What I mean :
- Signals are the common signals which have already stable conduits (B, C, D, H, P, R ...)
- Spaceships are allowed (personally I only consider Glider and xWSS) but there must be at least one signal which is not a spaceship.
- This thread is to collect the collision between 2 or more "signals" which leaves another "signal" (or interesting thing)
Code: Select all
x = 70, y = 70, rule = LifeHistory
6$20.2B$16.B3.3B$14.4B.6B$13.5B.6B$12.14B$11.16B$11.17B$12.8B3D6B$11.
9BD7B$9.12BD5B$7.21B$7.2BE19B$6.3BEBE17B$7.2B3E17B$6.5BE17B$5.24B$5.
3B8.13B$5.2B10.12B$5.B11.11B$19.10B$20.10B$22.B3E.4B$22.BE2B2.4B$20.
4BE4.4B$20.2C8.4B$21.C9.4B$18.3C11.4B$18.C14.4B$34.4B$35.4B$36.4B$37.
4B$38.4B$39.4B$40.4B$41.4B$42.4B$43.4B$44.4B$45.4B$46.4B$47.4B$48.4B$
49.4B$50.4B$51.4B$52.4B$53.4B$54.4B$55.4B$56.4B$57.4B$58.2BDB$59.2B2D
$60.2D!
#C [[ STOP 218 ]]
Code: Select all
x = 80, y = 90, rule = LifeHistory
22$46.B$44.4B$43.5B$42.8B$41.10B$41.11B$42.9BD2B$41.9BDBDB$39.10BD2BD
2B$37.12B3D3B$37.2BE14B$36.3BEBE11B$37.2B3E11B$36.5BE12B$35.20B$34.4B
8.10B$33.4B10.5B.4B$32.4B11.6B.4B$31.4B14.5B.4B$30.4B17.4B.4B$29.4B
19.B3E.4B$28.4B21.E2B2.4B$27.4B23.E4.4B$26.4B30.4B$25.4B32.4B$24.4B
34.2BDB$23.4B36.2B2D$22.4B38.2D$21.4B$20.4B$19.4B$18.4B$17.4B$16.DBDB
$16.2DB$17.D!
And another one :
Edit:Tawal wrote: ↑February 5th, 2024, 6:14 pm...
Here is a H+G which outputs the FNG+R+P at gen 42.
The Pi and R-Pentonimo are synchronized and have a good clearance.I think this kind of collision can be useful.Code: Select all
x = 30, y = 30, rule = LifeHistory 6$5.2A$6.A$6.A.AB$7.2AB.3B10.3D$9.7B8.DBD$9.9B.3B.BDBD$10.16B$9.16B$ 7.17B$5.18B$5.2BE15B$4.3BEBE4B.3BD2B$5.2B3E4B2.2B3D$4.5BE4B.4BD$3.10B .3EB$2.DBDB8.2BE$2.2DB10.E$3.D! #C [[ STOP 42 ]]
It's stilling stable but need a right synchronization.
Edit: Example of connection :Code: Select all
x = 51, y = 56, rule = LifeHistory 3$30.A$29.A.A$28.A.A2.A$26.3A2.2A.A$25.A3.2A3.A2.2A$26.3A2.3A3.2A$28. A.A$29.A.A$30.A6$11.2A$12.A$12.A.AB$13.2AB.3B10.3D$15.7B8.DBD$15.9B. 3B.BDBD$16.16B$15.16B$13.17B$11.18B$11.2BE15B$10.3BEBE4B.3BD5B$11.2B 3E4B.3B3D3B$10.5BE9BD4B.BA$9.10B.3E8BA.A$8.DBDB8.2BE4B.B.2BA$8.2DB9.B E5B4.B$9.D11.7B$21.7B$21.8B$20.7B.B2A$21.6B.BA.A$21.6B4.A$22.2D2BD4. 2A$23.3D$24.D!
Some interesting B+G collisions :
Code: Select all
x = 674, y = 35, rule = LifeHistory
A.2A56.A.2A56.A.2A2.2A52.A.2A3.2A51.A.2A56.A.2A56.A.2A56.A.2A66.A.2A
56.A.2A51.2A3.A.2A52.2A2.A.2A$3A57.3A57.3A3.A.A51.3A4.A.A50.3A57.3A
57.3A57.3A67.3A57.3A51.A.A3.3A52.A.A2.3A$.A59.A59.A4.A54.A5.A53.A5.2A
52.A59.A59.A69.A59.A54.A4.A55.A3.A$3.2A59.2A181.A.A$3.A.A58.A.A180.A$
3.A60.A235.2A59.2A59.2A$300.A.A58.A.A58.A.A$300.A60.A60.A6$542.2A$
481.2A58.A.A$480.A.A60.A$482.A$621.3A$621.A$622.A13$507.2A$506.2A$
508.A!
Adjust topic's rules.