There's this kind of spaceship where it synthesizes itself at the front and deletes itself at the back without really being a constructor-type thing like Gemini. They should have a name. The original Caterpillar does this, how it uses the blinker-stabilized πs to create more blinker tracks for more πs which create the weightship streams that create the first blinker tracks. πs then delete the blinker tracks. These "towers" are such ships, but the shield bug also does this, and yet isn't a huge vertical ship. (More like a huge horizontal ship!)Saka wrote:Towers: Those huge vertical spaceships like caterpillar and centipede

## Create your own terminology

- Mr. Missed Her
**Posts:**90**Joined:**December 7th, 2016, 12:27 pm**Location:**Somewhere within [time in years since this was entered] light-years of you.

### Re: Create your own terminology

There is life on Mars. We put it there with not-completely-sterilized rovers.

And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

- toroidalet
**Posts:**1084**Joined:**August 7th, 2016, 1:48 pm**Location:**My computer-
**Contact:**

### Re: Create your own terminology

Some things:

A colliding rule is a new kind of class III rule where patterns last forever not because of explosions, but because of extremely common collisions (like B3-cky4e8/S23-c4cn)
An odd bilateral explosive rule is stable with even or asymmetric patterns but odd bilateral symmetry patterns usually explode. They usually contain transitions like B4i and B2ik.

A linear explosive rule explodes in lines (most odd bilateral explosive rules and things like B2-ac3ikqy4cinwy5kn6cek7/S1e2ekn3-enr4ikqrz5cejq6ack)
EDIT:

The taxicab speed of a (a,b)c/d ship is (a+b)/d (based on taxicab geometry)

The Euclidean speed of a (a,b)c/d spaceship is √(a^2+b^2)

A colliding rule is a new kind of class III rule where patterns last forever not because of explosions, but because of extremely common collisions (like B3-cky4e8/S23-c4cn)

Code: Select all

```
x = 25, y = 23, rule = B3-cky4e8/S23-c4cn
8b3o11b3o$8bobo11bobo$8bobo11bobo3$11b2o7b2o$9bo2bo7bo2bo$10b2o9b2o2$
9bo$8bobo2$7bo3bo$7bobobo3$b2o13b2o$obo13bobo$3bo11bo$b4o9b4o2$2b2o2bo
5bo2b2o$4bo9bo!
```

A linear explosive rule explodes in lines (most odd bilateral explosive rules and things like B2-ac3ikqy4cinwy5kn6cek7/S1e2ekn3-enr4ikqrz5cejq6ack)

Code: Select all

```
x = 63, y = 37, rule = B2-ac3ikqy4cinwy5kn6cek7/S1e2ekn3-enr4ikqrz5cejq6ack
4$28bo$28bo4$7bo$7bo$52b4o$33bo4bo6bo4b2o2b2o$27bo6b3o2bo2bobob2o2b3o$
2bo24bo8b6o3bo3bo4bo2b2o$3bo12bo9bo10bobobo5b2obo3bo2b2o$15b3o8bo10bob
obo5b2obo3bo2b2o$16bo10bo8b6o3bo3bo4bo2b2o$27bo6b3o2bo2bobob2o2b3o$33b
o4bo6bo4b2o2b2o$23bo28b4o$22b3o$23bo8$20bo$19bo!
```

The taxicab speed of a (a,b)c/d ship is (a+b)/d (based on taxicab geometry)

The Euclidean speed of a (a,b)c/d spaceship is √(a^2+b^2)

"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

-Terry Pratchett

### Re: Create your own terminology

Doesn't "engineered spaceship" fit the descrption for all of these?Mr. Missed Her wrote:There's this kind of spaceship where it synthesizes itself at the front and deletes itself at the back without really being a constructor-type thing like Gemini. They should have a name.

(I'm well aware that i'm a few months late on this)

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

- A for awesome
**Posts:**2047**Joined:**September 13th, 2014, 5:36 pm**Location:**0x-1-
**Contact:**

### Re: Create your own terminology

- Relativistic: any ship with speed (m,n)c/p where m>n, m<p, and 2m>p — i.e. a ship moving at between c/2 and c, including knightships (and B0 diagonal ships).
- Fun fact: Relativistic ships are possible only in rules with B0 or B2c (the latter also requiring B2a or B1e3i, although none have been found for B1e2c3i thus far). Relativistic diagonal ships are possible only in B0 rules due to the explosiveness of B1c.

- Semi-relativistic: any ship with speed (m,n)c/p satisfying the criteria m>n, 2m+n>p, and 2m≤p — i.e. a ship moving faster than the normal B2ce3ai speed limit, but not exceeding c/2. Such a ship must necessarily be diagonal or a knightship.
- Analogous fun fact: Semi-relativistic ships require B0, B2a or (B1e2c and likely either B2e or B3a, although I don't have proof of the "and"). [Note (2 and a half years later): if such a proof exists, it's exceedingly non-trivial due to the discovery (well after I originally wrote this post) of orthogonal ships faster than 2c/3 in B1e2c3i rules.]

- (
- Overarching fun fact: It is likely that all 3-cell (semi-)relativistic ships without B0 must contain B2a and have a period of at least 5 (examples are known for this period). 3-cell c/2 and 2c/4 diagonal ships, as well as P4 knightships, are likely to be possible in B0 rules.

(EDIT 2 and a half years later: Changed B3a to B3i.)

Last edited by A for awesome on April 22nd, 2020, 11:33 pm, edited 1 time in total.

x₁=ηx

V ⃰_η=c²√(Λη)

K=(Λu²)/2

Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$

$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$

$$K=\frac{\Lambda u^2}2$$

$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

V ⃰_η=c²√(Λη)

K=(Λu²)/2

Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$

$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$

$$K=\frac{\Lambda u^2}2$$

$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

- Saka
**Posts:**3429**Joined:**June 19th, 2015, 8:50 pm**Location:**In the kingdom of Sultan Hamengkubuwono X-
**Contact:**

### Re: Create your own terminology

Isn't the B2ce3ai speed limit c/2? I don't really get thisA for awesome wrote: Semi-relativistic: any ship with speed (m,n)c/p satisfying the criteria m>n, 2m+n>p, and 2m≤p — i.e. a ship moving faster than the normal B2ce3ai speed limit, but not exceeding c/2. Such a ship must necessarily be diagonal or a knightship.

Code: Select all

```
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
```

Add your computer to the Table of Lifeenthusiast Computers!

- A for awesome
**Posts:**2047**Joined:**September 13th, 2014, 5:36 pm**Location:**0x-1-
**Contact:**

### Re: Create your own terminology

For orthogonal ships, yes. In order to extend this to diagonal and oblique ships, the larger component of the displacement vector must be constrained more tightly by the formula 2m+n≤p, where m is the larger component, n is the smaller component, and p is the period — e.g. to c/2 for orthogonals, to c/3 for diagonals, to 2c/5 for knightships, to 3c/7 and 3c/8 for ships with (3,1) and (3,2) slopes, respectively, etc..Saka wrote:Isn't the B2ce3ai speed limit c/2? I don't really get thisA for awesome wrote: Semi-relativistic: any ship with speed (m,n)c/p satisfying the criteria m>n, 2m+n>p, and 2m≤p — i.e. a ship moving faster than the normal B2ce3ai speed limit, but not exceeding c/2. Such a ship must necessarily be diagonal or a knightship.

x₁=ηx

V ⃰_η=c²√(Λη)

K=(Λu²)/2

Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$

$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$

$$K=\frac{\Lambda u^2}2$$

$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

V ⃰_η=c²√(Λη)

K=(Λu²)/2

Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$

$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$

$$K=\frac{\Lambda u^2}2$$

$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

- lifeisawesome
**Posts:**86**Joined:**April 22nd, 2016, 1:55 pm**Location:**poland

### Re: Create your own terminology

Oscillaship: A ship with at least one state that is not too similar to the initial state.

Example

Example

--Szymon Bartosiewicz

favorite pattern:

favorite pattern:

Code: Select all

```
x = 2, y = 2, rule = B25/S3a
2o$2o!
```

- 83bismuth38
**Posts:**466**Joined:**March 2nd, 2017, 4:23 pm**Location:**Still sitting around in Sagittarius A...-
**Contact:**

### Re: Create your own terminology

smooth and rough-

smooth: an object in a rule that has few or minimal states

rough- an object in a rule that has many or maximal states

this is a very smooth c/4:
while this is a very rough one:

smooth: an object in a rule that has few or minimal states

rough- an object in a rule that has many or maximal states

this is a very smooth c/4:

Code: Select all

```
x = 7, y = 4, rule = B2ac3y/S0
3bo$bo3bo$obobobo$bo3bo!
```

Code: Select all

```
x = 3, y = 3, rule = B34-r5-n678/S0234-k5678
bo$2bo$3o!
```

Code: Select all

```
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
```

### Re: Create your own terminology

I'm not sure I understand. Would another way of saying it be that smooth objects use most of the transitions given in the rule, whereas rough ones don't?83bismuth38 wrote:smooth and rough-

smooth: an object in a rule that has few or minimal states

rough- an object in a rule that has many or maximal states

### Re: Create your own terminology

Soldier: A common glider in derivatives of Just Friends, named after my rule Platoon:

Biome-y rule: A borderline class 3 rule that produces chaos with some "biomes" with varying dynamics.

Fast: A spaceship in an OCA that travels at a speed higher than c/2.

Crystal: An expanding rule that produces a stable "crystal".

Code: Select all

```
#CXRLE Pos=108,150 Gen=1
x = 3, y = 2, rule = B2cek3i/S12-ak
2o$2bo!
```

Fast: A spaceship in an OCA that travels at a speed higher than c/2.

Crystal: An expanding rule that produces a stable "crystal".

- gameoflifemaniac
**Posts:**1049**Joined:**January 22nd, 2017, 11:17 am**Location:**There too

### Re: Create your own terminology

Elementary still life: still life under 20 bits that doesn't contain a smaller still life.

Examples:
Counterexamples:

Examples:

Code: Select all

```
x = 17, y = 14, rule = B3/S23
b2ob2o$bo3bo$2b3o$8b2o3bo$2b3o3b2o2bobo$bo3bo7bo$b2ob2o2$7b2o4b2o$3bo
3bobo3bobo$2bobo3b2o5bo$2bobo10b2o$obob2o$2o!
```

Code: Select all

```
x = 21, y = 14, rule = B3/S23
11bo7bo$10bobo5bobo$7bo3bobo3bobo$6bobo4bo4bo$7bobo3b2o$2b2o4b2o7bo2bo
$2bobo12b4o$obob3o$2o5bo9b2o$6b2o4bo4b2o$10b5o$9bo5bo$10b5o$12bo!
```

I was so socially awkward in the past and it will haunt me for my entire life.

### Re: Create your own terminology

Doesn't the ship contain the boat? (and each contain a tub)

- gameoflifemaniac
**Posts:**1049**Joined:**January 22nd, 2017, 11:17 am**Location:**There too

### Re: Create your own terminology

You are totally right. Sorry!Jackk wrote:Doesn't the ship contain the boat? (and each contain a tub)

I was so socially awkward in the past and it will haunt me for my entire life.

### Re: Create your own terminology

Bubble: In an exploding chaotic rule, an area of the chaos that suddenly dies out and is quickly filled in. May contain (doomed) stable objects within.

- Saka
**Posts:**3429**Joined:**June 19th, 2015, 8:50 pm**Location:**In the kingdom of Sultan Hamengkubuwono X-
**Contact:**

### Re: Create your own terminology

**Saka's Calcyterms:**

- Calcyterm: A word that starts with "apg" or "calcy" that is used to describe things related to apgsearch or Catagolue or calcyman.
- Calcymistake: A glitch in Catagolue or apgsearch.
- Apgphase: The phase of an object with minimal apgcode that is shown on Catagolue.
- Apglitch: A glitch in apgsearch.
- Cataglitch: A glitch in Catagolue

*cough*calcyland*cough*

Code: Select all

```
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
```

Add your computer to the Table of Lifeenthusiast Computers!

### Re: Create your own terminology

calcyman's ｐａｒｔｎｅｒ (as referenced in his garden post thingy) can be referred to as 'calcywoman'

Last edited by dani on January 28th, 2018, 12:35 am, edited 1 time in total.

she/her

moose#0915

moose#0915

- Saka
**Posts:**3429**Joined:**June 19th, 2015, 8:50 pm**Location:**In the kingdom of Sultan Hamengkubuwono X-
**Contact:**

### Re: Create your own terminology

Girlfriend or wife?danny wrote:calcyman's girlfriend (as referenced in his garden post thingy) can be referred to as 'calcywoman'

(viewtopic.php?f=12&t=2586&start=100#p52912 btw)

Code: Select all

```
o3b2ob2obo3b2o2b2o$bo3b2obob3o3bo2bo$2bo2b3o5b3ob4o$3o3bo2bo2b3o3b3o$
4bo4bobo4bo$2o2b2o2b4obo2bo3bo$2ob4o3bo2bo2bo2bo$b2o3bobob2o$3bobobo5b
obobobo$3bobobob2o3bo2bobo!
```

Add your computer to the Table of Lifeenthusiast Computers!

### Re: Create your own terminology

When a rule has really huge bubbles, it becomes

**porous**, and if the bubbles merge into one while retaining patches of chaos, the patches become known as**anti-bubbles**.### Re: Create your own terminology

Can you show me examples of bubble-merging rules? I want to see if the dynamics are similar to flocculation or Oswald ripening. Bearing in mind some curvature-minimising trends (with influence on more than just a Moore neighbourhood distance!!!!!!!) have been observed, it would not be entirely unexpected.KittyTac wrote:When a rule has really huge bubbles, it becomesporous, and if the bubbles merge into one while retaining patches of chaos, the patches become known asanti-bubbles.

### Re: Create your own terminology

I have to playRhombic wrote:Can you show me examples of bubble-merging rules? I want to see if the dynamics are similar to flocculation or Oswald ripening. Bearing in mind some curvature-minimising trends (with influence on more than just a Moore neighbourhood distance!!!!!!!) have been observed, it would not be entirely unexpected.KittyTac wrote:When a rule has really huge bubbles, it becomesporous, and if the bubbles merge into one while retaining patches of chaos, the patches become known asanti-bubbles.

**rule golf**- randomly "drifting" a rule string until the desired rule is attained.

### Re: Create your own terminology

Found one:

Also, it contains an interesting front rake/puffer.

Code: Select all

```
x = 10, y = 10, rule = B34cijkw/S023
o2bob2ob2o$ob3obo2bo$bob2obo2bo$2ob4ob2o$3bob2ob2o$4o2bob2o$2o2b2ob3o$
3bo$2b4ob2o$3ob3o!
```

### Re: Create your own terminology

I'd go with relativistic, personally (because of the extra semi-relativistic definition).danny wrote:Semiphoton - A spaceship between c and c/2

### Re: Create your own terminology

If a given object only exists in one rule (or, in other words, if its partial rule contains only one rule), it is said to be

The tDryLife pond layer is endemic (it only exists in tDryLife).

The loafer is not endemic: its partial rule is pB3aceijnqry4-aijknrtwyz5-ijkqry6-eik78/S2aceikn3aceijknqry4-aiqrtz5-ijnq678 and contains a huge number of rules apart from CGoL.

**endemic**.The tDryLife pond layer is endemic (it only exists in tDryLife).

The loafer is not endemic: its partial rule is pB3aceijnqry4-aijknrtwyz5-ijkqry6-eik78/S2aceikn3aceijknqry4-aiqrtz5-ijnq678 and contains a huge number of rules apart from CGoL.

### Re: Create your own terminology

Universal catalyst - a still life that can't be naturally destroyed, like the 28-cell example on the second page of snowflakes.

an example in B2ce3ai/S23Hand typed since I'm on mobile, sorry.

an example in B2ce3ai/S23

Code: Select all

```
x=0,y=0,rule=B2ce3ai/S23
oobbbb$
obboob$
bbobob$
bobobb$
boobbo$
bbbboo$
```

she/her

moose#0915

moose#0915