My computer uses macOS. I'm aware of the existence of emulators, but from what I hear, Bellman searches already take long enough without them.
HtoG and HtoGn converter collection

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
If it can be finished, it would make a relatively rare SE output, an SE2 I believe. Unless I've missed one in the last few years of wishingsomeoneelsewouldtakeovermaintenanceoftheHtoGcollection, there aren't any known elementary SE2s.

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
Doesn't the Elementary Conduits Collection list H→Gs?
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
Yes, but I strongly suspect there are some missing, from the past few years.MathAndCode wrote: ↑December 30th, 2020, 11:18 pmDoesn't the Elementary Conduits Collection list H→Gs?
Also, for the patterns that I build, the HtoG stamp collection method of organizing these things is far more useful. Often I need to pick something like "output in suchandsuch direction, odd lane number" (or even lane number) "and timing number either 1 or 5 mod 8". Whether it's elementary or not is irrelevant, so it's nice to have some of the small composites, Herschel conduits that output gliders in passing, etc., in the stamp collection as well.

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
If the Elementary Conduits Collection is incomplete, I think that that problem should be addressed. I was going through the Elementary Conduits Collection, and I realized that it includes an H→G with a constituent H→P but does not include the corresponding H→P in the H→P section. Also, several of the conduits included are not elementary. I would like to see these problems fixed, and I am willing to help.
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
Awesome! Okay, the last time the HtoG and HtoG{n} collection was updated was the, um, "annual update" in October 2016, but there was an update by Freywa to the Elementary Conduits Collection just a bit over six months ago. If you want more elementary conduits in the ECC, the main idea is to start with the ec6620.zip file in that link, add more separate named and commented RLE files, one for each new conduit, and then rerun the script. Would you be interested in giving that a try?MathAndCode wrote: ↑December 30th, 2020, 11:47 pmIf the Elementary Conduits Collection is incomplete, I think that that problem should be addressed. I was going through the Elementary Conduits Collection, and I realized that it includes an H→G with a constituent H→P but does not include the corresponding H→P in the H→P section. Also, several of the conduits included are not elementary. I would like to see these problems fixed, and I am willing to help.
So far it has always seemed to be easiest to have one person do the coordinating for an update project, just because there tends to be a lot of duplicated work otherwise. Other contributors often add posts to the relevant thread, to point out any converters that still seem to be missing.
I guess what I'll volunteer to do is to scan through everything that has showed up in this thread since October 2016, and update the HtoG stamp collection pattern accordingly  the HtoG collection doesn't have a builder script to go with it yet, but I don't think I'm quite willing to tackle that project yet.

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
Yes, although I'd like to make changes beyond that. For example, filling in the input (from state 4 to state 3) of every conduit is tedious, and some conduits are dependent, so I'd like to see that changed—including for the conduits already in there.dvgrn wrote: ↑December 31st, 2020, 9:35 amIf you want more elementary conduits in the ECC, the main idea is to start with the ec6620.zip file in that link, add more separate named and commented RLE files, one for each new conduit, and then rerun the script. Would you be interested in giving that a try?
I'm more concerned about not everything being in any single version. For example, Jormungant apparently has a separate repository of conduits, such as these I conduits, and I'm wondering what other regions are in there, such as E and S, that should be added to the Elementary Conduits Collection. And of course, other people could similarly have separate collections.dvgrn wrote: ↑December 31st, 2020, 9:35 amSo far it has always seemed to be easiest to have one person do the coordinating for an update project, just because there tends to be a lot of duplicated work otherwise. Other contributors often add posts to the relevant thread, to point out any converters that still seem to be missing.
I would like the Elementary Conduits Collection to include your collection; otherwise, it wouldn't be complete. Is it possible to run the ECC script on glider conduits?dvgrn wrote: ↑December 31st, 2020, 9:35 amI guess what I'll volunteer to do is to scan through everything that has showed up in this thread since October 2016, and update the HtoG stamp collection pattern accordingly  the HtoG collection doesn't have a builder script to go with it yet, but I don't think I'm quite willing to tackle that project yet.
Also, I think that we should (separately) keep track of messy conduits in case we find two messy conduits whose messes cancel each other out to make a clean conduit.
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
Well, whoever does the work gets to make the rules about what goes into the collection. I'm not sure that changing every conduit to have a state 3 input would be a universally welcomed change, though. I find that when I'm sticking conduits together, I spend enormously more time deleting out input signals when I don't want them, than adding input signals when I do want them. It's really very handy to be able to overlap State 4 markers in Golly, when icons are turned on, and see through the floating patterntobepasted to the current universe, to get things lined up right.MathAndCode wrote: ↑December 31st, 2020, 12:55 pm... filling in the input (from state 4 to state 3) of every conduit is tedious, and some conduits are dependent, so I'd like to see that changed—including for the conduits already in there.
We might consider switching the ECC to LifeSuper instead of LifeHistory, and coloring the input and output with two different marked states  state 4 and state 8 let's say. That way If you want a copy of the ECC with state 3 inputs, you just use toChangeState.py once to change the state 4s to state 3, then convert to LifeHistory and save your own copy.
I do agree that it's nice to have a preHerschel marked to feed into dependent conduits. On the other hand, for connection purposes I still really want to have a plain state4 Herschel input in dependent conduits, to help with copypaste sticking things together. So maybe a good plan would be to include a "preH > H" conduit in the ECC, like this:
Code: Select all
x = 8, y = 6, rule = LifeHistory
.AB$2B2AD$3BACBD$4BDCDB$5ABD$3BAB!
Sure, it will work fine, as long as someone creates and comments all the separate RLE files for everything that's missing from the ECC. But it's not entirely an appropriate thing to do. A lot of the HtoGs are composite conduits  but they're still very much worth collecting in the HtoG collection, because that way you can look up specific output lane numbers for each direction and find the best fit for your particular purpose. It wastes an awful lot of time to constantly have to rebuild everything from its elementary pieces.MathAndCode wrote: ↑December 31st, 2020, 12:55 pmI would like the Elementary Conduits Collection to include your collection; otherwise, it wouldn't be complete. Is it possible to run the ECC script on glider conduits?
The return on investment for that project seems relatively low to me. We could certainly create some kind of Messy Conduit Dumping Ground thread, but maintaining a thread like that is a lot of work, to say nothing of building a formal collection... so I'd advise only doing it after we're all up to date on existing collections.MathAndCode wrote: ↑December 31st, 2020, 12:55 pmAlso, I think that we should (separately) keep track of messy conduits in case we find two messy conduits whose messes cancel each other out to make a clean conduit.

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
When I've chained together fairly long sequences of conduits, I've typically gone from the end to the beginning, so the input of one conduit being state 3 wouldn't be a problem because it would be overwritten by the state 4 output of the previous conduit. I can see situations where the chain could be built in either direction, and in that case, the person could simply build in the more convenient order, but I can't remember any situations where I have had to build the chain forwards.dvgrn wrote: ↑December 31st, 2020, 1:32 pmWell, whoever does the work gets to make the rules about what goes into the collection. I'm not sure that changing every conduit to have a state 3 input would be a universally welcomed change, though. I find that when I'm sticking conduits together, I spend enormously more time deleting out input signals when I don't want them, than adding input signals when I do want them.
Wouldn't you still be able to line the conduits up that way if the inputs were state 3?
Yes, that's my plan for dependent conduits.dvgrn wrote: ↑December 31st, 2020, 1:32 pmI do agree that it's nice to have a preHerschel marked to feed into dependent conduits. On the other hand, for connection purposes I still really want to have a plain state4 Herschel input in dependent conduits, to help with copypaste sticking things together. So maybe a good plan would be to include a "preH > H" conduit in the ECC, like this:
Code: Select all
x = 8, y = 6, rule = LifeHistory .AB$2B2AD$3BACBD$4BDCDB$5ABD$3BAB!
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
Different working patterns, I guess. Happens to me all the time, to the point where if a version of the ECC appears with "live" signals in the input locations, I'll immediately searchandreplace my copy and replace all state 3 with state 4. Not really a big deal either way.MathAndCode wrote: ↑December 31st, 2020, 1:48 pmI can see situations where the chain could be built in either direction, and in that case, the person could simply build in the more convenient order, but I can't remember any situations where I have had to build the chain forwards.
My bias toward marked signals instead of live signals comes from way back, I think. If I remember right, older version of Hersrch used to have live signals for both inputs and outputs  this was before LifeHistory caught on at all, so there wasn't much other way to show the conduit hookups. So after Hersrch built a loop for you, you always had to go in and delete great piles of signals by hand.
Sure, but half the time I'd end up with a live signal where I didn't want one, and then I'd have to change it back to state 4  usually I _do_ want the markedOFF Herschel there for reference, in case it's necessary to rebuild part of a circuit, so I can't just selectanddelete.MathAndCode wrote: ↑December 31st, 2020, 1:48 pmWouldn't you still be able to line the conduits up that way if the inputs were state 3?
The way the translucentoverlap works is that OFF cells are defined as checkerboard icons, so you can see any live cells through the gaps in the checkerboard. ON cells are circular, so you can see OFF cells around their edges but not through them.

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
Yes, although one can't selectively use that searchandreplace trick for state 4 cells in the input but not state 4 cells in the output.dvgrn wrote: ↑December 31st, 2020, 2:25 pmDifferent working patterns, I guess. Happens to me all the time, to the point where if a version of the ECC appears with "live" signals in the input locations, I'll immediately searchandreplace my copy and replace all state 3 with state 4. Not really a big deal either way.
Is Golly supposed to do that? I just checked, and state 2 and state 4 cells seem to be opaque when pasting on my computer.
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
Right, so what do you think of switching to LifeSuper so that inputs can be marked with a different state than outputs? Really I'd prefer sticking with LifeHistory and leaving both inputs and outputs as state 4, though, since in practice I pretty much never want either of them on.MathAndCode wrote: ↑December 31st, 2020, 2:33 pmYes, although one can't selectively use that searchandreplace trick for state 4 cells in the input but not state 4 cells in the output.dvgrn wrote: ↑December 31st, 2020, 2:25 pmDifferent working patterns, I guess. Happens to me all the time, to the point where if a version of the ECC appears with "live" signals in the input locations, I'll immediately searchandreplace my copy and replace all state 3 with state 4. Not really a big deal either way.
When I want to turn a markedOFF Herschel on, I select it and use Alt+K to switch the state from 4 to 3.
Everything is opaque unless you have icons turned on. It's View > Show Cell Icons, also controlled by a mysterious pair of buttons in the Edit bar.MathAndCode wrote: ↑December 31st, 2020, 2:33 pmIs Golly supposed to do that? I just checked, and state 2 and state 4 cells seem to be opaque when pasting on my computer.

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
I found a way to turn a Herschel into this ninecell pure glider generator.
However, finding a way to allow both gliders to escape seems rather tight.
It is possible to extract both gliders, or will we have to settle for one?
By the way, how common is that particular ninecell object? I've seen it before somewhat recently in this I→2G+P conduit.
Code: Select all
x = 4, y = 6, rule = B3/S23
bo$o$o$o2bo$bobo$2b2o!
Code: Select all
x = 19, y = 18, rule = B3/S23
o$3o$3bo$2b2o11bo$15b3o$15bobo$17bo7$15b2o$15bo$16b3o$4b2o12bo$4b2o!
Code: Select all
x = 20, y = 20, rule = B3/S23
bo$b3o$4bo$3b2o11bo$16b3o$16bobo$18bo7$16b2o$16bo$17b3o$2b2o3b2o10bo$3bo3bo$3o5b3o$o9bo!
By the way, how common is that particular ninecell object? I've seen it before somewhat recently in this I→2G+P conduit.
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
I don't recognize it offhand, and it doesn't seem as if there's a known Hto2G that produces it  I checked the glider pair adjustment toolkit, and there are only a few glider pair outputs in the Ee2/Oo2 category (three each) (and none of them are 90degree outputs).MathAndCode wrote: ↑January 3rd, 2021, 7:27 pmBy the way, how common is that particular ninecell object? I've seen it before somewhat recently in this I→2G+P conduit.
Then I tried the octohash database, and found that the ninecell object can be created by a symmetric fivecell spark hitting a ship  it's not precisely a phi spark, more like a sabotaged piheptomino, which you can get from a glider hitting a pond, and nothing else very common apparently:
Code: Select all
x = 13, y = 13, rule = B3/S23
2o$obo$b2o3$8b2o$7bo2bo$7bo2bo$8b2o2$10b2o$10bobo$10bo!
Re: HtoG and HtoGn converter collection
This is a commonasdirt spark (thrown off by the table for example) that can be created by a glider hitting a lot of things (with terrible clearance obviously):dvgrn wrote: ↑January 3rd, 2021, 10:51 pmThen I tried the octohash database, and found that the ninecell object can be created by a symmetric fivecell spark hitting a ship  it's not precisely a phi spark, more like a sabotaged piheptomino, which you can get from a glider hitting a pond, and nothing else very common apparently:
Code: Select all
x = 6, y = 9, rule = B3/S23
bo$2bo$3o5$4b2o$4b2o!
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
The relevant spark is the child of a P spark.dvgrn wrote: ↑January 3rd, 2021, 10:51 pmThen I tried the octohash database, and found that the ninecell object can be created by a symmetric fivecell spark hitting a ship  it's not precisely a phi spark, more like a sabotaged piheptomino, which you can get from a glider hitting a pond, and nothing else very common apparently:
Code: Select all
x = 13, y = 13, rule = B3/S23 2o$obo$b2o3$8b2o$7bo2bo$7bo2bo$8b2o2$10b2o$10bobo$10bo!
Code: Select all
x = 17, y = 4, rule = B3/S23
2o8b2o$obo2b2o3bobo2bo$b2o2b2o4b2o2b2o$5bo9b2o!
Code: Select all
x = 38, y = 7, rule = B3/S23
o14bo14bo2$b2o13b2o13b2o$3bo4bo9bo3bo10bo2bo$2bo2b3o9bo3b2o9bo3b2o$2bo14bo2bo11bo$35bo!
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
Yup, I was worried about there being something wrong with the octohash database, especially since the spark is symmetrical  seemed like a version with the ship inverted should also have showed up in the search.
But it looks like glider+pond is the only singleobject collision that produces a sufficiently edgy Psparkchild, and it produces another spark two cells below the Psparkchild's leading cell, a little before that, so the invertedship version doesn't work.
If you comment out the "Conduit has been damaged" errorcheck line in the HtoG recognizer script at the top of this thread, you can find out what the systematic name is for those two gliders. Example input:MathAndCode wrote: ↑January 3rd, 2021, 11:47 pmAs for the partial H→2G, it's probably the case that at least one glider can be extracted, although the resulting H→G may already be known.
Code: Select all
x = 19, y = 20, rule = B3/S23
3b2o7bo$3b2o3b2obobo$9bobobo$o8bobob2o$3o7bo$3bo$2b2o7$bo$bobo$b3o$3bo
11b2o$15bo$16b3o$18bo!
Code: Select all
x = 47, y = 69, rule = LifeHistory
D3.D.D3.D2.3D3.3D2.5D3.D5.D3.5D$2D2.D.D3.D.D3.D.D3.D3.D4.2D4.2D7.D$D.
D.D.D3.D5.D5.D3.D5.D5.D6.D$D2.2D.D.D.D4.D5.D4.D5.D5.D5.D$D3.D.D.D.D3.
D5.D5.D5.D5.D4.D$D3.D.2D.2D2.D5.D6.D5.D5.D3.D$D3.D.D3.D.5D.5D3.D4.3D
3.3D2.D4$D3.D.5D3.D6.D2.5D9.D3.5D$2D2.D.D6.2D5.2D4.D10.2D7.D$D.D.D.D
7.D4.D.D4.D11.D6.D$D2.2D.3D5.D3.D2.D4.D3.5D3.D5.D$D3.D.D7.D3.5D3.D11.
D4.D$D3.D.D7.D6.D4.D11.D3.D$D3.D.5D2.3D5.D4.D10.3D2.D4$.3D2.D3.D8.3D
2.5D2.3D4.D$D3.D.D3.D7.D3.D3.D3.D3.D2.2D$D5.D3.D11.D3.D7.D3.D$.3D2.D.
D.D.5D4.D4.D6.D4.D$4.D.D.D.D9.D5.D5.D5.D$D3.D.2D.2D8.D6.D4.D6.D$.3D2.
D3.D7.5D3.D3.5D2.3D9$15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$19.7B$19.8B$
18.2A8B$18.2AB.7B$19.B3.6B$15.A8.6B11.B$15.3A7.6B9.2B$18.A7.6B7.3B$
17.2A3.B2.8B5.4B$17.8B.8B3.4B$19.21B$19.20B$18.20B$16.21B$14.21B$14.
2BC14B$13.3BCBC4B.6B$14.2B3C4B2.B.5B$13.5BC4B7.2A$12.10B8.A$11.4B16.
3A$10.4B19.A$9.4B$8.4B$7.4B$7.3B$7.2B$7.B!

 Posts: 298
 Joined: May 27th, 2016, 1:01 am
Re: HtoG and HtoGn converter collection
Bandersnatchy htog:
Code: Select all
x = 171, y = 81, rule = LifeHistory
17$145.A$144.A.A$48.A86.2A7.A.A$47.A.A84.B2AB5.2A.3A$38.2A7.A.A78.2A
5.3B6.B4.A$37.B2AB5.2A.3A75.B2AB2.B2.B5.B2AB3A$31.2A5.3B6.B4.A74.14B.
B2A.A$30.B2AB2.B2.B5.B2AB3A76.17B$30.14B.B2A.A77.17B$31.17B78.18B$30.
17B78.8BA11B$29.18B71.2A2.AB.7BABA10B$28.8BA11B70.A2.A.A8BA2BA8B$21.
2A2.AB.7BABA10B71.A.2A.9B2A8B$21.A2.A.A8BA2BA8B71.2A6.18B$22.A.2A.9B
2A8B73.A8.16B$21.2A6.18B72.A.AB5.17B$22.A8.16B73.2AB2.19B2A$22.A.AB5.
17B61.A12.22B2A$23.2AB2.19B2A60.3A10.23B6.A$25.22B2A63.A10.21B5.3A$
25.23B6.A56.2A4.2B4.20B5.A$26.21B5.3A52.B3.8B3.21B5.2A$26.20B5.A53.4B
4.7B3.20B2.5B$25.21B5.2A51.6B.9B3.16B.8B$26.20B2.5B51.6B.10B.9B.7B2.
8B$26.16B.8B52.27B2.8B2.8B$25.9B.7B2.8B50.22B4.B6.16B$24.9B2.8B2.8B
49.21B12.18B$23.4B4.B6.16B49.19B14.17B$22.4B12.18B45.20B14.16B.B2A$
21.4B14.17B43.21B13.17B2.BA.A$20.4B14.16B.B2A41.2BC21B3.2B2.20B5.A$
19.4B13.17B2.BA.A39.3BCBC4B.24BD15B6.2A$18.4B12.19B5.A40.2B3C4B2.23BD
BD4B.7B$17.4B13.2BC15B6.2A38.5BC4B2.23B3D4B2.6B$16.4B13.3BCBC4B.7B46.
10B4.22B2.D4B3.6B$15.4B15.2B3C4B2.6B45.4B10.29B6.4B$14.4B15.5BC4B3.6B
44.3B10.18B.4B12.B2A2B$13.4B15.10B6.4B42.4B11.14B5.3B14.2A.B2A$12.4B
15.4B12.B2A2B42.2A13.11B6.4B18.BA.A$12.3B16.3B14.2A.B2A41.A14.11B5.2A
23.A$12.2B15.4B18.BA.A37.3A16.7B.B2A5.A23.2A$29.2A23.A37.A20.4B2.BA.A
.3A$30.A23.2A56.B2A2B5.A.A$27.3A83.2A7.2A$27.A!

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
The northeast glider is probably going to be easier to liberate because it doesn't go directly towards the catalysts. The northwest glider is theoretically possible but significantly more difficult. However, the ninecell region must form in order for either glider to be released, so the northwest glider will most likely need to be deleted as opposed to suppressed. Because, as mentioned before, it heads straight towards where the catalysts will most likely be, we will either need a catalyst to do doubleduty (which doesn't seem to have any options in this particular case) or need to turn the bottom region into something that annihilates the glider instead of simply destroying the bottom region. Here are a couple of nearmisses for the latter:
Code: Select all
x = 19, y = 18, rule = B3/S23
o$3o$3bo$2b2o11bo$15b3o$15bobo$17bo7$15b2o$15bo$16b3o$4b2o12bo$4b2o!
Code: Select all
x = 20, y = 22, rule = B3/S23
bo$b3o$4bo$3b2o11bo$16b3o$16bobo$18bo7$16b2o$16bo$9b2obo4b3o$2b2o5b2o
b3o4bo$3bo11bo$3o6b2ob3o$o9bobo$10bobo$11bo!
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
Crossposting from the Elementary Conduits thread:
here are three new HtoGs based on Sphenocorona's and AbhpzTa's new HtoP conduit  SE34T17, NE39T123, and SE47T123:
here are three new HtoGs based on Sphenocorona's and AbhpzTa's new HtoP conduit  SE34T17, NE39T123, and SE47T123:
Code: Select all
x = 71, y = 168, rule = LifeHistory
17.3D2.5D2.3D5.D2.5D9.D3.5D$16.D3.D.D5.D3.D3.2D4.D10.2D7.D$16.D5.D9.D
2.D.D4.D11.D6.D$17.3D2.3D5.2D2.D2.D4.D3.5D3.D5.D$20.D.D9.D.5D3.D11.D
4.D$16.D3.D.D5.D3.D4.D4.D11.D3.D$17.3D2.5D2.3D5.D4.D10.3D2.D5$23.BA$
22.BABA$22.BABA13.2A$23.BA2B12.A.A4.2A$21.5B14.AB2.2B2AB6.2A$20.9B2.
6B.3B3.4B7.A$20.22B2.6B2.BA.A$21.30B.B2A$20.18B2A13B$18.20B2A13B$16.
37B$16.2BC34B$15.3BCBC20B4.9B$16.2B3C17B.B4.11B$15.5BC16B7.BAB.B3.4B$
14.21B9.A.A.2A3.4B$13.4B5.14B6.3A.ABA5.4B$13.3B4.17B4.A3.A4.A4.4B$11.
4B5.2A2.14B4.A2.A.4A5.4B$11.2A8.A2.15B4.A.A.A9.4B$12.A5.3A3.15B5.A3.
3A7.4B$9.3A6.A6.15B10.A8.4B$9.A16.13B21.4B$28.5B3.2B23.4B$26.6B3.2B
25.3B$26.2A.B4.B2AB25.2B$27.A7.2A27.B$24.3A$24.A21$16.D3.D.5D2.3D3.3D
2.5D3.D4.3D3.3D$16.2D2.D.D5.D3.D.D3.D3.D4.2D3.D3.D.D3.D$16.D.D.D.D9.D
.D3.D3.D5.D7.D5.D$16.D2.2D.3D5.2D3.4D3.D5.D6.D4.2D$16.D3.D.D9.D5.D3.D
5.D5.D7.D$16.D3.D.D5.D3.D5.D3.D5.D4.D4.D3.D$16.D3.D.5D2.3D3.3D4.D4.3D
2.5D2.3D5$60.A$58.3A$57.A$57.2A11.B$54.5B10.2B$52.5B11.3B$39.A11.9B7.
4B$20.BA17.3A8.14B2.4B$19.BABA19.A6.15B.4B$19.BABA13.2A3.2A5.20B$20.B
A2B12.A.A2.5B2.19B$18.5B14.AB4.4B.18B$17.9B2.6B.3B4.5B.18B$17.22B2.
25B$18.47B$17.18B2A28B$15.20B2A29B$13.52B$13.2BC48B$12.3BCBC20B2.24B$
13.2B3C17B.B2.25B$12.5BC16B6.23B$11.21B9.22B$10.4B5.14B8.17B.2B$10.3B
4.17B7.2A4.12B$8.4B5.2A2.14B7.A7.9B$8.2A8.A2.15B3.3A9.8B$9.A5.3A3.15B
3.A12.5B.B2A$6.3A6.A6.15B17.3B.BA.A$6.A16.13B16.5B4.A$25.5B3.2B17.2AB
6.2A$23.6B3.2B19.A$23.2A.B4.B2AB15.3A$24.A7.2A16.A$21.3A$21.A14$12.3D
2.5D4.D2.5D.5D3.D4.3D3.3D$11.D3.D.D7.2D6.D3.D4.2D3.D3.D.D3.D$11.D5.D
6.D.D5.D4.D5.D7.D5.D$12.3D2.3D3.D2.D4.D5.D5.D6.D4.2D$15.D.D5.5D2.D6.D
5.D5.D7.D$11.D3.D.D8.D2.D7.D5.D4.D4.D3.D$12.3D2.5D4.D2.D7.D4.3D2.5D2.
3D5$44.A$44.3A$47.A$46.2AB6.2A$46.5B4.A$48.3B.BA.A$46.5B.B2A$33.A11.
8B$14.BA17.3A8.9B$13.BABA19.A4.12B$13.BABA13.2A3.2A2.13B.2B$14.BA2B
12.A.A2.22B$12.5B14.AB4.20B$11.9B2.6B.3B4.22B$11.22B2.23B$12.46B$11.
18B2A28B$9.20B2A29B$7.52B$7.2BC49B$6.3BCBC20B2.26B$7.2B3C17B.B2.27B$
6.5BC16B6.26B$5.21B9.26B$4.4B5.14B8.27B$4.3B4.17B7.2A6.15B.4B$2.4B5.
2A2.14B7.A7.14B2.4B$2.2A8.A2.15B3.3A9.9B7.4B$3.A5.3A3.15B3.A12.5B11.
3B$3A6.A6.15B17.5B10.2B$A16.13B21.2A11.B$19.5B3.2B22.A$17.6B3.2B24.3A
$17.2A.B4.B2AB25.A$18.A7.2A$15.3A$15.A!
Re: HtoG and HtoGn converter collection
Here's a NW19T100:
Code: Select all
x = 58, y = 92, rule = LifeHistory
11.D3.D.D3.D3.D4.3D2.5D3.D4.3D3.3D$11.2D2.D.D3.D2.2D3.D3.D3.D4.2D3.D
3.D.D3.D$11.D.D.D.D3.D3.D3.D3.D3.D5.D3.D2.2D.D2.2D$11.D2.2D.D.D.D3.D
4.4D3.D5.D3.D.D.D.D.D.D$11.D3.D.D.D.D3.D7.D3.D5.D3.2D2.D.2D2.D$11.D3.
D.2D.2D3.D7.D3.D5.D3.D3.D.D3.D$11.D3.D.D3.D2.3D3.3D4.D4.3D3.3D3.3D4$
12.3D2.D3.D8.3D2.5D2.3D4.D$11.D3.D.D3.D7.D3.D3.D3.D3.D2.2D$11.D5.D3.D
11.D3.D7.D3.D$12.3D2.D.D.D.5D4.D4.D6.D4.D$15.D.D.D.D9.D5.D5.D5.D$11.D
3.D.2D.2D8.D6.D4.D6.D$12.3D2.D3.D7.5D3.D3.5D2.3D26$.4B$2.4B$3.4B$4.4B
$5.4B$6.4B$7.4B$8.4B$9.4B11.2A$10.4B10.A$11.4B11.A$12.4B6.5A$13.4B5.A
$14.4B6.B4A$15.4B5.BA2.A$16.4B2.6B$8.2A7.10B$9.A8.9B$9.A.AB6.8B$10.2A
B.3B3.8B.2B$12.18B2A$12.16B.B2A$13.15B2.B$12.15B$10.17B$8.19B$8.2BC
15B$7.3BCBC4B.7B$8.2B3C4B2.7B$7.5BC4B2.7B$6.10B2.8B$5.4B8.8B$4.4B10.
3BAB$3.4B12.BABAB$2.4B13.BABAB$.4B14.2BA2B$4B12.A2.5B2.A$3B12.A.A.2B.
2B.A.A$2B12.A.A2.2BA2B2.A.A$B13.A4.BABAB4.A$15.A3.BABAB3.A$12.3A.BA3B
A3BAB.3A$11.A3.3AB.3B.B3A3.A$11.3A3.3B.B.3B3.3A$14.6AB.B6A$13.A2.B2.B
A.AB2.B2.A$14.A.A.2A3.2A.A.A$15.2A.A5.A.2A$20.A.A$19.2A.2A!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.
Re: HtoG and HtoGn converter collection
Extrementhusiast's new F193, or rather HFx134B, implies a new Hto2G  an NW7T182 glider (which is a new lane for the collection) along with the standard SW2T21 FNG.
I think there are just a couple of Hto3Gs possible by adding known BtoGs directly to the HFX134B  SW57T399 and NE46T28. They're kind of big and maybe not worth collecting, but on the other hand they're Spartan and have several transparent lanes near the output lane. NE46T28 is transparent with a clearance of 1 to 5:
Repeat time is 175 for all three, whether or not the NW7T182 glider is eaten or escapes.
I think there are just a couple of Hto3Gs possible by adding known BtoGs directly to the HFX134B  SW57T399 and NE46T28. They're kind of big and maybe not worth collecting, but on the other hand they're Spartan and have several transparent lanes near the output lane. NE46T28 is transparent with a clearance of 1 to 5:
Code: Select all
x = 214, y = 84, rule = LifeHistory
70.D3.D.D3.D.5D.5D3.D4.3D3.3D40.D3.D.D3.D.5D.5D3.D4.3D3.3D$D3.D.D3.D.
5D.5D3.D4.3D3.3D30.2D2.D.D3.D5.D3.D4.2D3.D3.D.D3.D39.2D2.D.D3.D5.D3.D
4.2D3.D3.D.D3.D$2D2.D.D3.D5.D3.D4.2D3.D3.D.D3.D29.D.D.D.D3.D4.D4.D5.D
3.D3.D5.D39.D.D.D.D3.D4.D4.D5.D3.D3.D5.D$D.D.D.D3.D4.D4.D5.D3.D3.D5.D
29.D2.2D.D.D.D3.D5.D5.D4.3D5.D40.D2.2D.D.D.D3.D5.D5.D4.3D5.D$D2.2D.D.
D.D3.D5.D5.D4.3D5.D30.D3.D.D.D.D2.D6.D5.D3.D3.D3.D41.D3.D.D.D.D2.D6.D
5.D3.D3.D3.D$D3.D.D.D.D2.D6.D5.D3.D3.D3.D31.D3.D.2D.2D.D7.D5.D3.D3.D
2.D42.D3.D.2D.2D.D7.D5.D3.D3.D2.D$D3.D.2D.2D.D7.D5.D3.D3.D2.D32.D3.D.
D3.D.D7.D4.3D3.3D2.5D39.D3.D.D3.D.D7.D4.3D3.3D2.5D$D3.D.D3.D.D7.D4.3D
3.3D2.5D3$71.3D2.D3.D8.3D2.5D2.3D4.D42.3D2.D3.D8.3D2.5D2.3D4.D$.3D2.D
3.D8.3D2.5D2.3D4.D31.D3.D.D3.D7.D3.D3.D3.D3.D2.2D41.D3.D.D3.D7.D3.D3.
D3.D3.D2.2D$D3.D.D3.D7.D3.D3.D3.D3.D2.2D31.D5.D3.D11.D3.D7.D3.D41.D5.
D3.D11.D3.D7.D3.D$D5.D3.D11.D3.D7.D3.D32.3D2.D.D.D.5D4.D4.D6.D4.D42.
3D2.D.D.D.5D4.D4.D6.D4.D$.3D2.D.D.D.5D4.D4.D6.D4.D35.D.D.D.D9.D5.D5.D
5.D45.D.D.D.D9.D5.D5.D5.D$4.D.D.D.D9.D5.D5.D5.D31.D3.D.2D.2D8.D6.D4.D
6.D41.D3.D.2D.2D8.D6.D4.D6.D$D3.D.2D.2D8.D6.D4.D6.D32.3D2.D3.D7.5D3.D
3.5D2.3D41.3D2.D3.D7.5D3.D3.5D2.3D$.3D2.D3.D7.5D3.D3.5D2.3D3$71.3D2.D
3.D.5D.5D.5D2.3D3.3D3.3D34.D3.D.5D4.D3.3D2.5D2.3D3.3D$70.D3.D.D3.D.D
9.D3.D3.D3.D.D3.D.D3.D33.2D2.D.D7.2D2.D7.D3.D3.D.D3.D$70.D5.D3.D.D8.D
4.D7.D.D3.D.D3.D33.D.D.D.D6.D.D2.D7.D7.D.D3.D$71.3D2.D.D.D2.3D4.D5.D
5.2D3.4D2.4D33.D2.2D.3D3.D2.D2.4D4.D6.D3.3D$74.D.D.D.D5.D2.D6.D7.D5.D
5.D33.D3.D.D5.5D.D3.D3.D5.D3.D3.D$70.D3.D.2D.2D.D3.D.D7.D3.D3.D5.D5.D
33.D3.D.D8.D2.D3.D3.D4.D4.D3.D$71.3D2.D3.D2.3D2.D7.D4.3D3.3D3.3D34.D
3.D.5D4.D3.3D4.D3.5D2.3D5$213.B$141.B19.2A3.2B44.2B$2.B19.2A3.2B32.B
19.2A3.2B53.2B17.B2AB.4B5.2A35.3B$2.2B17.B2AB.4B5.2A24.2B17.B2AB.4B5.
2A45.3B17.3B.4B5.A35.4B$2.3B17.3B.4B5.A25.3B17.3B.4B5.A46.4B15.B.B2.
5B.BA.A34.4B$2.4B15.B.B2.5B.BA.A25.4B15.B.B2.5B.BA.A47.4B13.11B.B2A
34.4B$3.4B13.11B.B2A27.4B13.11B.B2A49.4B9.16B35.4B$4.4B9.16B30.4B9.
16B52.4B8.16B34.4B$5.4B8.16B31.4B8.16B53.4B5.17B34.4B$6.4B5.17B33.4B
5.17B55.4B3.18B33.4B$7.4B3.18B34.4B3.18B56.4B.20B31.4B$8.4B.20B34.4B.
20B56.24B19.A10.4B$9.24B35.24B57.23B19.3A7.4B$10.23B36.23B8.A49.22B.B
20.A5.4B$11.22B.B35.22B.B4.3A50.22B2A18.2A.7B$12.22B2A35.22B2A2.A18.A
32.24B2A18.9B$10.24B2A33.24B2A2.2A15.3A30.27B9.B11.6B$8.27B32.27B4.B
14.A33.2BC17B.6B7.2A2B4.2B4.5B$8.2BC17B.6B32.2BC17B.6B4.3B8.B3.2A31.
3BCBC17B10.2B2A10B.7B$7.3BCBC17B11.2A23.3BCBC17B8.6B5.7B32.2B3C21B3.
24B$8.2B3C21B7.A25.2B3C21B3.10B2.5B33.5BC4B.43B$7.5BC4B.17B3.BA.A24.
5BC4B.17B2.18B31.10B2.43B$6.10B2.19B.B2A24.10B2.23B2A13B2A27.4B3.B5.
43B$5.4B3.B5.21B25.4B3.B5.23B2A13B2A26.4B3.3B3.44B4.2A$4.4B3.3B3.22B
24.4B3.3B3.40B26.4B4.2A3B.45B2.A.A$3.4B4.2A3B.22B23.4B4.2A3B.40B25.4B
3.BA.A49B2.BA$2.4B3.BA.A25B23.4B3.BA.A45B24.3B3.2B2A.23B2.27B$2.3B3.
2B2A.23B25.3B3.2B2A.23B3.19B24.2B5.4B.16B3.2B5.25B$2.2B5.4B.16B3.2B
26.2B5.4B.16B3.2B4.7B.10B25.B7.22B8.26B$2.B7.22B29.B7.22B17.9B32.22B
9.26B$10.22B37.22B15.11B34.20B9.25B$12.20B39.20B15.11B35.17B.B2A7.3B
2.20B$13.17B.B2A38.17B.B2A12.2A9B36.9B3.B5.BA.A7.B5.15B$13.9B3.B5.BA.
A37.9B3.B5.BA.A11.2A10B36.7B3.3B7.A13.14B$14.7B3.3B7.A38.7B3.3B7.A12.
10B39.3B5.B2AB6.2A13.13B$16.3B5.B2AB6.2A39.3B5.B2AB6.2A14.6B40.B.2B5.
2A22.13B$16.B.2B5.2A48.B.2B5.2A23.6B40.B2AB29.14B$16.B2AB55.B2AB30.5B
4.2A36.2A31.13B$17.2A57.2A30.4B.B2A.A.A68.14B$107.4B2.B2ABA68.2AB.12B
$106.4B5.B2.A66.A.AB3.B2.6BAB$105.4B5.2A.2A66.A10.4BABA$104.4B7.A.A
66.2A11.3B2A$103.4B8.A.A79.3B$102.4B10.A81.4B$101.4B95.2A$100.4B96.A$
99.4B98.3A$98.4B101.A$97.4B$96.4B$95.4B$94.4B!
Re: HtoG and HtoGn converter collection
Appending a BFx59H gives a nice, trivial G52inpassing conduit as well as the 2G, 3G and G59 variants.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]

 Posts: 3825
 Joined: August 31st, 2020, 5:58 pm
Re: HtoG and HtoGn converter collection
Fun fact: The ship that a Herschel creates is from a gliderblinker collision. Suppressing the blinker allows the glider to escape.
I'm having difficulty finding a version that lets three gliders escape and doesn't require staged recovery.
Code: Select all
x = 42, y = 58, rule = B3/S23
23bo$23b3o$23bobo$2o23bo$2o6$24b2o$24bobo$26bo$26b2o$28bo$26b3o$25bo$
25b2o6$35bo$33b3o$32bo$32b2o$10b2o$10b2o6$22b2o$22b2o7$40bo$39bobo$40b
o4$30b2o3b2o$30b2o3b2o3$22bob2o$20b3ob2o$19bo11b2o$20b3ob2o5bo$22bobo
2bo4b3o$26b2o6bo!
Code: Select all
x = 28, y = 26, rule = B3/S23
23bo$23b3o$23bobo$2o23bo$2o6$24b2o$24bobo$26bo$26b2o3$24bo$22b3o$21bo
$20bobo$21b2o2$21b2o$22bo$22bobo$23b2o!
I have reduced the cost of universal construction to seventeen gliders and probably to sixteen. All that remains is for the universal operations to be found.
Re: HtoG and HtoGn converter collection
See HSE19T42 in the Elementary Conduits collection (though it isn't elementary, of course, so it's colored yellow):MathAndCode wrote: ↑January 23rd, 2021, 9:54 pmFun fact: The ship that a Herschel creates is from a gliderblinker collision. Suppressing the blinker allows the glider to escape...
Code: Select all
x = 47, y = 81, rule = LifeHistory
D3.D2.3D2.5D3.D4.3D2.5D4.D3.3D$D3.D.D3.D.D6.2D3.D3.D3.D5.2D2.D3.D$D3.
D.D5.D7.D3.D3.D3.D4.D.D6.D$5D2.3D2.3D5.D4.4D3.D3.D2.D5.D$D3.D5.D.D7.D
7.D3.D3.5D3.D$D3.D.D3.D.D7.D7.D3.D6.D3.D$D3.D2.3D2.5D2.3D3.3D4.D6.D2.
5D10$5.2E.E$5.E.2E2$6.5E$.2E2.E4.E$.E2.E.BEB$2.E.E.2EB$.2E.E.4BE$4.E
3.BEBE$4.2E2.E2BE$9.2E3B$11.7B$11.9B$11.10B$11.11B$7.14B$7.14B$6.16B$
6.17B$6.11B2E4B$7.10B2E9B$7.24B$7.25B$8.24B$9.24B$8.26B$9.26B$7.29B$
7.2E.21B2E4B$8.E3.18BE2BE3B$5.3E5.9B.8B2E4B$5.E7.8B3.4B2.6B$15.5B5.4B
2.B$15.6B2.7B$15.16B$16.2B.13B$14.4B2.14B$14.2E3.16B$15.E3.17B$12.3E
4.17B$12.E7.17B$13.2E5.17B$14.E5.18B$14.E.EB3.18B$15.2EB.19B$17.21B$
17.20B$18.19B$17.20B$15.22B$13.24B.2B$13.2BD23B2E$12.3BDBD19B.B2E$13.
2B3D4B.14B2.B$12.5BD4B2.14B$11.10B2.9B.6B$10.4B9.11B2.4B$9.4B9.13B2.
4B$8.4B10.13B3.4B$8.2EB10.13B5.4B$6.3BE10.14B6.4B$6.3E11.13B8.4B$6.E
13.13B9.3B$20.13B10.2B$21.11B!