Yes. Peter Raynham found that over 40 years ago, and it may have already been known then. You can pretty much assume that all 1glider collisions into small objects have been tried long ago, and that also includes symmetric arrangements of multiple reflected or rotated copies of one glider around small objects. This is not to say that you shouldn't try them  there is much to be learned, even in territory that has been previously explored. I'm just saying that if you make discoveries in such areas, they have likely been made before, many times, by many people, so posting them won't be useful. You can find many copies of this reflector in use on the wiki, or various pattern collections.Gamedziner wrote:Is this catalytic glider reflector known?Code: Select all
bo$2bo$3o11$15b2o$15b2o11$3o$2bo$bo!
Thread for your unsure discoveries
Re: Thread for your unsure discoveries

 Posts: 795
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Re: Thread for your unsure discoveries
muzik wrote:Very well known. If you position the block differently, it also reflects backwards.
Thank you both for informing me of this. (I saw muzik's reply earlier, but I was unsure as to how I should formulate a reply.)mniemiec wrote:Yes. Peter Raynham found that over 40 years ago, and it may have already been known then. You can pretty much assume that all 1glider collisions into small objects have been tried long ago, and that also includes symmetric arrangements of multiple reflected or rotated copies of one glider around small objects. This is not to say that you shouldn't try them  there is much to be learned, even in territory that has been previously explored. I'm just saying that if you make discoveries in such areas, they have likely been made before, many times, by many people, so posting them won't be useful. You can find many copies of this reflector in use on the wiki, or various pattern collections.
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
Compacted an 8G psuedoSL synthesis from a while ago:
EDIT: Synthesis of heart with cis bun and wing in 9 gliders:
EDIT2: Syntheses of p4s i'm not seeing anywhere else:
EDIT3: Alternate 6G eater2 synthesis:
EDIT4: 8G synthesis:
Code: Select all
x = 32, y = 37, rule = B3/S23
11bo$10bo$10b3o3$29bo$29bobo$7bo21b2o$8bo$6b3o$2b3o$4bo10b2o$3bo10b2o$
16bo4$14b2o$13b2o$15bo$10b3o$12bo$11bo12$b2o$obo$2bo!
Code: Select all
x = 39, y = 45, rule = B3/S23
bo$2bo$3o15$25bo$25bobo$25b2o5$16bo$15bobo10b2o$15bo2bo9bobo$16b2o10bo
3$25b2o$26b2o$25bo2$30b3o$30bo$31bo2$36b3o$36bo$37bo2$13b2o$14b2o$13bo!
EDIT2: Syntheses of p4s i'm not seeing anywhere else:
Code: Select all
x = 75, y = 37, rule = B3/S23
3bo$bobo46bo$2b2o11bo35b2o9bo$16b2o32b2o9bo6bo$15b2o44b3o2b2o$7bo59b2o
$8bo21bo26bo$6b3o19b2o25bobo$29b2o25b2o2$42bo$42bobo$11bo30b2o29bo$9bo
bo60bo$10b2o60b3o2$12b2o$13b2o$12bo19bo$30b2o$31b2o2$33b2o$33bobo14b3o
$b2o30bo18bo$obo48bo$2bo2$14b2o$15b2o19b3o28b2o$14bo21bo30bobo$37bo29b
o$28b2o26b2o$27b2o28b2o2b3o$29bo11b2o13bo6bo9b2o$41bobo18bo9b2o$41bo
32bo!
Code: Select all
x = 14, y = 15, rule = B3/S23
3bo$3bobo$3b2o8bo$11b2o$2bo9b2o$obo$b2o3$10b2o$10bobo$10bo$b2o$obo$bo!
Code: Select all
x = 16, y = 48, rule = B3/S23
6bo$4bobo$5b2o4$8bobo$9b2o$9bo$11bo$11b2o$10bobo10$b2o$obo$2bo$13bo$
13bobo$13b2o10$3bobo$3b2o$4bo$6bo$5b2o$5bobo4$9b2o$9bobo$9bo!

 Posts: 795
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Re: Thread for your unsure discoveries
This was posted a few years ago. However, I noticed something interesting: the queen bee is shifted one cell to the right after 28 generations. Could this mean that a (relatively) tiny c/28 spaceship is just waiting to be discovered, even if the stabilization is large?Scorbie wrote:This is an accidental, unsure, and maybe useless, but I'll just post it in this thread.
Queen Bee phase shifting. There's slight possibility that we could make it to a p26...Code: Select all
x = 7, y = 7, rule = B3/S23 o4b2o$obo2b2o$bobo$bo2bo$bobo$obo2b2o$o4b2o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
Three siamese loaves in 7 gliders:
I don't know how many gliders this previously took, but I am approximately 99% sure this is an improvement if this is unknown, which it might not be, considering its simplicity.
EDIT: LWSSonLWSS pseudospaceship in 6 gliders:
Is this known?
EDIT2: Oops, I already posted the accidental discoveries thread but forgot to delete it from my unpublished syntheses
Code: Select all
x = 19, y = 23, rule = B3/S23
11bo$11bobo$11b2o2$17bo$16bo$3bo12b3o$4bo5b2o$2b3o4b2o$11bo$14bo$13b2o
$13bobo5$2o$b2o$o$6b2o$6bobo$6bo!
EDIT: LWSSonLWSS pseudospaceship in 6 gliders:
Code: Select all
x = 19, y = 24, rule = B3/S23
4b3o$4bo$5bo2$2b3o$4bo$3bo$8b2o$8bobo$3o5bo$2bo$bo9$10b2o$9b2o5b3o$11b
o4bo$17bo!
EDIT2: Oops, I already posted the accidental discoveries thread but forgot to delete it from my unpublished syntheses
Last edited by gmc_nxtman on July 17th, 2017, 1:10 am, edited 2 times in total.
Re: Thread for your unsure discoveries
This is 17.3272, and I am not aware of any previous synthesis of it. This is simple, and unlikely to be improved.gmc_nxtman wrote:Three siamese loaves in 7 gliders: ...
Didn't you just post a mirrorimage of this 5 days ago? (I noted the date, but not which forum it was on). The mechanism was indeed known, but it used to take 5 gliders to make the HF+3/4TL combo, for a total of 7. You doing it from only 4 reduces this.gmc_nxtman wrote:EDIT: LWSSonLWSS pseudospaceship in 6 gliders: ... Is this known?
Re: Thread for your unsure discoveries
Surely the completion of the 17bit SL Syntheses thread means that there was a known synthesis?mniemiec wrote:This is 17.3272, and I am not aware of any previous synthesis of it. This is simple, and unlikely to be improved.gmc_nxtman wrote:Three siamese loaves in 7 gliders: ...
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.
Re: Thread for your unsure discoveries
The completion of the 15...18bit stilllifes synthesis projects only provided explicit syntheses for those stilllifes that had not previously been determined to be trivially buildable from smaller/simpler ones (for example, for the 17bit ones, there are 3286 stilllifes, 198 of which are nontrivial in this sense). The combination of the many trivial implicit syntheses, plus the remaining manual explicit syntheses, provided exhaustive proofs that all stilllifes of these sizes have syntheses.wildmyron wrote:Surely the completion of the 17bit SL Syntheses[/url] thread means that there was a known synthesis?
In this case, each of the two teardrops could be made from a carrier for 4 gliders, so it could be made from 15.918 (my notes say this costs 10, but I haven't crosschecked it with Bob Shemyakin's latest lists), for a total of 18.
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
A really odd component:
The middle object at T=16 was bruteforced, so someone can probably find a more elegant/cheap version.
EDIT: Popseq found this but there's no clearance (cri) (sayad):
EDIT2: 9G Component to extend a vessel by 5 that is probably overexpensive:
At least it beats extending it once five times...
Code: Select all
x = 22, y = 22, rule = B3/S23
9bo$9b3o$12bo$11b2o6$o$b2o$2o6bobo2b2o4b2o$9b2ob2o5bobo$9bo4bo4bo5$5b
2o$6b2o6bo$5bo7b2o$13bobo!
EDIT: Popseq found this but there's no clearance (cri) (sayad):
Code: Select all
x = 25, y = 20, rule = B3/S23
16bo$15b2o$15bobo$11b3o$13bo$9bo2bo5b2o$2b2o14bobo$bobo3bo2bo7bo$bo$2o
3bo2bo5b2o$13bobo$3bo2bo8bo2$bo2bo2$2bo2$22b3o$22bo$23bo!
Code: Select all
x = 20, y = 20, rule = B3/S23
19bo$17b2o$18b2o2$16bo$12bob2o$10bobo2b2o$11b2o3$6bo$7bo$5b3o$15bo$5bo
8bobo$5b2o6bo2bo$4bobo7b2o$bo16bo$b2o14bobo$obo15bo!
Re: Thread for your unsure discoveries
Partial c/3:
Code: Select all
x = 9, y = 13, rule = B3/S23
5bo$b2obobo$b2o4bo$b3o3bo2$3b2ob2o$4bobobo$b2obobobo$b7o$6bo$b2o3bo$2o
3b2o$3o!
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
Reduced the tailtosnake component:
Code: Select all
x = 74, y = 30, rule = B3/S23
obo$b2o17bobo$bo18b2o$21bo$58bo$3bobo45bobo5b2o$4b2o46b2o4b2o8bo$4bo6b
2o7bo31bo14bo$11bo8bobo44b3o$12b3o5b2o$14bo$9b2o12bo33b2o12bo$9b2o7bo
4bobo31b2o7bo4bobo$18bobo2b2o41bobo2b2o$9b2o7b2o37b2o7b2o$3bob2obobo5b
o34bob2obobo5bo$3b2obobo7bo34b2obobo7bo$6bobo7bo37bobo7bo$6b2o46b2o3$
14bo47bo$13b2o46b2o$13bobo45bobo$5bo47bo$5b2o46b2o11b2o$4bobo45bobo11b
obo$21bo44bo$20b2o$20bobo!
Re: Thread for your unsure discoveries
This should begmc_nxtman wrote:Reduced the tailtosnake component:
Code: Select all
x = 74, y = 30, rule = B3/S23 obo$b2o17bobo$bo18b2o$21bo$58bo$3bobo45bobo5b2o$4b2o46b2o4b2o8bo$4bo6b 2o7bo31bo14bo$11bo8bobo44b3o$12b3o5b2o$14bo$9b2o12bo33b2o12bo$9b2o7bo 4bobo31b2o7bo4bobo$18bobo2b2o41bobo2b2o$9b2o7b2o37b2o7b2o$3bob2obobo5b o34bob2obobo5bo$3b2obobo7bo34b2obobo7bo$6bobo7bo37bobo7bo$6b2o46b2o3$ 14bo47bo$13b2o46b2o$13bobo45bobo$5bo47bo$5b2o46b2o11b2o$4bobo45bobo11b obo$21bo44bo$20b2o$20bobo!
Code: Select all
x = 23, y = 24, rule = B3/S23
7bo$obo5b2o$b2o4b2o8bo$bo14bo$16b3o3$6b2o12bo$6b2o7bo4bobo$15bobo2b2o$
6b2o7b2o$2b2obobo5bo$bobobo7bo$bobobo7bo$2bobo$3bo2$11bo$10b2o$10bobo$
2bo$2b2o11b2o$bobo11bobo$15bo!
Code: Select all
x = 23, y = 24, rule = B3/S23
7bo$obo5b2o$b2o4b2o8bo$bo14bo$16b3o3$6b2o12bo$6b2o7bo4bobo$15bobo2b2o$
6b2o7b2o$2b2obobo5bo$3bobo7bo$3bobo7bo$bob2o$obo$obo$bo9bo$10b2o$10bob
o$2bo$2b2o11b2o$bobo11bobo$15bo!
Code: Select all
x = 13, y = 17, rule = B3/S23
7b2o$8bo$ob2ob3o$2obobo$3bobo$3b2o3$6b2o$7b2o$6bo3b2o$10bobo$10bo2$5bo
$5b2o$4bobo!
Code: Select all
x = 23, y = 30, rule = B3/S23
7bo$obo5b2o$b2o4b2o8bo$bo14bo$16b3o3$6b2o12bo$6b2o7bo4bobo$15bobo2b2o$
6b2o7b2o$3bobobo5bo$b3obo7bo$o4bo7bo$2ob2o$bobo$bobo$2bo8bo$10b2o$10bo
bo3$4b3o$6bo$5bo3$12b3o$12bo$13bo!
Iteration of sigma(n)+tau(n)n [sigma(n)+tau(n)n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
965808 is period 336 (max = 207085118608).
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
I should've noticed that. Thanks!AbhpzTa wrote:This should be... or.. because:..
Unfortunately, this version (at least the initial twoglider collision) is already in the collection.AbhpzTa wrote:and more clearance:..
Meanwhile, broken heart with loaf in 6 gliders:
Code: Select all
x = 25, y = 28, rule = B3/S23
14bo$13bo$13b3o2$obo$b2o$bo5$16b3o$16bo$17bo2$15b2o$14bobo$16bo$6b2o$
5bobo$7bo5$22b2o$22bobo$22bo!
EDIT: Broken heart with beehive and bit in 9G, ignoring that the block and loaf can probably be done in 3G:
Code: Select all
x = 110, y = 15, rule = B3/S23
48bo42bo$49b2o38bobo$48b2o40b2o16bo$66bo40bo$67bo24bo14b3o$65b3o24bo
11b2o$92bo10bo2bo$o8bo86b2o5bobo$b2o7bo54b3o28bobo5bo$2o6b3o30bo25bo5b
o23bobo$40bobo23bo5bobo20bobo2bo$10b2o28bo2bo28bo2bo18bobobobo$3b2o5bo
bo28b2o30b2o19bobob2o$4b2o4bo25b2o30b2o25bo$3bo32b2o30b2o!
Re: Thread for your unsure discoveries
Is this transparent B boat>ship known? The B crashes into the ship, but if you remove the ship as soon as it's formed, you can tell that the Herschel bit is unaffected!
EDIT:
Code: Select all
x = 6, y = 18, rule = B3/S23
2o$obo$bo13$4bo$3b3o$2b2obo!
Code: Select all
x = 20, y = 14, rule = B3/S23
13b3o$8b3o$7bo3bo5bo$7bo4bo4bo$7bo4bo4b2o$4bo3bo3bo6bo$4bo4b3o7bo$4bo
2$3o3b3o2$4bo$4bo$4bo!
Last edited by Rhombic on August 10th, 2017, 11:44 am, edited 1 time in total.
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
Yet another 18bit SL improvement, 18.327 (xs18_3pm44mp3) in nine gliders:
Again, seems like it would already be known.
Code: Select all
x = 28, y = 25, rule = B3/S23
11bo$2bo7bo$obo7b3o3bo$b2o13bobo$16b2o$26bo$25bo$16bobo6b3o$16b2o$7bob
o7bo$8b2o$8bo8b2o$17bobo$17bo6$14b2o$13b2o$15bo$22b3o$22bo$23bo!
Re: Thread for your unsure discoveries
Nice. I've never seen it before. 18.7327.gmc_nxtman wrote:Meanwhile, broken heart with loaf in 6 gliders: ... Is this known?
This (18.6231) can indeed be reduced by one. 2 more gliders to 17.3266 (Broken heart w/beehive):gmc_nxtman wrote:Broken heart with beehive and bit in 9G, ignoring that the block and loaf can probably be done in 3G: ...
Code: Select all
x = 214, y = 20, rule = B3/S23
45bo$46bo$44b3o3$26b3o17b3o17boo18boo$6bo59boo18boo34bo29bo19bo19bo19b
o$3obobo14boo18boo18boo18boo35boobobo24boobobo14boobobo14boobobo14boob
obo$bbobboo13bobbo16bobbo16bobbo16bobbo33bobobobo23bobobobo13bobobobo
13bobobobo13bobobobo$bo19bobo17bobo17bobo17bobo5bo27bobbobo24bobbobo
14bobbobo14bobbobo14bobbobo$22bo19bo19bo19bo5bo29bobo27bobo17bobo17bob
o17bobo$88b3o22bo5bobo21bo5bobo17bobo17bobo17bobo$112bobo5boo20bobo5b
oo18boo18boo18bo$111bobbo10bo15bobbo10bo$88b3o21boo11bo16boo11bo29boo$
88bo36bo12b3o14bo28bobo$89bo50bo45bo$106boo31bo16boo30b3o$105boo49bobo
29bo$107bo48bo32bo!
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
18.2902 (xs18_035s26z69611) in 9G:
I'm posting these here mostly because I'm unsure if there are cheaper methods.
EDIT: Another 6glider jam synthesis but it doesn't seem as useful:
EDIT2: 18.3317 (xs18_062s53z69611) in 9G, probably 8G if the honeyfarm+boat can be made in 3G:
Code: Select all
x = 38, y = 34, rule = B3/S23
3bo14bo$4bo11b2o$2b3o12b2o2$35bo$35bobo$35b2o$7bo$8b2o$7b2o8$22b2o2bob
o$23b2ob2o$22bo4bo$4b3o5b2o$6bo6b2o$5bo6bo9$3o$2bo$bo!
EDIT: Another 6glider jam synthesis but it doesn't seem as useful:
Code: Select all
x = 39, y = 39, rule = B3/S23
6bo$4bobo$5b2o22$27b2o2b2o$26bobo2bobo$28bo2bo2$b2o$obo$2bo$37bo$36b2o
$36bobo3$29b2o$28bobo$30bo!
Code: Select all
x = 40, y = 36, rule = B3/S23
37bobo$37b2o$38bo7$22bo$23bo11bobo$21b3o11b2o$36bo3$19bo$17bobo2b2o$
18b2ob2o$23bo4$12b2o$13b2o7bo$12bo8b2o$21bobo8$2o18bo$b2o16b2o$o18bobo!
Re: Thread for your unsure discoveries
It is definitely useful! This is somewhat edgy (on the "spoon" end), so it allows synthesis of the two remaining unknown jamonjam pseudooscillators (EDIT: from 12 gliders. Furthermore, these are cheaper than any the 6 conventional ones that induct stators, which take 1415 gliders each). Unfortunately, it forms irregularly (i.e. its first two cycles are period 3 and 4 before it settles down), so while it can be combined with itself, it will be less likely to be able to be combined with others. I don't know of any caterer syntheses that are edgy on the same edge.gmc_nxtman wrote:EDIT: Another 6glider jam synthesis but it doesn't seem as useful: ...
The caterer synthesis that involves two gliders into a constellation is edgy on the opposite edge, and it can be used to form one of the catereroncaterer pseudooscillators, but it also forms irregularly, so the rotationallysymmetric version doesn't work. (The 9 remaining unsolved basic nontrivial P3 pseudooscillators and the one similar P4 up to 26 bits are also shown below).
Code: Select all
x = 192, y = 93, rule = B3/S23
133b3o$$131bo5bo$131bo5bo$131bo5bo$161boo$161boo$8bobo57bobo$8boo58boo
70bobo$9bo59bo70boo$141bo$bo59bo71b3o$bbo59bo72bo34bo$3o57b3o71bo35bo$
170bo$96bobo$96boo68b3o3b3o$35bobo59bo$35boo133bo7bo$5bobobbobo23bo28b
obobbobo97bo7bo$6boobboo54boobboo98bo7bo$6bo4bo54bo4bo62bo$133bobo38b
3o3b3o$133bobo$134bo5bo37bo$32bobo30bobo71bobo36bo$32boo32boo71boo37bo
$33bo32bo104boo$47boo58boo61bo$46bobbo56bobbo63bo$46bobobbo54bobobbo
57bo3bo$47bo3bo55bo3bo54b4o3bo$51bo59bo59bo$48bo59bo$49boo58boo60bo$
166b4o3bo$49boo58boo58bo3bo$48bo62bo61bo$51bo56bo61bo$47bo3bo56bo3bo
58boo$46bobobbo56bobbobo25boo37bo$46bobbo60bobbo25bobo36bo$47boo62boo
21bo5bo37bo$93bo39bobo$4b3o85boo39bobo38b3o3b3o$6bo85bobo39bo$5bo164bo
7bo$170bo7bo$170bo7bo$6bo4bo76bo4bo$6boobboo76boobboo72b3o3b3o$5bobobb
obo74bobobbobo$170bo$37bo24bo107bo$36boo24boo73bobo30bo$36bobo22bobo
73boo$138bo$3o94b3o$bbo94bo44bo$bo96bo42boo$141bobo17boo$9bo80bo70boo$
8boo80boo39bo5bo$8bobo78bobo39bo5bo$131bo5bo$$133b3o11$11boo$10bo136b
oo18boo18boo$13bo15bo19bo19bo19bo19bo19bo16bobbo16bobbo16bobbo$9bo3bo
10b4o3bo12b4o3bo12b4o3bo12b4o3bo12b4o3bo12b4o3bo14bobobbo14bobobbo14bo
bobo$6b4o3bo13bo3bo15bo3bo15bo3bo15bo3bo15bo3bo15bo3bo15bo3bo15bo3bo
15bobbo$11bo19bo19bo19bo19bo19bo19bo19bo19bo19bo$28bo19bo19bo19bo19bo
19bo19bo19bo19bobo$4bo24boo18boo18boo18boo18boo18boo18boo18boo$bbo3b4o
178bobo$bbo3bo22boo18boo18boo18boo18boo18boo18boo18boo20bo$bbo25bo22bo
16bo22bo13bob4o18b4obo10bob4o18b4obo12bobbo$5bo25bo16bo22bo16bo14b3obb
obo18bobobb3o6b3obbobo18bobobb3o9bobobo$3boo22bo3bo16bo3bo14bo3bo16bo
3bo93bobbo$24b4o3bo16bo3b4o10bobobbo16bobbobo11boo26boo10boo26boo12boo
$29bo20bo15bobbo20bobbo12bo26bo12bo26bo$67boo22boo!
 2718281828
 Posts: 738
 Joined: August 8th, 2017, 5:38 pm
Re: Thread for your unsure discoveries
I studied a bit the collision between of a glider and a blinker. In most of all constellations all cells disappear.
However, similarly as for gliderglider collisions other outputs are possible. This is:
 block
 blinker
 traffic light
 ship
 loaf
 pond
such as three Methuselah:
 #1 a house (which is essentially the Methuselah from the Piheptomino, it produces no gliders)
 #2 a 8J (see http://codercontest.com/mniemiec/meth.htm#meth8 , it produces 2 gliders)
and another Methuselah, that is not in the actual data base (http://codercontest.com/mniemiec/lifesrch.htm), I call a gliderblinker mess:
The #3 Methuselah has a lifespan of 2604 generations (just above the glidermango mess) with a final (constant) population of 279.
It produces:
blinker: 30 (including 3 traffic lights)
blocks: 27
beehive: 6
glider:5
boat: 4
So, it produces 5 new gliders (that fly in three different directions) which is more than any collision of two gliders. This might be used to build fancy chains.
I know that the Methuselah itself is not that impressive, but as it results from a glider collusion with one of the most present object it is worth considering it. By the way, unfortunately a collision between a block and a glider never produces any glider.
The gliderblinker mess:
However, similarly as for gliderglider collisions other outputs are possible. This is:
 block
 blinker
 traffic light
 ship
 loaf
 pond
such as three Methuselah:
 #1 a house (which is essentially the Methuselah from the Piheptomino, it produces no gliders)
 #2 a 8J (see http://codercontest.com/mniemiec/meth.htm#meth8 , it produces 2 gliders)
and another Methuselah, that is not in the actual data base (http://codercontest.com/mniemiec/lifesrch.htm), I call a gliderblinker mess:
The #3 Methuselah has a lifespan of 2604 generations (just above the glidermango mess) with a final (constant) population of 279.
It produces:
blinker: 30 (including 3 traffic lights)
blocks: 27
beehive: 6
glider:5
boat: 4
So, it produces 5 new gliders (that fly in three different directions) which is more than any collision of two gliders. This might be used to build fancy chains.
I know that the Methuselah itself is not that impressive, but as it results from a glider collusion with one of the most present object it is worth considering it. By the way, unfortunately a collision between a block and a glider never produces any glider.
The gliderblinker mess:
Code: Select all
x = 5, y = 6, rule = B3/S23
o$o$o$2b3o$2bo$3bo!
Re: Thread for your unsure discoveries
67 G synthesis:
Code: Select all
x = 22, y = 14, rule = B3/S23
13b3o$8b3o$7bo3bo5bo$7bo4bo4bobo$7bo4bo4b2o$4bo3bo3bo$4bo4b3o$4bo$19b
3o$3o3b3o10bo$20bo$4bo$4bo$4bo!
Re: Thread for your unsure discoveries
Diagonal professor?
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Thread for your unsure discoveries
Cute! Normally, a traffic light takes 2, a blinker takes 2, and a bakery takes 3. This adds up to 9. How are you doing it in 67? Do you have a way of making two of those components more cheaply?Rhombic wrote:67 G synthesis: ...
 BlinkerSpawn
 Posts: 1966
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Thread for your unsure discoveries
Is there a 3G synthesis of the twopi spark (piehard?) that can make this synthesis work for 10G?
(Is the 13G synthesis listed in the collection the best known?)
(Is the 13G synthesis listed in the collection the best known?)
Code: Select all
x = 57, y = 41, rule = B3/S23
55bo$54bo$54b3o8$5bo14bo$6bo11b2o15bo$4b3o12b2o12b2o$34b2o$27bo$25bobo
$obo23b2o$b2o$bo6$26b2o$25bobo$27bo$34b2o$4b3o12b2o12b2o$6bo11b2o15bo$
5bo14bo8$54b3o$54bo$55bo!
Re: Thread for your unsure discoveries
Unfortunately, this synthesis doesn't work as shown, because one glider from each pi interacts with one glider from each B heptomino early.BlinkerSpawn wrote:Is there a 3G synthesis of the twopi spark (piehard?) that can make this synthesis work for 10G? (Is the 13G synthesis listed in the collection the best known?) ...
13 is the best that I was able to come up with, and I doubt anyone has a better one, as most people don't tend to be interested in pseudoobjects most of the time, unless they're necessary ingredients in a larger synthesis. It's quite possible that the "pi hard" comes up from 3 gliders somewhere, but I don't have any instances of it doing so.
 gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Re: Thread for your unsure discoveries
Some tweaks down to 9G:BlinkerSpawn wrote:Is there a 3G synthesis of the twopi spark (piehard?) that can make this synthesis work for 10G?...
Code: Select all
x = 53, y = 24, rule = B3/S23
50bo$16bo33bobo$14b2o34b2o$2bo12b2o$obo$b2o2$31bo$25bo5bobo$24bo6b2o$
24b3o$21b2o$20b2o$22bo2$31b2o$31bobo$31bo2$b2o$obo$2bo12b2o$14b2o$16bo
!