For discussion of specific patterns or specific families of patterns, both newlydiscovered and wellknown.

codeholic
 Moderator
 Posts: 1142
 Joined: September 13th, 2011, 8:23 am
 Location: Hamburg, Germany
Post
by codeholic » December 26th, 2014, 4:43 pm
Unfortunately it produces an extra block:
Code: Select all
x = 79, y = 119, rule = B3/S23
78bo$76b2o$77b2o21$63bo$62bo$62b3o22$48bobo$48b2o$49bo21$34bo$34bobo$
34b2o21$21bo$19b2o$20b2o21$b3o$o2bo$2obo!
Gliders can come from a different direction:
Code: Select all
x = 78, y = 14, rule = B3/S23
75b3o$75bo$62bo13bo$61b2o$61bobo$47b2o$47bobo$47bo$33b2o$b3o28b2o$o2bo
30bo$2obo14b3o$18bo$19bo!
There is a dirtier variant:
Code: Select all
x = 79, y = 14, rule = B3/S23
76b2o$76bobo$76bo$62b2o$61b2o$63bo$47b3o$47bo$34bo13bo$33b2o$b3o29bobo
$o2bo15b2o$2obo15bobo$19bo!
And finally there is a way to burn a row of boats:
Code: Select all
x = 19, y = 67, rule = B3/S23
16b2o$16bobo$17bo11$12b2o$12bobo$13bo11$8b2o$8bobo$9bo11$4b2o$4bobo$5b
o11$2o$obo$bo10$5b3o$4bo2bo$4b2obo!
Ivan Fomichev

Scorbie
 Posts: 1540
 Joined: December 7th, 2013, 1:05 am
Post
by Scorbie » January 1st, 2015, 6:51 am
This moves the blocks. Is it okay?
Code: Select all
x = 183, y = 259, rule = B3/S23
80bo101bo$78b2o100b2o$79b2o100b2o21$65bo101bo$64bo101bo$64b3o99b3o11$
123b2o$20b2o101b2o$20b2o9$50bobo99bobo$50b2o100b2o$51bo67b2o32bo$16b2o
101b2o$16b2o11$115b2o$12b2o101b2o$12b2o6$36bo101bo$36bobo99bobo$36b2o
100b2o3$111b2o$8b2o101b2o$8b2o11$107b2o$4b2o101b2o$4b2o3$23bo101bo$21b
2o100b2o$22b2o100b2o6$103b2o$2o101b2o$2o13$3b3o99b3o$2bo2bo98bo2bo$2b
2obo98b2obo56$123b2o$20b2o101b2o$20b2o11$119b2o$16b2o101b2o$16b2o11$
115b2o$12b2o101b2o$12b2o11$111b2o$8b2o101b2o$8b2o11$107b2o$4b2o101b2o$
4b2o11$103b2o$2o101b2o$2o4$77b3o99b3o$77bo101bo$64bo13bo87bo13bo$63b2o
100b2o$63bobo99bobo$49b2o100b2o$49bobo99bobo$49bo101bo$35b2o100b2o$3b
3o28b2o69b3o28b2o$2bo2bo30bo67bo2bo30bo$2b2obo14b3o81b2obo14b3o$20bo
101bo$21bo101bo!
EDIT: I couldn't find the ones with the fwd gliders at first (gencols should have found it) It found these results when I changed the parameters. I'll post it on gencols thread when I fail to find out the cause of the problem.
EDIT^2: That's strange. I can't reproduce it.
EDIT: tubmaker with no output gliders.
Code: Select all
x = 185, y = 121, rule = B3/S23
184bo$182b2o$183b2o21$169bo$168bo$168b3o22$154bobo$154b2o$155bo11$16b
2o100b2o$16b2o100b2o9$140bo$140bobo$140b2o$12b2o100b2o$12b2o100b2o12$
8b2o100b2o$8b2o100b2o6$127bo$125b2o$126b2o4$4b2o100b2o$4b2o100b2o7$79b
3o$79bo$66bo13bo$65b2o$65bobo$2o49b2o49b2o$2o49bobo48b2o$51bo$37b2o$5b
3o28b2o69b3o$4bo2bo30bo67bo2bo$4b2obo14b3o81b2obo$22bo$23bo!
Last edited by
Scorbie on January 1st, 2015, 7:48 am, edited 2 times in total.
Best wishes to you!  Scorbie

codeholic
 Moderator
 Posts: 1142
 Joined: September 13th, 2011, 8:23 am
 Location: Hamburg, Germany
Post
by codeholic » January 1st, 2015, 7:15 am
Post your gencols search
here, I'll take a look.
Ivan Fomichev

simsim314
 Posts: 1769
 Joined: February 10th, 2014, 1:27 pm
Post
by simsim314 » January 1st, 2015, 7:42 pm
Scorbie wrote:This moves the blocks. Is it okay?
As long as the tracks are reusable this is great!
Code: Select all
x = 141, y = 212, rule = B3/S23
140bo$138b2o$139b2o21$125bo$124bo$124b3o11$101bo$99b2o$100b2o9$40b2o
68bobo$40b2o68b2o$111bo10$86bo$36b2o47bo$36b2o47b3o9$96bo$96bobo$96b2o
$32b2o$32b2o9$71bobo$71b2o$72bo$28b2o$28b2o6$83bo$81b2o$82b2o4$24b2o$
24b2o6$57bo$57bobo$57b2o4$20b2o$20b2o3$68bo$67bo$67b3o7$16b2o$16b2o3$
44bo$42b2o$43b2o7$12b2o$12b2o$53bobo$53b2o$54bo9$8b2o$8b2o19bo$28bo$
28b3o9$39bo$4b2o33bobo$4b2o33b2o11$14bobo$2o12b2o$3o12bo$2bobo$2b6o$2b
2o2b2o2$6bo$2b2o2bo$2b2o3bo$6bo19bo$4bobo17b2o$5bo19b2o7$3b2o$3b2o13$
6b3o$5bo2bo$5b2obo!
Now we only need glider emitting recipes.

codeholic
 Moderator
 Posts: 1142
 Joined: September 13th, 2011, 8:23 am
 Location: Hamburg, Germany
Post
by codeholic » January 1st, 2015, 8:09 pm
simsim314 wrote:As long as the tracks are reusable this is great!
I wouldn't say it is reusable yet: blocks are on the other side from the glider salvo
Ivan Fomichev

biggiemac
 Posts: 504
 Joined: September 17th, 2014, 12:21 am
 Location: California, USA
Post
by biggiemac » January 1st, 2015, 8:16 pm
From my waterbear work, that only demonstrates that a very particular track separation isn't rendered unusable by the blocks. It's good, but it isn't sufficient to demonstrate that a track can be reused. Producing SE gliders would solve the block problem though.
Physics: sophistication from simplicity.

C28
 Posts: 76
 Joined: December 8th, 2020, 12:23 pm
 Location: 1/0
Post
by C28 » February 26th, 2021, 1:22 pm
a way to turn the blocks into boats:
Code: Select all
x = 84, y = 119, rule = B3/S23
83bo$81b2o$82b2o21$68bo$67bo$67b3o22$53bobo$53b2o$54bo4$16b2o$16b2o12$
12b2o$12b2o3$39bo$39bobo$39b2o7$8b2o$8b2o12$4b2o$4b2o20bo$24b2o$25b2o
10$2o$2o10$6b3o$5bo2bo$5b2obo!
EDIT:
Code: Select all
x = 175, y = 220, rule = B3/S23
174bo$172b2o$173b2o21$159bo$158bo$158b3o22$144bobo$144b2o$145bo21$130b
o$130bobo$130b2o21$117bo$115b2o$116b2o6$82bo$80b2o$81b2o13$97b3o$96bo
2bo$96b2obo6$67bo$66bo$66b3o22$52bobo$52b2o$53bo11$16b2o$16b2o9$38bo$
38bobo$38b2o$12b2o$12b2o12$8b2o$8b2o6$25bo$23b2o$24b2o4$4b2o$4b2o12$2o
$2o3$5b3o$4bo2bo$4b2obo!
EDIT 2: making some progress
Code: Select all
x = 23, y = 67, rule = B3/S23
17b2ob2o$17b2obobo$21bo11$12b2o2b2o$12b2o2bobo$17bo11$8b2o2b2o$8b2o2b
obo$13bo11$4b2o2b2o$4b2o2bobo$9bo11$2o2b2o$2o2bobo$5bo10$9b3o$8bo2bo$
8b2obo!
EDIT 3: i have no clue as to what i'm doing
Code: Select all
x = 225, y = 154, rule = B3/S23
224bo$222b2o$223b2o18$92bo$90b2o$91b2o$209bo$208bo$208b3o18$77bo$76bo
$76b3o2$194bobo$194b2o$195bo17$149b2o$62bobo84b2o$62b2o$63bo$154b2o24b
o$154b2o24bobo$180b2o7$145b2o$145b2o3$150b2o$150b2o6$48bo$48bobo$48b2o
91b2o$141b2o24bo$165b2o$166b2o$146b2o$146b2o8$137b2o$137b2o3$142b2o$142b
2o3$35bo$33b2o$34b2o$147b3o$146bo2bo$133b2o11b2obo$133b2o3$138b2o$138b
2o13$15b3o$14bo2bo$14b2obo3$14bo$12b2o$13b2o2$2b2o$b3o$bo2bo$b2ob2o$b
2ob2o$2ob2o$bo$2b3o$3bo!