Code: Select all
x = 24, y = 31, rule = LifeHistory
23.A$21.3A$20.A$20.2A12$19.C$18.3C$18.C8$15.3D$17.D$2.2A12.3D$.A.A$.A
$2A!
Code: Select all
x = 24, y = 31, rule = LifeHistory
23.A$21.3A$20.A$20.2A12$19.C$18.3C$18.C8$15.3D$17.D$2.2A12.3D$.A.A$.A
$2A!
Periodic conduits could certainly be used. For example, simsim314 posted some interesting ideas a while back, about using oscillating components to assist in generating gliders for efficient universal construction arms.
Code: Select all
x = 35, y = 39, rule = LifeHistory
15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$21.4B$22.4B$23.4B6.2A$23.4B6.A$
23.5B2.BA.A$22.7B.B2A$22.9B$22.9B$21.9B$19.10B$18.4B2D4B.2B$16.6BD2B
2D5B$16.7B3D6B$15.9BD8B$14.18B$14.17B$15.15B$14.16B$12.17B$10.19B$10.
2BC16B$9.3BCBC4B.10B$10.2B3C4B.11B$9.5BC4B2.10B$8.10B4.8B$7.4B11.6B$
6.4B12.6B$5.4B14.4B$4.4B13.5B$3.4B14.2A$2.4B16.A$.4B14.3A$4B15.A!
Code: Select all
x = 18, y = 58, rule = LifeHistory
9.2C$8.3C$8.3C$8.3C$8.2C.C$9.3C$10.C32$7.BCBC3B$7.4BC2B$7.C3BC2B$7.C
3BC2B$7.4BC2B$7.BC2BC2B2.B$7.2B3C2B.2B$7.10B$7.10B$7.9B$7.8B$6.8B$5.
9B$4.10B.2B$4.12B2C$4.5BC4B.B2C$2.2CB.3BC4B2.B$.C.CB.3BC3B$.C4.6B$2C
7.2B!
Code: Select all
x = 161, y = 38, rule = LifeHistory
7.2C62.2C62.2C$8.C6.2C55.C6.2C55.C6.2C$8.C.C4.2C55.C.C4.2C55.C.C4.2C$
9.2C62.2C62.2C$5.C63.C63.C$5.3C61.3C61.3C$8.C63.C63.C$7.2C4.D57.2C4.D
57.2C4.D$13.2D15.D46.2D15.D46.2D15.D$15.D14.D.D46.D14.D.D46.D14.D.D$
14.2D3.2C9.3D45.2D3.2C9.3D45.2D3.2C9.3D$19.2C11.D50.2C11.D50.2C11.D4$
31.2C59.A3.2A$8.3E16.C3.2C39.3E16.A.A3.A38.3E$10.E15.C.C45.E15.A.A3.A
41.E$8.3E14.C.C44.3E16.A3.A40.3E$25.C60.2A4.4A.A$24.2C60.A.A7.A.A$88.
A3.2A2.A.A$88.2A2.2A3.A5$79.2C62.2C$80.C63.C$80.C.2C60.C.2C$75.C2.C.C
2.C55.C2.C.C2.C$2.2C71.4C.2C57.4C.2C$.C.C75.C63.C$.C75.C.C61.C.C$2C
75.2C62.2C2$13.2C$13.2C!
Code: Select all
x = 45, y = 45, rule = LifeHistory
40.2E$40.E$37.BE.E$34.2E.B2E$33.B2E2B$34.4B$35.2B$7.2A25.2EB$8.A6.2A
16.B2E6B$8.A.AB.2B2AB15.9B$9.2AB.4B16.10B$5.A4.8B14.11B$5.3A3.9B11.
13B$8.A2.9B10.15B$7.2A.3BD7B2.2B2.17B$7.6B2D15BD10B$9.6BD14BDBD4B.3B$
7.7B2D3B2C9B3D4B$6.13B2C11BD4B$6.30B$5.12B.2B.3B.4B$5.11B8.4B$6.14B3.
4B$8.3C15B$8.2BC14B$7.B3C13B$5.18B$4.18B$4.17B$4.16B$4.16B$.18B$2C15B
$2C16B$18B$2.16B$.17B$.17B$2.15B$2.9B.5B$4.B3.B4.3B$14.B$13.3B$13.B2A
B$14.2A!
There you go getting my hopes up again.Scorbie wrote:@Sphenocorona That's great! So we have a spartan variation of that conduit! So
If one's concern is constructibility, one can use your variation.
If one's concern is repeat time, one can use simeks' variation (which is also pretty brand new, two posts above.)
If one's concern is both, then I guess the original one could be used as a compromise between the two.
Well, turns out that we already have that super awesome conduit, namely HT75P: (EDIT: Oh, you mean the conduit that works with Sphenocorona's variant. Well, this doesn't work, but that doesn't mean HT75P is not super awesome.)dvgrn wrote:The problem with the old PF[x]81H is that when it combines with HF95P, you have to weld two eaters together so it's not Spartan any more.
My conclusion is the same as in the other thread, I guess: when a conduit is found with an output that can be used here, that conduit will be the really awesome discovery.
Code: Select all
x = 54, y = 42, rule = LifeHistory
.2A$2.A$2.A.AB$3.2AB$5.3B19.2A$5.4B19.A6.2A$6.4B.B16.A.AB.2B2AB$7.7B
8.A6.2AB.4B$8.6B6.3A2.A4.8B$8.2B3C2B4.A5.3A3.9B$8.2BC4B4.2A7.A2.9B$8.
B3C4B.4B6.2A.3BD7B2.2B2.2B$8.11B8.6B2D15BD$8.12B9.6BD14BDBD$8.12B7.7B
2D3B2A9B3DB$9.11B6.13B2A11BD$12.7B3.3B.25B$11.9B.16B.2B.3B.4B$7.29B
10.2B3.B$5.35B6.3B.B2A$4.24B3D11B5.A3B2A$4.26BD12B3.A.AB.B$4.24B3D12B
2.A.AB$2.2AB.36B3.A$.A.AB3.33B3.2A$.A5.34B$2A6.14B.17B$9.12B4.15B$9.
4B.4B2AB5.13B$10.2B3.3B2A5.12B$9.B2AB2.2B.B6.13B$10.2A6.2A5.13B$19.A
4.14B$16.3A5.14B$16.A7.14B$22.2AB.11B$21.A.AB.5B.5B$21.A6.B4.3B$20.2A
12.B$33.3B$32.B2AB$33.2A!
Very nice idea! But difficult to connect to an input as noted above...Sphenocorona wrote: I accidentally found yet another variant of PF81H where the FNG cleans up some junk.
Code: Select all
x = 118, y = 70, rule = LifeHistory
94.A$92.3A$91.A$91.2A5$84.2A$84.2A$92.3D$93.D$91.3D10$93.2C$93.2C3$
84.2C$84.2C30.2C$116.2C4$85.2C12.3D$86.C12.D.D$83.3C3.2C8.D.D$7.2C74.
C4.C.C$8.C6.2C71.C$8.C.C4.2C70.2C$9.2C$5.C108.2C$5.3C78.2A26.C$8.C78.
A27.3C$7.2C78.A.A27.C$30.D57.2A17.2A.2A$30.D.D74.2A.A.A$19.2C9.3D79.A
$19.2C11.D79.2A4$88.E$8.3E77.E.E18.2A$10.E77.3E18.2A$8.3E79.E6$102.2A
$102.A$103.3A$105.A4$2.2C$.C.C$.C12.2C$2C12.2C!
Well, it doesn't quite count as Spartan, because you can't safely build the block and then the eater separately, or the eater and then the block. And there aren't any known slow-salvo recipes that can build both objects at once, as far as I know.simeks wrote:This allows a spartan L156 (besides the more obvious one...) if the eater/block combo counts...
Code: Select all
x = 84, y = 84, rule = LifeHistory
34.2A$35.A$35.A.AB$36.2AB$38.3B$38.4B$39.4B.B$40.7B8.A$41.6B6.3A$41.
2B3D2B4.A$41.2BD4B4.2A$41.B3D4B.4B$41.11B$41.12B$41.12B$42.11B$45.7B
3.3B$44.3BA5B.5B$40.8BA10B$38.8B3A12B$20.3D14.24B3D$20.DBD14.26BD$20.
DBDB13.24B3D$19.5B11.2AB.23B$19.6B9.A.AB3.19B$17.9B8.A5.19B$16.11B6.
2A6.9BA4B.2B$16.11B15.9BA2B$7.2A7.10B16.4B.2B3A2B$8.A8.10B6.2A8.2B3.
5B$8.A.AB6.11B5.A7.B2AB2.2B.B$9.2AB.3B.13B.3A9.2A6.2A$11.16B2A2BA20.A
$11.15BABAB22.A.A2.A$12.16BA2B22.2A2.3A23.A$11.7B2A11B29.A20.3A$9.8BA
BA9B30.2A19.A$7.12BA8B31.5B16.2A$7.2BD19B.B30.4B13.4B$6.3BDBD4B.13B2A
28.5B12.3B$7.2B3D4B2.12B2A26.B.6B10.4B$6.5BD4B2.11B.B26.9B3.10B$5.10B
3.9B26.B.11B2.4BD5B$4.4B10.6B.B26.2A12B2.4B3D2B$4.3B12.5B28.2A13B.4BD
BD3B$2.4B13.4B30.B.19BD2B$2.2A16.5B31.8BA12B$3.A19.2A30.9BABA8B$3A20.
A29.11B2A7B$A23.3A2.2A22.2BA16B$26.A2.A.A22.BABA15B$31.A20.A2B2A16B$
31.2A6.2A9.3A.13B.3B.B2A$32.B.2B2.B2AB7.A5.11B6.BA.A$31.5B3.2B8.2A6.
10B8.A$30.2B3A2B.4B16.10B7.2A$30.2BA9B15.11B$26.2B.4BA9B6.2A6.11B$25.
19B5.A8.9B$24.19B3.BA.A9.6B$22.23B.B2A11.5B$20.3D24B13.BDBD$20.D26B
14.DBD$20.3D24B14.3D$23.12B3A8B$25.10BA8B$25.5B.5BA3B$26.3B3.7B$31.
11B$31.12B$31.12B$32.11B$30.4B.4B3DB$30.2A4.4BD2B$31.A4.2B3D2B$28.3A
6.6B$28.A8.7B$39.B.4B$42.4B$43.3B$45.B2A$45.BA.A$48.A$48.2A!
Code: Select all
x = 30, y = 29, rule = LifeHistory
10.C11.C$10.3C7.3C$6.2C5.C5.C$2.2C3.C4.2CB4.2C$2.C2.C6.9B2.2C$4.3C7.
5B5.C$4C3.B6.6B4.C.2C.C$C3.C3B.4B.7B2.2C.C.2C$3.C.16B.B$3.2C.17B3C$6.
17BC2.C$8.15B2.2C$9.13B$7.15B$7.2C.12B$8.C2.6BC6B$5.3C5.3B3C5B$5.C7.
2B2CBC6B$12.14B$12.14B$12.14B$13.12B.2C$13.12B2.C$11.C5B.6B3.C.C$10.C
.CB4.BDB2D5.2C$10.C.C6.3D$11.C8.D$8.3C$8.C!
Code: Select all
x = 30, y = 18, rule = LifeHistory
3.2A$2.A.A$2.A$.2A$A2.2A21.2A$2A.A22.A.A$3.A24.A$3.2A23.2A7$8.3C7.2A$
9.C8.A.A$9.3C8.A$20.2A!
Code: Select all
x = 11, y = 16, rule = B3/S23
8b3o$8bo$7b3o11$b2o$obo$2o!
nutshell • tlife • Discord 'Conwaylife Lounge'gamer54657 wrote:God save us all.
God save humanity.
hgkhjfgh
Code: Select all
x = 29, y = 38, rule = LifeHistory
14.A$12.3A$11.A$11.2A$19.2A$19.A$17.A.A$11.C5.2A$11.C.C$11.3C$13.C6$
2.3D$2.D$3.D5$7.3D$6.D3.D$5.D5.D5.A$5.D5.D4.A.A$2A3.D5.D3.A2.A$2A4.D
3.D5.2A$7.3D15.2A$25.A.A$27.A$27.2A2$5.2A$6.A$3.3A$3.A!
Code: Select all
x = 56, y = 40, rule = LifeHistory
18.A$18.3A$21.A19.A$20.2A17.3A$38.A$38.2A$46.2A$46.A$44.A.A$38.D5.2A$
12.2A24.D.D$13.A24.3D$13.A.A24.D$14.2A3$8.A$8.3A$11.A17.3D$10.2A17.D$
30.D5$34.3D$9.E23.D3.D$9.E.E20.D5.D5.A$9.3E20.D5.D4.A.A$11.E15.2A3.D
5.D3.A2.A$27.2A4.D3.D5.2A$18.2A14.3D15.2A$19.A32.A.A$16.3A35.A$2.2A
12.A37.2A$3.A$3A29.2A$A32.A$30.3A$30.A!
nutshell • tlife • Discord 'Conwaylife Lounge'gamer54657 wrote:God save us all.
God save humanity.
hgkhjfgh
Code: Select all
x = 27, y = 23, rule = LifeHistory
13.2A$13.A.A2.2A$15.A3.A$11.4A.3A$11.A2.A.A$14.ABAB3A$4.2B9.2ABA2.A.A
$.8B4.5B2.2A.3A$16B5.B4.A$17B2.B2AB3A$.10BC6B.B2A.A$.9B2C8B$9B2C7B.B
2A.A$3B2D4BC7B2.B2AB3A$2BD2BD10B5.B4.A$BD2BD13B2.2A.3A$B3D3B5.B2.2ABA
2.A.A$5B8.BABAB3A$2.B8.A2.A.A$11.4A.3A$15.A3.A$13.A.A2.2A$13.2A!
It doesn't need to be THAT ridiculous:A for awesome wrote:Very unusual LOM-to-D, consisting of a double eater 2 and two uncommon glider eaters all welded together:I'm not sure if there's any input, though.Code: Select all
x = 27, y = 23, rule = LifeHistory 13.2A$13.A.A2.2A$15.A3.A$11.4A.3A$11.A2.A.A$14.ABAB3A$4.2B9.2ABA2.A.A $.8B4.5B2.2A.3A$16B5.B4.A$17B2.B2AB3A$.10BC6B.B2A.A$.9B2C8B$9B2C7B.B 2A.A$3B2D4BC7B2.B2AB3A$2BD2BD10B5.B4.A$BD2BD13B2.2A.3A$B3D3B5.B2.2ABA 2.A.A$5B8.BABAB3A$2.B8.A2.A.A$11.4A.3A$15.A3.A$13.A.A2.2A$13.2A!
Code: Select all
x = 24, y = 11, rule = LifeHistory
9.2C10.2A$8.C.C9.A.A$8.C.C9.A$2.2D4.2C8.3A$.D2.D12.A3.2A$D2.D13.4A2.A
$3D17.A.2A$17.2A.A$18.A.A$16.A.A.2A$16.2A!
I suppose that yields an alternate form of the p124 LOM hassler:Extrementhusiast wrote:It doesn't need to be THAT ridiculous:A for awesome wrote:Very unusual LOM-to-D, consisting of a double eater 2 and two uncommon glider eaters all welded together:I'm not sure if there's any input, though.Code: Select all
x = 27, y = 23, rule = LifeHistory 13.2A$13.A.A2.2A$15.A3.A$11.4A.3A$11.A2.A.A$14.ABAB3A$4.2B9.2ABA2.A.A $.8B4.5B2.2A.3A$16B5.B4.A$17B2.B2AB3A$.10BC6B.B2A.A$.9B2C8B$9B2C7B.B 2A.A$3B2D4BC7B2.B2AB3A$2BD2BD10B5.B4.A$BD2BD13B2.2A.3A$B3D3B5.B2.2ABA 2.A.A$5B8.BABAB3A$2.B8.A2.A.A$11.4A.3A$15.A3.A$13.A.A2.2A$13.2A!
Code: Select all
x = 24, y = 11, rule = LifeHistory 9.2C10.2A$8.C.C9.A.A$8.C.C9.A$2.2D4.2C8.3A$.D2.D12.A3.2A$D2.D13.4A2.A $3D17.A.2A$17.2A.A$18.A.A$16.A.A.2A$16.2A!
Code: Select all
x = 41, y = 38, rule = B3/S23
21bo$15b2o3bobo3b2o$14bobo4bo4bobo$14bo13bo$11b2ob2o2b2o3b2o2b2ob2o$
11b2obo13bob2o$14bob4o3b4obo$14bobo3b3o3bobo$15bo11bo4$6b2o$2b2obobo$
3bobo$3bob2o31b2o$2obo33bobo$o2b4o30bo$b2o3bo28b3o$3b3o10bo2bo14bo3b2o
$3bo15bo14b4o2bo$bobo10bo4bo17bob2o$b2o11bo3b2o14b2obo$15bo19bobo$16bo
16bobob2o$17b3o13b2o4$13bo3bobobo3bo$12bobo9bobo$12bobo9bobo$9b2obobob
7obobob2o$9b2obo13bob2o$12bo13bo$12bobo4bo4bobo$13b2o3bobo3b2o$19bo!
Code: Select all
x = 12, y = 4, rule = B3/S23
o8b2o$o8bobo$o8bobo$10b2o!
Code: Select all
x = 73, y = 38, rule = B3/S23
19bo33bo$13b2o3bobo3b2o21b2o3bobo3b2o$12bobo4bo4bobo19bobo4bo4bobo$12b
o13bo19bo13bo$9b2ob2o11b2ob2o13b2obo13bob2o$9b2obobo9bobob2o13b2obobob
7obobob2o$12bob11obo19bobo9bobo$12bobob7obobo19bobo9bobo$13bo5bo5bo21b
o3bobobo3bo4$20b2o$17bo4bo$16b6o$b2o12bob2o3bo47b2o$bobo11b2o4b2o46bob
o$3bo16bob2o45bo$3b3o16b3o42b3o$b2o3bo13b2ob2o21b3o17bo3b2o$o2b4o14bob
o12bo7b2o2bo17b4o2bo$2obo18bo13bo7bo2b2o20bob2o$3bob2o29bo7b3o19b2obo$
3bobo44bo16bobo$2b2obobo41bobo13bobob2o$6b2o43b2o12b2o4$15bo11bo17bo
11bo$14bobo9bobo15bobo3b3o3bobo$14bobo2b5o2bobo15bob4o3b4obo$11b2obo2b
ob5obo2bob2o9b2obo13bob2o$11b2obo4b5o4bob2o9b2ob2o2b2o3b2o2b2ob2o$14bo
13bo15bo13bo$14bobo4bo4bobo15bobo4bo4bobo$15b2o3bobo3b2o17b2o3bobo3b2o
$21bo29bo!
Wow! This pre-HF->G is really cool!Kazyan wrote:It fits!
Code: Select all
x = 29, y = 38, rule = LifeHistory 14.A$12.3A$11.A$11.2A$19.2A$19.A$17.A.A$11.C5.2A$11.C.C$11.3C$13.C6$ 2.3D$2.D$3.D5$7.3D$6.D3.D$5.D5.D5.A$5.D5.D4.A.A$2A3.D5.D3.A2.A$2A4.D 3.D5.2A$7.3D15.2A$25.A.A$27.A$27.2A2$5.2A$6.A$3.3A$3.A!