Code: Select all
x = 37, y = 71, rule = B3/S23
4b3o$6bo$5bo2$16b3o$15bo2bo$18bo$18bo$15bobo3$24b3o$24bo2bo$24bo$18bo
5bo$3bo13b3o5bobo$2b3o12bob2o$b2obo13b3o$b3o14b2o$2b2o7$b3o$o2bo$3bo$
3bo$obo3$2b3o$2bo2bo$2bo$2bo$3bobo20b3o$26bo2bo$26bo$26bo$27bobo3$34b
3o$33bo2bo$36bo$28bo7bo$13bo13b3o3bobo$12b3o11b2obo$12bob2o10b3o$13b3o
11b2o$13b2o7$11b3o$11bo2bo$11bo$11bo$12bobo3$12b3o$11bo2bo$14bo$14bo$
11bobo!
#C [[ TRACK 5/79 -23/79 ]]
Code: Select all
x = 5, y = 11, rule = B3/S23
2bo$b3o$2obo$3o$b2o2$b3o$bo2bo$bo$bo$2bobo!
With p90, we get 11 cells. Now we get workable spacing, even for HWSS.
Code: Select all
x = 20, y = 18, rule = B3/S23
b3o11b3o$o2bo10bo2bo$3bo13bo$3bo9bo3bo$obo10bo3bo$17bo$14bobo5$b3o11b
3o$bo2bo10bo2bo$bo13bo$bo13bo3bo$2bobo10bo3bo$15bo$16bobo!
But the current way helices are built is by having a glider reaction burn them, left to right and then right to left, repeating. If we use that technology, there needs to be room for a signal to pass between the consecutive ships to get back to the other side. That limits us further.
Lastly, there are only a handful of known glider reactions that help build a real working helix. codeholic made a helix searcher script to assemble helices for a given velocity using all the collisions known.
The fastest a signal can propagate upwards is 11c/24, and that reaction spits the glider out in the same direction it came in.
Code: Select all
x = 19, y = 9, rule = B3/S23
10bo$9b3o$2b3o3b2obo4b2o$bo2bo3b3o5bobo$4bo4b2o5bo$o3bo$o3bo$4bo$bobo!
#C [[ TRACK 0 -11/24 STOP 40 ]]
Edit: If I recall correctly, "oblique" ran a search specific to the waterbear trying to find a non-glider helix to support the reaction. Despite very nearly succeeding, the reaction was too messy and couldn't work. If it hadn't been so messy, and a 2-ship salvo could sustain the front end, a construction cluster could have been built with only 4 total helix spaceships, cutting off 60% or so of the ship's size.
That demonstrates the other likely problem in building minimum-period helices. Whatever burns the front end cannot interfere with the next ship in line until the full period has passed.