Soup-based syntheses

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Hdjensofjfnen
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Re: Soup-based syntheses

Post by Hdjensofjfnen » June 27th, 2019, 12:28 pm

Extrementhusiast wrote:
fluffykitty wrote:Why is the rule for that pattern "LifeNonHistory"?
It's a rule that I created for the sole purpose of clearing the history. I just forgot to change it back to LifeHistory.
I would recommend that as an addition to Golly.

I looked at the 60 sample soups for an xs31 and found that the creation technique is absurdly simple:

Code: Select all

x = 15, y = 12, rule = B3/S23
3o9$3o9b3o$o2bo7bo2bo$2b2o6bo!
Now for the horrendous cleanup.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Kazyan
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Re: Soup-based syntheses

Post by Kazyan » June 28th, 2019, 11:56 am

From some additional trawling through wildmyron's 4G results on Catagolue, xs14_2ege12ko can be reduced from 10G to 6G:

Code: Select all

x = 75, y = 63, rule = B3/S23
33bobo$34b2o$34bo8$72bobo$72b2o$73bo8$61bo$51b3o6b2o$53bo6bobo$52bo25$
bo$b2o$obo10$23bo$23b2o$22bobo!
I post this here because Catagolue's insert-synthesis-here box won't be able to interpret this correctly, since the cleanup gliders are so far away.

EDIT: Another example, xs15_0g0si53z343 from 10G to 8G.

Code: Select all

x = 206, y = 132, rule = B3/S23
132bo$132bobo$132b2o3$102bo$103bo$101b3o15$116b3o$118bo$117bo$125b2o$
124b2o$126bo49$47bo$47b2o$46bobo8$203b3o$203bo$204bo33$198b3o$198bo$
199bo6$bo$b2o$obo!
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Freywa
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Re: Soup-based syntheses

Post by Freywa » June 28th, 2019, 1:30 pm

Kazyan wrote:I post this here because Catagolue's insert-synthesis-here box won't be able to interpret this correctly, since the cleanup gliders are so far away.
Perhaps isolating the cleanup gliders would make things a little more manageable:

Code: Select all

#C >133 -21/87 -21/-70 12 133 -11/-25 28>xs18_ggy3358ge1e8z11
#C xs18_ggy3358ge1e8z11>1 0///@0f-3 6>xs14_2ege12ko
x = 109, y = 47, rule = B3/S23
35bobo$35b2o$36bo7$104bo$obo99b3o$b2o98bo$bo100b3o$105bo$104bo$
101bobo$13bo87b2o$13b2o2b3o$12bobo2bo$18bo5$105b2o$105b2o3$107b2o$
106b2o$108bo14$69bo$68b2o$68bobo!

Code: Select all

#C >233 -51/-2 -38 293 -16/-169 46 50 61/73 35>xp2_0ggc8a53z1221zzyv33zyas
#C xp2_0ggc8a53z1221zzyv33zyas+1>12 -1///8 -5@50L24 9>xs15_0g0si53z343
x = 190, y = 151, rule = B3/S23
118bo$116b2o$117b2o64$182b2o$obo179bobo$b2o180bo2bo$bo182b3o$187b
2o$186bo2bo$187b2o2$21bo$21bobo$21b2o2$18b2o$17b2o$19bo$153b2o$
153b2o2$149b3o$151bo$150bo3$174b3o$179b2o$179bobo$179bo$6b2o$7b2o$
6bo53$72b3o$72bo$73bo!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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2718281828
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Re: Soup-based syntheses

Post by 2718281828 » July 11th, 2019, 8:29 pm

This soup (http://catagolue.appspot.com/hashsoup/D ... 0718/b3s23)

Code: Select all

x = 25, y = 25, rule = B3/S23
12bo$12bo$12bo2$23bo$22bobo$22bobo$14b3o6bo2$17bobo$17bo2bo$16bo3bo$3o
14bo2bo$17bobo$7bo$7bo$7bo3bo$9b2ob2o2$9bo3bo$10b3o2$5b2o$4bo2bo$5b2o!
should give xs18_o4a512koz01246 with less than 20G.

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2718281828
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Re: Soup-based syntheses

Post by 2718281828 » July 12th, 2019, 3:40 pm

This soup https://catagolue.appspot.com/hashsoup/ ... 5305/b3s23 might allow a reduction of xs14_25icz69k8 (at the moment 12G):

Code: Select all

x = 38, y = 60, rule = B3/S23
6$10bo$9b3o$8b2ob2o6b3o$7b2o3b2o$3b2o3b2ob2o$3b2o4$10bo$4b2o3b2obo$4b
2o4bo2bo$12b2o22$12bo$11b3o$10b2ob2o$9b2o3b2o$5b2o3b2ob2o$5b2o4$12bo$
6b2o3b2obo$6b2o4bo2bo$14b2o!
3G for the 2 blocks, 2G for the pi, 3-4G for the 8-bit methuselah, 1-2G cleaning makes 9-11G.

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Re: Soup-based syntheses

Post by Ian07 » July 12th, 2019, 4:01 pm

The current cost of xs18_0mmge96z1221 is 12 gliders, which is twice as many as anything else on the new version of the wiki's list of common still lifes. Most of the sample soups boil down to this reaction:

Code: Select all

x = 20, y = 15, rule = B3/S23
2o4bo$2o3bo3bo$4bo4bo$4b2obo2bo$4b3ob3o$8bo4$18bo$17bobo$16bo2bo$11bo
5b2o$11bo$11bo!
If a 4G synthesis is found for the unstable object, this could reduce the cost to 4 + 2 (block) + 3 (loaf+blinker) + 1 (cleanup) = 10G.

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Re: Soup-based syntheses

Post by 2718281828 » July 12th, 2019, 4:58 pm

Ian07 wrote:The current cost of xs18_0mmge96z1221 is 12 gliders, which is twice as many as anything else on the new version of the wiki's list of common still lifes. Most of the sample soups boil down to this reaction:

Code: Select all

x = 20, y = 15, rule = B3/S23
2o4bo$2o3bo3bo$4bo4bo$4b2obo2bo$4b3ob3o$8bo4$18bo$17bobo$16bo2bo$11bo
5b2o$11bo$11bo!
If a 4G synthesis is found for the unstable object, this could reduce the cost to 4 + 2 (block) + 3 (loaf+blinker) + 1 (cleanup) = 10G.
Yes, but the reason for the high frequency is this 4G pattern:

Code: Select all

x = 5, y = 18, rule = B3/S23
3b2o$2bobo$3bo13$3o$2bo$3o!
Maybe a weird (early) clean up with some gliders improves the synthesis.

Edit1: an alternative

Code: Select all

x = 10, y = 20, rule = B3/S23
7bo$6bobo$9bo$4bobo$3b2o2bobo$4bo$9bo4$3ob3o$o5bo$o5bo$bo3bo$2b3o$6bo$
6bo$2bo3bo$2bo$2bo!
3G (2blinkers)+2G (pi) + 3G (dove) + cleanup.
or this one:

Code: Select all

x = 12, y = 13, rule = B3/S23
5bo$5bo$5bo2$7b3o2$2o$2o$9b2o$9b2o$11bo$9b2o$9b2o!
3G (2blinkers)+2G (pi) + 2G (block) + cleanup.
or this one:

Code: Select all

x = 25, y = 22, rule = B3/S23
21bo$20bobo$20bo2bo$21bobo$21b3o4$19b2o$18bobo$17bobo$17b2o$10bo$10bo$
10bo2$6b3o3b3o2$10bo$10bo$10bo!
with a costly long ship.

Edit2, sorry for posting a lot, but this one seems promising:

Code: Select all

x = 19, y = 8, rule = B3/S23
bo15bo$bo15bo$2bo15bo$2o14b2o$2bo2bo12bo$bo2bobo10bo$3bo2bo$4b2o!
a loaf plus a 7-bit phi-spark ancestor.
Last edited by 2718281828 on July 12th, 2019, 5:57 pm, edited 1 time in total.

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Re: Soup-based syntheses

Post by AbhpzTa » July 12th, 2019, 5:39 pm

Ian07 wrote:The current cost of xs18_0mmge96z1221 is 12 gliders, which is twice as many as anything else on the new version of the wiki's list of common still lifes. Most of the sample soups boil down to this reaction:

Code: Select all

x = 20, y = 15, rule = B3/S23
2o4bo$2o3bo3bo$4bo4bo$4b2obo2bo$4b3ob3o$8bo4$18bo$17bobo$16bo2bo$11bo
5b2o$11bo$11bo!
If a 4G synthesis is found for the unstable object, this could reduce the cost to 4 + 2 (block) + 3 (loaf+blinker) + 1 (cleanup) = 10G.
6G:

Code: Select all

x = 18, y = 21, rule = B3/S23
2bo$obo$b2o9$6b3o$8bo2b2o$7bo2b2o$12bo2$8bo6b3o$7b2o6bo$3o4bobo6bo$2bo
$bo!
100009436650194649 = 94649 * 1056634900001

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2718281828
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Re: Soup-based syntheses

Post by 2718281828 » July 12th, 2019, 8:03 pm

This

Code: Select all

x = 10, y = 27, rule = B3/S23
$4b3o$2bob3o$bobo$2bo4$2b2ob2o$2bo3bo$3b3o6$3b3o$2bo3bo$2b2ob2o4$2bo$b
obo$2bob3o$4b3o!
could reduce the puffer fish. For the 10-bit G+R methuselah we have 2 3G options:

Code: Select all

x = 66, y = 28, rule = B3/S23
5$60bo$54bobo2bo$55b2o2b3o$55bo$10bo$9bo$3bo5b3o$4b2o$3b2o3b2o$7bobo$
9bo6$38b2o$39b2o$38bo!
but they do not work here.

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Re: Soup-based syntheses

Post by 2718281828 » July 14th, 2019, 1:48 am

Maybe this

Code: Select all

x = 11, y = 12, rule = B3/S23
b2o$o2bo2$bo2bo$2b3o4$2b3o4b2o$2bobo4b2o$4bo$3b2o!
could lead to a reduction (https://catagolue.appspot.com/hashsoup/ ... 6640/b3s23) of the currently 11G. (optimal would be 3G+3G+2G(block)+1G(clean up) = 9G)

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Re: Soup-based syntheses

Post by Hunting » July 14th, 2019, 8:40 am

Code: Select all

x = 16, y = 12, rule = B3/S23
7b3o4b2o$13bobo$14b2o$7b3o3b2o$13bo$3o2$4bo$3b3o$2bo3bo$2bob2o$3b2o!

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Re: Soup-based syntheses

Post by Hdjensofjfnen » August 11th, 2019, 5:22 pm

2718281828 wrote: For the 10-bit G+R methuselah we have 2 3G options:

Code: Select all

x = 66, y = 28, rule = B3/S23
5$60bo$54bobo2bo$55b2o2b3o$55bo$10bo$9bo$3bo5b3o$4b2o$3b2o3b2o$7bobo$
9bo6$38b2o$39b2o$38bo!
Interestingly, the "second option" on the right returns a glider on the exact lane it came from.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Soup-based syntheses

Post by 2718281828 » August 12th, 2019, 7:50 pm

Code: Select all

x = 120, y = 41, rule = B3/S23
3$70bo$69bo$69b3o$62bo$62bobo$62b2o$108bo$36bo24bo47bo$16bo18bo23bobo
25bo19b3o$16bobo16b3o22b2o26bo$16b2o68b3o8b2o$96bo2bo12bo$96b2o2bo10bo
bo$56bo34bo9bo9bobo$55bobo32bobo9bo9bo$54bo2bo17b2o13bobo10bo2b2o$55b
2o17bo2bo13bo12bo2bo$74bobo28b2o$27b2o46bo$7b3o16bobo$9bo18bo$8bo$70b
2o$70bobo$70bo2$68b2o$67bobo$69bo$60b3o$62bo$61bo!
based on https://catagolue.appspot.com/hashsoup/ ... 9121/b3s23 reduces the synthesis by 1. Unfortunately the loaf can not be replaced by a glider.
It also works with a boat but it does not really help:

Code: Select all

x = 30, y = 36, rule = B3/S23
3$20bo$19bo$19b3o$12bo$12bobo$12b2o2$11bo$9bobo$10b2o4$6bo$5bobo$4bo2b
o$5b2o17b2o$24bobo$25bo4$20b2o$20bobo$20bo2$18b2o$17bobo$19bo$10b3o$
12bo$11bo!

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Re: Soup-based syntheses

Post by praosylen » August 12th, 2019, 7:58 pm

10G:

Code: Select all

x = 36, y = 32, rule = B3/S23
22bo$21bo$21b3o$14bo$14bobo$14b2o18bo$33bo$13bo19b3o$11bobo$2bobo7b2o
$3b2o$3bo9$32bo$31b2o$22b2o7bobo$22bobo$3o19bo$2bo$bo18b2o$19bobo$21b
o$12b3o$14bo$13bo!
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Re: Soup-based syntheses

Post by 2718281828 » August 12th, 2019, 8:12 pm

Code: Select all

x = 33, y = 22, rule = B3/S23
$24bo$22b2o$23b2o4$26b2o$26bobo$21b3o2bo$11bo11bo$10bo11bo$7bo2b3o$5bo
bo$6b2o4$9b2o$10b2o$9bo!
Clean up in 4G?
https://catagolue.appspot.com/object/xs ... 1z32/b3s23 (https://catagolue.appspot.com/hashsoup/ ... 6736/b3s23)

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Re: Soup-based syntheses

Post by AbhpzTa » August 12th, 2019, 8:29 pm

2718281828 wrote:

Code: Select all

x = 33, y = 22, rule = B3/S23
$24bo$22b2o$23b2o4$26b2o$26bobo$21b3o2bo$11bo11bo$10bo11bo$7bo2b3o$5bo
bo$6b2o4$9b2o$10b2o$9bo!
Clean up in 4G?
https://catagolue.appspot.com/object/xs ... 1z32/b3s23 (https://catagolue.appspot.com/hashsoup/ ... 6736/b3s23)

Code: Select all

x = 110, y = 92, rule = B3/S23
bo86bo$2bo85bobo$3o85b2o33$56bobo$57b2o$57bo$62bo$55b2o5bobo$56b2o4b2o
$55bo9$54bo$46b2o4b2o$45bobo5b2o$47bo$52bo$51b2o$51bobo33$20b2o85b3o$
19bobo85bo$21bo86bo!
100009436650194649 = 94649 * 1056634900001

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Re: Soup-based syntheses

Post by 2718281828 » August 12th, 2019, 8:37 pm

I was too slow, my solution:

Code: Select all

x = 151, y = 186, rule = B3/S23
26$97bo$97bobo$97b2o34$60bo$60bobo$60b2o9$74bo$72b2o$73b2o4$76b2o$76bo
bo$71b3o2bo$61bo11bo$60bo11bo$57bo2b3o$55bobo$56b2o4$59b2o$60b2o$59bo
9$72b2o$71bobo$73bo34$35b2o$34bobo$36bo!

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Re: Soup-based syntheses

Post by Ian07 » August 15th, 2019, 5:58 pm

xs60_g8o1v0v1o8gzhaaah0haaahz123gv0vg321 reduced from 20G to 13G:

Code: Select all

x = 128, y = 27, rule = B3/S23
112bo$110b2o$111b2o$104bo$102bobo$103b2o18bo$85bo36bo$bo84b2o34b3o$bob
o81b2o$b2o$5b2o$5bobo28b2o3bo$5bo29bo2bobobo58b2o3bo3b2o$3o33b2o3bo58b
o2bobobobo2bo$o47b2o51b2o3bo3b2o$bo46bobo$48bo$41b2o$40bobo83b2o$42bo
45b3o34b2o$90bo36bo$89bo18b2o$108bobo$108bo$100b2o$101b2o$100bo!
From this soup:

Code: Select all

x = 31, y = 31, rule = B3/S23
bbbbbbbbbbbbbbbbbobooobbobbobbb$
bbbbbbbbbbbbbbbooobooboboobbbbb$
bbbbbbbbbbbbbbbobbboobbooobobob$
bbbbbbbbbbbbbbbboooboobbooooboo$
bbbbbbbbbbbbbbbbbbbobbooobobboo$
bbbbbbbbbbbbbbbboboooboobooobbo$
bbbbbbbbbbbbbbbbobooboobbooobbb$
bbbbbbbbbbbbbbbooobooooooobobob$
bbbbbbbbbbbbbbbobbbbobbbboobbbb$
bbbbbbbbbbbbbbbboooobooobbbbbbb$
bbbbbbbbbbbbbbbbbboooobbbobbobo$
bbbbbbbbbbbbbbbbboooooobbbbobbo$
bbbbbbbbbbbbbbbobbobbbbbbbobobb$
bbbbbbbbbbbbbbbbooobboobooobooo$
bbbbbbbbbbbbbbbbbbobooooboooboo$
boooboobbbbobbbobbbobbbboobooob$
ooboooboooobobbbbbbbbbbbbbbbbbb$
oooboooboobbooobbbbbbbbbbbbbbbb$
bbobobbbbbbbobbobbbbbbbbbbbbbbb$
obbobbbboooooobbbbbbbbbbbbbbbbb$
obobbobbboooobbbbbbbbbbbbbbbbbb$
bbbbbbboooboooobbbbbbbbbbbbbbbb$
bbbboobbbbobbbbobbbbbbbbbbbbbbb$
bobobooooooobooobbbbbbbbbbbbbbb$
bbbooobbooboobobbbbbbbbbbbbbbbb$
obboooboobooobobbbbbbbbbbbbbbbb$
oobbobooobbobbbbbbbbbbbbbbbbbbb$
ooboooobboobooobbbbbbbbbbbbbbbb$
bobobooobboobbbobbbbbbbbbbbbbbb$
bbbbbooboboobooobbbbbbbbbbbbbbb$
bbbobbobbooobobbbbbbbbbbbbbbbbb!

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Re: Soup-based syntheses

Post by Freywa » August 15th, 2019, 9:38 pm

Is there an easy way to synth the upper-right constellation (for an unsynthed xs18)?

Code: Select all

x = 37, y = 34, rule = B3/S23
3$24bo$24bo$24bo$21bo5bo$20bobo3bobo$21bobobobo$22bo3bo6$23b2o$16bo6b
2o$15b3o$16b2o$15bo3$10bo$10bo$10b3o$12b2o$13b2o$12b2o!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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Re: Soup-based syntheses

Post by Ian07 » August 20th, 2019, 1:34 pm

A promising-looking synthesis for 4 tails: (EDIT: currently costs 16G)

Code: Select all

x = 350, y = 33, rule = B3/S23
201b2ob5o2bo2bo$16bo2bo4bo2bo2bo168b2o3b2ob2ob2obo$15b3ob2o2b2obobobo
168b4ob3o3bobo124bo4b2o2bo$16b4o5b3o171b4ob2o4b4o120b2o2bobob8o$16b4ob
ob5obo169b2o3b2o2b2o2bo121bo4b2obob3o$16bob5obo3b3o168b2o4b2o2b6o121b
3o2bobo3bobo$16b2o3b2o3bobobo168bo4bob2ob2ob2o120bobobo2bob3o$18bob6o
173bo3b3obo2b2ob2o119b3ob2obobo4b2o$15bo2b2o2bo4b2o170bobob2o3b2o3b2o
119b2o6b3ob3o$15bobo3b2o2b2ob2o170bo2bo2bob4ob2o123bob3obo$17bo2bob2o
3b3o171bobo2b2obo2bo124b2o4bob2o$19b2o2b2ob2obo169bobo2b3o3b3o121b4o2b
3ob3ob2o$15b2obobobob2obo174b2o2bo2bo2b3o119b5obob2o2b2obo$16bo2bobo6b
o173b3o5bob2o120b5ob2o4b3o$15b2ob2o3bo2bobobo168bobobob2o2bo127bo3bo3b
2o$15b3obo2b2o6bo169bo3bo2b3o2b2o120bo2bob2obobob2obo$obob2o2bobob2obo
b2obobo2b2obobo168bobobob2o2bo124b2o2b2ob3o2bobo$o6b2o2bob3o186b3o5bob
2o120b2o2b2obo2bob4o$obobo2bo3b2ob2o186b2o2bo2bo2b3o119b2o2b2ob3o2bobo
$2bo6bobo2bo184bobo2b3o3b3o121bo2bob2obobob2obo$3bob2obobobob2o185bobo
2b2obo2bo124bo3bo3b2o$bob2ob2o2b2o188bo2bo2bob4ob2o119b5ob2o4b3o$b3o3b
2obo2bo185bobob2o3b2o3b2o119b5obob2o2b2obo$b2ob2o2b2o3bobo183bo3b3obo
2b2ob2o119b4o2b3ob3ob2o$2b2o4bo2b2o2bo183bo4bob2ob2ob2o123b2o4bob2o$5b
6obo186b2o4b2o2b6o123bob3obo$obobo3b2o3b2o184b2o3b2o2b2o2bo121b2o6b3ob
3o$3o3bob5obo184b4ob2o4b4o120b3ob2obobo4b2o$bob5obob4o184b4ob3o3bobo
121bobobo2bob3o$3b3o5b4o184b2o3b2ob2ob2obo122b3o2bobo3bobo$obobob2o2b
2ob3o185b2ob5o2bo2bo119bo4b2obob3o$o2bo2bo4bo2bo319b2o2bobob8o$337bo4b
2o2bo!

Code: Select all

x = 75, y = 33, rule = B3/S23
73b2o$45bo27b2o$45bo$45bo4$41b3o26b3o$41bo2bo25bo2bo$41b3o26b3o$42bo
28bo$bo$40b2ob2o24b2ob2o$2b2o3b2o5b2o24bo3bo24bo3bo$o3bo2bobo3bobo3bo
21b3o26b3o$b4o4bo3bo4b4o19b3o26b3o$3bo3bobo3bobo2bo3bo$7b2o5b2o3b2o20b
3o26b3o$41b3o26b3o$21bo18bo3bo24bo3bo$40b2ob2o24b2ob2o2$42bo28bo$41b3o
26b3o$41bo2bo25bo2bo$41b3o26b3o4$45bo$45bo$45bo27b2o$73b2o!
Alternate route:

Code: Select all

x = 16, y = 31, rule = B3/S23
o4b3o2bob2obo$2obob6o2bobo$2obob2o7bo$2o4bob2o5bo$o2b2ob3obo3bo$o5b2ob
o4b2o$3bob8obo$2b2obobobo$2obobob2ob2o2bo$o3b3obo3bo2bo$3o2b2o2b2o2b2o
$3o2bob2o2b3obo$2b2obob6o2bo$3obobo2b2o3b2o$2bob2ob2o4bobo$b4o2bobobo$
2bob2ob2o4bobo$3obobo2b2o3b2o$2b2obob6o2bo$3o2bob2o2b3obo$3o2b2o2b2o2b
2o$o3b3obo3bo2bo$2obobob2ob2o2bo$2b2obobobo$3bob8obo$o5b2obo4b2o$o2b2o
b3obo3bo$2o4bob2o5bo$2obob2o7bo$2obob6o2bobo$o4b3o2bob2obo!
Another reaction which is probably less useful but does look cool:

Code: Select all

x = 190, y = 31, rule = B3/S23
ob3obobo3b2o$b2obob2ob3o2b2o$b10obob2o$2o3bobob5obo$6bo2b4obo$2o6bo2b
3obo$2o3bo2b2o2b2obo$3bobo3b5obo153b2o17b2o$b2o4b5o3bo155bo15bo$5b2o2b
4ob2o$6b7o2bo153bobo5b2ob2o5bobo$4ob4ob6o154b2o4bobobobo4b2o$2o3b2o2bo
3bo162b2o3b2o$bo2b2o2bo3bobo$bobo3b3o166b2o3b2o$3obob2o3b2obo155b2o4bo
bobobo4b2o$bobo3b3o159bobo5b2ob2o5bobo$bo2b2o2bo3bobo$2o3b2o2bo3bo157b
o15bo$4ob4ob6o153b2o17b2o$6b7o2bo$5b2o2b4ob2o$b2o4b5o3bo$3bobo3b5obo$
2o3bo2b2o2b2obo$2o6bo2b3obo$6bo2b4obo$2o3bobob5obo$b10obob2o$b2obob2ob
3o2b2o$ob3obobo3b2o!
Last edited by Ian07 on August 21st, 2019, 12:20 am, edited 1 time in total.

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BlinkerSpawn
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Re: Soup-based syntheses

Post by BlinkerSpawn » August 20th, 2019, 5:24 pm

Got a nice backtrack out of it, but not done yet:

Code: Select all

x = 24, y = 43, rule = B3/S23
23bo$21b2o$22b2o$9bo$7bobo7b2o$8b2o6bo2bo$17bobo$18bo$o2bo10b2o$4bo10b
o$o3bo7b3o$b4o7bo4$10bo$10b2o$9bo2bo$10bobo$11bo4$11bo$10bobo$9bo2bo$
10b2o$10bo4$b4o7bo$o3bo7b3o$4bo10bo$o2bo10b2o$18bo$17bobo$8b2o6bo2bo$
7bobo7b2o$9bo$22b2o$21b2o$23bo!
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Freywa
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Re: Soup-based syntheses

Post by Freywa » August 20th, 2019, 11:29 pm

I don't think you'd be able to improve on the 16-glider synth I added to Shinjuku myself with those kinds of constructions.
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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Ian07
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Re: Soup-based syntheses

Post by Ian07 » August 21st, 2019, 12:19 am

Freywa wrote:I don't think you'd be able to improve on the 16-glider synth I added to Shinjuku myself with those kinds of constructions.
Yeah, that looks pretty unlikely. I was hoping someone could use popseq (which I couldn't get to work on Cygwin) to find a synthesis for the junk in either of the two reactions, potentially leading to roughly a 12G synthesis.

I probably should've specified in the original post that it already costs 16G.

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Ian07
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Re: Soup-based syntheses

Post by Ian07 » August 22nd, 2019, 1:34 am

Here's a weird reaction I found which I don't know how to turn into a component: (funnily enough, the initial still life has no sample soups)

Code: Select all

x = 16, y = 16, rule = B3/S23
o4b11o$o4bo2bo2b5o$b2o4b2o2b3o$2ob2o6bob3o$b5obob3ob3o$3b6o4bo$4obo3b
2ob2obo$5b2o2b2o4bo$b3obo2b2obobo$2b2ob3ob2obo$bob3ob6obo$b6obobob2o$
2ob2obo3bo3bo$o7bob2o2b2o$3bobob3ob2ob2o$2b4o!

Code: Select all

x = 13, y = 10, rule = B3/S23
b2o$ob3o5bo$o4bo3bobo$b4obob2o2bo$6bo2bo2bo$b5o3bobo$bo$2bob2o$obob2o$
2o!

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praosylen
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Re: Soup-based syntheses

Post by praosylen » August 22nd, 2019, 2:26 am

2G:

Code: Select all

x = 14, y = 12, rule = B3/S23
12bo$11bo$b2o8b3o$ob3o$o4bo3b2o$b4obob2o$6bo3bo$b5o$bo$2bob2o$obob2o$
2o!
former username: A for Awesome
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The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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