(responding to a post in Small Spaceship Syntheses)
dbell wrote: ↑December 11th, 2022, 8:43 pm
If anyone wants to build a pseudo-Heisenburp for this, I recommend that its static mechanism lies entirely on one side of the c/3 ship. That way, it would work for the whole series of crotchet ships.
I looked into this a little bit, but my solution brings the repeat time back up to 937, and really doesn't have many advantages over
calcyman's version, which is almost equally width-adjustable.
Code: Select all
x = 174, y = 458, rule = LifeHistory
44.2A$44.A.A$46.A4.2A$42.4A.2A2.A2.A$42.A2.A.A.A.A.2A$45.A.A.A.A$46.
2A.A.A$50.A$55.A$36.2A17.3A$37.A7.2A11.A$37.A.A5.2A10.A.A$38.2A17.A.A
$58.A5$73.2A$48.2A23.2A$48.A$49.3A$51.A$51.A.2A$49.2A.A.A$49.A2.A18.
2A$51.2A7.2A9.A$60.2A10.A$71.2A$68.2A$68.2A.2A$71.A$68.2A3.A$67.A2.4A
$66.A.A.A$67.A2.A.2A$48.2A20.A.A$49.A19.2A2.A$49.A.A14.A.A2.A.A$50.2A
14.2A2.A.A$71.A4$3.2A$4.A$2.A$2.5A14.2A$7.A13.A$4.3A12.A.A$3.A15.2A$
3.4A44.2A15.2A$.2A3.A3.2A39.2A15.A.A$A2.3A4.2A58.A$2A.A66.2A$3.A$3.2A
3$11.2A$12.A51.A$9.3A50.3A$9.A51.A3.2A$61.2A2.A.A$66.A2$64.5A$64.A4.A
$67.A2.A$42.2A23.2A.A2.A$43.A20.A5.A.A.A$43.A.A17.A.A4.A2.A$44.2A17.A
2.A2.2A$64.2A7$52.A$51.A.A$52.2A9$90.2A$74.2A14.A$74.2A12.A.A$14.2A
72.2A$15.A$15.A.A74.2A$16.2A2.2A71.A$20.2A68.3A$90.A3$49.2A$49.2A39.
2A3.2A$90.A.A.A.A$92.A.A$61.A29.2A.2A$60.A.A$11.2A48.2A$12.A39.2A44.A
$12.A.A17.2A19.A42.3A$13.2A17.A.A17.A42.A$34.A17.2A41.2A$34.2A$55.A$
55.3A$58.A107.C$13.2A30.A11.2A11.2A93.4C$12.A.A28.3A24.2A88.C3.C3.2C.
2C$12.A29.A116.4C5.C2.2C$11.2A29.2A110.C3.C3.C7.C2.C$22.2A3.2A70.2A
52.4C4.C2.C$22.A5.A70.2A47.C3.C3.C6.C$23.3A2.A.2A115.4C4.C2.C$25.A3.A
2.A109.C3.C3.C6.C$30.2A51.2A56.4C4.C2.C$45.2A36.2A51.C3.C3.C6.C$45.2A
88.4C4.C2.C$130.C3.C3.C6.C$129.4C4.C2.C$95.2A27.C3.C3.C6.C$94.A2.A25.
4C4.C2.C$53.A3.2A36.2A21.C3.C3.C6.C$52.A.A3.A58.4C4.C2.C$48.2A.A.A3.A
12.2A40.C3.C3.C6.C$48.2A.A4.A13.A13.2A25.4C4.C2.C$52.5A.A12.3A9.A.A4.
2A14.C3.C3.C6.C$44.2A.A.2A.A4.A.A13.A9.2A5.2A13.4C4.C2.C$44.A.2A.A2.A
.2A2.A41.C3.C3.C6.C$37.2A12.2A.A.2A28.2A11.4C4.C2.C$37.2A47.A11.C3.C
6.C$87.3A9.C.C2.C$89.A13.C287$165.3A$164.A3.2A.A$159.3A2.3A3.3A$158.A
3.3A4.A3.A$153.3A2.3A3.A7.A$152.A3.3A3.2A$147.3A2.3A3.A$146.A3.3A3.2A
$141.3A2.3A3.A$140.A3.3A3.2A$135.3A2.3A3.A$134.A3.3A3.2A$129.3A2.3A3.
A$128.A3.3A3.2A$123.3A2.3A3.A$122.A3.3A3.2A$117.3A2.3A3.A$116.A3.3A3.
2A$111.3A2.3A3.A$110.AB2.3A3.2A$105.3A2.3A3.A$104.A3B3AB2.2A$99.3A2.
3A3BAB$98.ABAB3A3B2AB$98.BA4BA6B$98.4B2AB2.4B$98.2B.4B4.B$99.B.4B$
103.B!
Here I'm showing it detecting a crotchet edge on a ship for which the all-on-one-side design does have something of an advantage. Have a look at calcyman's version detecting this particular spaceship, with the same repeat time of 937:
Code: Select all
x = 245, y = 364, rule = LifeHistory
119.2A$71.A31.2A14.A$69.3A31.2A12.A.A$68.A48.2A$68.2A$121.2A$45.A76.A
$45.3A71.3A$48.A70.A$3.2A42.2A11.D$4.A55.3D$4.A.A53.D.D15.2A$5.2A2.2A
51.D15.2A39.2A3.2A$9.2A108.A.A.A.A$43.D77.A.A$20.D21.D47.A29.2A.2A$
20.3D18.2D46.A.A$20.D.D15.2A2.2D46.2A$22.D15.2A3.D37.2A44.A$61.2A19.A
42.3A$61.A.A17.A42.A$63.A17.2A41.2A$51.2A10.2A$2A49.A4.2A26.A$.A39.2A
9.3A2.A10.A15.3A$.A.A17.2A19.A11.2A10.3A18.A107.C$2.2A17.A.A15.3A23.A
20.2A11.2A93.4C$23.A15.A12.4A9.2A32.2A88.C3.C3.2C.2C$23.2A27.A3.A131.
4C5.C2.2C$43.2A10.2A126.C3.C3.C7.C2.C$44.A83.2A52.4C4.C2.C$44.A.A81.
2A47.C3.C3.C6.C$2.2A30.A10.2A129.4C4.C2.C$.A.A28.3A29.D3.2A15.D85.C3.
C3.C6.C$.A29.A32.2D2.2A15.D.D24.2C56.4C4.C2.C$2A29.2A32.2D18.3D24.2C
51.C3.C3.C6.C$11.2A3.2A47.D21.D76.4C4.C2.C$11.A5.A46.D94.C3.C3.C6.C$
12.3A2.A.2A137.4C4.C2.C$14.A3.A2.A23.D78.2A27.C3.C3.C6.C$19.2A24.D.D
75.A2.A25.4C4.C2.C$34.2A9.3D76.2A21.C3.C3.C6.C$34.2A11.D11.2A85.4C4.C
2.C$59.A39.2A40.C3.C3.C6.C$60.3A36.A13.2A25.4C4.C2.C$62.A37.3A9.A.A4.
2A14.C3.C3.C6.C$102.A9.2A5.2A13.4C4.C2.C$42.A3.2A81.C3.C3.C6.C$41.A.A
3.A67.2A11.4C4.C2.C$37.2A.A.A3.A68.A11.C3.C6.C$37.2A.A4.A70.3A9.C.C2.
C$41.5A.A70.A13.C$33.2A.A.2A.A4.A.A$33.A.2A.A2.A.2A2.A$26.2A12.2A.A.
2A$26.2A51$200.E$199.E.E$199.2E4$186.2E$186.E.E$187.E27.A$214.A.A$
214.A.A$215.A12$224.2A$224.2A2$206.2A$205.A.A$205.A$204.2A$235.2A$
234.A2.A2.2A$234.A.A4.A$215.2A18.A5.A.2A$214.A.A21.2A.A.A$214.A23.A2.
A2.A$213.2A20.A4.A2.2A$235.5A2$237.2A.A$237.A.2A192$194.3A$193.A3.2A.
A$188.3A2.3A3.3A$187.A3.3A4.A3.A$182.3A2.3A3.A7.A$181.A3.3A3.2A$176.
3A2.3A3.A$175.A3.3A3.2A$170.3A2.3A3.A$169.A3.3A3.2A$164.3A2.3A3.A$
163.A3.3A3.2A$158.3A2.3A3.A$157.A3.3A3.2A$152.3A2.3A3.A$151.A3.3A3.2A
$146.3A2.3A3.A$145.A3.3A3.2A$140.3A2.3A3.A$139.A3.3A3.2A$134.3A2.3A3.
A$133.A3.3A3.2A$128.3A2.3A3.A$127.A.A.3A3.2A$128.A4.A$131.2A!
Take out the yellow boats and the rectifier-reflected glider will actually make it back in time ... but the other part of the circuit doesn't have a trombone-slide adjustment, and it gets back
too soon (even after I've added some Fx117s to slow it down). So the part on the left would need a bit of a redesign to be more adjustable, to allow the mechanism to accept wider spaceships.
Even so I
think it would end up slightly losing the speed competition compared to my version, for spaceships wider than the one shown.
My version still ends up with an increased repeat time eventually as spaceships get wider, because the un-suppressable SEward glider eventually ends up not being able to escape before the next spaceship arrives. But there's a little more leeway than in calcyman's rectifier-based version.