Work in progress!
As Sokwe supposed, i discern design and construction. Construction is the put together of known snippets out of my c/10-toolbox. (You can find an older version of my not so well organized looking toolbox on the c/10-website kindly provided by otismo). C/10-Rake-Constructions are Glider-circuits with the goal of spitting out Glider-lanes. To reach the goal, the total sum of Glider-lanes (GL) has to be >0. To increase GL, using 1Gto2G-units is a starting point. There are some different in the toolbox. Some Still Live producing snippets dissipate GL.
Keep in mind! Forward GL (->) are mostly always better (more useful) than backward GL (<-).
If you try to get periods >320, usually you can use all of this units. By decreasing the period, difficulties are increasing. The lower the period, the smaller the space between the circuits (Each Glider has its own circuit), so generation 1 affects generation 2 (and beyond) and destroys the well put together unit. The same with reflectors. If the next G arrives before the previous G leaves, the reflector is out of function. Another issue: The leaving G eliminates the arriving G.
And here design takes place:
To balance out the different G-generations, you have to manipulate the 1Gto2G-units you use. 2 possibilities:
1. Generation is ready, before the next arrives (no contact) or
both generations manipulate each other in a positive always the same way.
@Sokwe
I suspect, this "Design" is useless for adjustable rakes. Here the position of the Fireships has to be set individually to the period. There are some adjustable c/10-rakes i made for higher periods, i must seek. My prognosis for adjustable rakes at (much) lower periods is: The building of Gliders has to take place away from Fireships. The Reflectors must be simple and fast.
To illustrate design and the hole construction-process, the tale of p160 from the beginning:
To find new c/10-patterns i seek interactions of simple components ending in a mess. Then i try tame the mess with a Fireship.
Example:
This Glider-Boat-colission
Code: Select all
x = 33, y = 35, rule = B3/S23
30bobo$30b2o$31bo30$bo$obo$2o!
Same with Fireships and Copperheads (F)
Code: Select all
x = 96, y = 62, rule = B3/S23
93bobo$93b2o$94bo5$19b2o$18b2ob2o5b3o$18bo2b2o10bo$18b4o6b2o3b3o$18b2o
4b2o3b2o2bobo$18b2o4b2o3b2o2bobo$18b4o6b2o3b3o8bo7bob2o$18bo2b2o10bo9b
3o5bo6bo$4b3o11b2ob2o5b3o11bo4bo2b2o3bo2bo$9bo9b2o20b3o4bobo5b2o$4b2o
3b3o29b3o4bobo5b2o$2o3b2o2bobo30bo4bo2b2o3bo2bo$2o3b2o2bobo31b3o5bo6bo
$4b2o3b3o32bo7bob2o$9bo$4b3o10$64bo$63bobo$63b2o6$59bo7bob2o$58b3o5bo
6bo$57bo4bo2b2o3bo2bo$56b3o4bobo5b2o$56b3o4bobo5b2o$57bo4bo2b2o3bo2bo$
58b3o5bo6bo$59bo7bob2o$28b3ob2o$27b3o4bobo$25b2obo4bo2bo$25b2obo4bo2bo
$27b3o4bobo4b4o7bo$28b3ob2o7bo3bo6bo$40bo12bo2bo$40bo3b2o5b3ob2obo$40b
o6b2o6b2ob2o$40bo6b2o6b2ob2o$40bo3b2o5b3ob2obo$40bo12bo2bo$41bo3bo6bo$
41b4o7bo!
Result: 1 <-G + 1 B + 1 F = 1 <-G + 1 ->G + 1 B + 1 F => Output = Input + 1G => Juhu!!!
BUT! Building the Boat: -1GL
/ Destroying the Boat: -1GL
/ 1G = <-
/ Output-GL on different sides
/ Boat flips sides
Process looks fast. Try p160. WORKS!!!
Code: Select all
x = 782, y = 1129, rule = B3/S23
362bo$361bobo$361b2o14$362bo$361bobo$361b2o$777bo$776bo$776b3o11$362bo
$361bobo$361b2o14$362bo$361bobo$361b2o14$362bo$361bobo$361b2o9$737bo$
736bo$736b3o3$362bo$361bobo$361b2o14$362bo$361bobo$361b2o14$362bo$361b
obo$361b2o14$362bo$361bobo$361b2o$697bo$696bo$696b3o11$362bo$361bobo$
361b2o14$362bo$361bobo$361b2o14$362bo$361bobo$361b2o9$657bo$656bo$656b
3o3$362bo$361bobo$361b2o14$362bo$361bobo$361b2o14$362bo$361bobo$361b2o
14$362bo$361bobo$361b2o$617bo$616bo$616b3o11$362bo$361bobo$361b2o14$
362bo$361bobo$361b2o14$362bo$361bobo$361b2o9$577bo$576bo$576b3o3$362bo
$361bobo$361b2o14$362bo$361bobo$361b2o14$362bo$361bobo$361b2o5$781bo$
781bo$780bo7$362bo$361bobo$361b2o$537bo$536bo$536b3o10$741bo$362bo378b
2o$361bobo376bobo$361b2o14$362bo$361bobo$361b2o5$701bo$701b2o$700bobo
7$362bo$361bobo$361b2o9$497bo$496bo$496b3o2$661bo$362bo298b2o$361bobo
296bobo$361b2o14$362bo$361bobo$361b2o5$621bo$621b2o$620bobo7$362bo$
361bobo$361b2o13$581bo$362bo218b2o$361bobo216bobo$361b2o$457bo$456bo$
456b3o11$362bo$361bobo$361b2o5$541bo$541b2o$540bobo7$362bo$361bobo$
361b2o13$501bo$362bo138b2o$361bobo136bobo$361b2o9$417bo$416bo$416b3o3$
362bo$361bobo$361b2o5$461bo$461b2o$460bobo7$362bo$361bobo$361b2o13$
421bo$362bo58b2o$361bobo56bobo$361b2o14$362bo$349b2o2b2o6bobo$349b2o2b
2o6b2o$348b3o2b3o21bo$348b3o2b3o20bo$376b3o$348bo6bo$348bo2b2o2bo25bo$
349b6o26b2o$380bobo2$351b2o$350bo2bo$350b4o$349b2o2b2o$346bo2bo4bo2bo$
337b4o8bo4bo7bo13b2o2b2o$337bo2bo9b4o7bobo12b2o2b2o$336b6o4bo10bo3b2o
12b3o2b3o$347bo8bo18b3o2b3o2$335bo2b2o2bo8b2o22bo6bo$335bob4obo32bo2b
2o2bo$335bobo2bobo33b6o3$338b2o38b2o$338b2o37bo2bo$377b4o$335b2o4b2o
11bo21b2o2b2o$335b3o2b3o10bobo17bo2bo4bo2bo$334bo2bo2bo2bo10b2o20bo4bo
$334b2ob4ob2o33b4o$335b8o4bo25bo10bo$347bo26bo8bo$347bo$378b2o2$342b2o
2b2o$344b2o37b2o$344b2o35b2o2b2o$341bobo2bobo34b2o$341bo6bo31bo6bo$
381bo4bo$341bo6bo34b2o$342b2o2b2o6bo12b3ob2o7b3o2b3o$343b4o6bobo4bo6bo
4bo7b2o4b2o$354b2o4bobo4b2o3bo$344b2o14b2o7bobo$344b2o24bo12b2o$382bo
2bo2$381bo4bo$380b2o4b2o$379bo2bo2bo2bo$379b2ob4ob2o$381bo4bo5$354bo$
353bobo$354b2o20b2o$374b2o2b2o$376b2o$373bo6bo$374bo4bo$376b2o$373b3o
2b3o$373b2o4b2o3$376b2o$375bo2bo3$354bo$353bobo$354b2o14$354bo$353bobo
$354b2o7$320bo$320bobo$320b2o5$354bo$353bobo$354b2o14$354bo$353bobo$
354b2o14$354bo$353bobo$354b2o14$354bo$280bo72bobo$280bobo71b2o$280b2o
13$354bo$353bobo$354b2o14$354bo$353bobo$354b2o14$354bo$353bobo$354b2o
7$240bo$240bobo$240b2o5$354bo$353bobo$354b2o14$354bo$353bobo$354b2o14$
354bo$353bobo$354b2o14$354bo$200bo152bobo$200bobo151b2o$200b2o13$354bo
$353bobo$354b2o14$354bo$353bobo$354b2o14$354bo$353bobo$354b2o7$160bo$
160bobo$160b2o5$354bo$353bobo$354b2o47$120bo$120bobo$120b2o54$80bo$80b
obo$80b2o54$40bo$40bobo$40b2o54$o$obo$2o!
Test reflectors. Almost every -> 90° <- reflector works. EVERY -> 90° -> reflector fails. EVERY -> 180° <- reflector fails.
Try to build a 1Gto2G-unit out of a p320-half.
Issue #1: Next generation interacts horrible with the block on the right.
Solution: Eliminate this block as early as possible. (p160-specific)
Issue #1.1: Flares on the right side hinder this.
Solution: Fireship right to the impacted Fireship suppresses flares.
Issue #2: Next generation interacts horrible with the block on the left.
Solution: Fireship regulates it, but hinders GL-Output to the left. (p160-specific)
Consequence: No 1Gto2G anymore, but reflector
Issue #3: Ouput-GL eliminates Input-GL.(p160-specific + p240 + p250 + p500 ...)
Solution #3.1: -> 90° <- reflector leads GL <- before contact with Input. => -> 180° <- reflector
Solution #3.2: Input-GL goes through a Lane-shifter => Input and Output can't meet => -> 90° -> reflector
So... I think, i have enough tools to try this. Simple construction. Trivial. (Someone has to do it.) Let's go!
Firstly: Try to construct a small circuit with the new -> 90° -> reflector and one of the working -> 90° <- reflectors. Looks like a zipper. Checked! (Btw. the c/2-p32-Boat-puffer functions as a workaround.)
Next: mirror the boat-puffer-c/10-circuit with the <- GL facing to each other, so that the G-Boat-impact is the same as in Firstly. Checked! (Shifting one of the 2 halves against the other at 8 cells helps.)
Thirdly: Lead the -> Output-GL in front of the zippers. Invent a matching Boat-puffer. Checked! Checked!!!
4.: Repeat Firstly, Then Next. Checked! Checked!
5.: One -> GL is to be reflected <- to the other side in that way the Boat there reflects G back
Checked! 2 Puffers eliminated with 1 G!
6.: Lead the other -> GL into freedom. MISSION ACCOMPLISHED!!!