To test, try drawing in this box:
Code: Select all
x = 20, y = 20, rule = LifeHistory
20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o!
Code: Select all
x = 20, y = 20, rule = LifeHistory
20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
These should be fixed in Build 354. Thanks for reporting!Gamedziner wrote:As of Build 353, the viewer does not change what color is used for drawing unless you use the eyedropper to change it, and smart draw has absolutely no effect.
I'm not sure if the following is a glitch, but pressing Enter while drawing causes the viewer to advance one generation while doing a normal (non-draw) pause. (This does not happen when pressing Enter to un-pause.)