rare still life that produces a different, structurally-unrelated rare. The collision is so specific that it only works on the original still life. Example:

Code: Select all

x = 14, y = 11, rule = B3/S23
9b2ob2o$10bobo$8bo3bo$8b2o2b2o$9bo$bo6bo$b2o5b2o$obo$10b3o$10bo$11bo!
This terminology is already used over on the Discord.
Tanner Jacobi

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Re: Create your own terminology

Post by PkmnQ » September 3rd, 2019, 7:41 am

Pseudo-crawler
Some reaction that moves a still-life or oscillator in a way which cannot be used to create gliders out of it, and thus cannot be used to make a caterpillar-like spaceship.

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

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Re: Create your own terminology

Post by testitemqlstudop » September 19th, 2019, 9:03 am

Emphatically nonmagical box: An euphemism for the magic Catagolue box that uploades synthesae to Shinjuku, after a heated argument concerning Freywa in the 17 in 17 thread.

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Gustone
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Re: Create your own terminology

Post by Gustone » September 19th, 2019, 1:05 pm

testitemqlstudop wrote:synthesae
oh no
eurasia

Code: Select all

x = 19, y = 2, rule = B3/S23
13o$12b7o!

EvinZL
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Re: Create your own terminology

Post by EvinZL » October 14th, 2019, 8:25 pm

box-negator: a pattern in any rule so that every cell within its bounding box changes state.

Code: Select all

x=3,y=3,rule=b3/s23
o.o$.o.$o.o!

Code: Select all

x=3,y=1,rule=b2-a3/s
3o!
I Like Random Explosive Rules
  • B2ae3inqr/S0
  • B23/S234inty
  • B34w/S23
  • B012-i34/S2-a3-i4-w6
All my tube stuff

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Moosey
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Re: Create your own terminology

Post by Moosey » October 15th, 2019, 6:44 am

EvinZL wrote:
October 14th, 2019, 8:25 pm
box-negator: a pattern in any rule so that every cell within its bounding box changes state.

Code: Select all

x=3,y=3,rule=b3/s23
o.o$.o.$o.o!

Code: Select all

x=3,y=1,rule=b2-a3/s
3o!
I'm assuming the latter would be a diamond-negator? This pattern would be a box-negator

Code: Select all

x=3,y=1,rule=b2a3/s
3o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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Re: Create your own terminology

Post by EvinZL » October 15th, 2019, 4:57 pm

Moosey wrote:
October 15th, 2019, 6:44 am
EvinZL wrote:
October 14th, 2019, 8:25 pm
box-negator: a pattern in any rule so that every cell within its bounding box changes state.

Code: Select all

x=3,y=3,rule=b3/s23
o.o$.o.$o.o!

Code: Select all

x=3,y=1,rule=b2-a3/s
3o!
I'm assuming the latter would be a diamond-negator? This pattern would be a box-negator

Code: Select all

x=3,y=1,rule=b2a3/s
3o!
Yes, I made a mistake. Also, box-negator-flip-flops and diamond-negator-flip-flops, exactly what they sound like. The second is a diamond-negator-flip-flop.
I Like Random Explosive Rules
  • B2ae3inqr/S0
  • B23/S234inty
  • B34w/S23
  • B012-i34/S2-a3-i4-w6
All my tube stuff

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Gustone
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Re: Create your own terminology

Post by Gustone » October 20th, 2019, 8:08 am

Moosey wrote:
October 15th, 2019, 6:44 am
EvinZL wrote:
October 14th, 2019, 8:25 pm
box-negator: a pattern in any rule so that every cell within its bounding box changes state.

Code: Select all

x=3,y=3,rule=b3/s23
o.o$.o.$o.o!

Code: Select all

x=3,y=1,rule=b2-a3/s
3o!
I'm assuming the latter would be a diamond-negator? This pattern would be a box-negator

Code: Select all

x=3,y=1,rule=b2a3/s
3o!
No but this would

Code: Select all

x = 3, y = 1, rule = B2a34i6i/S
3o!
eurasia

Code: Select all

x = 19, y = 2, rule = B3/S23
13o$12b7o!

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Moosey
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Re: Create your own terminology

Post by Moosey » October 20th, 2019, 10:18 am

Gustone wrote:
October 20th, 2019, 8:08 am
Moosey wrote:
October 15th, 2019, 6:44 am
blah blah blah
No but this would

Code: Select all

x = 3, y = 1, rule = B2a34i6i/S
3o!
The pattern you posted remains a box-negator forever; That was not a requirement to be a box negator.
You literally are disagreeing on the definition of a term with its creator, who said:
EvinZL wrote:
October 15th, 2019, 4:57 pm
blah blah blah
Yes, I made a mistake.
And nothing about "no, that isn't a box negator"
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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