For discussion of specific patterns or specific families of patterns, both newlydiscovered and wellknown.

Gustone
 Posts: 528
 Joined: March 6th, 2019, 2:26 am
Post
by Gustone » November 15th, 2019, 1:24 pm
New c/10
Code: Select all
x = 28, y = 20, rule = B3/S23
22b2o$4b2o16b2o$4b2o15bo2bo$3bo2bo14b4o$3b4o13bob2obo$2bob2obo13bo2bo$
3bo2bo$20b2o2b2o$2b2o2b2o11bo6bo$bo6bo$20bo4bo$2bo4bo13bo2bo$3bo2bo15b
2o$4b2o$19b2o4b2o$b2o4b2o9bo2bo2bo2bo$o2bo2bo2bo3b2o4b2o4b2o$b2o4b2o6b
o4bo4bo$2bo4bo4bo$13b2o!
eurasia
Code: Select all
x = 19, y = 2, rule = B3/S23
13o$12b7o!

Moosey
 Posts: 2789
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]

Contact:
Post
by Moosey » November 15th, 2019, 3:18 pm
Gustone wrote: ↑November 15th, 2019, 1:24 pm
New c/10
Code: Select all
x = 28, y = 20, rule = B3/S23
22b2o$4b2o16b2o$4b2o15bo2bo$3bo2bo14b4o$3b4o13bob2obo$2bob2obo13bo2bo$
3bo2bo$20b2o2b2o$2b2o2b2o11bo6bo$bo6bo$20bo4bo$2bo4bo13bo2bo$3bo2bo15b
2o$4b2o$19b2o4b2o$b2o4b2o9bo2bo2bo2bo$o2bo2bo2bo3b2o4b2o4b2o$b2o4b2o6b
o4bo4bo$2bo4bo4bo$13b2o!
That's a pretty clever application of toadsuckers
I remember seeing people do that with dragons
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found
here
Also,
the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Gustone
 Posts: 528
 Joined: March 6th, 2019, 2:26 am
Post
by Gustone » November 15th, 2019, 3:50 pm
Moosey wrote: ↑November 15th, 2019, 3:18 pm
Gustone wrote: ↑November 15th, 2019, 1:24 pm
New c/10
Code: Select all
x = 28, y = 20, rule = B3/S23
22b2o$4b2o16b2o$4b2o15bo2bo$3bo2bo14b4o$3b4o13bob2obo$2bob2obo13bo2bo$
3bo2bo$20b2o2b2o$2b2o2b2o11bo6bo$bo6bo$20bo4bo$2bo4bo13bo2bo$3bo2bo15b
2o$4b2o$19b2o4b2o$b2o4b2o9bo2bo2bo2bo$o2bo2bo2bo3b2o4b2o4b2o$b2o4b2o6b
o4bo4bo$2bo4bo4bo$13b2o!
That's a pretty clever application of toadsuckers
I remember seeing people do that with dragons
And these guys
Code: Select all
x = 19, y = 38, rule = B3/S23
3bo$b2o$3bo$5b4o$6bo2bo$7b2o$8b2o2$6bo$4b2obob2obobo$5bo6bob2obo$5bo
11bo$5bo4b2o$4b6o$2bo$2o$2bo$8bo$8bo2bo$8bo2bo$9bo$3bo$b2o$3bo$5b6o$6b
o4b2o$6bo11bo$6bo6bob2obo$5b2obob2obobo$7bo2$9b2o$8b2o$7bo2bo$6b4o$4bo
$2b2o$4bo!
eurasia
Code: Select all
x = 19, y = 2, rule = B3/S23
13o$12b7o!

Entity Valkyrie 2
 Posts: 235
 Joined: February 26th, 2019, 7:13 pm
Post
by Entity Valkyrie 2 » November 19th, 2019, 6:50 pm
(3,0)/14 (3c/14) partial:
Code: Select all
x = 23, y = 44, rule = B3/S23
8bo5bo$8bo5bo$7bobo3bobo$8bo5bo$8bo5bo2$4bo13bo$3b3o11b3o$2b2ob2o9b2ob
2o$3b3o11b3o$4bo13bo2$3b3o11b3o$3b3o11b3o5$3b3o11b3o$3b3o11b3o$3bobo
11bobo$3b3o11b3o$3b3o11b3o3$3b3o11b3o$3b3o11b3o3$bo5bo7bo5bo$obo3bobo
5bobo3bobo$3bobo3bo3bo3bobo$3bobo11bobo$3bobo11bobo$obo3bobo5bobo3bobo
$o7bo5bo7bo$b7o7b7o$b2obob2o7b2obob2o$bo5bo7bo5bo$2b5o9b5o$2bo3bo9bo3b
o$o3bo3bo5bo3bo3bo$o2b3o2bo5bo2b3o2bo$2ob3ob2o5b2ob3ob2o!

Moosey
 Posts: 2789
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]

Contact:
Post
by Moosey » November 19th, 2019, 7:23 pm
Entity Valkyrie 2 wrote: ↑November 19th, 2019, 6:50 pm
(3,0)/14 (3c/14) partial:
Code: Select all
x = 23, y = 44, rule = B3/S23
8bo5bo$8bo5bo$7bobo3bobo$8bo5bo$8bo5bo2$4bo13bo$3b3o11b3o$2b2ob2o9b2ob
2o$3b3o11b3o$4bo13bo2$3b3o11b3o$3b3o11b3o5$3b3o11b3o$3b3o11b3o$3bobo
11bobo$3b3o11b3o$3b3o11b3o3$3b3o11b3o$3b3o11b3o3$bo5bo7bo5bo$obo3bobo
5bobo3bobo$3bobo3bo3bo3bobo$3bobo11bobo$3bobo11bobo$obo3bobo5bobo3bobo
$o7bo5bo7bo$b7o7b7o$b2obob2o7b2obob2o$bo5bo7bo5bo$2b5o9b5o$2bo3bo9bo3b
o$o3bo3bo5bo3bo3bo$o2b3o2bo5bo2b3o2bo$2ob3ob2o5b2ob3ob2o!
Man, if we get a ship out of this...
but hey, it does match for about halfway through the partial, so who knows? It may be a good start
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found
here
Also,
the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

A for awesome
 Posts: 1942
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1

Contact:
Post
by A for awesome » November 19th, 2019, 7:44 pm
Moosey wrote: ↑November 19th, 2019, 7:23 pm
Entity Valkyrie 2 wrote: ↑November 19th, 2019, 6:50 pm
(3,0)/14 (3c/14) partial:
Code: Select all
x = 23, y = 44, rule = B3/S23
8bo5bo$8bo5bo$7bobo3bobo$8bo5bo$8bo5bo2$4bo13bo$3b3o11b3o$2b2ob2o9b2ob
2o$3b3o11b3o$4bo13bo2$3b3o11b3o$3b3o11b3o5$3b3o11b3o$3b3o11b3o$3bobo
11bobo$3b3o11b3o$3b3o11b3o3$3b3o11b3o$3b3o11b3o3$bo5bo7bo5bo$obo3bobo
5bobo3bobo$3bobo3bo3bo3bobo$3bobo11bobo$3bobo11bobo$obo3bobo5bobo3bobo
$o7bo5bo7bo$b7o7b7o$b2obob2o7b2obob2o$bo5bo7bo5bo$2b5o9b5o$2bo3bo9bo3b
o$o3bo3bo5bo3bo3bo$o2b3o2bo5bo2b3o2bo$2ob3ob2o5b2ob3ob2o!
Man, if we get a ship out of this...
but hey, it does match for about halfway through the partial, so who knows? It may be a good start
Sort of... the problem is there's only one more row to expand it with the current symmetry, and unless something exists at that width (which I would say is unlikely, although you never know), anything wider requires a search at a lower order of symmetry, which would take some ridiculous exponential factor more time to complete at this width/period.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce

Scorbie
 Posts: 1439
 Joined: December 7th, 2013, 1:05 am
Post
by Scorbie » November 19th, 2019, 8:16 pm
@EV2 @Moosey @A for Awesome
EV2 might wanted to point out that this is two **known** discoveries combined.
One is the front reaction, which I saw from the forums quite a long time ago, and the other is the 3c/14 partial.
Unfortunately it doesn't make a 3c/14 ship more likely, but it's an interesting combination indeed.
Best wishes to you, Scorbie

Sokwe
 Moderator
 Posts: 1506
 Joined: July 9th, 2009, 2:44 pm
Post
by Sokwe » November 19th, 2019, 8:43 pm
To clarify what Scorbie said, the pattern above is just the partial from
this post advanced by two generations. Hopefully this may serve as a reminder of this particular problem. However, it is helpful when posting a pattern to mention how it was found or where it came from.
By the way, here is the underlying 3c/14 reaction on which this partial is based:
Code: Select all
x = 15, y = 7, rule = B3/S23
3b3o3b3o$2bo3bobo3bo$2bo3bobo3bo$2bo3bobo3bo$o2b3o3b3o2bo$o13bo$o13bo!
I'm not sure who first discovered it. It's probably been independently discovered several times.
Matthias Merzenich

wildmyron
 Posts: 1311
 Joined: August 9th, 2013, 12:45 am
Post
by wildmyron » November 19th, 2019, 9:22 pm
Sokwe wrote: ↑November 19th, 2019, 8:43 pm
To clarify what Scorbie said, the pattern above is just the partial from
this post advanced by two generations.
... but with 2 cells missing from outside the original bounding box.
However, it is helpful when posting a pattern to mention how it was found or where it came from.
@EV2 This message is intended for you. Please read it. Please follow the advice in it.
The latest version of the
5S Project contains over 226,000 spaceships. There is also a GitHub
mirror of the collection. Tabulated pages up to period 160 (out of date) are available on
the LifeWiki.

Entity Valkyrie 2
 Posts: 235
 Joined: February 26th, 2019, 7:13 pm
Post
by Entity Valkyrie 2 » November 20th, 2019, 2:37 am
wildmyron wrote: ↑November 19th, 2019, 9:22 pm
Sokwe wrote: ↑November 19th, 2019, 8:43 pm
To clarify what Scorbie said, the pattern above is just the partial from
this post advanced by two generations.
... but with 2 cells missing from outside the original bounding box.
However, it is helpful when posting a pattern to mention how it was found or where it came from.
@EV2 This message is intended for you. Please read it. Please follow the advice in it.
Extremely sorry for not linking.
Oops, I meant this:
Code: Select all
x = 25, y = 44, rule = B3/S23
9bo5bo$9bo5bo$8bobo3bobo$9bo5bo$9bo5bo2$5bo13bo$4b3o11b3o$3b2ob2o9b2ob
2o$4b3o11b3o$5bo13bo2$4b3o11b3o$4b3o11b3o5$4b3o11b3o$4b3o11b3o$4bobo
11bobo$4b3o11b3o$4b3o11b3o3$4b3o11b3o$4b3o11b3o3$2bo5bo7bo5bo$bobo3bob
o5bobo3bobo$o3bobo3bo3bo3bobo3bo$4bobo11bobo$4bobo11bobo$bobo3bobo5bob
o3bobo$bo7bo5bo7bo$2b7o7b7o$2b2obob2o7b2obob2o$2bo5bo7bo5bo$3b5o9b5o$
3bo3bo9bo3bo$bo3bo3bo5bo3bo3bo$bo2b3o2bo5bo2b3o2bo$b2ob3ob2o5b2ob3ob2o
!

Entity Valkyrie 2
 Posts: 235
 Joined: February 26th, 2019, 7:13 pm
Post
by Entity Valkyrie 2 » November 24th, 2019, 1:25 am
(13,1)/31 crawler
Code: Select all
x = 163, y = 57, rule = B3/S23
bo$obo6b3o$b2o4bo3b2o$2bo4bobo2b2o$b2o3bo5bo$7bo2b2o$7bo$15b2o$14b2o$
16bo5$35b3o$35bo$36bo4$57bo$56b2o$56bobo5$77b2o$77bobo$77bo5$98b2o$97b
2o$99bo5$118b3o$118bo$119bo4$140bo$139b2o$139bobo5$160b2o$160bobo$160b
o!

dvgrn
 Moderator
 Posts: 6057
 Joined: May 17th, 2009, 11:00 pm
 Location: Madison, WI

Contact:
Post
by dvgrn » November 24th, 2019, 12:35 pm
Entity Valkyrie 2 wrote: ↑November 24th, 2019, 1:25 am
(13,1)/31 crawler
Code: Select all
x = 163, y = 57, rule = B3/S23
bo$obo6b3o$b2o4bo3b2o$2bo4bobo2b2o$b2o3bo5bo$7bo2b2o$7bo$15b2o$14b2o$
16bo5$35b3o$35bo$36bo4$57bo$56b2o$56bobo5$77b2o$77bobo$77bo5$98b2o$97b
2o$99bo5$118b3o$118bo$119bo4$140bo$139b2o$139bobo5$160b2o$160bobo$160bo!
There's a stub article on the
(13,1)c/31 PseudoB climber, and a
dedicated forum thread from several years ago.
Based on discoveries so far, it looks like it will be fairly difficult to get the necessary overunity reactions out of this crawler, to build a selfsupporting spaceship  especially compared to the
(27,1)c/72 Herschelpair climber (
(27,1)c/72 Herschel climber on the LifeWiki).

dbell
 Posts: 50
 Joined: June 27th, 2013, 12:47 am

Contact:
Post
by dbell » Yesterday, 2:05 am
The "Switchwave" entry in the LifeWiki shows a row of switch engines stabilized at the ends by forward glider rakes and block eating reactions.
There is a more efficient stabilization of the switchwave that might be shown instead (or in addition). This has probably been known for a long time.
Code: Select all
#C A "switchwave" created by adding any number of switch engines in
#C between the two "wings" of the population 134 Cordership.
x = 283, y = 283
262boo$248bo9bo3b3o$248b4o5bobobbo$248bo3bo5bo3bobbo$266bo$250b3o10bob
o$264boo7boo$273boo5$274boo$274boo$273bobbo4boo$273boboo4boo$270b3o$
271boo$253boo9boobbo$253boo8bo4boo$264boboboo$266boo$257b3o$256boo$
241bobo11boobo$240booboo11boo$241boboo12bo$245bo$244bo$244bo3$233bo$
232b3o$$232b3o$233booboo$235bo13$215bobo$214booboo$215boboo$219bo$218b
o$218bo3$207bo$206b3o$$206b3o$207booboo$209bo13$189bobo$188booboo$189b
oboo$193bo$192bo$192bo3$181bo$180b3o$$180b3o$181booboo$183bo13$163bobo
$162booboo$163boboo$167bo$166bo$166bo3$155bo$154b3o$$154b3o$155booboo$
157bo13$137bobo$136booboo$137boboo$141bo$140bo$140bo3$129bo$128b3o$$
128b3o$129booboo$131bo13$111bobo$110booboo$111boboo$115bo$114bo$114bo
3$103bo$102b3o$$102b3o$103booboo$105bo13$85bobo$84booboo$85boboo$89bo$
88bo$88bo3$77bo$76b3o$$76b3o$77booboo$79bo13$59bobo$58booboo$59boboo$
63bo$62bo$62bo3$51bo$50b3o$$50b3o$51booboo$53bo13$33bobo$32booboo$33bo
boo$37bo$36bo$36bo3$25bo$24b3o$$24b3o$25booboo$27bo3$b3o$bbo$bbobbo$bb
obbo$3bobo$18boo$18boo$24bo$23b3o$bbo19booboo$bobo18bobo$bbo19bo3$4o$
oo3bo13bo$bo4bo11bobo$3boboo11bo$4bo15boo$21bo$18b3o$19boo$16bo$16boo$
16boo$6boo6boo$6boo4boo$12boobo$14boo5$14boo$14boo!
BCNU,
dbell

Entity Valkyrie 2
 Posts: 235
 Joined: February 26th, 2019, 7:13 pm
Post
by Entity Valkyrie 2 » Yesterday, 2:10 am
Please update "switchwave" and also make a redirect from "Corderwave":
Code: Select all
x = 282, y = 282, rule = B3/S23
255b3o$255b3o$256bo$257b2o$258bo$257bo14b2o$272b2o3$255b2o$255b2o$256b
o$256bo15bo$255bobo15b2o5b2o$254bo16bobo6b2o$255bo2b2o11bo$256bo3bo10b
o$258b2o12b2o$258bo2$266bo3bo$266bo4bo$249bo15b2o4bo$248bobo15bo2bo$
266bo2bo$248bo2bo15bobo$250b2o20b3o$251bo22bo$273bo4$248b2o$250bo$248b
2o6$231bobo6bobo$230bo9bobo$231bo2bo6bo$233b3o5$223bo$222bobo2$222bo2b
o$224b2o$225bo5$222b2o$224bo$222b2o6$205bobo6bobo$204bo9bobo$205bo2bo
6bo$207b3o5$197bo$196bobo2$196bo2bo$198b2o$199bo5$196b2o$198bo$196b2o
6$179bobo6bobo$178bo9bobo$179bo2bo6bo$181b3o5$171bo$170bobo2$170bo2bo$
172b2o$173bo5$170b2o$172bo$170b2o6$153bobo6bobo$152bo9bobo$153bo2bo6bo
$155b3o5$145bo$144bobo2$144bo2bo$146b2o$147bo5$144b2o$146bo$144b2o6$
127bobo6bobo$126bo9bobo$127bo2bo6bo$129b3o5$119bo$118bobo2$118bo2bo$
120b2o$121bo5$118b2o$120bo$118b2o6$101bobo6bobo$100bo9bobo$101bo2bo6bo
$103b3o5$93bo$92bobo2$92bo2bo$94b2o$95bo5$92b2o$94bo$92b2o6$75bobo6bob
o$74bo9bobo$75bo2bo6bo$77b3o5$67bo$66bobo2$66bo2bo$68b2o$69bo5$66b2o$
68bo$66b2o6$49bobo6bobo$48bo9bobo$49bo2bo6bo$51b3o5$41bo$40bobo2$40bo
2bo$42b2o$43bo5$40b2o$42bo$40b2o6$23bobo6bobo$22bo9bobo$23bo2bo6bo$25b
3o3$14bo$2o7b2o2bobo$3o6b4o3bo$2obobo7bo$3b2o10bob2o$15bobo$16bo5$22bo
$20b5o$25bo2$23b3o$20bo$14b3o4b2o$5b2o5bo4bo8bo$5b2o6b2o2bo8bobo$13bo
12b2o6$13b2o$13b2o!
has 20 engines.