Spaceship Discussion Thread

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Gustone
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Re: Spaceship Discussion Thread

Post by Gustone » November 15th, 2019, 1:24 pm

New c/10

Code: Select all

x = 28, y = 20, rule = B3/S23
22b2o$4b2o16b2o$4b2o15bo2bo$3bo2bo14b4o$3b4o13bob2obo$2bob2obo13bo2bo$
3bo2bo$20b2o2b2o$2b2o2b2o11bo6bo$bo6bo$20bo4bo$2bo4bo13bo2bo$3bo2bo15b
2o$4b2o$19b2o4b2o$b2o4b2o9bo2bo2bo2bo$o2bo2bo2bo3b2o4b2o4b2o$b2o4b2o6b
o4bo4bo$2bo4bo4bo$13b2o!
eurasia

Code: Select all

x = 19, y = 2, rule = B3/S23
13o$12b7o!

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Moosey
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Re: Spaceship Discussion Thread

Post by Moosey » November 15th, 2019, 3:18 pm

Gustone wrote:
November 15th, 2019, 1:24 pm
New c/10

Code: Select all

x = 28, y = 20, rule = B3/S23
22b2o$4b2o16b2o$4b2o15bo2bo$3bo2bo14b4o$3b4o13bob2obo$2bob2obo13bo2bo$
3bo2bo$20b2o2b2o$2b2o2b2o11bo6bo$bo6bo$20bo4bo$2bo4bo13bo2bo$3bo2bo15b
2o$4b2o$19b2o4b2o$b2o4b2o9bo2bo2bo2bo$o2bo2bo2bo3b2o4b2o4b2o$b2o4b2o6b
o4bo4bo$2bo4bo4bo$13b2o!
That's a pretty clever application of toadsuckers

I remember seeing people do that with dragons
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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Gustone
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Re: Spaceship Discussion Thread

Post by Gustone » November 15th, 2019, 3:50 pm

Moosey wrote:
November 15th, 2019, 3:18 pm
Gustone wrote:
November 15th, 2019, 1:24 pm
New c/10

Code: Select all

x = 28, y = 20, rule = B3/S23
22b2o$4b2o16b2o$4b2o15bo2bo$3bo2bo14b4o$3b4o13bob2obo$2bob2obo13bo2bo$
3bo2bo$20b2o2b2o$2b2o2b2o11bo6bo$bo6bo$20bo4bo$2bo4bo13bo2bo$3bo2bo15b
2o$4b2o$19b2o4b2o$b2o4b2o9bo2bo2bo2bo$o2bo2bo2bo3b2o4b2o4b2o$b2o4b2o6b
o4bo4bo$2bo4bo4bo$13b2o!
That's a pretty clever application of toadsuckers

I remember seeing people do that with dragons
And these guys

Code: Select all

x = 19, y = 38, rule = B3/S23
3bo$b2o$3bo$5b4o$6bo2bo$7b2o$8b2o2$6bo$4b2obob2obobo$5bo6bob2obo$5bo
11bo$5bo4b2o$4b6o$2bo$2o$2bo$8bo$8bo2bo$8bo2bo$9bo$3bo$b2o$3bo$5b6o$6b
o4b2o$6bo11bo$6bo6bob2obo$5b2obob2obobo$7bo2$9b2o$8b2o$7bo2bo$6b4o$4bo
$2b2o$4bo!
eurasia

Code: Select all

x = 19, y = 2, rule = B3/S23
13o$12b7o!

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Entity Valkyrie 2
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Re: Spaceship Discussion Thread

Post by Entity Valkyrie 2 » November 19th, 2019, 6:50 pm

(3,0)/14 (3c/14) partial:

Code: Select all

x = 23, y = 44, rule = B3/S23
8bo5bo$8bo5bo$7bobo3bobo$8bo5bo$8bo5bo2$4bo13bo$3b3o11b3o$2b2ob2o9b2ob
2o$3b3o11b3o$4bo13bo2$3b3o11b3o$3b3o11b3o5$3b3o11b3o$3b3o11b3o$3bobo
11bobo$3b3o11b3o$3b3o11b3o3$3b3o11b3o$3b3o11b3o3$bo5bo7bo5bo$obo3bobo
5bobo3bobo$3bobo3bo3bo3bobo$3bobo11bobo$3bobo11bobo$obo3bobo5bobo3bobo
$o7bo5bo7bo$b7o7b7o$b2obob2o7b2obob2o$bo5bo7bo5bo$2b5o9b5o$2bo3bo9bo3b
o$o3bo3bo5bo3bo3bo$o2b3o2bo5bo2b3o2bo$2ob3ob2o5b2ob3ob2o!
The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Please see User:Entity Valkyrie 2 for my own pages.

Please see User:Entity Valkyrie 2/StateInvestigator. Expect me to post StateInvestigator patterns in ExtendedLife threads.

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Moosey
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Re: Spaceship Discussion Thread

Post by Moosey » November 19th, 2019, 7:23 pm

Entity Valkyrie 2 wrote:
November 19th, 2019, 6:50 pm
(3,0)/14 (3c/14) partial:

Code: Select all

x = 23, y = 44, rule = B3/S23
8bo5bo$8bo5bo$7bobo3bobo$8bo5bo$8bo5bo2$4bo13bo$3b3o11b3o$2b2ob2o9b2ob
2o$3b3o11b3o$4bo13bo2$3b3o11b3o$3b3o11b3o5$3b3o11b3o$3b3o11b3o$3bobo
11bobo$3b3o11b3o$3b3o11b3o3$3b3o11b3o$3b3o11b3o3$bo5bo7bo5bo$obo3bobo
5bobo3bobo$3bobo3bo3bo3bobo$3bobo11bobo$3bobo11bobo$obo3bobo5bobo3bobo
$o7bo5bo7bo$b7o7b7o$b2obob2o7b2obob2o$bo5bo7bo5bo$2b5o9b5o$2bo3bo9bo3b
o$o3bo3bo5bo3bo3bo$o2b3o2bo5bo2b3o2bo$2ob3ob2o5b2ob3ob2o!
Man, if we get a ship out of this...
but hey, it does match for about halfway through the partial, so who knows? It may be a good start
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

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A for awesome
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Re: Spaceship Discussion Thread

Post by A for awesome » November 19th, 2019, 7:44 pm

Moosey wrote:
November 19th, 2019, 7:23 pm
Entity Valkyrie 2 wrote:
November 19th, 2019, 6:50 pm
(3,0)/14 (3c/14) partial:

Code: Select all

x = 23, y = 44, rule = B3/S23
8bo5bo$8bo5bo$7bobo3bobo$8bo5bo$8bo5bo2$4bo13bo$3b3o11b3o$2b2ob2o9b2ob
2o$3b3o11b3o$4bo13bo2$3b3o11b3o$3b3o11b3o5$3b3o11b3o$3b3o11b3o$3bobo
11bobo$3b3o11b3o$3b3o11b3o3$3b3o11b3o$3b3o11b3o3$bo5bo7bo5bo$obo3bobo
5bobo3bobo$3bobo3bo3bo3bobo$3bobo11bobo$3bobo11bobo$obo3bobo5bobo3bobo
$o7bo5bo7bo$b7o7b7o$b2obob2o7b2obob2o$bo5bo7bo5bo$2b5o9b5o$2bo3bo9bo3b
o$o3bo3bo5bo3bo3bo$o2b3o2bo5bo2b3o2bo$2ob3ob2o5b2ob3ob2o!
Man, if we get a ship out of this...
but hey, it does match for about halfway through the partial, so who knows? It may be a good start
Sort of... the problem is there's only one more row to expand it with the current symmetry, and unless something exists at that width (which I would say is unlikely, although you never know), anything wider requires a search at a lower order of symmetry, which would take some ridiculous exponential factor more time to complete at this width/period.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

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Scorbie
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Re: Spaceship Discussion Thread

Post by Scorbie » November 19th, 2019, 8:16 pm

@EV2 @Moosey @A for Awesome
EV2 might wanted to point out that this is two **known** discoveries combined.
One is the front reaction, which I saw from the forums quite a long time ago, and the other is the 3c/14 partial.
Unfortunately it doesn't make a 3c/14 ship more likely, but it's an interesting combination indeed.
Best wishes to you, Scorbie

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Re: Spaceship Discussion Thread

Post by Sokwe » November 19th, 2019, 8:43 pm

To clarify what Scorbie said, the pattern above is just the partial from this post advanced by two generations. Hopefully this may serve as a reminder of this particular problem. However, it is helpful when posting a pattern to mention how it was found or where it came from.

By the way, here is the underlying 3c/14 reaction on which this partial is based:

Code: Select all

x = 15, y = 7, rule = B3/S23
3b3o3b3o$2bo3bobo3bo$2bo3bobo3bo$2bo3bobo3bo$o2b3o3b3o2bo$o13bo$o13bo!
I'm not sure who first discovered it. It's probably been independently discovered several times.
-Matthias Merzenich

wildmyron
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Re: Spaceship Discussion Thread

Post by wildmyron » November 19th, 2019, 9:22 pm

Sokwe wrote:
November 19th, 2019, 8:43 pm
To clarify what Scorbie said, the pattern above is just the partial from this post advanced by two generations.
... but with 2 cells missing from outside the original bounding box.
However, it is helpful when posting a pattern to mention how it was found or where it came from.
@EV2 This message is intended for you. Please read it. Please follow the advice in it.
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

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Entity Valkyrie 2
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Re: Spaceship Discussion Thread

Post by Entity Valkyrie 2 » November 20th, 2019, 2:37 am

wildmyron wrote:
November 19th, 2019, 9:22 pm
Sokwe wrote:
November 19th, 2019, 8:43 pm
To clarify what Scorbie said, the pattern above is just the partial from this post advanced by two generations.
... but with 2 cells missing from outside the original bounding box.
However, it is helpful when posting a pattern to mention how it was found or where it came from.
@EV2 This message is intended for you. Please read it. Please follow the advice in it.
Extremely sorry for not linking.

Oops, I meant this:

Code: Select all

x = 25, y = 44, rule = B3/S23
9bo5bo$9bo5bo$8bobo3bobo$9bo5bo$9bo5bo2$5bo13bo$4b3o11b3o$3b2ob2o9b2ob
2o$4b3o11b3o$5bo13bo2$4b3o11b3o$4b3o11b3o5$4b3o11b3o$4b3o11b3o$4bobo
11bobo$4b3o11b3o$4b3o11b3o3$4b3o11b3o$4b3o11b3o3$2bo5bo7bo5bo$bobo3bob
o5bobo3bobo$o3bobo3bo3bo3bobo3bo$4bobo11bobo$4bobo11bobo$bobo3bobo5bob
o3bobo$bo7bo5bo7bo$2b7o7b7o$2b2obob2o7b2obob2o$2bo5bo7bo5bo$3b5o9b5o$
3bo3bo9bo3bo$bo3bo3bo5bo3bo3bo$bo2b3o2bo5bo2b3o2bo$b2ob3ob2o5b2ob3ob2o
!
The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Please see User:Entity Valkyrie 2 for my own pages.

Please see User:Entity Valkyrie 2/StateInvestigator. Expect me to post StateInvestigator patterns in ExtendedLife threads.

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Re: Spaceship Discussion Thread

Post by Entity Valkyrie 2 » November 24th, 2019, 1:25 am

(13,1)/31 crawler

Code: Select all

x = 163, y = 57, rule = B3/S23
bo$obo6b3o$b2o4bo3b2o$2bo4bobo2b2o$b2o3bo5bo$7bo2b2o$7bo$15b2o$14b2o$
16bo5$35b3o$35bo$36bo4$57bo$56b2o$56bobo5$77b2o$77bobo$77bo5$98b2o$97b
2o$99bo5$118b3o$118bo$119bo4$140bo$139b2o$139bobo5$160b2o$160bobo$160b
o!

The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Please see User:Entity Valkyrie 2 for my own pages.

Please see User:Entity Valkyrie 2/StateInvestigator. Expect me to post StateInvestigator patterns in ExtendedLife threads.

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dvgrn
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Re: Spaceship Discussion Thread

Post by dvgrn » November 24th, 2019, 12:35 pm

Entity Valkyrie 2 wrote:
November 24th, 2019, 1:25 am
(13,1)/31 crawler

Code: Select all

x = 163, y = 57, rule = B3/S23
bo$obo6b3o$b2o4bo3b2o$2bo4bobo2b2o$b2o3bo5bo$7bo2b2o$7bo$15b2o$14b2o$
16bo5$35b3o$35bo$36bo4$57bo$56b2o$56bobo5$77b2o$77bobo$77bo5$98b2o$97b
2o$99bo5$118b3o$118bo$119bo4$140bo$139b2o$139bobo5$160b2o$160bobo$160bo!
There's a stub article on the (13,1)c/31 Pseudo-B climber, and a dedicated forum thread from several years ago.

Based on discoveries so far, it looks like it will be fairly difficult to get the necessary over-unity reactions out of this crawler, to build a self-supporting spaceship -- especially compared to the (27,1)c/72 Herschel-pair climber ((27,1)c/72 Herschel climber on the LifeWiki).

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Re: Spaceship Discussion Thread

Post by dbell » Yesterday, 2:05 am

The "Switchwave" entry in the LifeWiki shows a row of switch engines stabilized at the ends by forward glider rakes and block eating reactions.

There is a more efficient stabilization of the switchwave that might be shown instead (or in addition). This has probably been known for a long time.

Code: Select all

#C A "switchwave" created by adding any number of switch engines in
#C between the two "wings" of the population 134 Cordership.
x = 283, y = 283
262boo$248bo9bo3b3o$248b4o5bobobbo$248bo3bo5bo3bobbo$266bo$250b3o10bob
o$264boo7boo$273boo5$274boo$274boo$273bobbo4boo$273boboo4boo$270b3o$
271boo$253boo9boobbo$253boo8bo4boo$264boboboo$266boo$257b3o$256boo$
241bobo11boobo$240booboo11boo$241boboo12bo$245bo$244bo$244bo3$233bo$
232b3o$$232b3o$233booboo$235bo13$215bobo$214booboo$215boboo$219bo$218b
o$218bo3$207bo$206b3o$$206b3o$207booboo$209bo13$189bobo$188booboo$189b
oboo$193bo$192bo$192bo3$181bo$180b3o$$180b3o$181booboo$183bo13$163bobo
$162booboo$163boboo$167bo$166bo$166bo3$155bo$154b3o$$154b3o$155booboo$
157bo13$137bobo$136booboo$137boboo$141bo$140bo$140bo3$129bo$128b3o$$
128b3o$129booboo$131bo13$111bobo$110booboo$111boboo$115bo$114bo$114bo
3$103bo$102b3o$$102b3o$103booboo$105bo13$85bobo$84booboo$85boboo$89bo$
88bo$88bo3$77bo$76b3o$$76b3o$77booboo$79bo13$59bobo$58booboo$59boboo$
63bo$62bo$62bo3$51bo$50b3o$$50b3o$51booboo$53bo13$33bobo$32booboo$33bo
boo$37bo$36bo$36bo3$25bo$24b3o$$24b3o$25booboo$27bo3$b3o$bbo$bbobbo$bb
obbo$3bobo$18boo$18boo$24bo$23b3o$bbo19booboo$bobo18bobo$bbo19bo3$4o$
oo3bo13bo$bo4bo11bobo$3boboo11bo$4bo15boo$21bo$18b3o$19boo$16bo$16boo$
16boo$6boo6boo$6boo4boo$12boobo$14boo5$14boo$14boo!
BCNU,
-dbell

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Entity Valkyrie 2
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Re: Spaceship Discussion Thread

Post by Entity Valkyrie 2 » Yesterday, 2:10 am

Please update "switchwave" and also make a redirect from "Corderwave":

Code: Select all

x = 282, y = 282, rule = B3/S23
255b3o$255b3o$256bo$257b2o$258bo$257bo14b2o$272b2o3$255b2o$255b2o$256b
o$256bo15bo$255bobo15b2o5b2o$254bo16bobo6b2o$255bo2b2o11bo$256bo3bo10b
o$258b2o12b2o$258bo2$266bo3bo$266bo4bo$249bo15b2o4bo$248bobo15bo2bo$
266bo2bo$248bo2bo15bobo$250b2o20b3o$251bo22bo$273bo4$248b2o$250bo$248b
2o6$231bobo6bobo$230bo9bobo$231bo2bo6bo$233b3o5$223bo$222bobo2$222bo2b
o$224b2o$225bo5$222b2o$224bo$222b2o6$205bobo6bobo$204bo9bobo$205bo2bo
6bo$207b3o5$197bo$196bobo2$196bo2bo$198b2o$199bo5$196b2o$198bo$196b2o
6$179bobo6bobo$178bo9bobo$179bo2bo6bo$181b3o5$171bo$170bobo2$170bo2bo$
172b2o$173bo5$170b2o$172bo$170b2o6$153bobo6bobo$152bo9bobo$153bo2bo6bo
$155b3o5$145bo$144bobo2$144bo2bo$146b2o$147bo5$144b2o$146bo$144b2o6$
127bobo6bobo$126bo9bobo$127bo2bo6bo$129b3o5$119bo$118bobo2$118bo2bo$
120b2o$121bo5$118b2o$120bo$118b2o6$101bobo6bobo$100bo9bobo$101bo2bo6bo
$103b3o5$93bo$92bobo2$92bo2bo$94b2o$95bo5$92b2o$94bo$92b2o6$75bobo6bob
o$74bo9bobo$75bo2bo6bo$77b3o5$67bo$66bobo2$66bo2bo$68b2o$69bo5$66b2o$
68bo$66b2o6$49bobo6bobo$48bo9bobo$49bo2bo6bo$51b3o5$41bo$40bobo2$40bo
2bo$42b2o$43bo5$40b2o$42bo$40b2o6$23bobo6bobo$22bo9bobo$23bo2bo6bo$25b
3o3$14bo$2o7b2o2bobo$3o6b4o3bo$2obobo7bo$3b2o10bob2o$15bobo$16bo5$22bo
$20b5o$25bo2$23b3o$20bo$14b3o4b2o$5b2o5bo4bo8bo$5b2o6b2o2bo8bobo$13bo
12b2o6$13b2o$13b2o!
has 20 engines.
The ENEERG-y of the EVAD is watching.
The 70th NAI-ve guy is watching.

Please see User:Entity Valkyrie 2 for my own pages.

Please see User:Entity Valkyrie 2/StateInvestigator. Expect me to post StateInvestigator patterns in ExtendedLife threads.

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