EDIT by dvgrn: Yikes, this might be close to a new record number of Lifeviewer [viewer] calls in a single post. The general recommendation is to please use [code] tags instead, with rare exceptions -- e.g., when it's really useful to be able to see an illustration and its accompanying text at the same time.
I've added THUMBNAIL tags to reduce the amount of screen real estate a bit. Even so, a dozen of these a row is just way too much scrolling.
Here are some interesting loaf-involving reactions that I found:
Code: Select all
x = 9, y = 10, rule = B3/S23
4bo2$5b2o$4bo2bo$5bobo$6bo$2b2o$3bo$3o$o!
Code: Select all
x = 9, y = 10, rule = B3/S23
o2$b2o$o2bo$bobo$2bo$5b2o$5bo$6b3o$8bo!
Those first two have alternative activations:
Code: Select all
x = 8, y = 11, rule = B3/S23
2b3o$2b2o2$5b2o$4bo2bo$5bobo$6bo$2b2o$3bo$3o$o!
Code: Select all
x = 11, y = 11, rule = B3/S23
3o$2o2$3b2o$2bo2bo$3bobo$4bo$7b2o$7bo$8b3o$10bo!
Here are some more loaf-involving reactions:
Code: Select all
x = 16, y = 11, rule = B3/S23
14bo$13bo$13b3o3$2bo$bobo$o2bo$b2o8bo$10b2o$10bobo!
#C [[ T 17 PAUSE 0.5 ]]
Code: Select all
x = 6, y = 6, rule = B3/S23
o2$b2o$o2bo$bobo$2bo2bo!
Code: Select all
x = 16, y = 15, rule = LifeHistory
2$14.A$13.A$.2E10.3A$E2.E$.E.E$2.E5$10.2A$10.A.A$10.A!
#C [[ T 23 PAUSE 0.5 ]]
Code: Select all
x = 11, y = 12, rule = B3/S23
4bo$3bo$3b3o6$8bo$3o4bobo$2bo4bo2bo$bo6b2o!
#C [[ T 13 PAUSE 0.5 ]]
Here is a way to displace a boat flamingo-wise:
Code: Select all
x = 6, y = 5, rule = B3/S23
3o$2o$4bo$3bobo$4b2o!
It produces a spark to the south.
Here is an interesting reaction involving the twin bees shuttle:
Code: Select all
x = 271, y = 294, rule = B3/S23
270bo$268b2o$269b2o21$247bo$245b2o$246b2o21$224bo$222b2o$223b2o21$201bo$199b2o$200b2o21$178bo$176b2o$177b2o21$155bo$153b2o$154b2o21$132bo$130b2o$121bo9b2o$104b2o15b2o$104b2o16b2o$117b2o2b2o4$117b2o2b2o$104b2o16b2o$104b2o15b2o$121bo9b2o$130b2o$132bo21$154b2o$153b2o$155bo21$177b2o$176b2o$178bo21$200b2o$199b2o$201bo21$223b2o$222b2o$224bo21$246b2o$245b2o$247bo21$269b2o$268b2o$270bo!
#C [[ LOOP 92 ]]
There are at least three ways in which a block can eat a century.
Code: Select all
x = 8, y = 3, rule = LifeHistory
2.2A2.2E$3A3.2E$.A!
Code: Select all
x = 7, y = 5, rule = LifeHistory
2.2A$3A$.A$5.2E$5.2E!
Code: Select all
x = 8, y = 3, rule = LifeHistory
6.2A$2E2.3A$2E3.A!
A domino can pull a beehive and two blocks:
Code: Select all
x = 10, y = 7, rule = B3/S23
2o$2o$5b2o$4bo2b3o$5b2o$2o$2o!
If the blocks are one cell farther back, the reaction compensates.
Code: Select all
x = 11, y = 7, rule = B3/S23
2o$2o$6b2o$5bo2b3o$6b2o$2o$2o!
Here is another way to activate the reaction.
Code: Select all
x = 10, y = 7, rule = B3/S23
2o$2o6bo$5b2o2bo$4bo2bo$5b2o2bo$2o6bo$2o!
Here is a simple way to move a block:
Code: Select all
x = 6, y = 3, rule = B3/S23
o4bo$2b2o$2b2o!
This allows it to be pulled along by two spiders—in three possible ways.
Code: Select all
x = 133, y = 9, rule = B3/S23
6bo3b3o5b3o3bo14bo3b3o5b3o3bo$3b2ob5ob2o3b2ob5ob2o8b2ob5ob2o3b2ob5ob2o$bob2obo5bobobobo5bob2obo4bob2obo5bobobobo5bob2obo10bo3b3o5b3o3bo16bo3b3o5b3o3bo$o3bobo3b5ob5o3bobo3bo2bo3bobo3b5ob5o3bobo3bo6b2ob5ob2o3b2ob5ob2o10b2ob5ob2o3b2ob5ob2o$4b3o5b2o3b2o5b3o10b3o5b2o3b2o5b3o8bob2obo5bobobobo5bob2obo6bob2obo5bobobobo5bob2obo$bo2bob3o13b3obo2bo4bo2bob3o13b3obo2bo4bo3bobo3b5ob5o3bobo3bo4bo3bobo3b5ob5o3bobo3bo$3bo23bo3b2o3bo23bo3b2o5b3o5b2o3b2o5b3o5b2o5b3o5b2o3b2o5b3o$31b2o31b2o2bo2bob3o13b3obo2bo2b2o2bo2bob3o13b3obo2bo$70bo23bo10bo23bo!
I feel like this reaction is simple enough to probably be known already, but I also feel that
the spider's wiki page would mention that it had a tagalong if any were known, especially such as versatile one, so I'm unsure.
This pattern almost repeats itself after seven and fourteen generators and could therefore possibly be made into an oscillator:
Code: Select all
x = 12, y = 6, rule = LifeHistory
5.2E$2E2.E2.E2.2E$2.E.E2.E.E$2.E.E2.E.E$2E2.E2.E2.2E$5.2E!
#C [[ T 7 PAUSE 1 T 14 PAUSE 1 ]]
Here is a p2 agar:
Code: Select all
x = 34, y = 34, rule = B3/S23
bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo$2bo3bo3bo3bo3bo3bo3bo3bo$3bo3bo3bo3bo3bo3bo3bo3bo$bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo$2bo3bo3bo3bo3bo3bo3bo3bo$3bo3bo3bo3bo3bo3bo3bo3bo$bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo$2bo3bo3bo3bo3bo3bo3bo3bo$3bo3bo3bo3bo3bo3bo3bo3bo$bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo$2bo3bo3bo3bo3bo3bo3bo3bo$3bo3bo3bo3bo3bo3bo3bo3bo$bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo$2bo3bo3bo3bo3bo3bo3bo3bo$3bo3bo3bo3bo3bo3bo3bo3bo$bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo$2bo3bo3bo3bo3bo3bo3bo3bo$3bo3bo3bo3bo3bo3bo3bo3bo$bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo$2bo3bo3bo3bo3bo3bo3bo3bo$3bo3bo3bo3bo3bo3bo3bo3bo$bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo$2bo3bo3bo3bo3bo3bo3bo3bo$3bo3bo3bo3bo3bo3bo3bo3bo$bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo!
I tried to find a c/2 spaceship where the leading edge always has an even number of cells instead of an odd number of cells. Here's my best partial:
Code: Select all
x = 18, y = 7, rule = B3/S23
o16bo$o16bo$2bo12bo$2bo5b2o5bo$4bob2o2b2obo$4bo8bo$6bob2obo!
It can be supported by
64P2H1V0, but I would argue that that's not a true example of what I was trying to find.
Code: Select all
x = 32, y = 8, rule = B3/S23
6bo18bo$5b3o16b3o$3b2ob3o14b3ob2o$4bo2bob2o4b2o4b2obo2bo$b2obo4bobob2o2b2obobo4bob2o$b2obobo2bobo8bobo2bobob2o$bo8b3obo2bob3o8bo$2o7b2o10b2o7b2o!
In B01245S01245, I found a class of stable and unstable spaceships that I call spearheaders. Most spearheaders are c/2 orthogonal—but there is a very interesting exception.
Code: Select all
x = 50, y = 4095, rule = B01245/S01245
4048$46b3o$45bobobo$45b5o$45b5o$47bo$47bo$46b3o$46bobo31$b3o20b3o$obobo18bobobo$5o17bob3obo$5o17b7o$b2obo17b7o$2bo19b7o$22b7o$22b7o$24b5o!
If you play the LifeViewer to when the spaceships going up go off the screen, you will see that the spearheader family includes a replicator.
I have also found another interesting class of patterns in another alternative rule. I don't know how to represent alternative neighborhoods in LIfeViewer—or even whether LifeViewer supports non-centered neighborhoods—so those who want to explore this pattern should do the following:
- Go to this cellular automaton simulator
- Change the text in the rule field to R4B678S346789, R4B678S456789, or R4B678S3456789
- If the field is not already completely black/off/dead, click the button labeled Empty
- Move the cursor onto the field, optimally near the top-left
- Click and hold for several seconds, keeping the cursor in place
- Move the cursor off of the field as quickly as possible while continuing to hold the mouse/trackpad down
- Ensure that there is a perfect square of white/on/alive cells with no other white/on/alive cells near it (If not, click the button labeled Empty then try again; this may take a few tries.)
- Release the mouse/trackpad, letting the simulation run
- After the simulation has been running for one to three seconds, change the rulestring to R4B678S46789
- Destroy any squids, minnows, or fat minnows by briefly passing the cursor over them without clicking (or alternatively, briefly changing the rulestring to R4B678S456789 then back to R4B678S46789)
I have attached a compressed folder with videos of this pattern (titled Marine).
I am tentatively considering myself back.