19-bit still life syntheses

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Freywa
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19-bit still life syntheses

Post by Freywa » October 11th, 2019, 2:27 pm

This thread is for collecting syntheses of all 19-bit strict still lifes.

The 17- and 18-bit syntheses have all been completed, the former in strictly less than 1 glider/bit. It seems natural to now push to 19 bits, which is the upper limit of the explicitly mentioned still lifes in one of Shinjuku's files.

When I made this post there were only 930 unsynthed xs19s, which is not a large number.
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dvgrn
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Re: 19-bit still life syntheses

Post by dvgrn » October 11th, 2019, 4:21 pm

Freywa wrote:
October 11th, 2019, 2:27 pm
When I made this post there were only 930 unsynthed xs19s, which is not a large number.
Yikes, that seems kind of big to me. But no doubt it will get smaller.

For starters, here's a route (already submitted to the indubitably nonmagical box) to get to xs19_x3p64kozc871

Code: Select all

x = 118, y = 50, rule = B3/S23
50bobo$51b2o26bo$47bo3bo26bo$48bo29b3o$39bobo4b3o$40b2o$40bo7$42bo$43b
o$41b3o3$8bo38bo$3o3b2o37bobo$2bo4b2o37b2o$bo107b2o$49bo8b2o49bo$9bob
2o37bo7bo2b2o47b3o$9b2obo3b2o30b3o8b2obo3b2o44bo3b2o$13b2o2bo45b2o2bo
45b2o2bo$2bo12b2o48b2o48b2o$2b2o11bo49bo49bo$bobo3b2o4bobo47bobo47bobo
$6b2o5b2o48b2o48b2o$8bo3$36bo$36b2o$35bobo12$67b3o$67bo$68bo!
I thought this should have been solvable by a transfer.py run, from something like xs18_wo861164koz321, but the southwest symmetric spark production didn't fit at least for that particular conversion's final step. Is there a name for that spark, generated by a 7x2 rectangle (and lots of other things) -- maybe "phi+2", where a "phi+1" spark can be made from a 6x2 rectangle, and a phi spark can be made by a 5x2?

I tried making the 7x2 explosion with two beehives, but it would have been expensive to untangle the gliders:

Code: Select all

x = 74, y = 24, rule = B3/S23
66bo$67b2o$66b2o3bo$63bo7bobo$55bo5bobo7b2o$56b2o4b2o$55b2o4$6b2o$bo4b
o2b2o40b2o9b2o$2bo4b2obo3b2o36b2o8bo2b2o$3o8b2o2bo35bo3bo7b2obo3b2o$
13b2o41b2o9b2o2bo$13bo41b2o12b2o$11bobo49bo5bo$11b2o49bobo2bobo$62bobo
2b2o$3b3o57bo$5bo$4bo47b2o$53b2o$52bo!
Is there a known way to make these things cheaply and unobtrusively from the side, say with gliders from two 90-degree directions?

And has transfer.py been run recently to reduce the unsynthed-xs19 list, or no?

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Hdjensofjfnen
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Re: 19-bit still life syntheses

Post by Hdjensofjfnen » October 11th, 2019, 11:26 pm

This one's not unreasonable:

Code: Select all

x = 16, y = 16, rule = B3/S23
obbooooboooobobo$
bbboooobooboboob$
obobobboobbooobo$
bboobbobbboboooo$
oboboooobooooooo$
bbbobooobboobooo$
boboboooobooobbo$
obboobobbbboboob$
boobbobobobobobb$
oobbboooobbbobob$
ooobbobobobooooo$
bbbbobbbbboobbbo$
bbbbbboobooooooo$
bbbooooboobbbooo$
bbboobbooobooooo$
boobbobooooobbbo!
xs19_178jr8jd.
EDIT: From another soup:

Code: Select all

x = 32, y = 18, rule = B3/S23
22b3o$23b2o2$22bobo$23bo3$22b2o$21bo2bo4b2o$21b2ob2o2bo2bo$23bo5b2o5$
3o10b2o$12bo2bo$13b2o!
13G at most?
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: 19-bit still life syntheses

Post by Ian07 » October 12th, 2019, 12:21 am

Hdjensofjfnen wrote:
October 11th, 2019, 11:26 pm
EDIT: From another soup:

Code: Select all

x = 32, y = 18, rule = B3/S23
22b3o$23b2o2$22bobo$23bo3$22b2o$21bo2bo4b2o$21b2ob2o2bo2bo$23bo5b2o5$
3o10b2o$12bo2bo$13b2o!
13G at most?
12G:

Code: Select all

x = 207, y = 27, rule = B3/S23
112bo$111bo$111b3o$101bo83bo$102bo83bo$100b3o11bo69b3o$112b2o$113b2o2$
187b3o2$106bo78bo5bo$105bo79bo5bo$105b3o77bo5bo2$187b3o2$103b3o$103bo$
104bo4b2o$b2o105b2o78bo$obo3bobo101bo5b2o70bo10b2ob2ob2o$2bo4b2o107bob
o69bo11bob2obo$7bo108bo83bo5bo$11b2o70b3o10b2o9b2o92bob2obo$10b2o83bo
2bo7bobo93b2obo$12bo83b2o10bo!

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Kazyan
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Re: 19-bit still life syntheses

Post by Kazyan » October 12th, 2019, 7:47 pm

Thankfully, we won't actually have to solve all 930 individually. transfer.py is a wonderful thing.

There are a number of still lifes that look like they'd be solved with a transfer of this, for example:

Code: Select all

x = 126, y = 49, rule = B3/S23
51bo$5bobo43bobo$o5b2o43b2o$b2o3bo$2o16$112bo$111bo$111b3o$18bobo85b2o
$12bo5b2o85bobo15bo$13b2o4bo22bo49bo11bobo5bo10bobo$12b2o22bobo2bo51b
2o8bobo4b2o11b2o$36b2o3b3o48b2o9b2o6b2o$18bobo16bo$19b2o3bo74b2o$19bo
4bobo72bobob2o$24b2o62b2o10b2ob2o$27b2o58bobo$27bobo59bo18bo$18b2ob2o
4bo7b2o61b2ob2o4bobo$19bobo13bobo61bobo5b2o$19bo2bo12bo63bo2bo$20bobo
60b3o14bobo7b2o$21bob2o60bo15bob2o5bobo$22bo2bo58bo17bo2bo4bo$24b2o78b
2o6$51b2o$50b2o$52bo!
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calcyman
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Re: 19-bit still life syntheses

Post by calcyman » October 12th, 2019, 9:39 pm

Kazyan wrote:
October 12th, 2019, 7:47 pm
Thankfully, we won't actually have to solve all 930 individually. transfer.py is a wonderful thing.

There are a number of still lifes that look like they'd be solved with a transfer of this, for example:
Excellent! A recent run of transfer.py brings us down to 857 unsolved xs19s.
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Re: 19-bit still life syntheses

Post by testitemqlstudop » October 12th, 2019, 11:49 pm

Shouldn't be too difficult, at most 22G excluding cleanup:

Code: Select all

x = 28, y = 57, rule = B3/S23
26bo$5b2o19bo$4bo2bo18bo$5b2o5$20b3o9$11b2o$11b2o13bo$25bobo$24bobo$
24b2o$6b3o$6b3o$5bobobo$4b2o2b3o$4b2o3$19b2o$19b2o6$7bo$7bo$7bo6$20b2o
$19bo2bo$20b2o9$2o$2o!

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Kazyan
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Re: 19-bit still life syntheses

Post by Kazyan » October 13th, 2019, 11:29 am

I've had to tell Catagolue about this component in a few different forms now:

Code: Select all

x = 78, y = 21, rule = B3/S23
9bo$8bo54bobo7bobo$8b3o53b2o7b2o$52bobo9bo9bo$53b2o5bo$53bo7b2o$60b2o
13b2o$9bo47bo16b2o$7bobo4bobo3b2o36bo17bo$8b2o5b2o2b2o35b3o$15bo5bo$
68bo$67bobo$b2o65bo$obo11bo54b3o2bo$2bo11b3o54bo2b3o$9b2o6bo51b2o6bo$
9bo6b2o51bo6b2o$10bo49bo9bo$11bobo46b2o9bobo$12b2o45bobo10b2o!
This component connects two still lifes instead of transforming just one, but transfer.py doesn't really understand that (it's just going to case-bash instead). So if you see that stringy bridge in any other xs19s, just use this.
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Re: 19-bit still life syntheses

Post by AGreason » October 13th, 2019, 3:45 pm

After some deeper transfer search (depth 2 complete, depth 3 ongoing) down to 765 unsolved

EDIT: depth 3 complete, 757 unsynthed

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Kazyan
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Re: 19-bit still life syntheses

Post by Kazyan » October 14th, 2019, 7:29 pm

This should help with the various Chop Suey still lifes, though I'm not sure what an efficient way to build the scaffolding would be:

Code: Select all

x = 42, y = 40, rule = B3/S23
3bo$4bo12bobo4bobo$2b3o15bo3b2o$20bo4bo$17bo2bo$18b3o3$16bo$2bo12bo$3b
o11b3o$b3o17bo3bobo$20bo4b2o$20b3o3bo3$9b2o$9b2o2$9b2o$9bobo2b2o4b2o$
10b2o2bobo2bobo$b2o13bo2b2o$obo12bo12b2o9b3o$2bo7b2o3b2o11bobo8bo$10b
2o16bo11bo$18b2o$16bo2bo$16b3o10bo$14b2o12b2o$13bo2bo11bobo$14b2o6$36b
3o$36bo$37bo!
EDIT: Component to turn a tub into a fishhook without disturbing a five-cell induction coil it supports:

Code: Select all

x = 89, y = 60, rule = B3/S23
69bo$69bobo$7bo55bo5b2o$8b2o51b2o$2bo4b2o53b2o$obo56bo$b2o54b2o$9bo7bo
bo38b2o$10b2o6b2o$9b2o7bo3$6bo$4bobo$5b2o2$43bo$43bobo$43b2o7$38bo$37b
o$37b3o$35bo$33bobo48b4o$34b2o48bo3bo$84bo$37bo47bo2bo$36bobo$37bo2$
35b5o$34bo4bo$34b2o2bo$38b2o8$15b2o$16b2o$15bo8$8b3o$10bo$9bo!
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Re: 19-bit still life syntheses

Post by chris_c » October 15th, 2019, 4:55 am

Kazyan wrote:
October 14th, 2019, 7:29 pm
Component to turn a tub into a fishhook without disturbing a five-cell induction coil it supports
I couldn't resist optimising this one. Ended up with 7G for barge to eater:

Code: Select all

x = 51, y = 27, rule = B3/S23
o$b2o$2o25bo$28b2o$27b2o2$33bobo$34b2o13bo$34bo13bo$48b3o4$23bo$24bo$
22b3o2$13b2o$12bobo6b3o11bo$14bo8bo10bobo$22bo12bobo$36bo2$34b5o$33bo
4bo$33b2o2bo$37b2o!

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Re: 19-bit still life syntheses

Post by BlinkerSpawn » October 15th, 2019, 3:04 pm

Kazyan wrote:
October 14th, 2019, 7:29 pm
This should help with the various Chop Suey still lifes, though I'm not sure what an efficient way to build the scaffolding would be:

Code: Select all

x = 42, y = 40, rule = B3/S23
3bo$4bo12bobo4bobo$2b3o15bo3b2o$20bo4bo$17bo2bo$18b3o3$16bo$2bo12bo$3b
o11b3o$b3o17bo3bobo$20bo4b2o$20b3o3bo3$9b2o$9b2o2$9b2o$9bobo2b2o4b2o$
10b2o2bobo2bobo$b2o13bo2b2o$obo12bo12b2o9b3o$2bo7b2o3b2o11bobo8bo$10b
2o16bo11bo$18b2o$16bo2bo$16b3o10bo$14b2o12b2o$13bo2bo11bobo$14b2o6$36b
3o$36bo$37bo!
1-glider reduction on activation, at any rate:

Code: Select all

x = 40, y = 31, rule = B3/S23
21bobo$24bo$24bo$21bo2bo$22b3o3$o19bo$b2o3bo12bo$2o5bo11b3o$5b3o17bo3b
obo$24bo4b2o4bo$24b3o3bo3bo$34b3o2$13b2o$13b2o$37bo$13b2o22bobo$13bobo
2b2o4b2o11b2o$14b2o2bobo2bobo$5b2o13bo2b2o$4bobo12bo12b2o$6bo7b2o3b2o
11bobo$14b2o16bo$22b2o$20bo2bo$20b3o10bo$18b2o12b2o$17bo2bo11bobo$18b
2o!
I'm sure there's a far cheaper scaffold that works like this, if you can create the MWSS-or-equivalent in place instead of sending it in, which turns the red cell on:

Code: Select all

x = 47, y = 19, rule = LifeHistory
2.A$A.A32.A$.2A8.A.A19.A.A$11.2A21.2A6.A.A$5.A.A4.A23.3A3.2A$5.2A31.A
4.A$A5.A28.2A.A$.2A10.3A6.D2.D.D5.A.A7.3A$2A4.2A4.5A4.3D.3D6.2A6.5A$
7.A3.2A.3A5.D4.D4.A2.A5.2A.3A$6.A5.2A18.A2.A2.A3.2A$.2A3.2A24.A2.A2.
2A$.2A7.D13.D8.2A$9.2A14.D15.2A$7.A2.A11.5D12.A2.A$7.3A15.D13.3A$5.2A
17.D12.2A$4.A2.A28.A2.A$5.2A30.2A!
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AGreason
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Re: 19-bit still life syntheses

Post by AGreason » October 16th, 2019, 11:17 am

Including the new components and synths, transfer brings it down to 691 unsynthed

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Kazyan
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Re: 19-bit still life syntheses

Post by Kazyan » October 16th, 2019, 11:44 am

Slap an R-mango motif onto something; there's likely a +7G version rather than this +10G:

Code: Select all

x = 56, y = 55, rule = B3/S23
51bo$51bobo$51b2o2$obo$b2o$bo6$50bo$50bobo$50b2o3$26bo$26bobo$22bo3b2o
$23b2o$22b2o3$34bo$34bobo$34b2o$19bo2bo$19b4o13bo$35b2o3b3o$19b2o14bob
o2bo$19bo21bo$20bo$19b2o15$45b3o$45bo$46bo2$53b3o$53bo$54bo!
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Extrementhusiast
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Re: 19-bit still life syntheses

Post by Extrementhusiast » October 17th, 2019, 2:14 am

BlinkerSpawn wrote:
October 15th, 2019, 3:04 pm
Kazyan wrote:
October 14th, 2019, 7:29 pm
This should help with the various Chop Suey still lifes, though I'm not sure what an efficient way to build the scaffolding would be:

Code: Select all

RLE
1-glider reduction on activation, at any rate:

Code: Select all

RLE
I'm sure there's a far cheaper scaffold that works like this, if you can create the MWSS-or-equivalent in place instead of sending it in, which turns the red cell on:

Code: Select all

RLE
The original 18-bit effort contained this, which I have improved by two gliders at the cost of some edginess:

Code: Select all

x = 40, y = 90, rule = B3/S23
20b2o$20b3o$19bob2o$19b3o$20bo5$11bo$9bobo4bo$10b2o3bo$15b3o8bo$10bo
14bo$10b2o13b3o$9bobo3$3bobo$4b2o30b2o$4bo9bo20b2ob2o$13bobo20b4o$2bo
11bobo20b2o$obo12bo$b2o15b2o$16bo2bo$16b2o$18b4o$18bo2bo4$3bo$3b2o$2bo
bo20$20b2o$20b3o$19bob2o$19b3o$20bo5$11bo22bo$9bobo4bo15b2o$10b2o3bo
17b2o$15b3o8bo$10bo14bo$10b2o13b3o$9bobo3$3bobo$4b2o$4bo9bo$13bobo$14b
obo$15bo$18b2o$16bo2bo$16b2o12b2o$18b4o8bobo$18bo2bo8bo5$5b2o$6b2o$5bo
!
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Kazyan
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Re: 19-bit still life syntheses

Post by Kazyan » October 17th, 2019, 1:49 pm

Here's a way to make a specific difficult motif:

Code: Select all

x = 341, y = 52, rule = B3/S23
250bo$251bo$249b3o6$275b2o$274b2o$248bo21bobo3bo$249b2o20b2o$248b2o21b
o$281b3o$281bo$282bo2$167bo166bo$168bo165bobo$166b3o152bo12b2o$91bobo
225bobo$34bobo54b2o76bo150b2o8bo$34b2o56bo43bo31bo30b2o129bobo$35bo98b
2o32b3o29b2o128b2o4bo$127bo7b2o62bo3bobo129bo$88bo39b2o33bo39b2o130b3o
$bobo68bobo12bo39b2o3bo31b2o38bo$b2o70b2o12b3o40b2o31b2o99b2o72b2o$2bo
70bo17b3o37b2o131bobo2b2o67bobo$91bo173bobo2bo67bo$92bo173bob2o59b2o$
161bobo104bo59bo2bo$121bobo9b2o27b2o10b2o35bo2b2o51bo2bo58bobo$3o2b2o
73b2ob2o37b2o8bo2bo26bo8b2o2bo34bobo2bo52b2obo58bob2o$2bob2o15b2o55bo
2bobo38bo8bob2o36bob2o36bob2o55bobo59bo$bo4bo13bo2bo54b2o2bo2bo45bobo
39bo39bo56bobo58bo2bo$21b2obo58b2obo38bobo4bo2bo36bo2bo24b2o10bo2bo55b
o60b2obo$23bobo12b3o44bobo38b2o5b2obo36b2obo24b2o10b2obo117bobo$23bobo
12bo46bobo38bo8bobo37bobo22bo14bobo116bobo$24bo14bo46bo37bo10bobo37bob
o37bobo117bo$71b2o51b2o10bo39bo39bo72b2o$70bobo50bobo163bobo$72bo90b2o
82b3o39bo$37b2o125b2o83bo$36b2o125bo84bo$38bo4$26b2o$26bobo$26bo!
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Goldtiger997
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Re: 19-bit still life syntheses

Post by Goldtiger997 » October 18th, 2019, 7:27 am

Here's a synthesis of xs19_03p6853z3543:

Code: Select all

x = 93, y = 19, rule = B3/S23
7b2o2b2o34b2o2b2o34b2o2b2o$7bobo2bo34bobo2bo34bobo2bo$9bobo37bobo23bob
o11bobo$8bobo37bobo5bo19b2o10bobo$8bo39bo6bo20bo11bo$6b2obo36b2obo5b3o
28b2obo$5bo2bo36bo2bo36bo2b2o$5b2o37bobo37bobo$obo7bobo32bo39bo$b2o7b
2o$bo9bo2$78bo$9b2o43b2o22b2o11b2o$b2o5b2o44bobo20bobo10b2o$bobo6bo43b
o37bo$bo81b2o$82bobo$84bo!
I also made this synthesis of xs19_02eg6chrz311:

Code: Select all

x = 179, y = 36, rule = B3/S23
167bo$155bobo8bo$155b2o9b3o$156bo2$144bo16bobo$142bobo16b2o5bo$143b2o
17bo5bobo$117bobo48b2o$117b2o$118bo53bo$11bo3bo156bobo$9bobo3bobo154b
2o$10b2o3b2o$161bo$11b3o147bo$11bo149bo$5b2o5bo42b2o48b2o13b2o33b2o$b
2obo2bo43b2obo2bo43b2obo2bo11b2o30b2obo2bo$2bob2obo44bob2obo44bob2obo
13bo30bob2obo$2bo2bob2o43bo2bobobo42bo2bobob2o41bo2bobob2o$3bo49bo4b2o
43bo4bobo42bo4bobo$3o47b3o13bo33b3o47b3o$o49bo10b2o2b2o33bo49bo26b2o$
62b2obobo108b2o$57bo3bo108bo7bo$57b2o110b2o$56bobo110bobo3$155b2o$154b
obo10b3o$156bo10bo$147b3o18bo$149bo$148bo!

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Kazyan
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Re: 19-bit still life syntheses

Post by Kazyan » October 18th, 2019, 10:22 am

General unfolding of a boat into a five-cell induction coil:

Code: Select all

x = 116, y = 31, rule = B3/S23
5bo$3bobo$4b2o2$82bo19bobo$83b2o5bo11b2o$82b2o7b2o10bo$7bo82b2o21bo$8b
2o18bo83bo$7b2o9b2o8bobo64bo9bo6b3o$17b2o9b2o63bobo8bo$14b2o3bo74b2o8b
3o$15b2o$14bo73bo$87bobo$87bobo3b2o$88bo5bo10bo$78b2o11b3o12b2o$77bobo
11bo13b2o$79bo$17b2o2bo65b2o2bo$17bo2bobo64bo2bobo12bo$18bob2o66bob2o
12b2o$19bo69bo14bobo$17bobo67bobo11bo$17b2o68b2o11b2o$100bobo2$b2o$obo
$2bo!
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BlinkerSpawn
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Re: 19-bit still life syntheses

Post by BlinkerSpawn » October 18th, 2019, 4:40 pm

Goldtiger997 wrote:
October 18th, 2019, 7:27 am
Here's a synthesis of xs19_03p6853z3543:

Code: Select all

x = 93, y = 19, rule = B3/S23
7b2o2b2o34b2o2b2o34b2o2b2o$7bobo2bo34bobo2bo34bobo2bo$9bobo37bobo23bob
o11bobo$8bobo37bobo5bo19b2o10bobo$8bo39bo6bo20bo11bo$6b2obo36b2obo5b3o
28b2obo$5bo2bo36bo2bo36bo2b2o$5b2o37bobo37bobo$obo7bobo32bo39bo$b2o7b
2o$bo9bo2$78bo$9b2o43b2o22b2o11b2o$b2o5b2o44bobo20bobo10b2o$bobo6bo43b
o37bo$bo81b2o$82bobo$84bo!
Reduction of this component by 2 via removing the intermediate:

Code: Select all

x = 54, y = 23, rule = B3/S23
2b2o2b2o33b2o2b2o$2bobo2bo33bobo2bo$4bobo36bobo$3bobo5bo30bobo$3bo6bo
31bo$b2obo5b3o27b2obo$o2bo35bo2b2o7bo$2o37b2o8b2o$50b2o5$9b2o22b2o10b
2o$9bobo22b2o8b2o$9bo23bo12bo$37b2o$36bobo$38bo$45b2o$45bobo3b3o$45bo
5bo$52bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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chris_c
Posts: 933
Joined: June 28th, 2014, 7:15 am

Re: 19-bit still life syntheses

Post by chris_c » October 19th, 2019, 6:46 am

BlinkerSpawn wrote:
October 18th, 2019, 4:40 pm
Reduction of this component by 2 via removing the intermediate
Component reduced by 2 more (and uploaded to Catagolue):

Code: Select all

x = 14, y = 23, rule = B3/S23
8b2o2b2o$8bobo2bo$10bobo$9bobo$9bo$7b2obo$6bo2b2o$6b2o5$b2o8b2o$obo8bo
bo$2bo8bo2$6b2o$5bobo$7bo2$8b2o$8bobo$8bo!

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Kazyan
Posts: 905
Joined: February 6th, 2014, 11:02 pm

Re: 19-bit still life syntheses

Post by Kazyan » October 19th, 2019, 3:59 pm

Feather to carrier:

Code: Select all

x = 0, y = 0, rule = B3/S23
26bo$27bo$25b3o3$7bo$8b2o$7b2o56bo$64bo$5bo58b3o$6bo$4b3o2$81bo$79b2o$
80b2o13$52bobo$52b2o$53bo4$52bo$53bo$51b3o$43bo$41bobo$42b2ob3o$34bo
10bo$35bo10bo$33b3o$39b2o21bo$30b3o6bobo15b2o2bo$32bo9bo14bobob3o$31bo
8b2obo13bo$40bo2bo$41bob2o$40b2o$38bo2bo$38b2o$72b2o$72bobo$72bo5$73b
2o$72b2o$74bo10$bo$b2o$obo!
This will probably find a few things during the next transfer.py run.
Tanner Jacobi

User avatar
BlinkerSpawn
Posts: 1929
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: 19-bit still life syntheses

Post by BlinkerSpawn » October 19th, 2019, 8:39 pm

Kazyan wrote:
October 19th, 2019, 3:59 pm
Feather to carrier:

Code: Select all

rle
This will probably find a few things during the next transfer.py run.
Stumbled upon a way to save four gliders in the middle of trying something more complicated:

Code: Select all

x = 46, y = 32, rule = Life
8bo$6bobo31bo$7b2o19bo9b2o$26b2o11b2o$4bo22b2o$5b2o$4b2o2$29bobo$29b2o
$30bo3$24bo$22bobo$23b2ob3o$15bo10bo$16bo10bo$14b3o$20b2o$11b3o6bobo$
13bo9bo$12bo8b2obo$21bo2bo18b2o$22bob2o17bobo$21b2o14b3o3bo$19bo2bo14b
o$19b2o17bo2$3o$2bo$bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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User avatar
Kazyan
Posts: 905
Joined: February 6th, 2014, 11:02 pm

Re: 19-bit still life syntheses

Post by Kazyan » October 21st, 2019, 9:04 pm

After some banging of heads, a way to slap an at-beehive onto something, which should be helpful:

Code: Select all

x = 49, y = 40, rule = LifeHistory
20.A$21.A$19.3A3$19.A$20.2A$19.2A12.A$5.2A26.A.A$3.2A.2A25.2A11.A.A$
3.4A39.2A$4.2A31.A.A7.A$37.2A$18.2A18.A$18.A.A$20.A$19.A3.A$15.2A2.2A
2.3A10.2A$15.2A9.E9.2A$25.E.E2.2E$19.2A4.E2.E2.E$18.A.A5.E.E.E$3A16.A
5.2E2.E$2.A2.2A20.2E$.A4.2A19.E$5.A22.3E$30.E$9.A$9.2A$8.A.A4.3A$17.A
8.2A$16.A8.2A$27.A$6.A$6.2A8.3A$5.A.A10.A$17.A$26.2A$25.2A$27.A!
Higher clearance and lower-cost versions much welcome.
Tanner Jacobi

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Extrementhusiast
Posts: 1805
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: 19-bit still life syntheses

Post by Extrementhusiast » October 22nd, 2019, 12:04 am

Kazyan wrote:
October 21st, 2019, 9:04 pm
After some banging of heads, a way to slap an at-beehive onto something, which should be helpful:

Code: Select all

RLE
Higher clearance and lower-cost versions much welcome.
Here's one from the component collection:

Code: Select all

x = 111, y = 67, rule = LifeHistory
.2A6.A.A$A2.A6.2A$.2A.A5.A$3.A.A13.A$3.A.A13.A.A$4.A6.2A6.2A$5.3A3.2A
$8.A$7.A$7.2A$13.2A$13.A.A$13.A$3A$2.A5.3A$.A6.A$9.A10$.2A6.A.A5.A.A$
A2.A6.2A5.2A$.2A.A5.A7.A$3.A.A$3.A.A$4.A6.2A$5.3A3.2A$8.A$7.A$7.2A$
13.2A$13.A.A$13.A$3A$2.A5.3A$.A6.A$9.A95.A$20.3A81.A$20.A83.3A$21.A
80.A$103.A$101.3A2$93.2A$92.A2.A7.A.A$93.2A.A6.2A$95.A.A6.A3.A$95.A.A
10.A.A$96.A.2A8.2A$97.A2.A3.2A$98.A.A3.2A$99.A2$103.3A$97.2A6.A$96.A.
A5.A$98.A2$107.3A$107.A$108.A!
I Like My Heisenburps! (and others)

chris_c
Posts: 933
Joined: June 28th, 2014, 7:15 am

Re: 19-bit still life syntheses

Post by chris_c » October 22nd, 2019, 5:52 am

Kazyan wrote:
October 21st, 2019, 9:04 pm
After some banging of heads, a way to slap an at-beehive onto something, which should be helpful:

Code: Select all

rle
Higher clearance and lower-cost versions much welcome.
9G for tail to beehive:

Code: Select all

x = 37, y = 36, rule = B3/S23
8bo$9b2o$8b2o3$35bo$34bo$34b3o$3bobo21bo$4b2o19b2o$4bo21b2o$13bobo$14b
2o$14bo3$16bo$16bobo$16b2o$14bo$12bobo$13b2o5bo$20b3o$23bo$22bobo$22bo
bo$23bo3$3o$2bo$bo2$7b3o$9bo$8bo!
EDIT: And tail to loaf in 8G:

Code: Select all

x = 34, y = 33, rule = B3/S23
12bo18bo$13b2o16bobo$12b2o17b2o3$3bobo25bo$4b2o25bobo$4bo26b2o6$16bo$
16bobo$16b2o$14bo$12bobo$13b2o5bo$20b3o$23bo$22bobo$22bobo$23bo3$2o$b
2o$o2$7b3o$9bo$8bo!

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