Code: Select all
x = 7, y = 5, rule = B3/S23
3ob3o$o5bo$2bobo$b2ob2o$o5bo!
Code: Select all
x = 7, y = 5, rule = B3/S23
3ob3o$o5bo$2bobo$b2ob2o$o5bo!
And again thank you for all the fixes you've done lately!
Code: Select all
x = 10, y = 2, rule = PCA_4
.ED2B$BL!
[[ LAYERS 10 ]]
Code: Select all
x = 15, y = 1, rule = PCA_4
ABCDEFGHIJKLMNO!
[[ LAYERS 10 ]]
Code: Select all
x = 4, y = 6, rule = PCA_4
.C$.E$AFG$BIK$DJM$HLNO!
[[ LAYERS 10 ]]
Code: Select all
x = 10, y = 10, rule = PCA_4
10B$10B$10B$10B$10B$10B$10B$10B$10B$10B!
Code: Select all
x = 2, y = 3, rule = PCA_4
.A$D$.C!
This is on the backlog.
I'll have a think about this one.
Fixed.
Fixed.
Done.
Fixed.
They make more sense now.
They no longer overlap in Select mode with no Selection.
No it was wrong. Also fixed, thanks!
Code: Select all
x = 1, y = 1, rule = MargSingRot
o!
Code: Select all
x = 8, y = 3, rule = B3/S23
bo$3o3b2o$6b2o!
Code: Select all
x = 3, y = 2, rule = MargSingRot
b2o$b2o!
Code: Select all
x = 3, y = 3, rule = PCA_4
O2$2.O!
[[ THEME Blues ]]
Code: Select all
x = 3, y = 5, rule = B012ai3-ciy4aceqryz5cenqr6n/S1e2aik3acjkq4jnqrtwy5cjnr6e
2bo$2o$b2o$bo$2o!
Code: Select all
x = 5, y = 3, rule = B012ai3-ciy4aceqryz5cenqr6n/S1e2aik3acjkq4jnqrtwy5cjnr6e
o2bo$4o$2bobo!
Code: Select all
x = 3, y = 3, rule = B3/S23
o$obo$2o!
Code: Select all
x = 3, y = 3, rule = B3/S23
o$obo$2o!
[[ AUTOSTART STOP 3 NOSTEPBACK ]]
Code: Select all
x = 3, y = 3, rule = PCA_4
O2$2.O!
Code: Select all
x = 3, y = 3, rule = MargSingRot
bo$b2o$b2o!
I'll put this on the backlog.
Fixed.
Fixed, thanks!
This should be fixed now, thanks!
Code: Select all
x = 7, y = 3, rule = LifeNoted
bo3bo$2obob2o$bo3bo!
Code: Select all
x = 15, y = 7, rule = HPP
3.P7.P3$P10.N2.P3$3.P7.P!
It turns out somebody on the Golly Gang thought of that a decade ago when the single-file .rule format was just coming into existence. So, e.g., WireWorld actually has an official @NAMES section:
Code: Select all
@NAMES
# these state names are not yet used by Golly
0 empty
1 electron tail
2 electron head
3 copper wire
Seems like the first step is to come up with a specific @POPCOUNTS format and an @XFORMS format that can store all this information, and add those sections to some of the rules that need them. It then may (or may not) become irresistible to write code that takes advantage of all that conveniently organized information.muzik wrote: ↑January 27th, 2020, 4:38 amThere should be some way to specify the population value for certain states in a given rule.
...
Thus, it would be beneficial if there was some way to specify in a rule table which cell states contribute to the population counter with what value. ...
States that are flipped or rotated variants of other states.
...
A way to specify the relationships between these in the rule table somehow would also be handy, and would take effect when flipping or rotating patterns in the Select menu as well as during mod calculations.
...
it should be possible to specify if a certain cell state is considered a "history" state or not.
...
Some kind of option to define what cells are considered "inverses" of others, like with what was recently implemented for PCA, so the invert selection option works properly with them.
I don't mind the different colours but I'm happy for you to provide some better Themes if you wish.
Fixed.
Fixed.
Fixed.
I switched the labels round so you can now see the counts.
I'm not going to change this. The options only appear when there is a selection so it's easy to remove them.
This is on the backlog, thanks!
Also, that big block of E cells in an above post seems to be showing a mod of 4 in Identify now, claiming to have simultaneously 2 stator cells and a volatility of 1.00...rowett wrote: ↑September 9th, 2019, 1:55 amCode: Select all
x = 16, y = 16, rule = M0,2,8,3,1,5,6,14,4,9,10,13,12,11,7,15|M0,4,1,5,8,3,9,7,2,6,12,11,10,13,14,15 14$31bobobo2bobob2o$28b2ob2o3bobo2b2o$30b2ob3o3b2o$30b2obo3bo2b3o$28b 2o4bo3b2o$30b3o2bobo4b2o$28bob3o3bobo3bo$28b2o4b2o3bobo$28bo2bobo3bo2b 4o$28b3o5b2ob2obo$31b2o5bo2bo$28bob5obobob4o$29b2o3b2o3b2o$28bob2obo4b 2o3bo$29b3ob2o3bo3bo$28bo3b2o5b2o2bo!
Code: Select all
x = 1, y = 1, rule = PCA_4
B!
Code: Select all
x = 2, y = 2, rule = PCA_4
2B$2B!
Code: Select all
x = 3, y = 3, rule = PCA_4
3B$3B$3B!
Code: Select all
x = 4, y = 4, rule = PCA_4
4B$4B$4B$4B!
I can't reproduce this.
I haven't removed support for Alternate Margolus rules.
Meant to say reversing them.
Code: Select all
x = 0, y = 0, rule = B3_S2-i3-a4cake
b2o$2o$bo!
Press F3 and then click on the cell.
It's not a priority at the moment but thanks for the suggestion. I'll put it on the backlog.
Code: Select all
x = 1, y = 1, rule = Fredkin_mod7_Moore
A!
[[ COLOR 1 0 0 255 COLOR 2 0 255 255 COLOR 3 0 255 0 COLOR 4 255 255 0 COLOR 5 255 0 0 COLOR 6 255 0 255 ]]
Code: Select all
x = 2, y = 2, rule = /2/4
.A$2A!
[[ COLOR ALIVE 0 255 255 COLOR DYING_1 0 192 255 COLOR DYING_2 0 128 255 COLOR DEAD 0 0 0 ]]