Code: Select all
x = 13, y = 11, rule = B3/S23
3b2o$3b2o6$o8b2o$obo6bobo$3o8bo$2bo8b2o!
Code: Select all
x = 13, y = 11, rule = B3/S23
3b2o$3b2o6$o8b2o$obo6bobo$3o8bo$2bo8b2o!
There are like a trillion variants on SW-2, this is one that falls in the never used category.wwei23 wrote: ↑December 1st, 2020, 10:16 amAbout Herschel-centrism: I'm personally not a fan of it in general, but it's worth noting that Herschels can easily be turned into gliders. Yes, I'm aware that this method is known, but like I said, I wanted to mention it again.Code: Select all
x = 13, y = 11, rule = B3/S23 3b2o$3b2o6$o8b2o$obo6bobo$3o8bo$2bo8b2o!
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
Why is that particular variant never used? It only requires four gliders, it is much quicker than the single beehive, and it doesn't extend as far to the Herschel's left as the two-block variant.
I mean not exactly never, but like, the situations where this would be better than the beehive or two-block or bi-boat don't come up often enough to make a dent in the SW-2 records.MathAndCode wrote: ↑December 1st, 2020, 1:35 pmWhy is that particular variant never used? It only requires four gliders, it is much quicker than the single beehive, and it doesn't extend as far to the Herschel's left as the two-block variant.
anythingsonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
Just follow the link to SW-2. Seems to me there have been dozens of variants of Herschel-suppression-after-FNG-is-produced, over the years, discovered and re-discovered. As you can imagine, when all you have to do is cleanly kill a Herschel somehow after it makes its first glider, there are an awful lot of ways to do it.
Code: Select all
x = 56, y = 50, rule = LifeHistory
27.A$18.2A5.3A$18.2A4.A$24.2A2$8.D$6.D.D14.2A$6.3D9.2A3.2A$6.D11.2A7$
2A$.A$.A.A$2.2A6$24.2A.A$2.C21.2A.3A$2.C.C25.A$2.3C19.2A.3A$4.C20.A.A
$25.A.A$26.A5$13.D$12.3D$13.AC$13.2A!
Code: Select all
x = 29, y = 39, rule = LifeHistory
8.A18.A$8.3A7.2A5.3A$11.A6.2A4.A$10.2A12.2A3$23.2A$18.2A3.2A$18.2A6$16.
3D$2A14.D$.A15.D$.A.A$2.2A6$25.2A$2.C22.A.A$2.C.C22.A$2.3C22.2A$4.C7$
13.D$12.3D$13.AC$13.2A!
That enters so late that even Pedestrian Life wouldn't be able to stop it. Wow.MathAndCode wrote: ↑December 4th, 2020, 11:50 pmAlso, keep watching until generation 186 for the latest that I have ever seen something enter the traffic light sequence.
Code: Select all
x = 29, y = 40, rule = LifeHistory
$27.A$18.2A5.3A$18.2A4.A$24.2A3$23.2A$18.2A3.2A$18.2A$4.2A$3.A.A$3.A$
2.2A2$16.3D$2A14.D$.A15.D$.A.A$2.2A6$25.2A$2.C22.A.A$2.C.C22.A$2.3C22.
2A$4.C7$13.D$12.3D$13.AC$13.2A!
Thank you for getting it to work. I tried to make it more compact, and I ended up getting a third glider output (which I highly suspect is already known).yujh wrote: ↑December 5th, 2020, 1:58 amThank you for giving me such an easy task.Code: Select all
x = 29, y = 40, rule = LifeHistory $27.A$18.2A5.3A$18.2A4.A$24.2A3$23.2A$18.2A3.2A$18.2A$4.2A$3.A.A$3.A$ 2.2A2$16.3D$2A14.D$.A15.D$.A.A$2.2A6$25.2A$2.C22.A.A$2.C.C22.A$2.3C22. 2A$4.C7$13.D$12.3D$13.AC$13.2A!
Code: Select all
x = 47, y = 47, rule = LifeHistory
45.A$36.2A5.3A$36.2A4.A$42.2A3$41.2A$36.2A3.2A$36.2A$22.2A$21.A.A$21.
A$20.2A2$34.3D$18.2A14.D$19.A15.D$19.A.A$20.2A6$43.2A$20.C22.A.A$20.C
.C22.A$20.3C22.2A$22.C8$29.2A$30.A$27.3A$27.A2$42.D$43.2D$42.2D$.D$D$3D!
Code: Select all
x = 47, y = 47, rule = LifeHistory
45.A$36.2A5.3A$36.2A4.A$42.2A2$26.D$24.D.D14.2A$24.3D9.2A3.2A$24.D11.
2A2$21.2A$16.2A4.A$16.A2.3A$18.2A$34.3D$18.2A14.D$19.A15.D$19.A.A$20.
2A6$43.2A$20.C22.A.A$20.C.C22.A$20.3C22.2A$22.C8$29.2A$30.A$27.3A$27.
A2$42.D$43.2D$42.2D$.D$D$3D!
Yep, that's the standard SE7T14 H-to-2G variant of an NW31 edge shooter.MathAndCode wrote: ↑December 5th, 2020, 12:55 pmI ended up getting a third glider output (which I highly suspect is already known)...
Code: Select all
x = 129, y = 75, rule = LifeHistory
3.D3.D.D3.D2.3D3.3D2.5D3.D3.5D.5D$3.2D2.D.D3.D.D3.D.D7.D4.2D3.D9.D$3.
D.D.D.D3.D5.D.D7.D5.D3.D8.D$3.D2.2D.D.D.D4.D2.4D4.D5.D4.3D4.D$3.D3.D.
D.D.D3.D3.D3.D3.D5.D7.D2.D$3.D3.D.2D.2D2.D4.D3.D3.D5.D3.D3.D.D$3.D3.D
.D3.D.5D2.3D4.D4.3D3.3D2.D$82.D3.D.D3.D2.3D4.D3.5D3.D4.3D3.3D$82.2D2.
D.D3.D.D3.D2.2D5.D4.2D3.D3.D.D3.D$82.D.D.D.D3.D5.D3.D5.D5.D7.D.D2.2D$
4.3D2.5D.5D.5D3.D6.D45.D2.2D.D.D.D3.2D4.D5.D5.D6.D2.D.D.D$3.D3.D.D9.D
3.D4.2D5.2D45.D3.D.D.D.D5.D3.D5.D5.D5.D3.2D2.D$3.D5.D8.D4.D5.D4.D.D
45.D3.D.2D.2D.D3.D3.D5.D5.D4.D4.D3.D$4.3D2.3D5.D5.D5.D3.D2.D45.D3.D.D
3.D2.3D3.3D4.D4.3D2.5D2.3D$7.D.D6.D6.D5.D3.5D$3.D3.D.D5.D7.D5.D6.D$4.
3D2.5D.D7.D4.3D5.D$83.3D2.5D.5D.5D3.D6.D$82.D3.D.D9.D3.D4.2D5.2D$4B
78.D5.D8.D4.D5.D4.D.D$.4B78.3D2.3D5.D5.D5.D3.D2.D$2.4B80.D.D6.D6.D5.D
3.5D$3.4B75.D3.D.D5.D7.D5.D6.D$4.4B75.3D2.5D.D7.D4.3D5.D$5.4B$6.4B$7.
4B$8.4B22.A$9.4B12.2A5.3A$10.4B10.B2AB3.A$11.4B9.3B4.2A63.4B$12.4B.2B
2.2B2.B2.5B64.4B$13.18B67.4B$13.17B2A67.4B$13.12B2A3B2A68.4B$13.12B2A
2B.B69.4B$11.2AB.14B71.5B$10.A.AB4.7B74.9B$10.A8.7B73.9B$9.2A8.7B73.
9B$18.9B71.10B$17.11B69.12B$7.2A8.11B59.2A8.13B$8.A9.10B60.A9.11B$8.A
.AB4.14B58.A.AB4.12B$9.2AB.17B59.2AB.15B$11.20B60.17B$11.20B60.17B$
12.20B60.17B.B$11.21B59.19B2A$9.23B57.19B.B2A$7.19B.B.B.B2A53.19B4.B$
7.2BC15B6.BA.A52.2BC16B$6.3BCBC4B.9B8.A51.3BCBC4B.9B$7.2B3C4B2.7B9.2A
51.2B3C4B2.7B$6.5BC4B2.7B61.5BC4B2.7B$5.10B4.6B60.10B4.6B$4.4B10.7B
59.4B10.7B$4.3B12.6B59.3B12.6B$2.4B13.7B56.4B13.7B$2.2A16.5B57.2A16.
5B$3.A16.6B57.A16.6B$3A15.9B53.3A15.9B$A17.2A.7B52.A17.2A.7B$19.A5.4B
70.A5.4B$16.3A7.4B66.3A7.4B$16.A10.4B65.A10.4B$28.4B76.4B$29.4B76.4B$
30.4B76.4B$31.4B76.4B$32.4B76.4B$33.4B76.4B$34.4B76.4B$35.4B76.4B!
#C [[ THUMBNAIL THUMBSIZE 3 Z 6 ]]
Code: Select all
x = 248, y = 70, rule = LifeHistory
74.D3.D.5D4.D3.3D2.5D8.3D87.D3.D.D3.D2.3D3.3D2.5D3.D4.3D3.3D$74.2D2.D
.D7.2D2.D7.D9.D3.D86.2D2.D.D3.D.D3.D.D7.D4.2D3.D3.D.D3.D$6.D3.D.D3.D
2.3D3.3D2.5D3.D3.5D.5D21.D.D.D.D6.D.D2.D7.D13.D86.D.D.D.D3.D5.D.D7.D
5.D3.D2.2D.D3.D$6.2D2.D.D3.D.D3.D.D7.D4.2D3.D9.D21.D2.2D.3D3.D2.D2.4D
4.D3.5D3.2D87.D2.2D.D.D.D4.D2.4D4.D5.D3.D.D.D2.4D$6.D.D.D.D3.D5.D.D7.
D5.D3.D8.D22.D3.D.D5.5D.D3.D3.D13.D19.D3.D.D3.D2.3D3.3D2.5D3.D4.3D5.D
21.D3.D.D.D.D3.D3.D3.D3.D5.D3.2D2.D5.D$6.D2.2D.D.D.D4.D2.4D4.D5.D4.3D
4.D23.D3.D.D8.D2.D3.D3.D9.D3.D19.2D2.D.D3.D.D3.D.D7.D4.2D3.D3.D3.2D
21.D3.D.2D.2D2.D4.D3.D3.D5.D3.D3.D5.D$6.D3.D.D.D.D3.D3.D3.D3.D5.D7.D
2.D24.D3.D.5D4.D3.3D4.D10.3D20.D.D.D.D3.D5.D.D7.D5.D3.D3.D2.D.D21.D3.
D.D3.D.5D2.3D4.D4.3D3.3D3.3D$6.D3.D.2D.2D2.D4.D3.D3.D5.D3.D3.D.D85.D
2.2D.D.D.D4.D2.4D4.D5.D4.3D2.D2.D$6.D3.D.D3.D.5D2.3D4.D4.3D3.3D2.D85.
D3.D.D.D.D3.D3.D3.D3.D5.D3.D3.D.5D$134.D3.D.2D.2D2.D4.D3.D3.D5.D3.D3.
D4.D$74.D3.D.D3.D2.3D3.3D2.5D4.D3.3D3.3D14.D3.D.D3.D.5D2.3D4.D4.3D3.
3D5.D22.3D2.D3.D8.3D2.5D2.3D4.D$74.2D2.D.D3.D.D3.D.D7.D5.2D2.D5.D3.D
80.D3.D.D3.D7.D3.D3.D3.D3.D2.2D$7.3D2.5D.5D.5D3.D6.D34.D.D.D.D3.D5.D.
D7.D4.D.D2.D5.D3.D16.4B60.D5.D3.D11.D3.D7.D3.D$6.D3.D.D9.D3.D4.2D5.2D
34.D2.2D.D.D.D4.D2.4D4.D3.D2.D2.4D3.4D17.4B60.3D2.D.D.D.5D4.D4.D6.D4.
D$6.D5.D8.D4.D5.D4.D.D34.D3.D.D.D.D3.D3.D3.D3.D3.5D.D3.D5.D18.4B33.2B
27.D.D.D.D9.D5.D5.D5.D$4B3.3D2.3D5.D5.D5.D3.D2.D34.D3.D.2D.2D2.D4.D3.
D3.D6.D2.D3.D5.D19.4B7.A23.5B21.D3.D.2D.2D8.D6.D4.D6.D$.4B5.D.D6.D6.D
5.D3.5D33.D3.D.D3.D.5D2.3D4.D6.D3.3D3.3D21.4B6.3A20.7B21.3D2.D3.D7.5D
3.D3.5D2.3D$2.4BD3.D.D5.D7.D5.D6.D28.4B49.4B17.4B8.A18.8B$3.4B3D2.5D.
D7.D4.3D5.D29.4B47.4B19.4B6.2A18.9B$4.4B62.4B45.4B21.4B5.6B14.10B$5.
4B62.4B43.4B23.4B6.5B14.8BA$6.4B62.4B41.4B25.4B4.7B12.8BABA19.4B$7.4B
62.4B39.4B27.4B2.8B10.10BABA20.4B$8.4B22.A39.5B36.4B29.14B2.2B2.14BAB
21.4B$9.4B12.2A5.3A38.6B35.4B31.34B23.4B$10.4B10.B2AB3.A41.8B21.A10.
4B28.2A3.33B24.4B$11.4B9.3B4.2A40.8B21.3A7.4B30.A4.30B27.4B$12.4B.2B
2.2B2.B2.5B34.B4.10B23.A5.4B31.A.AB.30B28.4B$13.18B35.3B3.11B21.2A.7B
33.2A28B2.B30.4B$13.17B2A29.2B.6B2.13B19.9B35.17B.4B34.A6.4B3.A$13.
12B2A3B2A26.5B.7B.13B9.B11.6B38.19B35.3A4.5B.A.A$13.12B2A2B.B25.A29B
6.2A2B4.2B4.5B30.A10.16B39.A3.6B.A$11.2AB.14B25.3B2AD27B3.2B2A10B.7B
29.3A8.15B31.2A6.2AB.7B$10.A.AB4.7B29.4BACBD49B33.A7.14B33.A6.12B6.2A
$10.A8.7B28.5BDCDB2A46B32.2A3.B3.13B34.A.AB4.13B5.A$9.2A8.7B28.B5ABDB
2A46B32.8B.12B36.2AB.15B2A.3A$18.9B27.4BA52B34.18B39.17B2ABA$17.11B
32.51B4.2A28.17B40.19B$7.2A8.11B34.B2.47B2.A.A27.17B42.19B$8.A9.10B
36.48B2.BA26.18B42.20B$8.A.AB4.14B33.24B.27B25.19B41.20B$9.2AB.17B33.
24B3.25B25.2BD15B40.21B$11.20B30.2AB2.20B4.26B23.3BDBD4B.9B39.2BD19B.
B$11.20B29.A.AB2.18B7.26B23.2B3D4B2.7B39.3BDBD4B.13B2A$12.20B28.A6.
18B.B4.25B23.5BD4B4.5B40.2B3D4B2.12B2A$11.21B27.2A7.18B2A3.3B2.20B22.
10B3.5B41.5BD4B2.11B.B$9.23B36.18B2A4.B4.16B24.4B10.2A43.10B3.9B$7.
19B.B.B.B2A34.3B3.13B11.14B25.3B12.A42.4B10.6B.B$7.2BD15B6.BA.A34.B2.
3B.11B12.13B23.4B10.3A42.4B12.5B$6.3BDBD4B.9B8.A37.2A2.9B14.13B23.2A
12.A43.4B13.4B$7.2B3D4B2.7B9.2A37.A3.7B15.14B23.A55.4B15.5B$6.5BD4B2.
7B45.3A5.4B17.14B20.3A55.4B19.2A$5.10B4.6B45.A8.5B16.13B20.A56.4B20.A
$4.4B10.7B57.2A16.13B77.3B22.3A$4.3B12.6B57.A19.2B2.6BAB76.2B25.A$2.
4B13.7B57.3A15.4B2.4BABA76.B$2.2A16.5B60.A15.B2AB3.3B2A$3.A16.6B76.2A
4.3B$3A15.9B82.4B$A17.2A.7B83.2A$19.A5.4B82.A$16.3A7.4B82.3A$16.A10.
4B83.A$28.4B$29.4B$30.4B$31.4B$32.4B$33.4B$34.4B!
We may even be able to get a Spartan H→4G out of it. Looking at the top part, the region that eventually results in the Bx106 output separates from the rest of the chaos without further interaction after generation 63. For comparison, the Herschel doesn't interact with any catalysts besides its first block being eaten until generation 57, and the interaction starting at generation 57 is much too far away to be able to affect the region at the top before it separates. This means that we don't need that particular set of three blocks and two fishhooks at the top; they're merely vestigial remnants of the fact that I found the glider output while trying to get a third output out of AbhpzTa's Bx106_Fx119 Herschel duplicator. There's probably a more compact way to eat that region, but if I remember correctly, there is also a way to turn it into an output glider using a tub and two blocks. I'm sure there is some way to get a glider from that region, considering that it already emits a glider without any catalysts.dvgrn wrote: ↑December 5th, 2020, 1:28 pmI've cross-posted the new NW26T157 to the H-to-G thread. That's quite an unusual new discovery! H-to-3Gs are rare in the first place, but Spartan H-to-3Gs (in the old-fashioned sense of "Spartan", even!) are much rarer.
Code: Select all
x = 30, y = 39, rule = LifeHistory
28.A$19.2A5.3A$19.2A4.A$25.2A3$24.2A$19.2A3.2A$19.2A7$.2A$2.A$2.A.A$3.
2A6$26.2A$3.C22.A.A$3.C.C22.A$3.3C22.2A$5.C7$14.D$13.3D$14.AC$14.2A!
Code: Select all
x = 31, y = 39, rule = LifeHistory
29.A$20.2A5.3A$20.2A4.A$26.2A3$25.2A$.2A17.2A3.2A$.2A17.2A7$2.2A$3.A$
3.A.A$4.2A6$27.2A$4.C22.A.A$4.C.C22.A$4.3C22.2A$6.C7$15.D$14.3D$15.AC
$15.2A!
Code: Select all
x = 31, y = 39, rule = LifeHistory
29.A$.2A17.2A5.3A$.2A17.2A4.A$26.2A3$25.2A$.2A17.2A3.2A$.2A17.2A7$2.2A
$3.A$3.A.A$4.2A6$27.2A$4.C22.A.A$4.C.C22.A$4.3C22.2A$6.C7$15.D$14.3D$
15.AC$15.2A!
Code: Select all
x = 30, y = 39, rule = LifeHistory
28.A$2A17.2A5.3A$2A17.2A4.A$25.2A3$24.2A$2A17.2A3.2A$2A17.2A5$6.2A$6.
2A$.2A$2.A$2.A.A$3.2A6$26.2A$3.C22.A.A$3.C.C22.A$3.3C22.2A$5.C7$14.D$
13.3D$14.AC$14.2A!
The glider still interferes.
Code: Select all
x = 36, y = 49, rule = LifeHistory
9.A17.A$9.3A6.2A5.3A$12.A5.2A4.A$11.2A11.2A2$8.D$6.D.D14.2A$6.3D9.2A3.
2A$6.D11.2A3$24.A$22.3A$21.A$21.2A$2A$.A$.A.A$2.2A$27.D$27.2D$26.2D$26.
D3$2.C$2.C.C$2.3C$4.C27.2A$32.A$22.2A9.3A$23.A11.A$20.3A$20.A7$11.2A11.
D$6.2A3.2A9.3D$6.2A14.D.D$22.D2$5.2A12.2A$6.A4.2A6.A$3.3A5.2A7.3A$3.A
18.A!
Wasn't there that one interaction where the snake was turned into a block then back into a snake? I'll try to find it again.The snake must function as a rock, meaning that it cannot lose only cells.
Code: Select all
x = 60, y = 23, rule = B3/S23
obo37bobo$b2o38b2o$bo39bo3$17b2o38b2o$17bo39bo$15bobo37bobo$15b2o38b2o
2$2o38b2o$2o38b2o2$9b2o38b2o$9b2o38b2o$57b2o$58bo$57bo$9b2o38b2o5bo$
10bo5b2o32bo6b3o$9bo6bo32bo9bo$9b2o6b3o29b2o$19bo!
It's here, but it's about as likely to occur as a transparent reaction, so we shouldn't have users trying to find it manually.
Code: Select all
x = 21, y = 33, rule = LifeHistory
8.A11.A$8.3A7.3A$11.A5.A$10.2A5.2A10$15.2D$16.2D$15.CD$2.2A10.3C$3.A9.
2C.C$3A$A12$12.2A$12.2A!
Code: Select all
x = 21, y = 34, rule = LifeHistory
8.A11.A$8.3A7.3A$11.A5.A$10.2A5.2A10$15.2D$16.2D$15.CD$2.2A10.3C$3.A9.
2C.C$3A$A8$5.A.2A$3.3A.2A$2.A9.D.D$3.3A.2A3.D.D$5.A.A4.3D$5.A.A$6.A!
Sure, if you want to be completely exhaustive about catalyst placement. There's always a chance. But if you don't want to use heuristics to decide where a catalyst should go or not, then you might as well just break out CatForce and try all of the possible combinations programmatically.
Should I add something like that to the tutorial?Kazyan wrote: ↑December 30th, 2020, 6:00 pmSure, if you want to be completely exhaustive about catalyst placement. There's always a chance. But if you don't want to use heuristics to decide where a catalyst should go or not, then you might as well just break out CatForce and try all of the possible combinations programmatically.
Sure. I still don't know how to use CatForce and I don't understand the documentation, so please it explain it to me.
I don't know much how it works either; that's why I wanted someone who uses and understands it to write the explanation.
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x = 27, y = 34, rule = LifeHistory
6.2A$6.2A2$4.4A$4.A3.A$7.2A7$5.2C$6.C$6.2C$7.2C7$2.2A$.A.A$.A$2A2$23.
2A$23.A.A$25.A$25.2A$11.3D$11.D$10.3D!