I cringed when the front end of the fireship interacted with the debris...amazing that it survived.Hdjensofjfnen wrote:The tagalong actually makes the already strong rear end of the Copperhead even stronger. Wow...Sokwe wrote:Very cool! I would be surprised if a puffer couldn't be built from this, although the slow speed of the ship doesn't help it, as a lot of the glider collisions destroy the ship. It can clear blocks and blinkers, so a simple puffer could lead to a rake.
is this c/10 spaceship known?
Re: is this c/10 spaceship known?
Re: is this c/10 spaceship known?
Loafer to block:
Code: Select all
x = 12, y = 40, rule = B3/S23
6b2o$5bo2bo$5bo2bo$4bo4bo$4bo4bo$5b4o$4b2o2b2o$4bo4bo$4bo4bo3$5b4o$6b
2o2$3b2o4b2o$2bo2bo2bo2bo$3b3o2b3o$3b2o4b2o14$7bo$6bobo$5bo2bo$6b2o2$
2bo5bo$bobo3bo$o2bo3b2o$o2b2o3bo!
Code: Select all
x = 12, y = 40, rule = B3/S23
5b4o$5bo2bo$4b6o3$3bo2b2o2bo$3bob4obo$3bobo2bobo3$6b2o$6b2o2$3b2o4b2o$
3b3o2b3o$2bo2bo2bo2bo$2b2ob4ob2o$3b8o14$7bo$6bobo$5bo2bo$6b2o2$2bo5bo$
bobo3bo$o2bo3b2o$o2b2o3bo!
Re: is this c/10 spaceship known?
Reflects a glider into the junk with lethal consequences
Code: Select all
x = 24, y = 28, rule = B3/S23
4bo2bo$4bo2bo$3bo4bo$3bo4bo$3bo4bo$3bo4bo9b2o$2b3o2b3o7bo2bo$2bob4obo
6b2o2b2o$3bo4bo7b2o2b2o$16bob2obo$18b2o$5b2o9bo4bo$5b2o8b2o4b2o$5b2o$
3bo4bo$b3o4b3o7b2o$3o6b3o5bo2bo$2o8b2o5bo2bo$b10o$2b8o5b2o4b2o$4b4o6bo
2bo2bo2bo$14bo2bo2bo2bo$15bobo2bobo3$8b2o$8bobo$8bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: is this c/10 spaceship known?
You ok there?wwei23 wrote:WHOOPS
"It's not easy having a good time. Even smiling makes my face ache."  Frank N. Furter
Re: is this c/10 spaceship known?
Yes. I said whoops because the fireship reflected a glider into the debris, but that caused the debris to destroy it.
Re: is this c/10 spaceship known?
There isn't really much need for additional commentary if it doesn't add much academical/educational/etc value to the conversation.
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!

 Posts: 152
 Joined: March 24th, 2016, 2:55 pm
 Location: Germany
Re: is this c/10 spaceship known?
Wiith a guard you can the mess left behind.
Code: Select all
x = 40, y = 27, rule = B3/S23
19b2o2b2o$21b2o$b2o2b2o14b2o$3b2o13bobo2bobo$3b2o13bo6bo7b4o$obo2bobo
25bo2bo$o6bo10bo6bo6b6o$19b2o2b2o$o6bo12b4o$b2o2b2o24bo2b2o2bo$2b4o15b
2o8bob4obo$20bo2bo7bobo2bobo$3b2o$2bo2bo13bo4bo$18b2o4b2o8b2o$bo4bo12b
ob2obo9b2o$2o4b2o12b4o$bob2obo14b2o8b2o4b2o$2b4o25b3o2b3o$3b2o25bo2bo
2bo2bo$30b2ob4ob2o$31b8o3$23b3o$23bo$24bo!
Last edited by christoph r. on July 3rd, 2017, 1:28 pm, edited 1 time in total.

 Posts: 152
 Joined: March 24th, 2016, 2:55 pm
 Location: Germany
Re: is this c/10 spaceship known?
Another guard
Code: Select all
x = 40, y = 27, rule = B3/S23
19b2o2b2o$b2o2b2o14b2o$3b2o16b2o$3b2o13bobo2bobo$obo2bobo10bo6bo7b4o$o
6bo25bo2bo$18bo6bo6b6o$o6bo11b2o2b2o$b2o2b2o13b4o$2b4o25bo2b2o2bo$21b
2o8bob4obo$3b2o15bo2bo7bobo2bobo$2bo2bo$19bo4bo$bo4bo11b2o4b2o8b2o$2o
4b2o11bob2obo9b2o$bob2obo13b4o$2b4o15b2o8b2o4b2o$3b2o26b3o2b3o$30bo2bo
2bo2bo$30b2ob4ob2o$31b8o3$23b3o$23bo$24bo!

 Posts: 152
 Joined: March 24th, 2016, 2:55 pm
 Location: Germany
Re: is this c/10 spaceship known?
Yet another
Code: Select all
x = 50, y = 26, rule = B3/S23
4bo2bo22b4o$4bo2bo22bo2bo$3bo4bo20b6o$3bo4bo$3bo4bo35b2o$3bo4bo19bo2b
2o2bo8b2o$2b3o2b3o18bob4obo7bo2bo$2bob4obo18bobo2bobo7b4o$3bo4bo33bob
2obo$43bo2bo$31b2o$5b2o24b2o9b2o2b2o$5b2o34bo6bo$5b2o21b2o4b2o$3bo4bo
19b3o2b3o6bo4bo$b3o4b3o16bo2bo2bo2bo6bo2bo$3o6b3o15b2ob4ob2o7b2o$2o8b
2o16b8o$b10o30b2o4b2o$2b8o30bo2bo2bo2bo$4b4o33b2o4b2o$42bo4bo2$32b2o$
32bobo$32bo!

 Posts: 152
 Joined: March 24th, 2016, 2:55 pm
 Location: Germany
Re: is this c/10 spaceship known?
Rocket out off the dust
Two of muzik's mudslinger, the left stabilised with guard 3, the right stabilised with guard 1 result in a lwss.
I know its completely useless and accidentaly,but it hits exactly the gap between the two fireshipcombinations.
Code: Select all
x = 109, y = 26, rule = B3/S23
4bo2bo22b4o$4bo2bo22bo2bo51b2o$3bo4bo20b6o48b2o2b2o$3bo4bo76b2o16b2o$
3bo4bo35b2o36bo6bo11b2o2b2o$3bo4bo19bo2b2o2bo8b2o37bo4bo14b2o$2b3o2b3o
18bob4obo7bo2bo24b4o10b2o13bo6bo$2bob4obo18bobo2bobo7b4o35b3o2b3o11bo
4bo$3bo4bo33bob2obo23bo2bo7b2o4b2o13b2o$43bo2bo23bob2obo24b3o2b3o$31b
2o37bo4bo24b2o4b2o$5b2o24b2o9b2o2b2o37b2o$5b2o34bo6bo21bo4bo8bo2bo$5b
2o21b2o4b2o34b2o2b2o27b2o$3bo4bo19b3o2b3o6bo4bo22b6o7bo4bo13bo2bo$b3o
4b3o16bo2bo2bo2bo6bo2bo24bo2bo7b2o4b2o$3o6b3o15b2ob4ob2o7b2o26b2o7bo2b
o2bo2bo10bo4bo$2o8b2o16b8o36b2o7b2ob4ob2o9b2o4b2o$b10o30b2o4b2o34bo4bo
10bo2bo2bo2bo$2b8o30bo2bo2bo2bo19b2o4b2o22b2ob4ob2o$4b4o33b2o4b2o20b2o
4b2o24bo4bo$42bo4bo21b2o4b2o2$32b2o37bo2bo$32bobo$32bo!
I know its completely useless and accidentaly,but it hits exactly the gap between the two fireshipcombinations.
 gmc_nxtman
 Posts: 1147
 Joined: May 26th, 2015, 7:20 pm
Re: is this c/10 spaceship known?
Copperhead down to 14 gliders, removing the fumarole + two blocks workaround:
I suspect that the glider + domino spark can be replaced as well, now that the top has so much more clearance.
EDIT: Much more compact:
Repeat time is 197.
Code: Select all
x = 48, y = 37, rule = B3/S23
3bo40bo$4bo38bo$2b3o19bo18b3o$23b2o$23bobo2$12b3o6b2o$14bo5bobo$13bo8b
o13b2o$36bobo$36bo13$23b2o$23b2o2$3b2o38b2o$2bobo38bobo$4bo38bo4$7bo
32bo$7b2o30b2o$3o3bobo30bobo3b3o$2bo42bo$bo44bo!
EDIT: Much more compact:
Code: Select all
x = 34, y = 26, rule = B3/S23
2bobo24bobo$3b2o24b2o$3bo26bo$18b2o$17b2o$14b2o3bo$13bobo$15bo3$20bo$
3b2o14b2o8b2o$4b2o13bobo6b2o$3bo26bo$13bo$13b2o$12bobo$7b2o16b2o$bo4bo
bo16bobo4bo$b2o5bo16bo5b2o$obo8b3o17bobo$13bo$12bo$22b3o$22bo$23bo!
Re: is this c/10 spaceship known?
Very nice! Somewhat surprisingly, but not too surprising really given how bloomin' slow the copperhead is, that repeat time still holds when the recipe is converted to 16 gliders coming from just two directions:gmc_nxtman wrote:Copperhead down to 14 gliders, removing the fumarole + two blocks workaround:
...
EDIT: Much more compact:
...
Repeat time is 197.
Code: Select all
x = 180, y = 86, rule = B3/S23
125b2o$125bobo$125bo2$86bo$86b2o$53b2o30bobo$52bobo$54bo2$99bo$98b2o$
98bobo2$115b2o$114b2o$63b2o51bo$62bobo$64bo3$117bo$52b2o62b2o8b2o$53b
2o61bobo6b2o$52bo74bo$62bo$62b2o$61bobo$56b2o64b2o$50bo4bobo64bobo4bo$
50b2o5bo64bo5b2o$49bobo8b3o65bobo$62bo$61bo$119b3o$119bo$120bo13$175bo
$174b2o$174bobo3$36b3o$4bo33bo$4b2o31bo$3bobo3$147b3o$147bo$148bo$164b
2o$164bobo$14bo149bo$14b2o$13bobo4$3b2o160b3o7b2o$2bobo160bo9bobo$4bo
161bo8bo2$12b3o$14bo$7bo5bo158bo$7b2o162b2o$3o3bobo162bobo3b3o$2bo8b2o
164bo$bo10b2o164bo$11bo$169b2o$168b2o$170bo!
 Goldtiger997
 Posts: 547
 Joined: June 21st, 2016, 8:00 am
 Location: 11.329903°N 142.199305°E
Re: is this c/10 spaceship known?
Great work gmc_nxtman! It's a shame you didn't find this synthesis before I started and finished the glidertocopperhead converter! I tried to optimise the repeat time by looking through the syntheses generated by chris_c's popseq script (which is how I assume you did it), but you had already found the best one. Really, I think that running popseq to find the top part of the copperhead should have been done much earlier, so good thinking.gmc_nxtman wrote:Copperhead down to 14 gliders, removing the fumarole + two blocks workaround:...EDIT: Much more compact:...Repeat time is 197.
I tried to improve the synthesis by making the block and the pi at once, but all the ways I tried had there own problems (such as getting in the way of the eater, too fast, etc). Here are all the 3glider methods I tried in case anyone else wants to have a go:
Code: Select all
x = 239, y = 25, rule = B3/S23
227bo$228bo$226b3o$113bo47bo$113bobo46bo$113b2o45b3o2$189bobo$190b2o$
190bo4$49b2o$48bobo$b2o7b2o38bo147bo29b2o$obo6b2o150b2o26b2o6b2o28bobo
$2bo8bo46b3o42b3o54bobo25bobo6bobo29bo$58bo46bo56bo27bo$59bo44bo132bo$
170b3o63b2o$10b2o100b2o56bo65bobo$10bobo46b3o50bobo56bo$10bo48bo52bo$
60bo!
Code: Select all
x = 168, y = 167, rule = B3/S23
2bobo158bobo$3b2o158b2o$3bo160bo23$138bobo$138b2o$139bo$29bobo$30b2o$
30bo7$136bobo$136b2o$137bo82$143b2o$143bobo$143bo$13bo$13b2o6b2o$12bob
o7b2o$21bo134b2o$155b2o$157bo8$26b2o$27b2o103b2o$26bo105bobo$132bo5$3b
2o158b2o$4b2o156b2o$3bo160bo4$7b2o150b2o$bo4bobo150bobo4bo$b2o5bo150bo
5b2o$obo162bobo7$7b2o$8b2o$7bo139bo$146b2o8b3o$146bobo7bo$157bo!
 gmc_nxtman
 Posts: 1147
 Joined: May 26th, 2015, 7:20 pm
Re: is this c/10 spaceship known?
Thanks! And yes, I did use popseq to complete the synthesis. Nice job on the fireship synthesis. EDIT: The repeat time is 387. 390 seems like a good period for a gun there.
It's also good to know that a copperhead vgun can be made if necessary  200 seems like a good period.
It's also good to know that a copperhead vgun can be made if necessary  200 seems like a good period.
Re: is this c/10 spaceship known?
While this is still fresh in people's minds, what's the smallest number of synchronized gliders that can hit a constellation of smallish still lifes, to produce those sparks and build a copperhead?gmc_nxtman wrote:Thanks! And yes, I did use popseq to complete the synthesis.
It looks like it's maybe just three gliders at the top (or less?), and two pairs of synchronized gliders on each side toward the bottom. One glider in each pair would provide a domino spark to modify the other glider.
22 gliders was a bit much, but seven gliders isn't an impossible synchronization problem. I'd like to see how much bigger a 1G (i.e., triggered by one glider) copperhead seed constellation would have to be, compared to the Cordership seed and loafer seed.
I've given up the gunbuilding business  but a Vshaped glidertocopperhead converter certainly might happen at some point. (And then anyone is welcome to attach a p200 gun, of course.)gmc_nxtman wrote:It's also good to know that a copperhead vgun can be made if necessary  200 seems like a good period.
Re: is this c/10 spaceship known?
Apparently the back spark from a single fireship can reflect gliders. Can someone provide me with an example of one doing this to stop the wiki from being considered an allegedly disgusting, defective website?
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
 gmc_nxtman
 Posts: 1147
 Joined: May 26th, 2015, 7:20 pm
Re: is this c/10 spaceship known?
Code: Select all
x = 15, y = 24, rule = B3/S23
9b2o$9b2o$8bo2bo$8b4o$7bob2obo$8bo2bo2$7b2o2b2o$6bo6bo2$7bo4bo$8bo2bo$
9b2o2$6b2o4b2o$5bo2bo2bo2bo$6b2o4b2o$7bo4bo4$2o$b2o$o!

 Posts: 152
 Joined: March 24th, 2016, 2:55 pm
 Location: Germany
Re: is this c/10 spaceship known?
Example of 2 fireships reflecting a glider reverse.
Code: Select all
x = 28, y = 29, rule = B3/S23
14b4o2$14bo2bo$13bob2obo$13bo4bo$2b4o$13bo4bo$2bo2bo7b2o2b2o$bob2obo6b
6o$bo4bo7bo2bo$15b2o$bo4bo8b2o$b2o2b2o$b6o5b2o4b2o$2bo2bo6b2o4b2o$3b2o
7b2o4b2o$3b2o$14bo2bo$2o4b2o$2o4b2o$2o4b2o2$2bo2bo4$26bo$25b2o$25bobo!

 Posts: 152
 Joined: March 24th, 2016, 2:55 pm
 Location: Germany
Re: is this c/10 spaceship known?
2 fireships and 2 glider
Code: Select all
x = 35, y = 35, rule = B3/S23
20b2o$12bo6bo2bo$7b3ob2o6bo$6b3o7b2o2b3o$5bo3b2o4bo$5bo3b2o4bo$6b3o7b
2o2b3o$7b3ob2o6bo$12bo6bo2bo$20b2o3$15b2o$7bo6bo2bo$2b3ob2o6bo$b3o7b2o
2b3o$o3b2o4bo$o3b2o4bo$b3o7b2o2b3o$2b3ob2o6bo$7bo6bo2bo$15b2o4$27b2o$
27bobo$27bo5$32b2o$32bobo$32bo!
Re: is this c/10 spaceship known?
Stop making irrelevant comments on these threads. Keep then to the random posts page.wwei23 wrote:LOLOLEricG wrote:noodling around
You keep doing this and it's not amusing to anybody. Hopefully you'll learn to stop before you get banned, which I imagine is very soon.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3ir4a5y/S2c3y
Current rule interest: B2ce3ir4a5y/S2c3y
Re: is this c/10 spaceship known?
Hmm, another necropost wwei23 wrote:LOLOLEricG wrote:noodling around
outside of the Sandbox 
referring to a random post from more than a year ago 
adding nothing new or interesting to that post 
and not even quoting enough of EricG's ancient message to give context
(that old post at least might have been interesting.)
What on Earth are you thinking?
Once again, this is an academic forum, not a chat or microblogging platform.
@wwei23, I've made two attempts to warn you about problem messages like this, just in the last few days. This last posting seems pointlessly inconsiderate enough that I'll try a oneday ban to see if I can get your attention.
If the next message is anything similar, the next ban will probably be a week or more. Please don't do this kind of thing again outside the Sandbox. That's what the Sandbox was created for, so that nobody would feel the need to make a mess of the other boards.
Re: is this c/10 spaceship known?
This is not an eater 2 variant.Smaller and same output (added an eater 2 for a particularly useless blinker):
Almost clean copperhead>glider, maybe there is a way to get rid of that long boat but it seems a bit of a shame
Code: Select all
x = 13, y = 25, rule = B3/S23
7b2o$7b2o3$6bo2bo$3b2obo2bob2o$5b2o2b2o2$6b4o$5b6o2$6b4o$7b2o2$2o$obob
2o$2bob2o$bo$bob3o$2bo3bo$4bob3o$2bob2o3bo$bobo3b2o$2bo2b2o$3b2obo!
Code: Select all
x = 21, y = 20, rule = B3/S23
6b2o$6b2o3$5bo2bo$2b2obo2bob2o$4b2o2b2o2$5b4o$4b6o$14b2obo$5b4o5b2ob3o
$6b2o12bo$14b2ob3o$2o13bobo$o2b2o10bobo$b2obo11bo$2bobobo$2bo2b2o$b2o!
Code: Select all
x = 18, y = 19, rule = LifeHistory
7.2C$7.2C3$6.C2.C$3.2C.C2.C.2C$5.2C2.2C$16.2A$6.4C6.2A$5.6C2$6.4C$7.
2C3$4.2A$2A.A.A$A.2A.A.A$6.2A!
Re: is this c/10 spaceship known?
These kinds of converters are collected in the list of links here. You've rediscovered the current best copperheadtoglider conversion circuit.Rhombic wrote:This is not an eater 2 variant...
Almost clean copperhead>glider, maybe there is a way to get rid of that long boat but it seems a bit of a shameCode: Select all
{same active reaction as noteater2 catalysis, almostcleaned by a block