## Soup-based syntheses

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Hdjensofjfnen
Posts: 1368
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Soup-based syntheses

Extrementhusiast wrote:
fluffykitty wrote:Why is the rule for that pattern "LifeNonHistory"?
It's a rule that I created for the sole purpose of clearing the history. I just forgot to change it back to LifeHistory.
I would recommend that as an addition to Golly.

I looked at the 60 sample soups for an xs31 and found that the creation technique is absurdly simple:

Code: Select all

x = 15, y = 12, rule = B3/S23
3o9$3o9b3o$o2bo7bo2bo$2b2o6bo!  Now for the horrendous cleanup. "A man said to the universe: 'Sir, I exist!' 'However,' replied the universe, 'The fact has not created in me A sense of obligation.'" -Stephen Crane Code: Select all x = 7, y = 5, rule = B3/S2-i3-y4i 4b3o$6bo$o3b3o$2o$bo!  Kazyan Posts: 905 Joined: February 6th, 2014, 11:02 pm ### Re: Soup-based syntheses From some additional trawling through wildmyron's 4G results on Catagolue, xs14_2ege12ko can be reduced from 10G to 6G: Code: Select all x = 75, y = 63, rule = B3/S23 33bobo$34b2o$34bo8$72bobo$72b2o$73bo8$61bo$51b3o6b2o$53bo6bobo$52bo25$bo$b2o$obo10$23bo$23b2o$22bobo!
I post this here because Catagolue's insert-synthesis-here box won't be able to interpret this correctly, since the cleanup gliders are so far away.

EDIT: Another example, xs15_0g0si53z343 from 10G to 8G.

Code: Select all

x = 206, y = 132, rule = B3/S23
132bo$132bobo$132b2o3$102bo$103bo$101b3o15$116b3o$118bo$117bo$125b2o$
124b2o$126bo49$47bo$47b2o$46bobo8$203b3o$203bo$204bo33$198b3o$198bo$
199bo6$bo$b2o$obo! Tanner Jacobi Freywa Posts: 591 Joined: June 23rd, 2011, 3:20 am Location: Singapore Contact: ### Re: Soup-based syntheses Kazyan wrote:I post this here because Catagolue's insert-synthesis-here box won't be able to interpret this correctly, since the cleanup gliders are so far away. Perhaps isolating the cleanup gliders would make things a little more manageable: Code: Select all #C >133 -21/87 -21/-70 12 133 -11/-25 28>xs18_ggy3358ge1e8z11 #C xs18_ggy3358ge1e8z11>1 0///@0f-3 6>xs14_2ege12ko x = 109, y = 47, rule = B3/S23 35bobo$35b2o$36bo7$104bo$obo99b3o$b2o98bo$bo100b3o$105bo$104bo$
101bobo$13bo87b2o$13b2o2b3o$12bobo2bo$18bo5$105b2o$105b2o3$107b2o$
106b2o$108bo14$69bo$68b2o$68bobo!

Code: Select all

#C >233 -51/-2 -38 293 -16/-169 46 50 61/73 35>xp2_0ggc8a53z1221zzyv33zyas
#C xp2_0ggc8a53z1221zzyv33zyas+1>12 -1///8 -5@50L24 9>xs15_0g0si53z343
x = 190, y = 151, rule = B3/S23
118bo$116b2o$117b2o64$182b2o$obo179bobo$b2o180bo2bo$bo182b3o$187b 2o$186bo2bo$187b2o2$21bo$21bobo$21b2o2$18b2o$17b2o$19bo$153b2o$153b2o2$149b3o$151bo$150bo3$174b3o$179b2o$179bobo$179bo$6b2o$7b2o$6bo53$72b3o$72bo$73bo!
Princess of Science, Parcly Taxel

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: Soup-based syntheses

This soup (http://catagolue.appspot.com/hashsoup/D ... 0718/b3s23)

Code: Select all

x = 25, y = 25, rule = B3/S23
12bo$12bo$12bo2$23bo$22bobo$22bobo$14b3o6bo2$17bobo$17bo2bo$16bo3bo$3o
14bo2bo$17bobo$7bo$7bo$7bo3bo$9b2ob2o2$9bo3bo$10b3o2$5b2o$4bo2bo$5b2o!
should give xs18_o4a512koz01246 with less than 20G.

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: Soup-based syntheses

This soup https://catagolue.appspot.com/hashsoup/ ... 5305/b3s23 might allow a reduction of xs14_25icz69k8 (at the moment 12G):

Code: Select all

x = 38, y = 60, rule = B3/S23
6$10bo$9b3o$8b2ob2o6b3o$7b2o3b2o$3b2o3b2ob2o$3b2o4$10bo$4b2o3b2obo$4b 2o4bo2bo$12b2o22$12bo$11b3o$10b2ob2o$9b2o3b2o$5b2o3b2ob2o$5b2o4$12bo$
6b2o3b2obo$6b2o4bo2bo$14b2o!

3G for the 2 blocks, 2G for the pi, 3-4G for the 8-bit methuselah, 1-2G cleaning makes 9-11G.

Ian07
Posts: 388
Joined: September 22nd, 2018, 8:48 am

### Re: Soup-based syntheses

The current cost of xs18_0mmge96z1221 is 12 gliders, which is twice as many as anything else on the new version of the wiki's list of common still lifes. Most of the sample soups boil down to this reaction:

Code: Select all

x = 20, y = 15, rule = B3/S23
2o4bo$2o3bo3bo$4bo4bo$4b2obo2bo$4b3ob3o$8bo4$18bo$17bobo$16bo2bo$11bo 5b2o$11bo$11bo!  If a 4G synthesis is found for the unstable object, this could reduce the cost to 4 + 2 (block) + 3 (loaf+blinker) + 1 (cleanup) = 10G. 2718281828 Posts: 738 Joined: August 8th, 2017, 5:38 pm ### Re: Soup-based syntheses Ian07 wrote:The current cost of xs18_0mmge96z1221 is 12 gliders, which is twice as many as anything else on the new version of the wiki's list of common still lifes. Most of the sample soups boil down to this reaction: Code: Select all x = 20, y = 15, rule = B3/S23 2o4bo$2o3bo3bo$4bo4bo$4b2obo2bo$4b3ob3o$8bo4$18bo$17bobo$16bo2bo$11bo
5b2o$11bo$11bo!

If a 4G synthesis is found for the unstable object, this could reduce the cost to 4 + 2 (block) + 3 (loaf+blinker) + 1 (cleanup) = 10G.
Yes, but the reason for the high frequency is this 4G pattern:

Code: Select all

x = 5, y = 18, rule = B3/S23
3b2o$2bobo$3bo13$3o$2bo$3o!  Maybe a weird (early) clean up with some gliders improves the synthesis. Edit1: an alternative Code: Select all x = 10, y = 20, rule = B3/S23 7bo$6bobo$9bo$4bobo$3b2o2bobo$4bo$9bo4$3ob3o$o5bo$o5bo$bo3bo$2b3o$6bo$
6bo$2bo3bo$2bo$2bo!  3G (2blinkers)+2G (pi) + 3G (dove) + cleanup. or this one: Code: Select all x = 12, y = 13, rule = B3/S23 5bo$5bo$5bo2$7b3o2$2o$2o$9b2o$9b2o$11bo$9b2o$9b2o! 3G (2blinkers)+2G (pi) + 2G (block) + cleanup. or this one: Code: Select all x = 25, y = 22, rule = B3/S23 21bo$20bobo$20bo2bo$21bobo$21b3o4$19b2o$18bobo$17bobo$17b2o$10bo$10bo$
10bo2$6b3o3b3o2$10bo$10bo$10bo!

with a costly long ship.

Edit2, sorry for posting a lot, but this one seems promising:

Code: Select all

x = 19, y = 8, rule = B3/S23
bo15bo$bo15bo$2bo15bo$2o14b2o$2bo2bo12bo$bo2bobo10bo$3bo2bo$4b2o!  a loaf plus a 7-bit phi-spark ancestor. Last edited by 2718281828 on July 12th, 2019, 5:57 pm, edited 1 time in total. AbhpzTa Posts: 478 Joined: April 13th, 2016, 9:40 am Location: Ishikawa Prefecture, Japan ### Re: Soup-based syntheses Ian07 wrote:The current cost of xs18_0mmge96z1221 is 12 gliders, which is twice as many as anything else on the new version of the wiki's list of common still lifes. Most of the sample soups boil down to this reaction: Code: Select all x = 20, y = 15, rule = B3/S23 2o4bo$2o3bo3bo$4bo4bo$4b2obo2bo$4b3ob3o$8bo4$18bo$17bobo$16bo2bo$11bo
5b2o$11bo$11bo!

If a 4G synthesis is found for the unstable object, this could reduce the cost to 4 + 2 (block) + 3 (loaf+blinker) + 1 (cleanup) = 10G.
6G:

Code: Select all

x = 18, y = 21, rule = B3/S23
2bo$obo$b2o9$6b3o$8bo2b2o$7bo2b2o$12bo2$8bo6b3o$7b2o6bo$3o4bobo6bo$2bo
9bo6$38b2o$39b2o$38bo!  but they do not work here. 2718281828 Posts: 738 Joined: August 8th, 2017, 5:38 pm ### Re: Soup-based syntheses Maybe this Code: Select all x = 11, y = 12, rule = B3/S23 b2o$o2bo2$bo2bo$2b3o4$2b3o4b2o$2bobo4b2o$4bo$3b2o!

could lead to a reduction (https://catagolue.appspot.com/hashsoup/ ... 6640/b3s23) of the currently 11G. (optimal would be 3G+3G+2G(block)+1G(clean up) = 9G)

Hunting
Posts: 1117
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

### Re: Soup-based syntheses

Code: Select all

x = 16, y = 12, rule = B3/S23
7b3o4b2o$13bobo$14b2o$7b3o3b2o$13bo$3o2$4bo$3b3o$2bo3bo$2bob2o$3b2o!

This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
9bo6$38b2o$39b2o$38bo!  Interestingly, the "second option" on the right returns a glider on the exact lane it came from. "A man said to the universe: 'Sir, I exist!' 'However,' replied the universe, 'The fact has not created in me A sense of obligation.'" -Stephen Crane Code: Select all x = 7, y = 5, rule = B3/S2-i3-y4i 4b3o$6bo$o3b3o$2o$bo!  2718281828 Posts: 738 Joined: August 8th, 2017, 5:38 pm ### Re: Soup-based syntheses Code: Select all x = 120, y = 41, rule = B3/S23 3$70bo$69bo$69b3o$62bo$62bobo$62b2o$108bo$36bo24bo47bo$16bo18bo23bobo
25bo19b3o$16bobo16b3o22b2o26bo$16b2o68b3o8b2o$96bo2bo12bo$96b2o2bo10bo
bo$56bo34bo9bo9bobo$55bobo32bobo9bo9bo$54bo2bo17b2o13bobo10bo2b2o$55b
2o17bo2bo13bo12bo2bo$74bobo28b2o$27b2o46bo$7b3o16bobo$9bo18bo$8bo$70b
2o$70bobo$70bo2$68b2o$67bobo$69bo$60b3o$62bo$61bo!
based on https://catagolue.appspot.com/hashsoup/ ... 9121/b3s23 reduces the synthesis by 1. Unfortunately the loaf can not be replaced by a glider.
It also works with a boat but it does not really help:

Code: Select all

x = 30, y = 36, rule = B3/S23
3$20bo$19bo$19b3o$12bo$12bobo$12b2o2$11bo$9bobo$10b2o4$6bo$5bobo$4bo2b
o$5b2o17b2o$24bobo$25bo4$20b2o$20bobo$20bo2$18b2o$17bobo$19bo$10b3o$12bo$11bo!


A for awesome
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### Re: Soup-based syntheses

10G:

Code: Select all

x = 36, y = 32, rule = B3/S23
22bo$21bo$21b3o$14bo$14bobo$14b2o18bo$33bo$13bo19b3o$11bobo$2bobo7b2o$3b2o$3bo9$32bo$31b2o$22b2o7bobo$22bobo$3o19bo$2bo$bo18b2o$19bobo$21b
o$12b3o$14bo$13bo! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce 2718281828 Posts: 738 Joined: August 8th, 2017, 5:38 pm ### Re: Soup-based syntheses Code: Select all x = 33, y = 22, rule = B3/S23$24bo$22b2o$23b2o4$26b2o$26bobo$21b3o2bo$11bo11bo$10bo11bo$7bo2b3o$5bo bo$6b2o4$9b2o$10b2o$9bo!  Clean up in 4G? https://catagolue.appspot.com/object/xs ... 1z32/b3s23 (https://catagolue.appspot.com/hashsoup/ ... 6736/b3s23) AbhpzTa Posts: 478 Joined: April 13th, 2016, 9:40 am Location: Ishikawa Prefecture, Japan ### Re: Soup-based syntheses 2718281828 wrote: Code: Select all x = 33, y = 22, rule = B3/S23$24bo$22b2o$23b2o4$26b2o$26bobo$21b3o2bo$11bo11bo$10bo11bo$7bo2b3o$5bo bo$6b2o4$9b2o$10b2o$9bo!  Clean up in 4G? https://catagolue.appspot.com/object/xs ... 1z32/b3s23 (https://catagolue.appspot.com/hashsoup/ ... 6736/b3s23) Code: Select all x = 110, y = 92, rule = B3/S23 bo86bo$2bo85bobo$3o85b2o33$56bobo$57b2o$57bo$62bo$55b2o5bobo$56b2o4b2o$55bo9$54bo$46b2o4b2o$45bobo5b2o$47bo$52bo$51b2o$51bobo33$20b2o85b3o$19bobo85bo$21bo86bo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).

2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

### Re: Soup-based syntheses

I was too slow, my solution:

Code: Select all

x = 151, y = 186, rule = B3/S23
26$97bo$97bobo$97b2o34$60bo$60bobo$60b2o9$74bo$72b2o$73b2o4$76b2o$76bo bo$71b3o2bo$61bo11bo$60bo11bo$57bo2b3o$55bobo$56b2o4$59b2o$60b2o$59bo
9$72b2o$71bobo$73bo34$35b2o$34bobo$36bo!


Ian07
Posts: 388
Joined: September 22nd, 2018, 8:48 am

### Re: Soup-based syntheses

xs60_g8o1v0v1o8gzhaaah0haaahz123gv0vg321 reduced from 20G to 13G:

Code: Select all

x = 128, y = 27, rule = B3/S23
112bo$110b2o$111b2o$104bo$102bobo$103b2o18bo$85bo36bo$bo84b2o34b3o$bob
o81b2o$b2o$5b2o$5bobo28b2o3bo$5bo29bo2bobobo58b2o3bo3b2o$3o33b2o3bo58b o2bobobobo2bo$o47b2o51b2o3bo3b2o$bo46bobo$48bo$41b2o$40bobo83b2o$42bo 45b3o34b2o$90bo36bo$89bo18b2o$108bobo$108bo$100b2o$101b2o$100bo!

From this soup:

Code: Select all

x = 31, y = 31, rule = B3/S23
bbbbbbbbbbbbbbbbbobooobbobbobbb$bbbbbbbbbbbbbbbooobooboboobbbbb$
bbbbbbbbbbbbbbbobbboobbooobobob$bbbbbbbbbbbbbbbboooboobbooooboo$
bbbbbbbbbbbbbbbbbbbobbooobobboo$bbbbbbbbbbbbbbbboboooboobooobbo$
bbbbbbbbbbbbbbbbobooboobbooobbb$bbbbbbbbbbbbbbbooobooooooobobob$
bbbbbbbbbbbbbbbobbbbobbbboobbbb$bbbbbbbbbbbbbbbboooobooobbbbbbb$
bbbbbbbbbbbbbbbbbboooobbbobbobo$bbbbbbbbbbbbbbbbboooooobbbbobbo$
bbbbbbbbbbbbbbbobbobbbbbbbobobb$bbbbbbbbbbbbbbbbooobboobooobooo$
bbbbbbbbbbbbbbbbbbobooooboooboo$boooboobbbbobbbobbbobbbboobooob$
ooboooboooobobbbbbbbbbbbbbbbbbb$oooboooboobbooobbbbbbbbbbbbbbbb$
bbobobbbbbbbobbobbbbbbbbbbbbbbb$obbobbbboooooobbbbbbbbbbbbbbbbb$
obobbobbboooobbbbbbbbbbbbbbbbbb$bbbbbbboooboooobbbbbbbbbbbbbbbb$
bbbboobbbbobbbbobbbbbbbbbbbbbbb$bobobooooooobooobbbbbbbbbbbbbbb$
bbbooobbooboobobbbbbbbbbbbbbbbb$obboooboobooobobbbbbbbbbbbbbbbb$
oobbobooobbobbbbbbbbbbbbbbbbbbb$ooboooobboobooobbbbbbbbbbbbbbbb$
bobobooobboobbbobbbbbbbbbbbbbbb$bbbbbooboboobooobbbbbbbbbbbbbbb$
bbbobbobbooobobbbbbbbbbbbbbbbbb!

Freywa
Posts: 591
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
Contact:

### Re: Soup-based syntheses

Is there an easy way to synth the upper-right constellation (for an unsynthed xs18)?

Code: Select all

x = 37, y = 34, rule = B3/S23
3$24bo$24bo$24bo$21bo5bo$20bobo3bobo$21bobobobo$22bo3bo6$23b2o$16bo6b 2o$15b3o$16b2o$15bo3$10bo$10bo$10b3o$12b2o$13b2o$12b2o!
Princess of Science, Parcly Taxel

Ian07
Posts: 388
Joined: September 22nd, 2018, 8:48 am

### Re: Soup-based syntheses

A promising-looking synthesis for 4 tails: (EDIT: currently costs 16G)

Code: Select all

x = 350, y = 33, rule = B3/S23
201b2ob5o2bo2bo$16bo2bo4bo2bo2bo168b2o3b2ob2ob2obo$15b3ob2o2b2obobobo
168b4ob3o3bobo124bo4b2o2bo$16b4o5b3o171b4ob2o4b4o120b2o2bobob8o$16b4ob
ob5obo169b2o3b2o2b2o2bo121bo4b2obob3o$16bob5obo3b3o168b2o4b2o2b6o121b 3o2bobo3bobo$16b2o3b2o3bobobo168bo4bob2ob2ob2o120bobobo2bob3o$18bob6o 173bo3b3obo2b2ob2o119b3ob2obobo4b2o$15bo2b2o2bo4b2o170bobob2o3b2o3b2o
119b2o6b3ob3o$15bobo3b2o2b2ob2o170bo2bo2bob4ob2o123bob3obo$17bo2bob2o
3b3o171bobo2b2obo2bo124b2o4bob2o$19b2o2b2ob2obo169bobo2b3o3b3o121b4o2b 3ob3ob2o$15b2obobobob2obo174b2o2bo2bo2b3o119b5obob2o2b2obo$16bo2bobo6b o173b3o5bob2o120b5ob2o4b3o$15b2ob2o3bo2bobobo168bobobob2o2bo127bo3bo3b
2o$15b3obo2b2o6bo169bo3bo2b3o2b2o120bo2bob2obobob2obo$obob2o2bobob2obo
b2obobo2b2obobo168bobobob2o2bo124b2o2b2ob3o2bobo$o6b2o2bob3o186b3o5bob 2o120b2o2b2obo2bob4o$obobo2bo3b2ob2o186b2o2bo2bo2b3o119b2o2b2ob3o2bobo
$2bo6bobo2bo184bobo2b3o3b3o121bo2bob2obobob2obo$3bob2obobobob2o185bobo
2b2obo2bo124bo3bo3b2o$bob2ob2o2b2o188bo2bo2bob4ob2o119b5ob2o4b3o$b3o3b
2obo2bo185bobob2o3b2o3b2o119b5obob2o2b2obo$b2ob2o2b2o3bobo183bo3b3obo 2b2ob2o119b4o2b3ob3ob2o$2b2o4bo2b2o2bo183bo4bob2ob2ob2o123b2o4bob2o$5b 6obo186b2o4b2o2b6o123bob3obo$obobo3b2o3b2o184b2o3b2o2b2o2bo121b2o6b3ob
3o$3o3bob5obo184b4ob2o4b4o120b3ob2obobo4b2o$bob5obob4o184b4ob3o3bobo
121bobobo2bob3o$3b3o5b4o184b2o3b2ob2ob2obo122b3o2bobo3bobo$obobob2o2b
2ob3o185b2ob5o2bo2bo119bo4b2obob3o$o2bo2bo4bo2bo319b2o2bobob8o$337bo4b
2o2bo!


Code: Select all

x = 75, y = 33, rule = B3/S23
73b2o$45bo27b2o$45bo$45bo4$41b3o26b3o$41bo2bo25bo2bo$41b3o26b3o$42bo 28bo$bo$40b2ob2o24b2ob2o$2b2o3b2o5b2o24bo3bo24bo3bo$o3bo2bobo3bobo3bo 21b3o26b3o$b4o4bo3bo4b4o19b3o26b3o$3bo3bobo3bobo2bo3bo$7b2o5b2o3b2o20b
3o26b3o$41b3o26b3o$21bo18bo3bo24bo3bo$40b2ob2o24b2ob2o2$42bo28bo$41b3o 26b3o$41bo2bo25bo2bo$41b3o26b3o4$45bo$45bo$45bo27b2o$73b2o!  Alternate route: Code: Select all x = 16, y = 31, rule = B3/S23 o4b3o2bob2obo$2obob6o2bobo$2obob2o7bo$2o4bob2o5bo$o2b2ob3obo3bo$o5b2ob
o4b2o$3bob8obo$2b2obobobo$2obobob2ob2o2bo$o3b3obo3bo2bo$3o2b2o2b2o2b2o$3o2bob2o2b3obo$2b2obob6o2bo$3obobo2b2o3b2o$2bob2ob2o4bobo$b4o2bobobo$2bob2ob2o4bobo$3obobo2b2o3b2o$2b2obob6o2bo$3o2bob2o2b3obo$3o2b2o2b2o2b 2o$o3b3obo3bo2bo$2obobob2ob2o2bo$2b2obobobo$3bob8obo$o5b2obo4b2o$o2b2o b3obo3bo$2o4bob2o5bo$2obob2o7bo$2obob6o2bobo$o4b3o2bob2obo!  Another reaction which is probably less useful but does look cool: Code: Select all x = 190, y = 31, rule = B3/S23 ob3obobo3b2o$b2obob2ob3o2b2o$b10obob2o$2o3bobob5obo$6bo2b4obo$2o6bo2b
3obo$2o3bo2b2o2b2obo$3bobo3b5obo153b2o17b2o$b2o4b5o3bo155bo15bo$5b2o2b
4ob2o$6b7o2bo153bobo5b2ob2o5bobo$4ob4ob6o154b2o4bobobobo4b2o$2o3b2o2bo 3bo162b2o3b2o$bo2b2o2bo3bobo$bobo3b3o166b2o3b2o$3obob2o3b2obo155b2o4bo
bobobo4b2o$bobo3b3o159bobo5b2ob2o5bobo$bo2b2o2bo3bobo$2o3b2o2bo3bo157b o15bo$4ob4ob6o153b2o17b2o$6b7o2bo$5b2o2b4ob2o$b2o4b5o3bo$3bobo3b5obo$2o3bo2b2o2b2obo$2o6bo2b3obo$6bo2b4obo$2o3bobob5obo$b10obob2o$b2obob2ob
3o2b2o$ob3obobo3b2o!  Last edited by Ian07 on August 21st, 2019, 12:20 am, edited 1 time in total. BlinkerSpawn Posts: 1929 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Soup-based syntheses Got a nice backtrack out of it, but not done yet: Code: Select all x = 24, y = 43, rule = B3/S23 23bo$21b2o$22b2o$9bo$7bobo7b2o$8b2o6bo2bo$17bobo$18bo$o2bo10b2o$4bo10b
o$o3bo7b3o$b4o7bo4$10bo$10b2o$9bo2bo$10bobo$11bo4$11bo$10bobo$9bo2bo$10b2o$10bo4$b4o7bo$o3bo7b3o$4bo10bo$o2bo10b2o$18bo$17bobo$8b2o6bo2bo$
7bobo7b2o$9bo$22b2o$21b2o$23bo!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Freywa
Posts: 591
Joined: June 23rd, 2011, 3:20 am
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### Re: Soup-based syntheses

I don't think you'd be able to improve on the 16-glider synth I added to Shinjuku myself with those kinds of constructions.
Princess of Science, Parcly Taxel

Ian07
Posts: 388
Joined: September 22nd, 2018, 8:48 am

### Re: Soup-based syntheses

Freywa wrote:I don't think you'd be able to improve on the 16-glider synth I added to Shinjuku myself with those kinds of constructions.
Yeah, that looks pretty unlikely. I was hoping someone could use popseq (which I couldn't get to work on Cygwin) to find a synthesis for the junk in either of the two reactions, potentially leading to roughly a 12G synthesis.

I probably should've specified in the original post that it already costs 16G.

Ian07
Posts: 388
Joined: September 22nd, 2018, 8:48 am

### Re: Soup-based syntheses

Here's a weird reaction I found which I don't know how to turn into a component: (funnily enough, the initial still life has no sample soups)

Code: Select all

x = 16, y = 16, rule = B3/S23
o4b11o$o4bo2bo2b5o$b2o4b2o2b3o$2ob2o6bob3o$b5obob3ob3o$3b6o4bo$4obo3b
2ob2obo$5b2o2b2o4bo$b3obo2b2obobo$2b2ob3ob2obo$bob3ob6obo$b6obobob2o$
2ob2obo3bo3bo$o7bob2o2b2o$3bobob3ob2ob2o$2b4o!  Code: Select all x = 13, y = 10, rule = B3/S23 b2o$ob3o5bo$o4bo3bobo$b4obob2o2bo$6bo2bo2bo$b5o3bobo$bo$2bob2o$obob2o$
2o!


A for awesome
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### Re: Soup-based syntheses

2G:

Code: Select all

x = 14, y = 12, rule = B3/S23
12bo$11bo$b2o8b3o$ob3o$o4bo3b2o$b4obob2o$6bo3bo$b5o$bo$2bob2o$obob2o\$
2o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

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Aidan F. Pierce