huh.fluffykitty wrote:| is already used for alternating rules though (at least in LifeViewer)
I think "&" isn't used for anything.
huh.fluffykitty wrote:| is already used for alternating rules though (at least in LifeViewer)
Not that I know ofGustone wrote:oh fjord.fluffykitty wrote:| is already used for alternating rules though (at least in LifeViewer)
Lets separate the rules with "&". Im pretty sure it is not used for anything.
But then it wouldn’t be hashlife!Gustone wrote:Now i want to run caterpillar an caterloopillars smoothly on hashlife
I want it on hashlifeMoosey wrote:But then it wouldn’t be hashlife!Gustone wrote:Now i want to run caterpillar an caterloopillars smoothly on hashlife
What is stopping you exactly? Go to Golly's Help > Online Archives > Very Large Patterns and click on "Caterpillar". It's an .mc.gz file -- compressed macrocell -- so the algorithm will be HashLife by default.Gustone wrote:I want it on hashlife
OH THE LAGdvgrn wrote:run for 270 ticks
Well, your mileage may vary, of course. My system only takes a couple of minutes to get through 270 frames, and ends up wanting to use 3.2GB. It's only after you've pre-calculated all the frames that you'll be able to see a smooth animation.Gustone wrote:OH THE LAGdvgrn wrote:run for 270 ticks
Seriously! It gets slower and slower each frame!
And it cant get past 49 for some reason.
What is your maximum memory setting in Golly? If it's set at 500MB, try setting it to 3.5GB. Going too close to your total memory does cause trouble sometimes, but it's worth an experiment.Gustone wrote:I have 4gb ram
20gb free on one disk
93gb free on another
as for now
Code: Select all
x = 128, y = 19, rule = B2ak3nr4iy/S3-nr4ent5er
71bobobobo9bobobobobobobobobobobobobobobobobobobobo$73bobo13bobo5bobo
5bobobobobobobobobobobo$35bobobobobobo5bobobobobobobobobobobo5bobo3bob
obo5bobo5bobo$37bobobo11bobobobobobo2bo2bobo5bo2bobo2bobo5bobo5bobo5b
2o$17bobobobobobobo3bo9bobo3bo15bo$16bo2bobobobobobo2bo2bo12bo2bo14b2o
10bobob2o11b2o12b2o$bobo$o2bo12b2o14b2o14b2o16b2o10bobob2o11b2ob2obobo
5b2o2$2o14b2o14b2o14b2o9b2o5b2o14b2o11b2ob2obobo5b2o2$o2bobobobobobo2b
2o14b2o25b2o5b2o14b2o12bo4b2o6b2o6b2obo4bobo$bobobobobobobo9bobo35bobo
55bo5bobo$16bo2bobo10bo2bobobobo13bobo2bo2bo2b2o14b2o11b3o3b2o6b2o4bo
3b2ob2obo$17bobobobobo7bobobobobobo7bobobobobobo49bobobo5bobo$44bo2bob
o16bo2bobobobobobo2bo2bobo8b2o3b2o10bobo5bo$45bobobobobo13bobobobobobo
bo3bobobo23bo$89bobobobobobobobobobo2bo2bobobobo$87bobobobobobobobobob
obobobobobobobo!
Code: Select all
x = 32, y = 32, rule = B2ak3nr4iy/S3-nr4ent5er
obo2bo3b2o5b2o3bob2o2bo$2bob5o2bo3b3obo3bobo3bobo$ob4ob3obo2b5ob2obo3b
5o$o2bo4b2obobo2bob2obob2o3bob2o$2bo2bo3b5obo2bobob3o$10bo2bob2obo3b2o
3bo2bo$o4bo2bo2b3obo2bob8ob3o$bob2obobo2bo3bobob3o2b2o2b2obo$bo2bo2b2o
bobo5bo3b5obo$bobo3b4o2bob5o2b3ob2o2b2o$b2obo2bobobo2bob3o2bo5bo2b2o$b
3ob3ob4o2bo4b2o2b8o$bo3bo2bo2b2o3bo2bo2bo2bo2bobo$3bo2b3obob7o2bobo4b
4o$2o4bo2bo2b4obobobo3b3ob3o$7obo6bob3o2bobobob2obo$o3bob2obo3bob2o2b
3ob2o2b2o$3obobo3b2obob7ob2ob2o2bo$b5o2b3obobo4b3ob3obo3bo$bob2ob5o2b
2obo2bo4b4ob2o$bob4o2bo2bo3bo4b3ob4o2bo$b4obob6o3bo3bobo2b5o$2bo4bobob
2ob2o2bobobobo2b2obo$ob4obo2bob4o7b2ob2o2b2o$3ob2obo2bobob3o2bo5b2ob2o
$4b2ob2o2bo6bobo2bo4bob2o$bo4bob6o3b7obob3o$7bo4bobo5bobo4bobo$o2bo5b
2obo3b2ob5obo2b4o$b3o2bob2o2b2ob3ob5o3bobobo$3b2ob2o3bobo3bobo2b4ob3o$
b2o3b2obobob3obob2obo3b3ob2o!
Hmm, yes, the new pattern might be a little bit better. I somehow hadn't noticed before that the version checked in to Golly has something a little bit wrong with it. Each record-holding longest line is followed by another line of the same length, a little bit too soon.GUYTU6J wrote:A humble suggestion: we can use this as the infinite-binary-ruler-generator pattern...?
My attempt:dvgrn wrote: Is there a version of the pattern that gives the best of both worlds -- no non-standard line length doubling but also no unlimited-length lines?
Code: Select all
x = 30, y = 30, rule = B2ak3nr4iy/S3-nr4ent5er
12bobobobobo$12bobo$18bobo$16bo2bo$4bobobobo6bo$2bo2bo2bobob3o2bo4bobo
bobo$o13bobobobobobo$o2b2o7b2o4bo2bo4bobo$2bo$12b2o6b2o2$12b2o6b2o2$
12b2o6b2o5bobo2$20b2o5bobo2$20b2o6b2o2$20b2o6b2o2$20b2o6b2o2$28b2o2$
28b2o2$28b2o2$28b2o!
Code: Select all
#N Triangular R-pentomino replicator
#O Original B-heptomino form by "dani", June 28th, 2019;
#O current simplified variant by "GUYTU6J"
#C This is a two-dimensional quadratic replicator that replicates in a new way.
#C Let current generation be gen 0. The first child copy comes into being at gen
#C 42, centered at (3,8), and rotated 180 degrees; the second one occur at gen 46,
#C centered at (6,19), rotated 90 degrees clockwise. They continue to replicate, forming
#C larger and larger arrays of child copies in the shape of isosceles right triangles.
#C Reference:http://www.conwaylife.com/forums/viewtopic.php?f=11&t=3752&start=50#p78510
#C For other quadratic replicators, see http://www.conwaylife.com/forums/viewtopic.php?f=11&t=2648
x = 3, y = 3, rule = B3aijr4ciq7c/S2-i3-a4i5q
2o$b2o$bo!
Code: Select all
#N Ruler-ish replicator
#O Original form by "toroidalet", June 28th, 2019;
#O current simplified (6 cells and many birth/survival
#O conditions removed) variant by "GUYTU6J"
#C This is a diagonal linear replicator that is also a linear wavestretcher
#C in the perpendicular direction. Its sequential wave lengths demostrate
#C the ruler sequence (OEIS A001511), hence the name.
#C http://www.conwaylife.com/forums/viewtopic.php?f=11&t=3752&start=75#p78517
x = 5, y = 5, rule = B1e2e3j4ejtw5c6cn7c/S2n3kn4cnq5jk6e
o$b3o$b2obo$bobo$2bo!
Code: Select all
#N SMOS (spaceship made of spaceships) predecessor
#O "Sarp", June 27th, 2019
#C A 2c/4 spaceship keeps chasing and colliding with a c/3 spaceship,
#C and subsequent chaos just happens to generate the original two ships,
#C resulting a really cool 218c/1476 diagonal glide-symmetric spaceship.
#C http://www.conwaylife.com/forums/viewtopic.php?f=11&t=2892&start=525#p78482
#C For other SMOSs, see http://www.conwaylife.com/forums/viewtopic.php?f=11&t=3071
x = 2, y = 3, rule = B2k3-ejny4knqtw5cjny6en7c/S01e2aen3ijnry4ikqtyz5-cekr6ckn7c
2o2$bo!
Correction:GUYTU6J wrote:Code: Select all
#C 218c/1476 diagonal SMOS (spaceship made of spaceships) #C A 2c/4 spaceship keeps chasing and colliding with a c/3 spaceship #C Found by "Saka" on June 27th, 2019 #C Reference: http://www.conwaylife.com/forums/viewtopic.php?f=11&t=2892&start=525#p78482 x = 2, y = 3, rule = B2k3-ejny4knqtw5cjny6en7c/S01e2aen3ijnry4ikqtyz5-cekr6ckn7c 2o2$bo!
Sure! Looks really good -- many thanks for doing all that commenting and organizing.Redstoneboi wrote:Maybe add the contents of this zip file into Golly/Patterns/Self-Rep?
Or you can change a rule:dvgrn wrote: Is there a version of the pattern that gives the best of both worlds -- no non-standard line length doubling but also no unlimited-length lines?
Code: Select all
x = 8, y = 14, rule = B2a3ir4i5e/S3i4et5e
obo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$ob
o!
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x = 2, y = 2, rule = B2a3i/S1e2i3e5i
2o$bo!
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x = 3, y = 2, rule = B2-a3ckq4ektwyz5-in6-i7e8/S1c3cijnr4ejrw5eq6ai
bo$obo!
This is a good point, and I definitely ought to dig around in Golly's code and see if I can implement it somehow. I'm not sure I'll actually find time for this, but I'll definitely upvote the idea!toroidalet wrote:In future versions of Golly, can it be made so that patterns with invalid rules (or headerless RLE strings) can still be pasted properly?
Code: Select all
x = 37, y = 34, rule = LifeHistoryThisIsNot
4.4C4.C4.3C2.5C.5C$4.C3.C2.C.C2.C3.C3.C3.C$4.C3.C.C3.C.C7.C3.C$4.C3.C
.C3.C.C7.C3.C$4.C3.C.C3.C2.3C4.C3.3C$4.4C2.5C5.C3.C3.C$4.C5.C3.C5.C3.
C3.C$4.C5.C3.C.C3.C3.C3.C$4.C5.C3.C2.3C4.C3.5C5$12.A5.A.5A$12.2A3.2A.
A$12.A.A.A.A.A$12.A2.A2.A.A$12.A5.A.3A$12.A5.A.A$12.A5.A.A$12.A5.A.A$
12.A5.A.5A4$2.D3.D3.D.D3.D.D5.D3.D3.D3.D$.D.D2.D3.D.D3.D.D5.D2.D.D2.D
3.D$D3.D.2D2.D.D3.D.D5.D.D3.D.D3.D$D3.D.2D2.D.D3.D.D5.D.D3.D.D3.D$D3.
D.D.D.D2.D.D2.D5.D.D3.D2.D.D$5D.D.D.D3.D3.D2.D2.D.5D3.D$D3.D.D2.2D3.D
3.D.D.D.D.D3.D3.D$D3.D.D2.2D3.D3.2D3.2D.D3.D3.D$D3.D.D3.D3.D3.D5.D.D
3.D3.D!
Code: Select all
Could not load clipboard pattern
(probably due to unknown rule).
Code: Select all
File could not be loaded by any algorithm.
Error from RuleLoader:
File not found
Given rule: LifeHistoryThisIsNot
Error from QuickLife:
Bad character found.
Error from HashLife:
Bad character found.
Error from Generations:
Bad character found.
Error from Larger than Life:
bad syntax in Larger than Life rule
Error from JvN:
This algorithm only supports these rules:
JvN29, Nobili32, Hutton32.
File path:
C:\Users\{username}\AppData\Local\Temp\golDE9F.tmp\golE017.tmp
Code: Select all
4.4C4.C4.3C2.5C.5C$4.C3.C2.C.C2.C3.C3.C3.C$4.C3.C.C3.C.C7.C3.C$4.C3.C
.C3.C.C7.C3.C$4.C3.C.C3.C2.3C4.C3.3C$4.4C2.5C5.C3.C3.C$4.C5.C3.C5.C3.
C3.C$4.C5.C3.C.C3.C3.C3.C$4.C5.C3.C2.3C4.C3.5C5$12.A5.A.5A$12.2A3.2A.
A$12.A.A.A.A.A$12.A2.A2.A.A$12.A5.A.3A$12.A5.A.A$12.A5.A.A$12.A5.A.A$
12.A5.A.5A4$2.D3.D3.D.D3.D.D5.D3.D3.D3.D$.D.D2.D3.D.D3.D.D5.D2.D.D2.D
3.D$D3.D.2D2.D.D3.D.D5.D.D3.D.D3.D$D3.D.2D2.D.D3.D.D5.D.D3.D.D3.D$D3.
D.D.D.D2.D.D2.D5.D.D3.D2.D.D$5D.D.D.D3.D3.D2.D2.D.5D3.D$D3.D.D2.2D3.D
3.D.D.D.D.D3.D3.D$D3.D.D2.2D3.D3.2D3.2D.D3.D3.D$D3.D.D3.D3.D3.D5.D.D
3.D3.D!
Code: Select all
x = 37, y = 34
4.4C4.C4.3C2.5C.5C$4.C3.C2.C.C2.C3.C3.C3.C$4.C3.C.C3.C.C7.C3.C$4.C3.C
.C3.C.C7.C3.C$4.C3.C.C3.C2.3C4.C3.3C$4.4C2.5C5.C3.C3.C$4.C5.C3.C5.C3.
C3.C$4.C5.C3.C.C3.C3.C3.C$4.C5.C3.C2.3C4.C3.5C5$12.A5.A.5A$12.2A3.2A.
A$12.A.A.A.A.A$12.A2.A2.A.A$12.A5.A.3A$12.A5.A.A$12.A5.A.A$12.A5.A.A$
12.A5.A.5A4$2.D3.D3.D.D3.D.D5.D3.D3.D3.D$.D.D2.D3.D.D3.D.D5.D2.D.D2.D
3.D$D3.D.2D2.D.D3.D.D5.D.D3.D.D3.D$D3.D.2D2.D.D3.D.D5.D.D3.D.D3.D$D3.
D.D.D.D2.D.D2.D5.D.D3.D2.D.D$5D.D.D.D3.D3.D2.D2.D.5D3.D$D3.D.D2.2D3.D
3.D.D.D.D.D3.D3.D$D3.D.D2.2D3.D3.2D3.2D.D3.D3.D$D3.D.D3.D3.D3.D5.D.D
3.D3.D!
Code: Select all
x = 37, y = 34, rule =
4.4C4.C4.3C2.5C.5C$4.C3.C2.C.C2.C3.C3.C3.C$4.C3.C.C3.C.C7.C3.C$4.C3.C
.C3.C.C7.C3.C$4.C3.C.C3.C2.3C4.C3.3C$4.4C2.5C5.C3.C3.C$4.C5.C3.C5.C3.
C3.C$4.C5.C3.C.C3.C3.C3.C$4.C5.C3.C2.3C4.C3.5C5$12.A5.A.5A$12.2A3.2A.
A$12.A.A.A.A.A$12.A2.A2.A.A$12.A5.A.3A$12.A5.A.A$12.A5.A.A$12.A5.A.A$
12.A5.A.5A4$2.D3.D3.D.D3.D.D5.D3.D3.D3.D$.D.D2.D3.D.D3.D.D5.D2.D.D2.D
3.D$D3.D.2D2.D.D3.D.D5.D.D3.D.D3.D$D3.D.2D2.D.D3.D.D5.D.D3.D.D3.D$D3.
D.D.D.D2.D.D2.D5.D.D3.D2.D.D$5D.D.D.D3.D3.D2.D2.D.5D3.D$D3.D.D2.2D3.D
3.D.D.D.D.D3.D3.D$D3.D.D2.2D3.D3.2D3.2D.D3.D3.D$D3.D.D3.D3.D3.D5.D.D
3.D3.D!
Code: Select all
The specified rule (LifeHistoryThisIsNot) does not match the rule name in the .rule file (LifeHistory).
This will cause problems if you save or copy patterns and try to use them on a case-sensitive file system.
Wow, this is a period-∞ oscillator!GUYTU6J wrote: And this monodirectioal linear here?Code: Select all
x = 3, y = 2, rule = B2-a3ckq4ektwyz5-in6-i7e8/S1c3cijnr4ejrw5eq6ai bo$obo!