One Glider Seeds

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Re: One Glider Seeds

Post by dvgrn » October 9th, 2020, 9:02 pm

MathAndCode wrote:
October 9th, 2020, 8:56 pm
I figured that an Eater 2 would have a decent chance of forming from a two-glider seed for two reasons:
  1. It's symmetric.
  2. It's an eater, which carries two advantages.
    1. It will still form even if it initially forms with a spark instead of a block for certain sparks.
    2. If the seed generates an Eater 2 and something else that would destroy most objects, the Eater 2 could still survive. (I think that I saw a synthesis of some fishhook-tie where the fishhook eats something about five generations after being formed.)
I figured that the second reason would also help make an Eater 5 likely.
I'm sure it does make either one of those more likely -- but only infinitesimally more likely. The percentage of nearby dangerous active reactions that can't be eaten successfully by an eater2 or eater5 must be 99 point some number of nines percent... so the fact that these things are eaters doesn't really skew the likelihood. And eater2 may have a diagonal axis of symmetry, but it's big enough that that doesn't really help much. If you restrict the search to diagonally symmetric constellations being hit by ... well, there's no such thing as a single diagonally symmetric glider, so you can't even really get started.

It will give you a much more accurate picture of likelihood if you check how often things show up in random soup.

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Re: One Glider Seeds

Post by MathAndCode » October 9th, 2020, 9:09 pm

dvgrn wrote:
October 9th, 2020, 9:02 pm
It will give you a much more accurate picture of likelihood if you check how often things show up in random soup.
That's a good point. I don't know why I didn't think of that originally.
However, looking at that, I can see that XWSSes, especially the LWSS, are fairly common (Each is more common than the pentadecathlon.), and they should be even easier to create than their number of occurrences on Catagolue suggests because when they form in Catagolue, a large ash would likely have already formed, so they would probably crash into a still life or blinker before escaping. Since they're relatively common, why is there only one one-glider seed total within the constraints?
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Re: One Glider Seeds

Post by MathAndCode » October 27th, 2020, 8:51 pm

dvgrn wrote:
October 9th, 2020, 8:39 pm
Most of those aren't quite likely enough to be in the octohash database, which just shows all possible collisions with two common objects that fit inside 12x12.
Have you considered adding traffic lights? They're common and could allow reactions that aren't supported by the current selection of seeds.
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Re: One Glider Seeds

Post by dvgrn » October 30th, 2020, 10:36 am

MathAndCode wrote:
October 27th, 2020, 8:51 pm
dvgrn wrote:
October 9th, 2020, 8:39 pm
Most of those aren't quite likely enough to be in the octohash database, which just shows all possible collisions with two common objects that fit inside 12x12.
Have you considered adding traffic lights? They're common and could allow reactions that aren't supported by the current selection of seeds.
Traffic lights and honeyfarms, and maybe a few other 2G constellations like loafnblinker, might be included in some future octohash run. But I won't be doing it soon -- it takes days of compute time to build one of these databases, and more ambitious constellation coverage means you end up with several gigabytes worth of data on your computer. GitHub isn't really very happy about storing files that big, so it's hard to share the database once it's generated.

However, if anyone wants to generate a better octohash database themselves -- including TLs and HFs, or covering the 3G collision database, for example -- I'd be happy to go back and clean up my generation scripts, and help get them working and so on.

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Re: One Glider Seeds

Post by MathAndCode » December 12th, 2020, 9:26 pm

Is there an at least somewhat common object that, when hit with a glider, forms a pi-sequence at a 45° angle instead of at a 135° angle?
I want to use it for this reaction in the hope that the BTS can be made Spartan.

Code: Select all

x = 15, y = 14, rule = B3/S23
6b3o3b3o5$10b3o$o9bo$o9b3o$o2$8bo$7bobo$8bobo$9b2o!
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Re: One Glider Seeds

Post by MathAndCode » January 26th, 2021, 12:19 pm

dvgrn wrote:
October 4th, 2020, 6:55 pm
The Python3 find-octohash script turns out to be a good tool for this kind of thing. it found a hundred and seventy-odd clean Herschel descendant seeds, and I only had to look as far as the eighth constellation to find one that allowed a glider to sneak in from outside…
Why did I get a quote notification about this dated from five minutes ago?
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Re: One Glider Seeds

Post by dvgrn » January 26th, 2021, 3:07 pm

MathAndCode wrote:
January 26th, 2021, 12:19 pm
dvgrn wrote:
October 4th, 2020, 6:55 pm
The Python3 find-octohash script turns out to be a good tool for this kind of thing. it found a hundred and seventy-odd clean Herschel descendant seeds, and I only had to look as far as the eighth constellation to find one that allowed a glider to sneak in from outside…
Why did I get a quote notification about this dated from five minutes ago?
That happens when I edit previous posts -- in this case, to update the GitHub repository link to point to the new separate dvgrn/octohash repo instead of the old dvgrn/b3s23life one.

When moderators edit posts but don't leave any comments about why, the system doesn't record an "edited by so-and-so, edited N times in all". Those notifications are the only hint that some sneaky editing is going on.

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Re: One Glider Seeds

Post by Extrementhusiast » January 26th, 2021, 3:13 pm

MathAndCode wrote:
December 12th, 2020, 9:26 pm
Is there an at least somewhat common object that, when hit with a glider, forms a pi-sequence at a 45° angle instead of at a 135° angle?
I want to use it for this reaction in the hope that the BTS can be made Spartan.

Code: Select all

RLE
A pond+blinker works:

Code: Select all

x = 27, y = 23, rule = B3/S23
8bo5bo$8bo5bo$8bo5bo3$12b2o$11bo2bo$11bo2bo$3o9b2o4b3o3$9bo$8bobo$9bob
o$10b2o6$24b3o$24bo$25bo!
While the existence of turners proves the existence of seeds from all four directions, the two-glider loaf+blinker collision is a seed for a pi at 25% off with sufficient clearance for either such direction:

Code: Select all

x = 31, y = 61, rule = B3/S23
12bo$10bobo$11b2o7$6b3o3b3o3$28b3o2$23b2o$o21bo2bo$o22bobo$o23bo2$8bo$
7bobo$8bobo$9b2o17$6b3o3b3o4$24bo$23bobo$o21bo2bo$o22b2o$o$28b3o$8bo$
7bobo$8bobo$9b2o6$11b2o$10bobo$12bo!
(OK, maybe that was a bad joke about radians. :mrgreen:)
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Re: One Glider Seeds

Post by MathAndCode » January 26th, 2021, 4:05 pm

dvgrn wrote:
January 26th, 2021, 3:07 pm
When moderators edit posts but don't leave any comments about why, the system doesn't record an "edited by so-and-so, edited N times in all". Those notifications are the only hint that some sneaky editing is going on.
When I quote someone in a context where that person doesn't need to respond (I think that this is an example.), I will remove the information in the opening tag when I initially post so that person doesn't get a notification then add it back in so there is a link to the original post. Am I accidentally sending (potentially annoying) notifications when I edit the information back in, and if so, is there an alternative that doesn't send unnecessary notifications?
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Re: One Glider Seeds

Post by dvgrn » January 26th, 2021, 5:40 pm

MathAndCode wrote:
January 26th, 2021, 4:05 pm
Am I accidentally sending (potentially annoying) notifications when I edit the information back in, and if so, is there an alternative that doesn't send unnecessary notifications?
Edit notifications might happen occasionally, but if so I haven't noticed them. Probably no need to worry about them.

I don't know how to keep from sending a notification when I edit a post, so I can't suggest anything useful that you could do differently.

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Re: One Glider Seeds

Post by MathAndCode » January 26th, 2021, 5:43 pm

dvgrn wrote:
January 26th, 2021, 5:40 pm
Edit notifications might happen occasionally, but if so I haven't noticed them. Probably no need to worry about them.

I don't know how to keep from sending a notification when I edit a post, so I can't suggest anything useful that you could do differently.
Testing preventing post notifications should be relatively quick and easy.
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Re: One Glider Seeds

Post by ColorfulGalaxy » January 31st, 2021, 1:37 am

From the accidental discoveries thread:

Code: Select all

x = 16, y = 16, rule = B3/S23
bo$2bo$3o10b2o$12bo2bo$13bobo$14bo4$9b2o$2b2o4bo2bo$2bobo4b2o$3bo$6bo
$5bobo$6b2o!
Could it be added to the wiki?

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Re: One Glider Seeds

Post by dvgrn » January 31st, 2021, 6:05 am

ColorfulGalaxy wrote:
January 31st, 2021, 1:37 am
From the accidental discoveries thread:

Code: Select all

x = 16, y = 16, rule = B3/S23
bo$2bo$3o10b2o$12bo2bo$13bobo$14bo4$9b2o$2b2o4bo2bo$2bobo4b2o$3bo$6bo
$5bobo$6b2o!
Could it be added to the wiki?
Not sure about this one -- what do other people think? I wouldn't mind seeing a link in the figure eight article about codeholic's original discovery of this 1G seed (or most of it, anyway). It amounts to this variant of the seed, which was partly rediscovered by MathAndCode (this is the recent Accidental Discoveries link):

Code: Select all

x = 16, y = 16, rule = B3/S23
bo$2bo$3o10b2o$12bo2bo$13bobo$14bo4$9b2o$2b2o4bo2bo$2b2o5b2o3$6b2o$6b
2o!
But it seems like for most objects that are as common as figure eights, a record of known 1G seeds in the respective wiki articles will quickly change from being possibly useful information, to being a lot of clutter. There are so many 1G seeds for things! ... and we don't really have clear criteria for what makes a "good" or "noteworthy" 1G seed yet. Cost to construct in gliders? Bounding box? Cost to construct by slow salvo from a block in all four directions? Clearance of the seed's trigger reaction, or of its construction recipe? It just seems like a big can of worms.

There's no two-common-object seed for a figure eight in the 12x12 octohash database, but the odds seem pretty good that a three-common-object seed might exist -- in which case a four-object seed would no longer be too noteworthy. Maybe better to just keep collecting 1G seeds in this thread, for the most part, and add a link to this thread from the seed article and from the List of one-glider seeds?

Or... how about adding the figure-eight seed to the List of one-glider seeds, and then maybe add a "See also" link to that list from the figure-eight article? Does that record the information while avoiding adding clutter, or is that too weird and complicated?

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Re: One Glider Seeds

Post by MathAndCode » January 31st, 2021, 3:38 pm

dvgrn wrote:
January 31st, 2021, 6:05 am
There's no two-common-object seed for a figure eight in the 12x12 octohash database, but the odds seem pretty good that a three-common-object seed might exist.
Is a ship-tie common enough?

Code: Select all

x = 16, y = 16, rule = B3/S23
bo$2bo$3o10b2o$12bo2bo$13bobo$14bo4$9b2o$2b2o4bo2bo$2bobo4b2o$3b2o$5b
2o$5bobo$6b2o!
What about a bakery? (I suppose that it technically isn't a single object, but it's a common constellation.)

Code: Select all

x = 18, y = 20, rule = B3/S23
3bo$4bo$2b3o10b2o$14bo2bo$15bobo$16bo4$11b2o$4b2o4bo2bo$3bo2bo4b2o$4b
obo$bo3bob2o$obo3bo2bo$o2bo3bobo$b2obo3bo$3bobo$3bo2bo$4b2o!


Edit: Half-traffic lights are somewhat common.

Code: Select all

x = 17, y = 19, rule = B3/S23
2bo$3bo$b3o10b2o$13bo2bo$14bobo$15bo4$10b2o$9bo2bo$10b2o2$3bobo$4bo$4b
o2$2o$2o!
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Re: One Glider Seeds

Post by dvgrn » January 31st, 2021, 5:32 pm

MathAndCode wrote:
January 31st, 2021, 3:38 pm
Is a ship-tie common enough?
...
What about a bakery?
...
Edit: Half-traffic lights are somewhat common...
Heh, this all nicely underscores my point that
dvgrn wrote:
January 31st, 2021, 6:05 am
There are so many 1G seeds for things! ... and we don't really have clear criteria for what makes a "good" or "noteworthy" 1G seed yet.
If we take "common enough" to mean "anything that slsparse can conveniently build", then a ridiculously large number of these seeds are common enough.

If we take "common enough" to be "the still lifes used in the octohash database" (block, boat, beehive, tub, pond, ship, loaf, eater, longboat, and blinker) then those other objects aren't common enough. In fact that was what I really meant: the odds seem pretty good that there's a glider collision with three of those octohash-database objects that makes a clean figure eight (maybe by some totally different mechanism, or maybe not). But there might not be any way to find out for sure without doing the relevant enumeration, and searching the results.

There's nothing wrong with doing an enumeration that includes ship-ties, half-bakeries, bakeries, half-traffic-lights, traffic lights, half-honeyfarms, honeyfarms, etc, etc., except that it makes the resulting enumeration kind of ... unmanageably huge. Also the average constellation ends up a good bit bigger, and smallness of bounding box is a potentially useful feature.

If cloud server time were just a little bit cheaper, it would be pretty cool to be able to set up "public octohash search servers" along these lines -- set up a dedicated online resource that both 1) enumerates and tests smallish constellations up to some M-by-N size and some particular set of constituent still lifes, and 2) once the octohash fingerprinting is complete, makes the resulting database available for querying via a Web page of some sort, so that search requests could be sent to it with (e.g.) a Golly script.

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Re: One Glider Seeds

Post by MathAndCode » January 31st, 2021, 5:42 pm

dvgrn wrote:
January 31st, 2021, 5:32 pm
If cloud server time were just a little bit cheaper, it would be pretty cool to be able to set up "public octohash search servers" along these lines -- set up a dedicated online resource that both 1) enumerates and tests smallish constellations up to some M-by-N size and some particular set of constituent still lifes, and 2) once the octohash fingerprinting is complete, makes the resulting database available for querying via a Web page of some sort, so that search requests could be sent to it with (e.g.) a Golly script.
That does seem like a good idea once technological progress drives the costs down. One advantage is that people who want to make additions can contribute small parts that don't require very much of a commitment.
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Re: One Glider Seeds

Post by dvgrn » March 26th, 2021, 8:13 am

A one-glider seed for Rob's p16 showed up last night, thanks to a non-Rob-Liston soup. Eight still lifes is enough:

Code: Select all

x = 16, y = 27, rule = B3/S23
3b2o$3bobo$4b2o4$10bo$10bo$10bo2$5b2o$4bobo$5bo2$2o11b2o$2o11bobo$6b2o
5bo$6b2o3$b3o2$5bo$5bo$5bo2$3o!
Other orientations of input should be possible, as outlined in the Soup Search Results thread.

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Re: One Glider Seeds

Post by bubblegum » March 26th, 2021, 4:06 pm

dvgrn wrote:
March 26th, 2021, 8:13 am
Eight still lifes is enough:
Is this wwei?

I do wonder 1) if it's possible to get it down to a truly stable seed, and 2) why would anyone need this.
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Re: One Glider Seeds

Post by dvgrn » March 26th, 2021, 5:18 pm

bubblegum wrote:
March 26th, 2021, 4:06 pm
dvgrn wrote:
March 26th, 2021, 8:13 am
Eight still lifes is enough:
Is this wwei?

I do wonder 1) if it's possible to get it down to a truly stable seed, and 2) why would anyone need this.
Heh, yeah, I should have said "eight objects", meaning "eight cheap slsparse-constructible objects".

A Rob's p16 definitely _can_ be constructed with a truly stable seed, but it seems very likely that the seed will either 1) be much larger than this one, or 2) not use this construction mechanism.

The main use of 1G seeds so far is in self-constructing circuitry. I personally think it isn't too likely that anything really big and interesting will ever get built out of conduits that contain any kind of sparkers or other oscillators. Or not very often, anyway. Remini might be kind of the exception that proves the rule there -- it's kind of a retro steampunk self-constructor. Generally adding oscillators just makes conduits bigger, more expensive to construct, and more annoying to work with because of timing issues -- without really adding any functionality that stable conduits don't have.

So my answer to 2) is "nobody really needs this", but as usual I will be happy to be proved wrong.

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Re: One Glider Seeds

Post by EvinZL » May 31st, 2021, 5:11 pm

1G Caterer (seed, not synthesis :D), based off a reaction found by GUYTU6J digging through catagolue, coupled with a century from octodb

Code: Select all

x = 24, y = 16, rule = LifeHistory
3.2A$4.A$.3A$.A2$17.2A2.2E$17.2A2.E.E$8.2A12.E$3C5.A.A$2.C6.A$.C13.2A
$14.A2.A$14.A2.A$6.2A7.2A$6.2A14.2E$22.2E!
(the yellow objects are just for cleanup)

There's also a dirty 3SL:

Code: Select all

x = 43, y = 18, rule = B3/S23
3bo$2bobo$2b2o2$bo$b2o$obo3$27b2o$26bobo$27bo4$40b2o$39bo2bo$40b2o!

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Re: One Glider Seeds

Post by dvgrn » May 31st, 2021, 5:51 pm

EvinZL wrote:
May 31st, 2021, 5:11 pm
1G Caterer (seed, not synthesis :D), based off a reaction found by GUYTU6J digging through catagolue, coupled with a century from octodb

Code: Select all

x = 24, y = 16, rule = LifeHistory
3.2A$4.A$.3A$.A2$17.2A2.2E$17.2A2.E.E$8.2A12.E$3C5.A.A$2.C6.A$.C13.2A
$14.A2.A$14.A2.A$6.2A7.2A$6.2A14.2E$22.2E!
Impressive! 7 objects seems pretty good for something this unlikely.
EvinZL wrote:
May 31st, 2021, 5:11 pm
There's also a dirty 3SL...
To split the difference, here's a much less dirty 5SL based on the 3SL, but building the Herschel descendant with an octohash constellation -- there are lots of options that avoid the extra block and glider you get from starting with a B-heptomino.

Code: Select all

x = 39, y = 42, rule = LifeHistory
16.B$15.3B$15.4B$15.2BAB$15.BABAB$14.2B2A2B2.B2.2B$13.15B$13.15B$12.
16B$10.19B$10.19B$10.20B$9.21B$10.21B$10.20B$11.20B$8.23B$7.24B$7.23B
$7.21B$6.21B$5.20B$4.18B.B$4.18B$2.4BA16B$.4BABA15B$3A3B2A14B$2BA.18B
$.A2.19B$6.6B2A9B6.4B$6.6B2A9B4.7B$7.4B2.6B2A2B2.13B$13.5BABA13B2D2B$
13.6BA10BDB4D3B$14.14B3D2BDBD2B$14.23B$15.9B2D4B2D3B$17.6BD2BD4BD2A2B
$19.5B2D5BA2BA$20.B.10B2A$24.B.7B$27.B.2B!
Looks like it would take two more still lifes to remove the extra beehive, though, so that's back to 7SL -- no improvement.

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Re: One Glider Seeds

Post by wwei47 » May 31st, 2021, 7:06 pm

dvgrn wrote:
May 31st, 2021, 5:51 pm
To split the difference, here's a much less dirty 5SL based on the 3SL, but building the Herschel descendant with an octohash constellation -- there are lots of options that avoid the extra block and glider you get from starting with a B-heptomino.

Code: Select all

x = 39, y = 42, rule = LifeHistory
16.B$15.3B$15.4B$15.2BAB$15.BABAB$14.2B2A2B2.B2.2B$13.15B$13.15B$12.
16B$10.19B$10.19B$10.20B$9.21B$10.21B$10.20B$11.20B$8.23B$7.24B$7.23B
$7.21B$6.21B$5.20B$4.18B.B$4.18B$2.4BA16B$.4BABA15B$3A3B2A14B$2BA.18B
$.A2.19B$6.6B2A9B6.4B$6.6B2A9B4.7B$7.4B2.6B2A2B2.13B$13.5BABA13B2D2B$
13.6BA10BDB4D3B$14.14B3D2BDBD2B$14.23B$15.9B2D4B2D3B$17.6BD2BD4BD2A2B
$19.5B2D5BA2BA$20.B.10B2A$24.B.7B$27.B.2B!
Looks like it would take two more still lifes to remove the extra beehive, though, so that's back to 7SL -- no improvement.
Here's a 6-still-life solution:

Code: Select all

x = 39, y = 58, rule = LifeHistory
16.B$15.3B$15.4B$15.2BAB$15.BABAB$14.2B2A2B2.B2.2B$13.15B$13.15B$12.16B
$10.19B$10.19B$10.20B$9.21B$10.21B$10.20B$11.20B$8.23B$7.24B$7.23B$7.
21B$6.21B$5.20B$4.18B.B$4.18B$2.4BA16B$.4BABA15B$3A3B2A14B$2BA.18B$.A
2.19B$6.6B2A9B6.4B$6.6B2A9B4.7B$7.4B2.6B2A2B2.13B$13.5BABA13B2D2B$13.
6BA10BDB4D3B$14.14B3D2BDBD2B$14.23B$15.9B2D4B2D3B$17.6BD2BD4BD2A2B$19.
5B2D5BA2BA$20.B.10B2A$24.B.7B$27.B.2B$20.A$19.A.A9.2A$17.3A2.A9.A$16.
A4.2A8.A$15.A.A5.2A5.A$16.A.A4.A.A3.A$17.2A6.A2.A$19.2A4.A.A$19.A6.A$
21.A$20.2A$21.A.2A$17.2A2.A2.A2.A$16.A2.A.A2.A.A.A$15.A.A2.A4.A2.A$15.
2A11.2A!
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Re: One Glider Seeds

Post by MathAndCode » May 31st, 2021, 9:10 pm

wwei47 wrote:
May 31st, 2021, 7:06 pm
Here's a 6-still-life solution:

Code: Select all

x = 39, y = 58, rule = LifeHistory
16.B$15.3B$15.4B$15.2BAB$15.BABAB$14.2B2A2B2.B2.2B$13.15B$13.15B$12.16B
$10.19B$10.19B$10.20B$9.21B$10.21B$10.20B$11.20B$8.23B$7.24B$7.23B$7.
21B$6.21B$5.20B$4.18B.B$4.18B$2.4BA16B$.4BABA15B$3A3B2A14B$2BA.18B$.A
2.19B$6.6B2A9B6.4B$6.6B2A9B4.7B$7.4B2.6B2A2B2.13B$13.5BABA13B2D2B$13.
6BA10BDB4D3B$14.14B3D2BDBD2B$14.23B$15.9B2D4B2D3B$17.6BD2BD4BD2A2B$19.
5B2D5BA2BA$20.B.10B2A$24.B.7B$27.B.2B$20.A$19.A.A9.2A$17.3A2.A9.A$16.
A4.2A8.A$15.A.A5.2A5.A$16.A.A4.A.A3.A$17.2A6.A2.A$19.2A4.A.A$19.A6.A$
21.A$20.2A$21.A.2A$17.2A2.A2.A2.A$16.A2.A.A2.A.A.A$15.A.A2.A4.A2.A$15.
2A11.2A!
I am going to have to respectfully ask you to stop posting impractical "solutions" such as this, at least in this forum. They aren't helpful, they demonstrate immaturity, and they feel like a mockery of helpfulness. I've tolerated it for months (mainly because you're as close to being my friend as possible considering that we've never met in person), but your tendency to make these sort of posts that I'm sure that you can figure out yourself are not constructive is very annoying. In the future, please limit posts like that to the Sandbox.
Meanwhile, if the goal is slow-salvo construction, wouldn't deleting the beehive with a glider be cheaper than adding another one or two still lives (even common ones) due to being more direct?
I am tentatively considering myself back.

GUYTU6J
Posts: 2200
Joined: August 5th, 2016, 10:27 am
Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
Contact:

Re: One Glider Seeds

Post by GUYTU6J » June 1st, 2021, 12:03 am

dvgrn wrote:
May 31st, 2021, 5:51 pm
EvinZL wrote:
May 31st, 2021, 5:11 pm
There's also a dirty 3SL...
To split the difference, here's a much less dirty 5SL based on the 3SL... Looks like it would take two more still lifes to remove the extra beehive, though, so that's back to 7SL -- no improvement.
Clean 5SL seed based on a different caterer edge-shooter:

Code: Select all

x = 32, y = 29, rule = LifeHistory
26.B.B2D$23.2ADB2D2AB$21.BADAD2BA.DA$20.3BA4B.2A$20.5B2DB$20.6BD$18.
7B$18.7B$18.8B$17.11B$17.12B$17.13B$9.3B5.12BA$3.11B3.11BA.A$3.12B2.
11BABA$2.27BA$.26B.2B$.2B2A3B2A15B$4B2ABABA16B$3BA3B2A19B$.28B$.27B$
2.4B2.18B$8.17B$8.16B$6.18B$6.2B2A11B$6.BA2BA.8B$7.B2A6.B!
Apparently, EvinZL's 7SL seed is a modification of the one listed here.
An extra thing, though not useful: 10-cell 1307-gen (or 8-cell 1301-gen) reaction found while trying to clean up:

Code: Select all

x = 6, y = 6, rule = B3/S23
bo$2bo$2o$bo2b2o$5bo$3b2o!
EDIT: a couple of clean 5SL mold seed

Code: Select all

x = 56, y = 18, rule = B3/S23
b2o$b2o$39b2o$39b2o3$14bo39bo$4bo8bobo37bobo$4bobo6bobo37bobo$bo2b2o8b
o18b2o9b2o8bo$obo5b2o24b2o2b2o3bo2bo$obo5b2o23bo3bo2bo3b2o$bo35bobo$
38bo2$10b2o38b2o$9bo2bo36bo2bo$10b2o38b2o!

MathAndCode
Posts: 5141
Joined: August 31st, 2020, 5:58 pm

Re: One Glider Seeds

Post by MathAndCode » June 1st, 2021, 12:43 pm

GUYTU6J wrote:
June 1st, 2021, 12:03 am
EDIT: a couple of clean 5SL mold seed

Code: Select all

x = 56, y = 18, rule = B3/S23
b2o$b2o$39b2o$39b2o3$14bo39bo$4bo8bobo37bobo$4bobo6bobo37bobo$bo2b2o8b
o18b2o9b2o8bo$obo5b2o24b2o2b2o3bo2bo$obo5b2o23bo3bo2bo3b2o$bo35bobo$
38bo2$10b2o38b2o$9bo2bo36bo2bo$10b2o38b2o!
Adding another block saves the pseudo-making block, which could be useful for making something like a long hook or dock on mold in slow salvo construction.

Code: Select all

x = 23, y = 16, rule = B3/S23
6b2o$6b2o10b2o$18b2o2$21bo$20bobo$20bobo$2o9b2o8bo$b2o2b2o3bo2bo$o3bo
2bo3b2o$4bobo$5bo2$17b2o$16bo2bo$17b2o!
I am tentatively considering myself back.

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