For discussion of specific patterns or specific families of patterns, both newlydiscovered and wellknown.

BlinkerSpawn
 Posts: 1954
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » November 22nd, 2016, 8:32 am
Looking through a synthesis and realized that three gliders could be trimmed off this component:
Code: Select all
x = 59, y = 25, rule = B3/S23
27bo29bo$26bo29bo$26b3o27b3o2$15b2o28b2o$15bobo27bobo$16bo3b2o24bo3b2o
$6bo6b3o5bo14bo6b3o5bo$7b2o4bo4b3o16b2o4bo4b3o$6b2o10bo17b2o10bo$15bo
29bo$14bobo27bobo$14bobo27bobo$15bo29bo5$3o$2bo12b2o20b2o$bo4b2o6b2o
22b2o$7b2o7bo20bo$6bo3b3o$10bo$11bo!
EDIT: Which means the component can easily be compacted to a single step in some cases:
Code: Select all
x = 23, y = 18, rule = B3/S23
9b2o6bobo$9bobo5b2o$10bo7bo$o6b3o$b2o4bo5bo6bo$2o10bo7bobo$12b3o5b2o2$
9b3o7bo$9bo8b2o$10bo7bobo5$b2o$2b2o$bo!

BlinkerSpawn
 Posts: 1954
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » November 25th, 2016, 5:49 pm
Is there a way to make the hive and block from three gliders to make an 8G synthesis of 14.617 or will this be 9G?
Code: Select all
x = 29, y = 19, rule = B3/S23
27bo$26bo$26b3o4$11b2o$11b2o$6b3o$5bo3bo$4bo5bo9b3o$4bo5bo5bo3bo$4bo5b
o4bobo3bo$5bo3bo5bobo$6b3o7bo2$2o$b2o$o!

chris_c
 Posts: 940
 Joined: June 28th, 2014, 7:15 am
Post
by chris_c » November 25th, 2016, 6:01 pm
BlinkerSpawn wrote:Is there a way to make the hive and block from three gliders to make an 8G synthesis of 14.617 or will this be 9G?
You can replace the block with a glider:
Code: Select all
x = 49, y = 20, rule = B3/S23
10bobo$11b2o$11bo34bo$46bobo$46b2o$38b2o3b2o$8bo29bo4b2o$9b2o2bo25bo$
8b2o2bo25b2o$12b3o4bo19bob2o$18bobo17bo2b2o$18bobo5b3o9b2o$19bo6bo$27b
o4$2o$b2o$o!

Kazyan
 Posts: 954
 Joined: February 6th, 2014, 11:02 pm
Post
by Kazyan » November 25th, 2016, 11:11 pm
BlinkerSpawn wrote:EDIT: Which means the component can easily be compacted to a single step in some cases:
Code: Select all
x = 23, y = 18, rule = B3/S23
9b2o6bobo$9bobo5b2o$10bo7bo$o6b3o$b2o4bo5bo6bo$2o10bo7bobo$12b3o5b2o2$
9b3o7bo$9bo8b2o$10bo7bobo5$b2o$2b2o$bo!
Saving another glider:
Code: Select all
x = 25, y = 15, rule = B3/S23
11b2o6bobo$11bobo5b2o$12bo7bo$9b3o$9bo12bo$o14bobo4bobo$b2o12b2o5b2o$
2o14bo$21bo$20b2o$20bobo2$11b2o$10b2o$12bo!
Tanner Jacobi

mniemiec
 Posts: 1107
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » November 26th, 2016, 2:56 pm
BlinkerSpawn wrote:Is there a way to make the hive and block from three gliders to make an 8G synthesis of 14.617 or will this be 9G?
I don't have a 3glider synthesis of that constellation, but 9G is one better than the previous 10G. This also reduces 15.504 from 13 to 12 and 15.505 from 12 to 11, (EDIT: and one of the two beacon variants from 16 to 12.) Unfortunately, it doesn't help the 18bit pseudostilllife (like 14.617 but with two adjacent blocks).
Code: Select all
x = 149, y = 116, rule = B3/S23
36bo$34bobo$35boo5$46bo$44boo$6bo33bobobboo$7bo33boo$5b3o33bo$9bo$8bo$
8b3o17boo18boo$28boo18boo3$22boo18boo18booboboo13booboboo13booboboo13b
ooboboo13booboboo$boo18bobbo16bobbo17bob3obo13bob3obo13bob3obo13bob3ob
o13bob3obo$obo19boo18boo$bbo60boo18boo18boo18boo18boo$4boo57boo18boo
18boo18boo18bobo$4bobo60boo18boo55bo$4bo62boo18boo38bo$122boobboo$41b
oo46boo32boobobo$42boo45bobo30bo$41bo47bo$123boo$123bobo$123bo9$36bo$
34bobo$35boo5$46bo$44boo$40bobobboo$41boo$41bo3$48boo$48boo3$33bobo6b
oo18booboboo13booboboo13booboboo$34boo5bobbo17bob3obo13bob3obo13bob3ob
o$34bo7boo$63boo18boo18boo$62bobo17bobo17bobo$63bo3boo14bo3boo14bo$67b
oo18boo$$41boo46boo$42boo45bobo$41bo47bo6$44boo$44bobo$44bo4$36bo$34bo
bo$35boo5$46bo$44boo$40bobobboo$41boo$41bo3$48boo$48boo3$42boo18boobob
oo13booboboo13booboboo$41bobbo17bob3obo13bob3obo13bob3obo$42boo$53bo9b
oo18boo18boo$52bo11bo19bo19bo$52b3o6bo19bo19bo$61boo18boo18boo$$41boo$
42boo23boo18boo$41bo25boo18boo$$89boo$33b3o53bobo$35bo53bo$34bo3bo$38b
oo$37bobo!

BlinkerSpawn
 Posts: 1954
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » November 26th, 2016, 9:39 pm
mniemiec wrote:I don't have a 3glider synthesis of that constellation, but 9G is one better than the previous 10G.
It's 8G thanks to chris_c.

FlameandFury
 Posts: 118
 Joined: May 18th, 2016, 10:07 pm
Post
by FlameandFury » November 30th, 2016, 12:06 am
Code: Select all
x = 18, y = 16, rule = B3/S23
5$3bo$4bo$2b3o4bo$8bobo$7bo2bo$8b2o2b2o$12bobo$14bo$14b2o!
Most likely known Eater to Tub w/ Tail converter.
what is sesame oil?

Prokaryotic Life
 Posts: 8
 Joined: December 2nd, 2016, 6:39 pm
Post
by Prokaryotic Life » December 2nd, 2016, 7:12 pm
Code: Select all
booboob$obobobo$bobbbob$bbooobb$$bbooobb$bobbbob$obobobo$booboob
I found this still life and it's not in the patterns list, nor is it less than 24 cells. I'm new to the forum and I don't know any place to check except the one provided here, but can someone check if it is new?

Prokaryotic Life
 Posts: 8
 Joined: December 2nd, 2016, 6:39 pm
Post
by Prokaryotic Life » December 2nd, 2016, 7:16 pm
Code: Select all
booboob$obobobo$bobbbob$bbooobb$$bbooobb$bobbbob$obobobo$booboob
This is a 26 bit still life. It's not in the catalogue and I don't know how else to check (I'm new). Has anyone seen it before?

Goldtiger997
 Posts: 590
 Joined: June 21st, 2016, 8:00 am
Post
by Goldtiger997 » December 2nd, 2016, 7:39 pm
Generally, a still life is not notable unless it has special eating or reflecting properties. This is becuase stilllifes with no special properties are usually trivially easy to construct.
For more information about whether you should post patterns, see part 4 of this post:
viewtopic.php?f=2&t=2092

GUYTU6J
 Posts: 982
 Joined: August 5th, 2016, 10:27 am
 Location: 中国
Post
by GUYTU6J » December 10th, 2016, 12:26 pm
Code: Select all
x = 34, y = 34, rule = B3/S23:T34,34
o2bobobobob3o3bo2bobobobob3o$2o3bobobobo3bob2o3bobobobo3bo$obob3o3bo2b
obobobob3o3bo2bobo$obobo3bob2o3bobobobo3bob2o3bo$3bo2bobobobob3o3bo2bo
bobobob3o$bob2o3bobobobo3bob2o3bobobobo$bobobob3o3bo2bobobobob3o3bo2bo
$bobobobo3bob2o3bobobobo3bob2o$3o3bo2bobobobob3o3bo2bobobobo$o3bob2o3b
obobobo3bob2o3bobobo$2bobobobob3o3bo2bobobobob3o3bo$o3bobobobo3bob2o3b
obobobo3bobo$bob3o3bo2bobobobob3o3bo2bobobo$bobo3bob2o3bobobobo3bob2o
3bobo$2bo2bobobobob3o3bo2bobobobob3o$ob2o3bobobobo3bob2o3bobobobo$obob
ob3o3bo2bobobobob3o3bo2bo$obobobo3bob2o3bobobobo3bob2o$2o3bo2bobobobob
3o3bo2bobobobobo$3bob2o3bobobobo3bob2o3bobobobo$bobobobob3o3bo2bobobob
ob3o3bo$3bobobobo3bob2o3bobobobo3bob2o$ob3o3bo2bobobobob3o3bo2bobobo$o
bo3bob2o3bobobobo3bob2o3bobo$bo2bobobobob3o3bo2bobobobob3o$b2o3bobobob
o3bob2o3bobobobo3bo$bobob3o3bo2bobobobob3o3bo2bobo$bobobo3bob2o3bobobo
bo3bob2o3bo$o3bo2bobobobob3o3bo2bobobobob2o$2bob2o3bobobobo3bob2o3bobo
bobo$obobobob3o3bo2bobobobob3o3bo$2bobobobo3bob2o3bobobobo3bob2o$b3o3b
o2bobobobob3o3bo2bobobobo$bo3bob2o3bobobobo3bob2o3bobobo!
Is it new?
Skimmed to: Soup search results Pg61
Why do others have so much time posting around?
GUYTU6J

GUYTU6J
 Posts: 982
 Joined: August 5th, 2016, 10:27 am
 Location: 中国
Post
by GUYTU6J » December 16th, 2016, 9:03 am
Also this
Code: Select all
x = 72, y = 72, rule = B3/S23:T72,72
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
o$o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o$bobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bo
bo3bobo3bobo3bobo3bobo3bobo3bobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3bo$obobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobo$2bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo$o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$bobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bobo3bobo
3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo$3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o$obobobobobobobobobobobobobobobobobobobo
bobobobobobobobobobobobobobobobo$obo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo$2b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obo$bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o$obobobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobo$o3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bo$3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o$bobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3bo$obobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$2bobo3bobo
3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo$o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$bobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobo$bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bobo$3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobo$obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo$2b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o$bobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobo$bo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bobo3bobo3bobo3bo$b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o$obobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobo$o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bo$3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o$bobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobo$3bobo3bobo3bo
bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo$2o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3bo$obobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobo$2bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo
3bobo3bobo3bobo3bobo$o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o
$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obo$bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo$3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o$obobobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobo$obo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bobo3bobo3bobo$2b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o$bobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobo$bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bo$b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o$obobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobo$o3bobo3bobo3b
obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o$bobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobo$3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3bo$o
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
$2bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo$o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$bobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobo$bobo3bobo3bobo3bobo3bobo
3bobo3bobo3bobo3bobo3bobo3bobo3bobo$3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o$obobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobo$obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo
3bobo$2b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o$bobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bobo3bobo
3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o!
Skimmed to: Soup search results Pg61
Why do others have so much time posting around?
GUYTU6J

Bullet51
 Posts: 556
 Joined: July 21st, 2014, 4:35 am
Post
by Bullet51 » December 16th, 2016, 11:38 am
Also this one:
Code: Select all
x = 60, y = 12, rule = B3/S23:T60,14
bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$obobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobobo
bobobobobobobobobobobobo$bobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobo$bobobobo3bobobobo3bobobobo3bobobobo3bobobobo3bobobobo$
3bobob3o3bobob3o3bobob3o3bobob3o3bobob3o3bobob3o$ob3o3bobob3o3bobob3o
3bobob3o3bobob3o3bobob3o3bo$obo3bobobobo3bobobobo3bobobobo3bobobobo3bo
bobobo3bobo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobob
o$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobo$2bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo!
Still drifting.

A for awesome
 Posts: 1996
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1

Contact:
Post
by A for awesome » December 21st, 2016, 4:15 pm
A possible c/4 spaceship component found accidentally while watching a JLS search:
Code: Select all
..o
.
..o.o
.....o
.o...o
o..o...o
.oo.....o
...o...o
...o...o
....o...o
........oo..o
....o...o..oo
.....o.oo...o
.......o
.......o.o
.......oo..o
.......o...o
.........o.o
Sorry about the plaintext.
Edit: Here's another one:
Code: Select all
o
.....oooo
oo..o...o
...o...oo
...o.o
..oo..o
...o...oo
......ooo
.......oo
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce

gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » December 22nd, 2016, 3:19 pm
Possible synthesis component if someone can find a suitable reaction to edgeshoot a length3 object in the specified time and location:
Code: Select all
x = 36, y = 42, rule = LifeHistory
13.A$6.A.A2.2A$7.2A3.2A18.A.A$7.A23.3A$32.2A$32.2A$3.2A3.2A17.2A3.2A$
3.A.A2.2A17.A.A2.2A$2A.A.A18.2A.A.A$2A.2A19.2A.2A2$2A.4A17.2A.4A$2A.A
3.A16.2A.A3.A$6.2A.D20.2A.2A$9.D6.3D14.A$9.D3.D2.D11.2A3.A.A$3.A8.3D.
3D8.A.A4.2A$3.2A8.D4.D8.A.A$2.A.A11.3D2$5.3A$5.A$6.A4$32.A.A$31.3A$
32.2A$32.2A$27.2A3.2A$27.A.A2.2A$24.2A.A.A$24.2A.2A2$24.2A.4A$24.2A.A
3.A2.A$30.2A.A$33.A$28.2A3.A$27.A.A4.A$27.A.A!

BlinkerSpawn
 Posts: 1954
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » December 22nd, 2016, 5:01 pm
gmc_nxtman wrote:Possible synthesis component if someone can find a suitable reaction to edgeshoot a length3 object in the specified time and location:
Code: Select all
x = 36, y = 42, rule = LifeHistory
13.A$6.A.A2.2A$7.2A3.2A18.A.A$7.A23.3A$32.2A$32.2A$3.2A3.2A17.2A3.2A$
3.A.A2.2A17.A.A2.2A$2A.A.A18.2A.A.A$2A.2A19.2A.2A2$2A.4A17.2A.4A$2A.A
3.A16.2A.A3.A$6.2A.D20.2A.2A$9.D6.3D14.A$9.D3.D2.D11.2A3.A.A$3.A8.3D.
3D8.A.A4.2A$3.2A8.D4.D8.A.A$2.A.A11.3D2$5.3A$5.A$6.A4$32.A.A$31.3A$
32.2A$32.2A$27.2A3.2A$27.A.A2.2A$24.2A.A.A$24.2A.2A2$24.2A.4A$24.2A.A
3.A2.A$30.2A.A$33.A$28.2A3.A$27.A.A4.A$27.A.A!
Code: Select all
x = 16, y = 23, rule = B3/S23
13bo$6bobo2b2o$7b2o3b2o$7bo3$3b2o3b2o$3bobo2b2o$2obobo7bo$2ob2o8bobo$
13b2o$2ob4o3bo$2obo3bobobo$6b2obobo$10bo2$3bo$3b2o6b2o$2bobo5b2o$12bo$
5b3o$5bo$6bo!

gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » December 22nd, 2016, 5:34 pm
BlinkerSpawn wrote:Code: Select all
x = 16, y = 23, rule = B3/S23
13bo$6bobo2b2o$7b2o3b2o$7bo3$3b2o3b2o$3bobo2b2o$2obobo7bo$2ob2o8bobo$
13b2o$2ob4o3bo$2obo3bobobo$6b2obobo$10bo2$3bo$3b2o6b2o$2bobo5b2o$12bo$
5b3o$5bo$6bo!
Nice! I didn't consider using a pseudo stilllife.
EDIT: This might be used to synthesise
Scorbie's BTS catalyst dimer:
Code: Select all
x = 20, y = 23, rule = B3/S23
15bo$8bobo2b2o$9b2o3b2o$9bo3$3bob2o3b2o$b3obobo2b2o$o4bobo7bo$ob2ob2o
8bobo$bobo11b2o$3bob4o3bo$2b2obo3bobobo$8b2obobo$12bo2$5bo$5b2o6b2o$4b
obo5b2o$14bo2b3o$7b3o7bo$7bo10bo$8bo!

AbhpzTa
 Posts: 490
 Joined: April 13th, 2016, 9:40 am
 Location: Ishikawa Prefecture, Japan
Post
by AbhpzTa » December 22nd, 2016, 5:39 pm
gmc_nxtman wrote:BlinkerSpawn wrote:Code: Select all
x = 16, y = 23, rule = B3/S23
13bo$6bobo2b2o$7b2o3b2o$7bo3$3b2o3b2o$3bobo2b2o$2obobo7bo$2ob2o8bobo$
13b2o$2ob4o3bo$2obo3bobobo$6b2obobo$10bo2$3bo$3b2o6b2o$2bobo5b2o$12bo$
5b3o$5bo$6bo!
Nice! I didn't consider using a pseudo stilllife.
Or this:
Code: Select all
x = 18, y = 23, rule = B3/S23
7bo4bo$8bo3bobo$6b3o3b2o4$3b2o3b2o$3bobo2b2o$2obobo$2ob2o2$2ob4o4bobo$
2obo3bo3b2o2b3o$6b2o4bo2bo$16bo3$2b3o6b2o$4bo6bobo$3bo7bo$6b2o$5b2o$7b
o!
Iteration of sigma(n)+tau(n)n [sigma(n)+tau(n)n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » December 22nd, 2016, 8:32 pm
The full synthesis (58 gliders, can probably be improved, maybe even just starting from scratch):
Code: Select all
x = 401, y = 249, rule = B3/S23
265bo$264bo$264b3o2$112bobo$113b2o$113bo$272bo$107bo152bo9b2o$108b2o
150bobo8b2o$107b2o151b2o3$105bo$106bo157bo$104b3o155b2o$263b2o13$142bo
$143bo$141b3o$259bo$244bo12b2o$243bo14b2o$143bo99b3o$122bo21bo$123b2o
17b3o$122b2o$126bobo$127b2o$127bo3$239bo$237b2o$238b2o$154bobo76bobo$
155b2o76b2o$155bo78bo2$220bo$220bobo$220b2o$154bobo$155b2o$151bo3bo$
152bo$150b3o3$147bobo$148b2o80bo$148bo80bo$229b3o$224bo$215bobo5bo$
215b2o6b3o$216bo2$168bo$169b2o$168b2o2$216bo$189bo26bobo$187bobo26b2o$
188b2o3$194bo$182bo9b2o$183b2o8b2o$182b2o$187bo$188b2o$187b2o12$192b2o
$191b2o$193bo$197b2o$186b2o8b2o$187b2o9bo$186bo3$191b2o$163b2o26bobo$
162bobo26bo$164bo2$211b2o$210b2o$212bo2$164bo$155b3o6b2o$157bo5bobo$
156bo$149b3o$151bo80bo$150bo80b2o$231bobo3$228b3o$228bo$225bo3bo$224b
2o$224bobo$159b2o$158bobo$160bo2$146bo78bo$146b2o76b2o$145bobo76bobo$
141b2o$142b2o$141bo7$236b3o$236bo$135b3o99bo$137bo$136bo2$237b3o$130bo
106bo$130b2o106bo22b2o$129bobo129bobo$261bo4b2o$265b2o$267bo3bo$259bo
10b2o$122bo9b3o123b2o10bobo$122b2o10bo123bobo$108bo12bobo9bo$108b2o$
107bobo143b2o$252b2o$254bo$128b2o$127bobo$129bo42$392bobo$392b2o$393bo
$77bo310bo$68bobo5bo30bo91bo186bobo$68b2o6b3o26b2o93b2o185b2o$69bo36b
2o91b2o198bo$96bo65bo219bo6bo8bo$8bo36bo48bobo64bo43bo177bo3b2o9b3o$2b
o5bobo35b2o47b2o64b3o39b2o176b3o4b2o$obo5b2o35b2o43bobo61bo2bo42bo3b2o
140bo$b2o88b2o59bobo2bobo41b2o143bobo44b2o$7bo61bo21bo61b2o2b2o41b2o
144b2o45b2o3b2o$5bobo58bo2bobo75b2o46b2o46b2o46b2o46b2o8b2o27bobo6b2o
9bobo$6b2o56bobo2b2o18bo57bobo45bobo45bobo45bobo45bobo7bobo27b2o6bobo
8bo$57b2o6b2o20bobo10bo5b2o41bo4b2o41bo47bo2b2o43bo2b2o43bo2b2o3bo29bo
9bo2b2o$55bo2bo29b2o9bobobo3bo7bobo31bobo3bo41bobo2bo42bobo2bo42bobo2b
o42bobo2bo35b2o5bobo2bo$55b3o42b2ob4o8b2o31b2ob4o41b2ob4o41b2ob4o41b2o
b4o41b2ob4o34bobo4b2ob4o$90bo25bo186bo79bo$53b3o34b2o8b4ob2o41b4ob2o
41b4ob2o41b4ob2o41b4ob2o4bobo34b4ob2o41b4ob2o$52bo2bo33bobo7bo3bobobo
9b2o28bo3bobo42bo2bobo42bo2bobo42bo2bobo5b2o35bo2bobo42bo2bobo$44b2o6b
2o45b2o5bo10bobo27b2o4bo47bo39bo3b2o2bo43b2o2bo9bo34bo2bo44bo2bo$7b2o
31b2o2bobo70bo35bobo45bobo35bobo7bobo36bo8bobo6b2o35b2o46b2o$7bobo29bo
bo2bo109b2o46b2o36b2o8b2o34bobo9b2o6bobo$7bo33bo73bo28b2o2b2o47b2o44b
2o42b2o3b2o$12b2o100b2o27bobo2bobo45b2o44bobo47b2o$5b2o5bobo49b2o48bob
o28bo2bo44b2o3bo45bo$4bobo5bo50b2o45b2o27b3o52b2o101b2o4b3o$6bo58bo44b
obo28bo51bo92b3o9b2o3bo$110bo29bo147bo8bo6bo$41bo57b2o97b2o87bo$32b3o
6b2o57b2o95b2o99b2o$34bo5bobo56bo99bo98bobo$33bo264bo$293bo$293b2o$
292bobo!
EDIT: For reference, the singular version with a biblock (21 gliders):
Code: Select all
x = 47, y = 43, rule = B3/S23
41bo$41bobo$41b2o2$2bo$obo$b2o3bo11bo7bo$7bo8bobo7bobo$5b3o9b2o7b2o2$
33bobo$9bo23b2o$10bo23bo$8b3o$35b2o$35bobo$16bo11bo6bo$16b2o9b2o$15bob
o9bobo3bo$12bo19b2o$12b2o18bobo$11bobo14b2o$28bobo$28bo$17b2o$18b2o$
17bo$8b3o34bo$10bo33b2o$9bo34bobo4$11b2o28b3o$3o9b2o27bo$2bo8bo30bo$bo
$36b2o$36bobo$36bo$7bo$7b2o$6bobo!
Last edited by
gmc_nxtman on December 23rd, 2016, 12:43 am, edited 1 time in total.

mniemiec
 Posts: 1107
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » December 22nd, 2016, 11:10 pm
gmc_nxtman wrote:Possible synthesis component if someone can find a suitable reaction to edgeshoot a length3 object in the specified time and location: ...
At first, I thought this might help synthesize some of the unsynthesized variants of Elkies's P5, but unfortunately, the bump on the loop faces the wrong way. Still, I took another look at them, and this one turns out to be buildable (EDIT: and two others derived from it):
Code: Select all
x = 171, y = 69, rule = B3/S23
21bobo$21boo$22bo$3bo$4bo$bb3o5$114bo$30bo82bo$28boo83b3o$22bobo4boo$
22boo$23bo17bo19bo19bo19bo19bo19bo12bo6bo$40bobb3o14bobb3o6bo7bobb3o
14bobb3o14bobb3o14bobb3o8bobo3bobb3o$42bo19bo7boo10bo8bo10bo8bo10bo19b
o11boo6bo$43bobobbo14bobobbobboo10bobobbobobo10bobobbobobo10bobobbobbo
11bobobbobbo11bobobbo$27boo13boob4o13boob4o13boob4oboo10boob4oboo10boo
b7o10boob7o10boob4o$26boo16bo19bo19bo19bo19bo19bo8b3o8bo$bboo24bo15bob
o17bobo17bobo17bobo17boboboo14boboboo3bo10boboobo$3boo40boo18boo18boo
18boo18booboo15booboo4bo10booboo$bbo$151bo$30boo118boo$29boo77bo3b3o
35bobo$24b3o4bo75bo4bo$26bo80b3o3bo34boo5b3o$25bo121bobo5bo$98bo50bo6b
o$98boo5boo$97bobo5bobo$105bo12$bo19bo19bo19bo19bo14bo14bo19bo29bo$obb
3o14bobb3o14bobb3o14bobb3o14bobb3o9bo14bobb3o14bobb3o24bobb3o$bbo19bo
19bo19bo19bo12b3o14bo19bo29bo$3bobobbo14bobobbo14bobobbo14bobobbo14bob
obbo24bobobbo14bobobbo24bobobbo$bboob4o4bo8boob4o13boob4o13boob4o13boo
b4o23boob4o13boob4o23boob4o$4bo8bobo8bo7bo11bo7bo11bo7bo11bo7bo21bo19b
o29bo$4boboobo3boo9boboobobobo10boboobobobo10boboobobobo10boboobobobo
20bob3o15bob3o25bob3o$5booboo15boobooboo12boobooboo12boobooboo12booboo
boo22boobbo15boobbo25boobbo$15b3o100boo18boo28bobo$11boobbo153bo$10bob
o3bo52boo18boo5bo51boo$12bo36boo17bobbo16bobbo3bo53boo$50boob3o12bobbo
16bobbo3b3o50bo3boo$49bo3bo15boo18boo61bobo$54bo26boo69bo$82boobbo$81b
o3boo$85bobo40b3o3boo15bo$130bobboo15boo$129bo5bo14bobo$$137bo$136boo$
136bobo!
Last edited by
mniemiec on December 22nd, 2016, 11:55 pm, edited 1 time in total.

BlinkerSpawn
 Posts: 1954
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » December 22nd, 2016, 11:43 pm
Is this better?
Code: Select all
x = 51, y = 19, rule = B3/S23
2bo$obo$b2o2$5bo22bo$5bobo18b2o7bo$5b2o10bobo7b2o5bo$11bo6b2o14b3o$5bo
3b2o7bo$6bo3b2o$4b3o2$9b2o16b2o17b2o$6bo2bo17bobo17bo$5bobobo15bobobo
15bobob2o$4bob2ob2o13bob2ob2o13bob2ob2o$4bo19bo19bo$5b3ob2o14b3ob2o14b
3ob2o$7bob2o16bob2o16bob2o!

gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » December 23rd, 2016, 7:30 pm
BlinkerSpawn wrote:Is this better?
It's an improvement by 3 gliders for the biblock version, although it's bulkier:
Code: Select all
x = 113, y = 72, rule = B3/S23
58bo$59b2o$58b2o6$58bo$56bobo6bo$57b2o7bo$64b3o34bo$99b2o$100b2o$61bo$
62b2o$61b2o5$80bobo23bobo$41bo39b2o23b2o$41bobo37bo25bo$41b2o2$2bo$obo
$b2o3bo11bo7bo$7bo8bobo7bobo$5b3o9b2o7b2o$90bo$33bobo52bobo$9bo23b2o
54b2o$10bo23bo64bo$8b3o86b2o$35b2o61b2o$35bobo55b2o$16bo11bo6bo58b2o$
16b2o9b2o64bo$15bobo9bobo3bo$12bo19b2o62b2o$12b2o18bobo61bobo12bo$11bo
bo14b2o66bo13b2o$28bobo46b2o31bobo$28bo43b2o2bobo$17b2o54b2o3bo$18b2o
52bo$17bo80b2o$8b3o34bo51b2o$10bo33b2o53bo$9bo34bobo4$11b2o28b3o$3o9b
2o27bo$2bo8bo30bo23bo$bo64b2o$36b2o27bobo$36bobo$36bo20b2o$7bo50b2o$7b
2o48bo$6bobo5$58b3o$60bo$59bo!
EDIT: Possible route to further improvement:
Code: Select all
x = 29, y = 29, rule = B3/S23
26bo2$24b3o$24b3o2$23b2o$22bobo$22bo3b3o$19b2obo3bo$19b2ob2o3b2o3$22bo
$22bo$20bobobo$21b3o$22bo3$bo21bo$22b2o$2o20b2o$b2o7bo8bob2o$11bo7bo2b
o$bo2bo3b5o3bo3bobobo$b4o6bo5b4ob2o$10bo10bo$b4o14bobo$bo2bo14b2o!

BlinkerSpawn
 Posts: 1954
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » December 24th, 2016, 2:11 pm
gmc_nxtman wrote:Possible route to further improvement:
Code: Select all
x = 29, y = 29, rule = B3/S23
26bo2$24b3o$24b3o2$23b2o$22bobo$22bo3b3o$19b2obo3bo$19b2ob2o3b2o3$22bo
$22bo$20bobobo$21b3o$22bo3$bo21bo$22b2o$2o20b2o$b2o7bo8bob2o$11bo7bo2b
o$bo2bo3b5o3bo3bobobo$b4o6bo5b4ob2o$10bo10bo$b4o14bobo$bo2bo14b2o!
6G dock activation:
Code: Select all
x = 35, y = 49, rule = B3/S23
32bobo$27bobo2b2o$27b2o4bo$28bo2$22bobo5bo$23b2o5bobo$23bo6b2o3$34bo$
24b2o6b2o$23bobo7b2o$23bo$20b2obo$20b2ob2o4b3o$29bo$30bo4$22bo$22bo$
20bobobo$21b3o$22bo7$29bo$25bo2bo$24bobob3o$25bo3$23bobo$bo21bo2bo$22b
2ob2o$2o20b3obo$b2o7bo8bob2o3bo$11bo7bo2bo3bo$bo2bo3b5o3bo3bobobo$b4o
6bo5b4ob2o$10bo10bo$b4o14bobo$bo2bo14b2o!

gmc_nxtman
 Posts: 1149
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » December 28th, 2016, 8:34 pm
Unsure about this 4glider hookonwing synthesis. It wasn't in
this database or LifeWiki, and although it's probably known, I wouldn't know where else to check.
Code: Select all
x = 28, y = 36, rule = B3/S23
25bo$23b2o$24b2o17$bo$o$3o2$bo$2o$obo8$26bo$25b2o$25bobo!