These seem to be accepted as valid now:
Code: Select all
x = 11, y = 11, rule = 2PCA4,0,2,4,12,8,5,9,7,1,6,10,11,3,13,14,15
3.2A.2B.2C$3.2A.2B.2C2$2D.2E.2F.2G$2D.2E.2F.2G2$2H.2I.2J.2K$2H.2I.2J.
2K2$2L.2M.2N.2O$2L.2M.2N.2O!
Code: Select all
x = 11, y = 11, rule = 2PCA4,0,2,4,12,8,5,9,7,1,6,10,11,3,13,14,15History
3.2A.2B.2C$3.2A.2B.2C2$2D.2E.2F.2F$2D.2E.2F.2F2$2F.2F.2F.2F$2F.2F.2F.
2F2$2F.2F.2F.2F$2F.2F.2F.2F!
Code: Select all
x = 11, y = 11, rule = 2PCA4,0,2,4,12,8,5,9,7,1,6,10,11,3,13,14,15Super
3.2A.2B.2C$3.2A.2B.2C2$2D.2E.2F.2G$2D.2E.2F.2G2$2H.2I.2J.2K$2H.2I.2J.
2K2$2L.2M.2N.2O$2L.2M.2N.2O!
Code: Select all
x = 11, y = 11, rule = 2PCA4,0,2,4,12,8,5,9,7,1,6,10,11,3,13,14,15Investigator
3.2A.2B.2C$3.2A.2B.2C2$2D.2E.2F.2G$2D.2E.2F.2G2$2H.2I.2J.2K$2H.2I.2J.
2K2$2L.2M.2N.2O$2L.2M.2N.2O!
Code: Select all
x = 11, y = 11, rule = //16
3.2A.2B.2C$3.2A.2B.2C2$2D.2E.2F.2G$2D.2E.2F.2G2$2H.2I.2J.2K$2H.2I.2J.
2K2$2L.2M.2N.2O$2L.2M.2N.2O!
Code: Select all
x = 11, y = 11, rule = //16History
3.2A.2B.2C$3.2A.2B.2C2$2D.2E.2F.2F$2D.2E.2F.2F2$2F.2F.2F.2F$2F.2F.2F.
2F2$2F.2F.2F.2F$2F.2F.2F.2F!
Code: Select all
x = 11, y = 11, rule = //16Super
3.2A.2B.2C$3.2A.2B.2C2$2D.2E.2F.2G$2D.2E.2F.2G2$2H.2I.2J.2K$2H.2I.2J.
2K2$2L.2M.2N.2O$2L.2M.2N.2O!
Code: Select all
x = 11, y = 11, rule = //16Investigator
3.2A.2B.2C$3.2A.2B.2C2$2D.2E.2F.2G$2D.2E.2F.2G2$2H.2I.2J.2K$2H.2I.2J.
2K2$2L.2M.2N.2O$2L.2M.2N.2O!
[R]Investigator might work with Generations if we can figure out what state numbers go where but otherwise these don't make much sense.
On the topic of [R]investigator: could a purely cosmetic (like for [R]Standard) history trail be added to this rulespace? History fitting seems to work as expected - I just want to see some actual visual representation of the history.
Code: Select all
x = 6, y = 5, rule = B3/S23Investigator
3bo$bo3bo$o$o4bo$5o!
[[ AUTOFIT HISTORYFIT ]]
This appears to be back:
muzik wrote: ↑February 1st, 2023, 6:43 am
Identify doesn't recognise spaceships in [R]Super if they have a trail:
Code: Select all
x = 3, y = 3, rule = B3/S23History
A$A.A$2A!
Code: Select all
x = 3, y = 3, rule = B3/S23Super
A$A.A$2A!
Code: Select all
x = 3, y = 3, rule = B3/S23Super
I$I.I$2I!
Code: Select all
x = 3, y = 3, rule = B3/S23Super
K$K.K$2K!
Code: Select all
x = 3, y = 3, rule = B3/S23Super
M$M.M$2M!
It can, however, if a spaceship with a trail has its trail overwritten with a spaceship without a trail:
Code: Select all
x = 12, y = 12, rule = B3/S23Super
9.M$9.M.M$9.2M7$K$K.K$2K!
Using Select All on this demonstrates a new selection offset bug:
Code: Select all
x = 48, y = 40, rule = R10,C2,S24-29,B72-133,NB
16$32bobobo$31bobobobo$30bobobobobo$29bobobobobobo$28bobobobobobobo$27b
obobobobobobobo$26bobobobobobobobobo$25bobobobo5bobobobo$24bobobobo7b
obobobo$25bobobo9bobobo$24bobobobo7bobobobo$25bobobo9bobobo$24bobobob
o7bobobobo$25bobobobo5bobobobo$26bobobobobobobobobo$27bobobobobobobob
o$28bobobobobobobo$29bobobobobobo$30bobobobobo$31bobobobo$32bobobo!