Code: Select all
x = 3, y = 2, rule = B/S5L
b3o$b3o!
PS: The viewer does not allow soups to evolve properly when you generate them after every cell is dead. This seems to occur in all rules, regardless of type.
Code: Select all
x = 3, y = 2, rule = B/S5L
b3o$b3o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
True. At the moment selections are always "square". It's on the backlog to support Hexagonal and Triangular selections.Gamedziner wrote:When attempting to rotate in a triangular rule, the selection polygon attempts to rotate at a 90 degree angle rather than a 60 degree angle.
Well spotted. This will be fixed for the next released build. Thanks for reporting!Gamedziner wrote:The viewer does not allow soups to evolve properly when you generate them after every cell is dead. This seems to occur in all rules, regardless of type.