For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
mniemiec
Posts: 1179
Joined: June 1st, 2013, 12:00 am

Jormungant wrote:Well, that now I have to look up what a 'rock' is, hurrah!
An eater is an object that temporarily gets deformed while altering an approaching blob. A rock is a special subset of eater that doesn't change while altering an approaching blob. A fishhook is most frequently used as an eater from the front, but it can also sometimes be used as a rock from behind. Blocks are frequently used as eaters (in queen bees and blockers), and occasionally as rocks. Blinkers, clocks, and toads are also sometimes used as rocks, when their pointy ends suppress sparks that would otherwise occur.
http://conwaylife.com/wiki/Eater

Hdjensofjfnen
Posts: 1586
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Almost certainly known:

Code: Select all

``````x = 16, y = 12, rule = B3/S23
bo12bo\$2bo10bo\$3o10b3o8\$7b2o\$7b2o!
``````

Code: Select all

``````x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo\$4bo\$o2bo\$2o2\$2o\$o2bo\$4bo\$3bo!``````

Code: Select all

``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

AforAmpere
Posts: 1134
Joined: July 1st, 2016, 3:58 pm

Hdjensofjfnen wrote:Almost certainly known:
Yes, that is a well-known reaction, and is in fact in DRH oscillators:

Code: Select all

``````x = 79, y = 41, rule = B3/S23
7\$6bo2b2o4b2o2bo36bo2b2o4b2o2bo\$5bo3b3o2b3o3bo34bo3b3o2b3o3bo\$6bo2b2o
4b2o2bo36bo2b2o4b2o2bo3\$37b2o\$37b2o8\$36bo2bo\$34bobo2bobo\$35b2o2b2o3\$
37b2o\$37b2o3\$6bo2b2o4b2o2bo36bo2b2o4b2o2bo\$5bo3b3o2b3o3bo34bo3b3o2b3o
3bo\$6bo2b2o4b2o2bo36bo2b2o4b2o2bo!
``````
Wildmyron and I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule

dvgrn
Moderator
Posts: 7155
Joined: May 17th, 2009, 11:00 pm
Contact:

AforAmpere wrote:
Hdjensofjfnen wrote:Almost certainly known:
Yes, that is a well-known reaction, and is in fact in DRH oscillators...
Also in the Life Lexicon under rephaser, and see also glider-block cycle.

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Here's an interesting 3,1 interaction block push that takes 50 generations to complete (with 1 domino spark left over):

Code: Select all

``3bo\$3bo\$2o\$2ob3o!``

Code: Select all

``````x = 81, y = 96, rule = LifeHistory
58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.
A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A
\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!
``````

Hdjensofjfnen
Posts: 1586
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Extrementhusiast wrote: Well, this is confusing:

Code: Select all

``````x = 26, y = 8, rule = B3/S23
2b2o20b2o\$2b2o20b2o4\$2b2o19b2o\$3bo20bo\$3o18b3o!
``````
That looks very similar to a pattern discussed in Lifeline issue 10, page 7 (Harry J. Riley); however, your gliders are opposite direction.

Code: Select all

``````x = 28, y = 3, rule = B3/S23
o2bob3o12bob2ob3o\$2bobo19bo\$o19bo!
``````

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``````x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo\$4bo\$o2bo\$2o2\$2o\$o2bo\$4bo\$3bo!``````

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``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Hdjensofjfnen
Posts: 1586
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Huh?

Code: Select all

``````x = 6, y = 10, rule = B3/S23
4b2o\$4b2o6\$3o\$obo\$obo!
``````

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``````x = 6, y = 7, rule = B3/S23
4bo\$3bobo\$4b2o2\$3o\$obo\$obo!
``````

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``````x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo\$4bo\$o2bo\$2o2\$2o\$o2bo\$4bo\$3bo!``````

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``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Hdjensofjfnen
Posts: 1586
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

You put 3 gliders in and get 7 out:

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``````x = 11, y = 9, rule = B3/S23
8b2o\$2o6bobo\$b2o5bo\$o3\$7b2o\$6b2o\$8bo!
``````

Code: Select all

``````x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo\$4bo\$o2bo\$2o2\$2o\$o2bo\$4bo\$3bo!``````

Code: Select all

``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

A ten-cell 2c/38 (seriously) partial, off by four cells (see gen 19):

Code: Select all

``````x = 5, y = 5, rule = LifeHistory
If a small enough support exists, there may be a tiny 2c/38 just waiting to be discovered!

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``````x = 81, y = 96, rule = LifeHistory
58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.
A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A
\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!
``````

Goldtiger997
Posts: 627
Joined: June 21st, 2016, 8:00 am

I found these interesting 3 glider syntheses while looking for reactions for the stable line crosser:

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``````x = 58, y = 15, rule = B3/S23
11bo\$11bobo\$11b2o35b2o\$b2o44bobo\$obo46bo\$2bo\$56b2o\$55b2o\$57bo\$8b2o\$7bo
bo\$9bo\$41b3o\$43bo\$42bo!``````
The first one is almost symmetric, so it is surprising when a clean, asymmetrically-placed mango appears. The second synthesis creates a non-standard one-time reflector, as well as a perfectly placed glider that then reflects off it!

Hdjensofjfnen
Posts: 1586
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

I wonder if this counts as a 3G:

Code: Select all

``````x = 9, y = 12, rule = B3/S23
o\$b2o\$2o2\$3bo\$4bo\$2b3o3\$7bo\$6b2o\$6bobo!
``````
EDIT: It doesn't.

EDIT: Trippy:

Code: Select all

``````x = 13, y = 6, rule = B3/S23
6bo\$2b2obobob2o\$o2bobobobo2bo\$2obob3obob2o\$3bo5bo\$3b2o3b2o!
``````
Last edited by Hdjensofjfnen on September 15th, 2018, 12:21 am, edited 1 time in total.

Code: Select all

``````x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo\$4bo\$o2bo\$2o2\$2o\$o2bo\$4bo\$3bo!``````

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``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Extrementhusiast
Posts: 1849
Joined: June 16th, 2009, 11:24 pm
Location: USA

calcyman wrote:Serendipity strikes [yet] again!
Over eight-and-a-half years after helping find a tiny Cordership LWSS backrake, I found a tiny Cordership MWSS backrake!

Code: Select all

``````x = 157, y = 76, rule = B3/S23
15b2o\$15b2o5\$152b5o\$151bo4bo\$7b2o147bo\$7b2o142bo3bo\$153bo3\$19bo\$18b3o
75b5o\$17b2obo74bo4bo\$20b2o78bo\$20b2o73bo3bo\$20b2o75bo\$3bo13bo57b2o\$5b
2o10b2o55bo2bo\$2b2ob2o11bobo53bobo\$4bo13bo2bo53bo\$5b2o12b2o2\$4b2o13bo\$
19bo\$2bo16bo5b2ob2o37b2o\$3bobo20bo2bo36bo2bo\$2o2bo21b2o38bobo\$28bo38bo
10b2o\$27bobo45b2obobo\$75b3o6b3o2bob3o\$75b2o7b2o3bob3o\$93b2o\$24b4o31b2o
31b3o\$27bo30bo2bo\$58bobo38bo\$59bo27b2o5b3obob4o\$87b2o8b2obo\$95b2o4b2ob
o\$106bo\$104b2obob2o4b2o\$34b2o15b2o53b2obo5b2o\$34b2o14bo2bo54bo\$50bobo\$
51bo2\$57b2o\$57b2o\$107b2o\$88bo18b2o\$58bo38b3o\$57bobo11bo11bob2o10bobo\$
56b2obo8b5o10bobo6bo2b2o2bo\$29b2ob2o22bo2bo7b3o3bo8bo4b2o3bo2b3o\$30bo
2bo22bobo11b3o10bo8bo2b3o\$30b2o22bo13bob2o11bo7bo\$32bo24b2o10bo\$31bobo
3b3o13bo33bo\$54b5o\$57bo2\$28b4o\$31bo7b3obo\$38bob3obo19b2o\$38bo3bo2bo9b
2o7b2o\$41bo13b3o\$39bo4bo9bo3bo\$40b4o10b3o2bo\$54bo3bo\$40bo14b3o\$39bobo\$
38bo3bo\$39bobo\$40bo!
``````
This could be made even smaller with a smaller loaf puffer.
I Like My Heisenburps! (and others)

dvgrn
Moderator
Posts: 7155
Joined: May 17th, 2009, 11:00 pm
Contact:

Extrementhusiast wrote:Over eight-and-a-half years after helping find a tiny Cordership LWSS backrake, I found a tiny Cordership MWSS backrake!
...This could be made even smaller with a smaller loaf puffer.
Nice find! The trailing loaf-to-MWSS converter can move a good bit closer to the current loaf puffer:

Code: Select all

``````x = 107, y = 78, rule = B3/S23
13b2o\$13b2o7\$5b2o10bo\$5b2o9b3o\$15b5o\$14b3ob2o\$14b2ob2o\$16bo5\$bo\$b2o\$ob
o14b3o\$bo15bobo\$obo14bo2bo75b2o\$obo14bob2o72b3ob2o\$17bo2bo72b5o\$24b2o
68b3o\$5o18bobo\$4obo11bo5bobo39b2o\$6bo10b3o3bobo38bo2bo\$4b2o17bobo38bob
o\$65bo\$3o\$24b3o\$23bo3bo\$23bo4bo\$24b3o2bo27b2o9bo\$28bo27bo2bo5b2obo\$24b
o31bobo5b2obobo\$24bo32bo4b2o4b3o11b2o\$24bo35bo2bo2bob3o11bobo\$60bo3b3o
2bo12bobo\$60bo22b2o\$61b2ob4o14bobo\$32b2o15b2o12bo2bo15bob2o5b2o\$32b2o
14bo2bo11bo17b2o2bo4bo2bo\$48bobo13b2o15b2ob2o4b3o\$49bo27b2o3bobo6b2o\$
54b3o20b2o4bo\$52bo4bo\$51bo6b2o39b2ob2o\$58b2o42bo2b2o\$51bo4bo43bob2ob2o
\$53bo41b2o3bo2b3o\$28b2o24bobo39bob2ob3o\$27bobo26bo39b3o3bo\$27bobo25bo
33bo\$27bobo58b3o\$27bobo57b2o2bo\$76bo12b3o5b2o\$35b3o35b2obo20b2o\$28b3o
40b2o\$27bo3bo37bo2bo2b2o5bo\$27bo4bo22bo12bobob2o2b2o3bobo\$28b3o2bo20bo
bo10b3ob2o8bobo5bo\$32bo4b5o11bo14b2o5bo13bo\$28bo9bob2o11bo4bo3b2o5bo
19bo\$28bo9b3o11b2o5bo2b2o6b5o\$28bo10b2o12bo17b2o\$40bo11b3o2b2o13bo\$39b
obo10b2o\$40b2o\$38b3obo\$37bo3bo\$38bo3bo10bo2bo\$36b3o15b2o\$39b2o\$36b2ob
2o\$38bo!``````

Hdjensofjfnen
Posts: 1586
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

gmc_nxtman wrote:Two MWSS + LWSS = Perpendicular LWSS:

Code: Select all

``````x = 38, y = 10, rule = B3/S23
33b4o\$33bo3bo\$33bo\$34bo2bo2\$b5o9b3o\$o4bo8b5o\$5bo8b3ob2o\$o3bo12b2o\$2bo!
``````
That reduces to...

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``````x = 12, y = 7, rule = B3/S23
b5o\$o4bo\$5bo\$o3bo3b2o\$2bo6bo\$9bobo\$10b2o!
``````

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``````x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo\$4bo\$o2bo\$2o2\$2o\$o2bo\$4bo\$3bo!``````

Code: Select all

``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Sarp
Posts: 218
Joined: March 1st, 2015, 1:28 pm

Lom to r

Code: Select all

``````x = 11, y = 15, rule = B3/S23
b2o\$b2o3\$8b3o\$2o5bo2bo\$2o5b3o6\$8b2o\$8b2o!
``````

KittyTac
Posts: 533
Joined: December 21st, 2017, 9:58 am

Sarp wrote:Lom to r

Code: Select all

``````x = 11, y = 15, rule = B3/S23
b2o\$b2o3\$8b3o\$2o5bo2bo\$2o5b3o6\$8b2o\$8b2o!
``````
It's one-time.

dvgrn
Moderator
Posts: 7155
Joined: May 17th, 2009, 11:00 pm
Contact:

KittyTac wrote:
Sarp wrote:Lom to r

Code: Select all

``````x = 11, y = 15, rule = B3/S23
b2o\$b2o3\$8b3o\$2o5bo2bo\$2o5b3o6\$8b2o\$8b2o!
``````
It's one-time. :(
Technically it's not quite one-time. The R appears a long time before the block catalyst is destroyed, and escapes from the reaction envelope 16 ticks before that destruction. So at least theoretically, there's time to add more catalysts and rescue the signal:

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```x = 20, y = 17, rule = LifeHistory 16.2B\$10.9B\$9.9B\$9.9B\$7.11B\$6.12B\$.B.5B2ABD7B\$2AB.3BABAB2D7B\$2A5BABA 2D7B\$.2B.3B2A9B\$4.13B\$5.10B\$5.6B2.B\$4.4B.2B.3B\$5.4B.2B2AB\$5.2B2AB2.2A \$7.2A! #C [[ AUTOSTART THUMBNAIL THUMBSIZE 2 GPS 15 PAUSE 2 T 49 PAUSE 2 T 65 PAUSE 2 T 81 PAUSE 2 LOOP 82 ]]```
In practice there are probably only a few ticks before that backspark has gone irretrievably out of control, though. I don't think any of the R-to-Xs in the current Elementary Conduits Collection can do anything with that R output.

The bigger problem is that you also have to get the LoM to that position in the first place. It would probably make more sense if people would come up with a half-decent source of LoMs before they bother to find all these converters that need LoM inputs. It kind of limits the usefulness of the conduit if the LoM has to be there at T=0 and there's no practical way to produce another one.

Some of the linked LoM-to-X converters allow the LoM to be produced by colliding two gliders, at least. That's expensive enough to make the whole exercise ultimately fairly pointless, but at least there's something. This latest LoM-to-R seems to have a block in the way of one or the other of those gliders, no matter which way you build the LoM.

Hunting
Posts: 3467
Joined: September 11th, 2017, 2:54 am

Code: Select all

``````x = 25, y = 22, rule = B3/S23
18bobo\$2o16bobo\$obo15b3o\$b2o16\$24bo\$24bo\$24bo!
#C [[ STOP 78 ]]``````
MLP: Multi-Layer Perceptron

Also, you just lost the game.
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

Hunting
Posts: 3467
Joined: September 11th, 2017, 2:54 am

Also, I discovered this simple reaction(B+R):

Code: Select all

``````x = 4, y = 17, rule = B3/S23
2bo\$b3o\$2obo12\$bo\$2o\$b2o!``````
It's final population shocked me, and I find out that a large SL appears in the ash.
MLP: Multi-Layer Perceptron

Also, you just lost the game.
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

Jormungant
Posts: 228
Joined: May 27th, 2016, 1:01 am

Hunting wrote:Also, I discovered this simple reaction(B+R):
And there it is relevant reaction +- 4400 generation later:

Code: Select all

``````x = 13, y = 13, rule = LifeHistory
6B3A4B\$5B2ABAB3A\$5B4AB2AB\$4BA8B\$3BABA7B\$3BABA7B\$4BA8B\$13B\$13B\$.12B\$B
2A10B\$ABA10B\$2A3.8B!
``````
or

Code: Select all

``````x = 63, y = 48, rule = LifeHistory
15\$30.8B2A7B\$12.B16.8BA2BA6B\$12.2B12.12B2A7B\$12.3B11.21B\$12.4B9.22B\$
12.5B8.22B\$12.6B5.24B\$12.35B\$12.20B2A13B\$12.6B3A11BABA12B\$12.21BA5B2A
6B\$12.26BABA2.4B\$13.24BABAB2.4B\$14.24BA2B.5B\$15.32B\$12.B3.26B.4B\$12.
3B2.25BA4B\$12.5B.24B3A2B\$12.6B2A22BABA2B\$12.5BABA.23BA2B\$12.5B2A2.26B
\$12.6B3.26B\$12.35B\$12.35B\$12.35B\$12.35B!
``````

Hdjensofjfnen
Posts: 1586
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Wow!! Bookend siamese bookend on python and block?

Edit: A smaller synthesis is possible if the 8-cell pattern in red can be synthesized:

Code: Select all

``````x = 26, y = 27, rule = LifeHistory
8.A10B\$7.ABABD7B\$6.A3BCD11B.2B\$6.A2DBDA14B\$5.2ABCD2A14B\$5.5BA13B2A\$5.
11BA2B2A3B2A\$5.ABA9B3A6B\$5.2A11BA7B\$4.22B\$4.2BA13B2A4B\$4.ABA12BA2BA3B
\$B3.ABA12BA2BA3B\$5BA14B2A4B\$26B\$26B\$26B\$26B\$26B\$26B\$26B\$26B\$26B\$.25B\$
B2A23B\$ABA.22B\$2A2.22B!
``````
EDIT: After clearing out some crap:

Code: Select all

``````x = 26, y = 30, rule = LifeHistory
4.3A4B6.AB\$5.7B4.ABAB\$4.9B3.ABA2B\$5.12BA3B\$5.18B\$6.B2A14B.2B\$4.2BA2BA
7B3A6B\$3.4B3A8BA7B\$3.23B\$2.24B\$2.24B\$3.23B\$3.23B\$3.21B2A\$3.15BA5B2A\$B
2.15BA7B\$17BABA6B\$18BA7B\$18BA7B\$26B\$26B\$26B\$26B\$26B\$26B\$26B\$.25B\$B2A
23B\$ABA.22B\$2A2.22B!
``````

Code: Select all

``````x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo\$4bo\$o2bo\$2o2\$2o\$o2bo\$4bo\$3bo!``````

Code: Select all

``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Hunting
Posts: 3467
Joined: September 11th, 2017, 2:54 am

Hdjensofjfnen wrote:Wow!! Bookend siamese bookend on python and block?

Edit: A smaller synthesis is possible if the 8-cell pattern in red can be synthesized:

Code: Select all

``````x = 26, y = 27, rule = LifeHistory
8.A10B\$7.ABABD7B\$6.A3BCD11B.2B\$6.A2DBDA14B\$5.2ABCD2A14B\$5.5BA13B2A\$5.
11BA2B2A3B2A\$5.ABA9B3A6B\$5.2A11BA7B\$4.22B\$4.2BA13B2A4B\$4.ABA12BA2BA3B
\$B3.ABA12BA2BA3B\$5BA14B2A4B\$26B\$26B\$26B\$26B\$26B\$26B\$26B\$26B\$26B\$.25B\$
B2A23B\$ABA.22B\$2A2.22B!
``````
EDIT: After clearing out some crap:

Code: Select all

``````x = 26, y = 30, rule = LifeHistory
4.3A4B6.AB\$5.7B4.ABAB\$4.9B3.ABA2B\$5.12BA3B\$5.18B\$6.B2A14B.2B\$4.2BA2BA
7B3A6B\$3.4B3A8BA7B\$3.23B\$2.24B\$2.24B\$3.23B\$3.23B\$3.21B2A\$3.15BA5B2A\$B
2.15BA7B\$17BABA6B\$18BA7B\$18BA7B\$26B\$26B\$26B\$26B\$26B\$26B\$26B\$.25B\$B2A
23B\$ABA.22B\$2A2.22B!
``````
Nice, but I didn't find any way to clean up the debris to prevent the destroyer "methethulas" from froming.
MLP: Multi-Layer Perceptron

Also, you just lost the game.
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

Hunting
Posts: 3467
Joined: September 11th, 2017, 2:54 am

Code: Select all

``````x = 11, y = 7, rule = B3/S23
2bo\$2ob2o\$b3o4bo\$8b2o\$8b3o\$8b2o\$8bo!
``````
What's this?
MLP: Multi-Layer Perceptron

Also, you just lost the game.
Moosey wrote:
February 5th, 2019, 7:51 pm
“New knightship tagalong!”
“Quick, hide it!”
My TODO list

LeapLife - DirtyLife - LispLife

Saka
Posts: 3553
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X
Contact:

Hunting wrote:

Code: Select all

``````x = 11, y = 7, rule = B3/S23
2bo\$2ob2o\$b3o4bo\$8b2o\$8b3o\$8b2o\$8bo!
``````
What's this?
It's xs20_651u0oozw178c.

Code: Select all

``````o3b2ob2obo3b2o2b2o\$bo3b2obob3o3bo2bo\$2bo2b3o5b3ob4o\$3o3bo2bo2b3o3b3o\$
4bo4bobo4bo\$2o2b2o2b4obo2bo3bo\$2ob4o3bo2bo2bo2bo\$b2o3bobob2o\$3bobobo5b
obobobo\$3bobobob2o3bo2bobo!
``````
(Check gen 3)

gameoflifemaniac
Posts: 1196
Joined: January 22nd, 2017, 11:17 am
Location: There too

Hunting wrote:

Code: Select all

``````x = 11, y = 7, rule = B3/S23
2bo\$2ob2o\$b3o4bo\$8b2o\$8b3o\$8b2o\$8bo!
``````
What's this?
You found that yourself?
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

``````x = 21, y = 5, rule = B3/S23
b2o2bo2b2o2b2o2bobobo\$o3bobobobobobobobobo\$bo2bobob2o2b2o3bo2bo\$2bobob
obobobobo2bo\$2o3bo2bobobobo2bo2bo!
``````