I recently started dabbling around with GoL, and found this:
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x = 11, y = 66, rule = B3/S23
$2b2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo
$3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o
$3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$
2b2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo$
3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o$
3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$2b
2obob2o$3bobobo$3bobobo$2b2obob2o$3bobobo$3bobobo$2b2obob2o$5bo$5bo$3b
ob2o$3b2o2bo$6b2o!
With an additional bit of fiddling, I found a fuse and a way to burn it cleanly:
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x = 9, y = 212, rule = B3/S23
2bo3bo$bobobobo$o7bo$3bobo2$bob3obo$bo2bo2bo2$2b2ob2o$2b2ob2o$2bobobo
2$4bo$3bobo$2b2ob2o$bobobobo$3bobo$2bo3bo$b2obob2o$2bobobo$2bobobo$b2o
bob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobob
o$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$
2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bo
bobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob
2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b
2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bob
obo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo
$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2b
obobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob
2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b
2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bob
obo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo
$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2b
obobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob
2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b
2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bob
obo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo
$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2b
obobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob
2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b
2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bob
obo$b2obob2o$2bobobo$2bobobo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2o
bob2o$4bo$4bo$2bob2o$2b2o2bo$5b2o!
x = 9, y = 116, rule = B3/S23
$b2obob2o$2bobobo$2bobobo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2obob
2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$4bo$b2obob2o$2bob
obo$2bobobo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bo
bobo$b2obob2o$2bobobo$2bobobo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b
2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o
$2bobobo$2bobobo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2obob2o$4bo$b
2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bob
obo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2obob2o$4bo$b2obob2o$2bobob
o$2bobobo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobo
bo$b2obob2o$2bobobo$2bobobo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2ob
ob2o$4bo$b2obob2o$2bobobo$2bobobo$b2obob2o$2bobobo$2bobobo$b2obob2o$2b
obobo$2bobobo$b2obob2o$4bo$b2obob2o$2bobobo$2bobobo$b2obob2o$4bo$b2obo
b2o$2bobobo$2bobobo$b2obob2o$4bo$4bo$2bob2o$2b2o2bo$5b2o!
Now, just for fun, I would like to use some instable ("clean-burning") glider reflectors (e.g. toads) to reflect the glider-output of these wicks/fuses (?) to build something - I thought about a Gosper Glider Gun for a start.
It easy enough to find a glider collusion for Gosper Glider Guns - but how do I work out the glider trajectories the best way? It's hard enough (for me) to get the timing of a glider and a toad precisely. Are there any tricks/programs/hints for a newbie?
Thanks in advance!