Thread for basic questions

For general discussion about Conway's Game of Life.
Amused Ition
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Re: Thread for basic questions

Post by Amused Ition » August 7th, 2020, 12:47 pm

Hunting wrote:
August 7th, 2020, 9:26 am
Amused Ition wrote:
August 7th, 2020, 7:56 am
I'm sure this is common knowledge, but I'm just checking:

The two-glider mess isn't the thing that takes the longest to stabilize that uses two gliders and only two gliders. That's basic stuff, right?
What is the most long-lasting two-glider collision, then?
I didn't say collision, did I? (Although it may be - I'm not sure.) The image I've attached has a lifespan of 2630 generations. I have the info on its ash, as well.
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goldenratio
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Re: Thread for basic questions

Post by goldenratio » August 7th, 2020, 12:55 pm

use golly (the link at the top of this page)

"Collision" is not the same thing as "Interaction". Those two gliders could not have possibly reached their places from infinity. Thus they are not of interest.

quoting my own advice here:
goldenratio wrote:To clarify on this, a lot of new users like to try and discover things by drawing patterns and hoping they produce something special or last for a really long time. This is NOT how you make discoveries of note in B3/S23 in 2020. Finding methuselahs (for reference a methuselah larger than 10 cells should last >20000 generations to be notable, as stated in the rules) will usually require some sort of computer search, and trying to find one by hand is comparable to checking your backyard every day to see if a meteorite has fallen there; you could stumble upon something but the probability is extremely small. As for producing interesting objects, apgsearch is a much better option.

Try engineering, OCA, glider syntheses, or apgsearch (We would love to have another apgsearcher to search our OCA rules) instead.
The tutorials page is a good place to start learning how to seriously contribute to GoL.
Last edited by goldenratio on August 7th, 2020, 12:59 pm, edited 1 time in total.
Oscillator discussion is boring me out. I'll return when the cgol community switches to something else.

Me on LifeWiki

Amused Ition
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Re: Thread for basic questions

Post by Amused Ition » August 7th, 2020, 12:58 pm

goldenratio wrote:
August 7th, 2020, 12:55 pm
use golly (the link at the top of this page)

"Collision" is not the same thing as "Interaction". Those two gliders could not have possibly reached their places from infinity. Thus they are not of interest.

quoting my own advice here:
goldenratio wrote:To clarify on this, a lot of new users like to try and discover things by drawing patterns and hoping they produce something special or last for a really long time. This is NOT how you make discoveries of note in B3/S23 in 2020. Finding methuselahs (for reference a methuselah larger than 10 cells should last >20000 generations to be notable, as stated in the rules) will usually require some sort of computer search, and trying to find one by hand is comparable to checking your backyard every day to see if a meteorite has fallen there; you could stumble upon something but the probability is extremely small. As for producing interesting objects, apgsearch is a much better option.

Try engineering, OCA, glider syntheses, or apgsearch (We would love to have another apgsearcher to search our OCA rules) instead.
Alright, good to know! Thank you! I will!

Hunting
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Re: Thread for basic questions

Post by Hunting » August 7th, 2020, 7:09 pm

Amused Ition wrote:
August 7th, 2020, 12:47 pm
Hunting wrote:
August 7th, 2020, 9:26 am
Amused Ition wrote:
August 7th, 2020, 7:56 am
I'm sure this is common knowledge, but I'm just checking:

The two-glider mess isn't the thing that takes the longest to stabilize that uses two gliders and only two gliders. That's basic stuff, right?
What is the most long-lasting two-glider collision, then?
I didn't say collision, did I? (Although it may be - I'm not sure.) The image I've attached has a lifespan of 2630 generations. I have the info on its ash, as well.
Dang. I'm so annoyed. It's just a useless clever trick...

kiho park
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Re: Thread for basic questions

Post by kiho park » August 10th, 2020, 4:37 am

I have a question.

There are many adjustable spaceships and oscillators we discovered.
But, What if adjustable replicators? Is it possible? Or is it have already discovered?

Edit : IT IS SO CLOSE!!!!!

Code: Select all

x = 11, y = 3, rule = B2cek3-ciq4certyz5ein6c78/S01e2ai3ejry4cejkntw5ace6ik7
4bo$o2b2o4b2o$4bo!
Can small adjustable spaceships overrun the speed limit of (|x|+|y|)/P = 1?

## B0 rules are the best! ##

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gameoflifemaniac
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Re: Thread for basic questions

Post by gameoflifemaniac » August 10th, 2020, 10:05 am

Where can i find the newest version of StateInvestigator?
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

wwei23

Re: Thread for basic questions

Post by wwei23 » August 10th, 2020, 11:12 pm

I can't find a better place to put this question:
Will running a copy of Catagolue locally cost me money?
EDIT: Just noticed the Catagolue discussion thread. I don't want to cross-post though.

mniemiec
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Re: Thread for basic questions

Post by mniemiec » August 11th, 2020, 1:13 am

wwei23 wrote:
August 10th, 2020, 11:12 pm
I can't find a better place to put this question: Will running a copy of Catagolue locally cost me money?
Only indirectly:
1) You need to supply your own computer to run apgsearch on
2) You need to provide electricity to run the computer
3) You need to provide an internet connection, and bandwidth to upload results

wildmyron
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Re: Thread for basic questions

Post by wildmyron » August 11th, 2020, 1:14 am

wwei23 wrote:
August 10th, 2020, 11:12 pm
Will running a copy of Catagolue locally cost me money?
No, it won't. Running Catagolue costs money because it is hosted on Google App Engine. When you run it locally it runs on your own machine and the only cost is the electricity bill.

[Edit: ninja'd]
mniemiec wrote:
August 11th, 2020, 1:13 am
wwei23 wrote:
August 10th, 2020, 11:12 pm
I can't find a better place to put this question: Will running a copy of Catagolue locally cost me money?
Only indirectly:
1) You need to supply your own computer to run apgsearch on
2) You need to provide electricity to run the computer
3) You need to provide an internet connection, and bandwidth to upload results
Regarding 3) - you would actually save bandwidth running Catgolue locally if you upload apgsearch results to your local instance of Catagolue (requires code modification of apgsearch).
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

wwei23

Re: Thread for basic questions

Post by wwei23 » August 11th, 2020, 12:30 pm

Cool, I finally have somewhere to upload my 1x256X2+1 search results. Note: I know it's marked as a troll symmetry, but I had no intention of trolling with it.

Another question. Whenever I try to create a glider synthesis, what I'll do is pop it into JLS, and try to trace its evolution backwards into something that I can synthesize. It works for around 3 to 5 generations or so, but then I start running into problems. JLS starts to take huge amounts of time to reverse the evolution farther back, and whenever it finds something, it's usually some sparse cloud that would probably be harder to synthesize. Even population constraints sometimes aren't enough to stop this from happening. How can I work around this problem?


EDIT: Thanks Calcyman!
Last edited by wwei23 on August 11th, 2020, 3:26 pm, edited 1 time in total.

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calcyman
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Re: Thread for basic questions

Post by calcyman » August 11th, 2020, 2:46 pm

wwei23 wrote:
August 11th, 2020, 12:30 pm
Cool, I finally have somewhere to upload my 1x256X2+1 search results. Note: I know it's marked as a troll symmetry, but I had no intention of trolling with it.
I've removed it from the troll symmetry list in the latest commit to Catagolue.

The reason for adding it to the troll symmetry list ab initio was that you made a lot of noise on many distinct forum threads. That, together with the other things referenced in my rant, drove me to the point of trollifying that symmetry.

As you've significantly improved in the three years since I made that post, you've regained the privilege of having 1x256X2+1 in the visible Catagolue. :)

https://catagolue.appspot.com/census/b3s23/1x256X2+1
What do you do with ill crystallographers? Take them to the mono-clinic!

hotdogPi
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Re: Thread for basic questions

Post by hotdogPi » August 12th, 2020, 8:26 pm

Can this be made into a tiny P18?

Code: Select all

x = 14, y = 9, rule = B3/S23
o12bo$3o8b3o$3bo6bo$2b2o6b2o3$5b3o$5bobo$5bo!
Note that a W-pentomino with a single extra cell (disconnected from the pentomino) becomes another R-pentomino in exactly the right position. If we can get a P2, P3, P6, or P9 to provide that extra cell without destroying the rest of the pattern, we have a P18.
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,44,47,48,54,56,72,74,80,92,96S
217,486,576

S: SKOP
G: gun

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ColorfulGalaxy
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Re: Thread basic for questions

Post by ColorfulGalaxy » August 14th, 2020, 2:14 am

Should this be called "Mathematician Weld Mathematician"?

Code: Select all

x = 0, y = 0, rule = LifeHistory
4.A$3.A.A$3.A.A$2.2A.2A$A7.A$3A3.3A2$9A$A7.A$.7A2$.7A$A7.A$9A2$4A.4A$A7.A$2.2A.2A$
3.A.A$3.A.A$4.A!
Also, what is the smallest induction coil?
Is it the preblock?

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Freywa
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Re: Thread for basic questions

Post by Freywa » August 14th, 2020, 7:46 am

ColorfulGalaxy wrote:
August 14th, 2020, 2:14 am
Should this be called "Mathematician Weld Mathematician"?
It's easy to come up with a smaller weld:

Code: Select all

x = 11, y = 17, rule = B3/S23
5bo$4bobo$4bobo$3b2ob2o$bo7bo$b3o3b3o2$b9o$o9bo$b9o2$b4ob4o$bo7bo$3b2o
b2o$4bobo$4bobo$5bo!
But there are so many ways to weld two mathematicians (or any large objects) together that the term weld isn't commonly used.
ColorfulGalaxy wrote:
August 14th, 2020, 2:14 am
Also, what is the smallest induction coil?
Is it the preblock?
Yes. The aircraft carrier can be considered to have two of them; xs13_641vg4c is a larger example.
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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bubblegum
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Re: Thread for basic questions

Post by bubblegum » August 14th, 2020, 8:41 pm

hotdogPi wrote:
August 12th, 2020, 8:26 pm
Can this be made into a tiny P18?

Code: Select all

x = 14, y = 9, rule = B3/S23
o12bo$3o8b3o$3bo6bo$2b2o6b2o3$5b3o$5bobo$5bo!
Note that a W-pentomino with a single extra cell (disconnected from the pentomino) becomes another R-pentomino in exactly the right position. If we can get a P2, P3, P6, or P9 to provide that extra cell without destroying the rest of the pattern, we have a P18.
We'll need a p18 fountain that generates two dot sparks offset by 1 cell at 9-generation offsets. If that was "tiny", I wouldn't want to know what was "large".
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

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yujh
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Re: Thread for basic questions

Post by yujh » August 17th, 2020, 4:58 am

is there a catalyst database?

Edit:
Freywa wrote:
August 14th, 2020, 7:46 am
ColorfulGalaxy wrote:
August 14th, 2020, 2:14 am
"Mathematician Weld Mathematician"?
It's easy to come up with a smaller weld:

Code: Select all

x = 11, y = 17, rule = B3/S23
5bo$4bobo$4bobo$3b2ob2o$bo7bo$b3o3b3o2$b9o$o9bo$b9o2$b4ob4o$bo7bo$3b2o
b2o$4bobo$4bobo$5bo!
Smaller(?)48cells

Code: Select all

x = 12, y = 15, rule = B3/S23
7bo$6bobo$6bobo$5b2ob2o$3bo7bo$3b3o3b3o$o$12o$11bo$3o3b3o$o7bo$2b2ob2o
$3bobo$3bobo$4bo!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

wwei23

Re: Thread for basic questions

Post by wwei23 » August 20th, 2020, 11:02 pm

How practical is it to soup-search for puffer orbits? The method definitely has some potential:

Code: Select all

x = 28, y = 26, rule = B3/S23
4b3o11b3o$3bo2bo10bo2bo$6bo4b3o6bo$6bo4bo2bo5bo$3bobo4bo6bobo5$obobo2b
2obo6b2o3bob3o$3b2o5bobobo2b4o2b5o$b2o3b2o2b3o2bo2bo6bobo$o2bo3bobo2b
3o4bobob3o$2bo2bo2bobo4bo3bob4obo$2b2o4bo5bobo2bo2b2o3bo$3b5o2b2ob3ob
4obobob2o$6bo2bobo2b2obobob2obobo$bobobobobo3bo2b7o2b3o$4bo4b7o3bobobo
bobo$b3o2b4o5bo2b2o5bo$ob4o2b2o2b2o2bob2o3bobo$2o2bo3bo9b2o4b2obo$obo
2bo2b2o2bob3obo4b2obo$o2b3obo2b7o2bo3bo$3obobob3ob2ob5o2b2o$obo2b3ob5o
2bo6bob2o!

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dvgrn
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Re: Thread for basic questions

Post by dvgrn » August 21st, 2020, 7:21 am

wwei23 wrote:
August 20th, 2020, 11:02 pm
How practical is it to soup-search for puffer orbits? The method definitely has some potential...
I guess I'd call it a well-known method, along with truncating the back end of spaceship search result lists.

Soup searching is how codeholic found the non-trivial fuse that completed the pufferfish spaceship, for example.

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yujh
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Re: Thread for basic questions

Post by yujh » August 21st, 2020, 7:30 am

dvgrn wrote:
August 21st, 2020, 7:21 am
wwei23 wrote:
August 20th, 2020, 11:02 pm
How practical is it to soup-search for puffer orbits? The method definitely has some potential...
I guess I'd call it a well-known method, along with truncating the back end of spaceship search result lists.

Soup searching is how codeholic found the non-trivial fuse that completed the pufferfish spaceship, for example.
Is there a script for it?
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

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dvgrn
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Re: Thread for basic questions

Post by dvgrn » August 21st, 2020, 9:05 am

yujh wrote:
August 21st, 2020, 7:30 am
Is there a script for it?
Did you follow the link? There's a script just a couple of posts down.

I remember running it for a while at one point. It may need some adjusting, depending on what specifically you want to look for.

saolof
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Re: Thread for basic questions

Post by saolof » August 24th, 2020, 12:11 am

Is there any pi eater that has similar good clearance to Gosper's 2-block pi-eater, but eats it faster? There's mentions of other pi eaters on the forums every so often, but it tends to be in the context of conduits that use space all around the pi.

I have a glider collision setup that generates Pi's, and most of the eaters available that I've stumbled upon would get hit by the gliders on the way in. I'd love something like Tanner's pi catcher but just a couple cells less wide. For example, putting a tub right next to a pi turns it into a honeycomb, so, some catalyst or sparker that turns a honeycomb back into a tub should do the trick.

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Re: Thread for basic questions

Post by bubblegum » August 24th, 2020, 1:10 am

saolof wrote:
August 24th, 2020, 12:11 am
Is there any pi eater that has similar good clearance to Gosper's 2-block pi-eater, but eats it faster? There's mentions of other pi eaters on the forums every so often, but it tends to be in the context of conduits that use space all around the pi.

I have a glider collision setup that generates Pi's, and most of the eaters available that I've stumbled upon would get hit by the gliders on the way in. I'd love something like Tanner's pi catcher but just a couple cells less wide. For example, putting a tub right next to a pi turns it into a honeycomb, so, some catalyst or sparker that turns a honeycomb back into a tub should do the trick.
Is this enough clearance?

Code: Select all

x = 11, y = 13, rule = B3/S23
o9bo$3o5b3o$3bo3bo$2b2o3b2o7$4b3o$4bobo$4bobo!
And do you mean honeycomb or beehive? I'm assuming beehive.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

saolof
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Re: Thread for basic questions

Post by saolof » August 24th, 2020, 2:03 am

Ah, meant beehive.

Also, that pi eater is amazing and exactly what I needed, thanks! It significantly reduced the repeat time of my stable circuits, and made shorter periods viable.

wwei23

Re: Thread for basic questions

Post by wwei23 » August 27th, 2020, 1:36 pm

2 questions here.
1: Why do you need 8 gliders to destroy the block in the Snarkmaker recipe? Surely it's well-known how to destroy a block with one glider.
2: How do I find billiard table oscillators? I was able to rediscover known ones (including a P17 from jslife) from the shape of the walls, but when I hollowed out a random still life and tried to get a billiard table, I couldn't find anything. Help?

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Re: Thread for basic questions

Post by dvgrn » August 27th, 2020, 1:49 pm

wwei23 wrote:
August 27th, 2020, 1:36 pm
Why do you need 8 gliders to destroy the block in the Snarkmaker recipe? Surely it's well-known how to destroy a block with one glider.
This question is about the "8 gliders to remove the 0-degree elbow when it's no longer needed" list item in the Snarkmaker article, right?

There's a big extra limitation when you're creating a Snark with a single-channel salvo. All the gliders are on the same lane, and only the timing can be adjusted. One glider hitting the block on that particular lane will make a pi-heptomino explosion. So instead we have to find a combination of gliders following behind each other on that lane, that settles the pi explosion and cleans everything up.

Eight gliders is as cheap as we can get it, I think, at least until we invent some new universal signal circuitry that recovers quicker than 90 ticks.

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