Game of Life Links

For general discussion about Conway's Game of Life.
wildmyron
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Re: Game of Life Links

Post by wildmyron » June 20th, 2017, 3:12 am

DMOZ is now closed. There is a static mirror at http://dmoztools.net/Computers/Artifici ... e_of_Life/

Okrasinski's page on Geocities hasn't been available for a long time either - archive.org mirror: http://web.archive.org/web/200910270253 ... onwaylife/ - is there a more complete mirror somewhere?

Please add zfind to the list of search software.

Cheers.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

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gameoflifemaniac
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Re: Game of Life Links

Post by gameoflifemaniac » October 3rd, 2017, 1:29 pm

Is there a place where I can find all still lifes with 19 bits and more?
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

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Apple Bottom
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Re: Game of Life Links

Post by Apple Bottom » October 3rd, 2017, 7:01 pm

gameoflifemaniac wrote:Is there a place where I can find all still lifes with 19 bits and more?
4to22bits.tar.xz

There's other files in that repo, too, though on the whole it's fairly incomplete. You'll probably have to bug Simon Ekström and/or Nathaniel for more complete files.
If you speak, your speech must be better than your silence would have been. — Arabian proverb

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gameoflifemaniac
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Re: Game of Life Links

Post by gameoflifemaniac » October 4th, 2017, 9:45 am

Apple Bottom wrote:
gameoflifemaniac wrote:Is there a place where I can find all still lifes with 19 bits and more?
4to22bits.tar.xz

There's other files in that repo, too, though on the whole it's fairly incomplete. You'll probably have to bug Simon Ekström and/or Nathaniel for more complete files.
Ok. But can I find those still lifes in one RLE somewhere?
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

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Apple Bottom
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Re: Game of Life Links

Post by Apple Bottom » October 4th, 2017, 11:51 am

gameoflifemaniac wrote:Ok. But can I find those still lifes in one RLE somewhere?
Heinrich Koenig or Mark Niemiec might be able to provide them, but you'll be better off writing your own to-RLE converter.
If you speak, your speech must be better than your silence would have been. — Arabian proverb

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gameoflifemaniac
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Re: Game of Life Links

Post by gameoflifemaniac » October 4th, 2017, 2:09 pm

Ok... But I'm actually doing a folder in Golly called 'Still lifes by bits'. I've completed 4-12 bits without copying and pasting and 16-18 bits w/ pasting from Mark Niemiec's Life Page. Now I'm working on 13-bit still lifes.
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

Naszvadi
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Re: Game of Life Links

Post by Naszvadi » October 17th, 2019, 5:48 am

Now, 2019's International Obfuscated C Code Competition winner entries are released, including an amazing hashlife implementation:

http://ioccc.org/years.html#2019_dogon

Gratulálunk Gil Dogon!

Must read this before use: http://ioccc.org/2019/dogon/hint.html

The source code: http://ioccc.org/2019/dogon/prog.c

Code: Select all

#include <X11/Xlib.h>
#include <stdio.h>
#include <stdlib.h>
#define G >>
#define O <<
#define S E(4)k=V+(V&2),
#define P(V,I)	U(q+V,t*4+I)
#define E(b) for(int V=0; V<b; V++)
#define R a d; long t,r,c,k; unsigned q[16]
											      long H,A,s,h,
											   L, I, f, e; unsigned
											 F=-1,D,l,i,g= 2; typedef
			 unsigned		 long a,			       *T; typedef unsigned*o; T p,
			 C; o n,		 w; a y=			     -1,j,m; void J(unsigned I, o f){
			R; S f[k		]=C[I]&				    64?p[I+(V&2)]G	V%2*32:p[I]G V
			%2*4+16			*(V&2)&				   F ; } void u(	  int l, int g,
			long I,			long b,				   long M){ R;		    c=4l O g; r
			= Y G 5			O s; t=				  X G 5 O s ;		     if(l<194&s>
			6|I>=H+		       t|I+2 *c				  <=H-t|b>=A		      +r|b+ 2* c
		       <= A-r)		       return;				 o n=w+(b-A		       +r O 4 G s
		       )*D+(I-		       H+t O 4				 G s); if(			g<=s -7){
		       *n =-1;		       return;				 } J(l,q);			if( g--){
		       S u(q[k		       ],g,I+V				 %2*c,b+V			 /2*c,M*8
		      +V ); }		      else{ t				 =0; r=4-			 s; if(r<
		      0){ t=-		      r; r=0;				 } M^=M G			 1; E(8 O
		      r){ for		      (k=0; k				 <8 O r;k			 ++){n[(V
		      G t)*D+		      (k G t)				 ]|=V*k|r			 <2?-(p[l
		      ]G(V G		      r)*8+(k				 G r)&1)|M			&513 O 12
       :99; } } } } a U(o v,a j){ R; r=0; t=j/4; T N=(T)v; if			  (t>0){ S		       J(v[k],q+
       2*k),r=917*r+v[k]; if(j&1)return P(5,-2);d=N[0];} else			  { r=(d=v[		       0]|v[1 ]O
       4)+719*(m=v[4]|v[5]O 4); if(j&1)return d G 18&3855| (m			   &15420 )		      O 14; d|=
       m O 32 ; } for(; c=n[r&=Z-1]; r++)if(d==p[c]&(!t|p[c+2			   ]==N[2]))		     break; int
       L=t--+1; if(L>h)L=h; if(C[c]&63^L|!c){ if(!c){ p[n[r]=			    c=g]=d; p		     [g+=2]=N[
       2]; g+=t>=0; } if(t<0){ E(2-!h){ r=0; E(4){ a B=d G V&			    y; B+=d*2		    G V&y; B+=
		    d/2 G V		    &y; B+=				     (B O 8)+(		   B G 8 ); r
		    |=(((B+		    y&y*6^3				      *y)+y G 3		  )&(d G V|B
		    )&y)O V		    ; } d=r				      ; } d=(d G	 18&F )O 32;
		   } else{		   E(11)if				       (V+1&3)q[V	]=P(V,0); S
		   q[k]=P(		   k,(t>h-					2)); d=64|     P(0,2)O 32;
		   } C[c]=		   L| d; }					 return j&2   ?c:C[c]G 32
		   ; } int		   main(){					  n=calloc(Z,8); F/= 17;
		  w=n+Z+F		  / 256 ;					   char*b=(char*) w-99;
		  o z=w+F		  /32 ,Q;					    p=(T)(99999+z); C=
		  p+1; R;		  y/= 15;					     E(64){ { S q[k]=
		  l; } t=		  V; l=P(			0,2); g+=!V; } Display*_=XOpenDisplay(0); while(gets(b)) {
		 if(I ++		 &&b[0]^			35){ if(sscanf(b,"%d%d%d%d%d",&t,q,q+1,q+2,q+3)==5){ t-=3;
		 S q[k]=		 q[V]?w[			q[V]]:t*3-1; } else{ t=p[0]=j=k=r=0; while(f=b[r++]){ if(f
		 ==42)p[		 0]|= 1l			O j*8+k; k++; if(f==36)j++,k=0; } J(0,q); } l=w[++D]=P(0,2
       ); } } *z=l; z[1]=t; Window f = XCreateSimpleWindow(_,		RootWindow(_,0),0,0,X,Y,1,0,0); Q=z+=2; D=X+128; XImage*j=
       XCreateImage(_, DefaultVisual(_,0),24,2,0,(char*)w,X,Y					,32,D*4);
       XEvent m; XSelectInput( _, f, 1 ); XMapWindow(_, f); d					: printf(
       "G:%ld M:%d L%d S%d\n",e,g,t,s); K:L-=L>2; u(l,t,-4l O					t,-4l O t
       ,0); XPutImage(_,f,DefaultGC(_,0),j,0,0,0,0,X,Y); E(Y*					(X+128))w
       [V]=0; if(XCheckWindowEvent(_,f,1,&m)){I=XLookupKeysym					(&m.xkey,
	       0) &63;		       if((I-1							&15)<4)*(
	       I&1?&H:		       &A)+=(I							-1&2)-1 O
	       s +2; i		       ^=I==8;							h+=(I==29
	       )-(h&&I		       ==27);							s+=(I==45
	      )-(s&&I		      == 61);							L^=I==32|
	      2*(I ==		      48) ; }							if(L&1 ){
	      if(!i){		      e+=1l O							h; d=t+2;
	      do{E(16		      )q[V]=3							*t-1; t++
	      ; r=t<d		      |t<h; J							(l, q+5);
	     S q[k]=		     P(2*k,-							2); l=P(0
	     ,2 *r);		     } while							(r);while
	     (--t-1)		     { J(l,q							+10); S J
	    (q[10+k		    ],q+2*k							);E(16)if
	    ((V^V/2		    )&5^5&&							q[V]-3*t+
	    4){ *++		    z=l;*++							z=t;*++z=
	    e; goto		    d; } l=							P(5 ,-2);
	    } }else		    { if(z>							Q){ z-=3;
												e=*z; t=z
												[-1]; l=z
												[- 2] ; }
												goto d; }
												}goto K;}

Naszvadi
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Re: Game of Life Links

Post by Naszvadi » April 17th, 2020, 6:03 am

When hobbies are met - retrocomputing vs CGoL:

https://github.com/retrohun/blog/tree/m ... ay19372020

Warning! Huge 4MB .gif "video" inside!

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ColorfulGalaxy
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Re: Game of Life Links

Post by ColorfulGalaxy » August 8th, 2020, 8:33 am

Add this to "Downloadable Simulation Software".

Naszvadi
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Re: Game of Life Links

Post by Naszvadi » September 29th, 2020, 6:06 pm

GNU Linear Programming Kit has nasty benchmark MILP models, namely a CGoL Garden of Eden verifier mentioned here:
https://lists.gnu.org/archive/html/help-glpk/2020-09/threads.html

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Tropylium
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Re: Game of Life Links

Post by Tropylium » September 23rd, 2021, 10:42 am

I suppose this is a sufficient initial place for the announcement. After some years of dwelling on the idea, I've started a blog for sketching down thoughts on the classification of cellular automata:
https://cellularcosmology.wordpress.com/

No specifically CGoL content so far, or even particularly planned yet; and once I get to posting some other more substantial results I have around, I might mirror these on the forums too.

IgnacyJ
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Re: Game of Life Links

Post by IgnacyJ » November 10th, 2021, 2:23 pm

How is Catagolue not on the list???
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Ian07
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Re: Game of Life Links

Post by Ian07 » November 11th, 2021, 11:33 am

IgnacyJ wrote:
November 10th, 2021, 2:23 pm
How is Catagolue not on the list???
Evidently it's been a while since Nathaniel last updated his original post. The most up-to-date version of the list can be found on the wiki at LifeWiki:Life links, where Catagolue is indeed listed.

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otismo
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Re: Game of Life Links

Post by otismo » November 14th, 2021, 8:42 am

George Maydwell wrote:
May 6th, 2011, 8:22 pm
Do GOL patterns pass muster as works of art?

Announcing a "new" browser-based (Java and Javascript) downloadable pattern collection.

http://www.collidoscope.com/cgolve/cgolvepc.zip

Instructions: download (about 250K), unzip, open cgolvepc.html in your browser, enjoy.

Features: integrated hyperlinks, automated slide show, color, easy to use.

Disclaimer: the "Alien Guns" exhibit is not GOL.
Please !

Anyone have this file :

cgolvepc.zip

? ? ? ? ?

Thank You !
"One picture is worth 1000 words; but one thousand words, carefully crafted, can paint an infinite number of pictures."
- autonomic writing
forFUN : http://viropet.com
Art Gallery : http://cgolart.com
Video WebSite : http://conway.life

AlbertArmStain
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Re: Game of Life Links

Post by AlbertArmStain » April 7th, 2023, 2:38 pm

I don't believe I see Matthias Merzenich's jslife-moving collection. Which is similar to the original Jason's Life Page.

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