## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
simeks
Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

### Re: Soup search results

Sphenocorona wrote:Because there's so much room with this method, there's probably a lot of room for improvement (reducing the 8 glider (!) setup of the dentral pattern to something more reasonable like 3 gliders).
Well, here's the central part in 5 gliders (for a total of 12), but I'm sure that can be improved further:

Code: Select all

x = 14, y = 21, rule = LifeHistory
11.A.A$11.2A$12.A$2.A$A.A$.2A$7.A$7.A.A$7.2A$12.2A$11.2A$13.A7$3A$2.A$.A!


mniemiec
Posts: 1095
Joined: June 1st, 2013, 12:00 am

### Re: Soup search results

simeks wrote:
Sphenocorona wrote:Because there's so much room with this method, there's probably a lot of room for improvement (reducing the 8 glider (!) setup of the dentral pattern to something more reasonable like 3 gliders).
Well, here's the central part in 5 gliders (for a total of 12), but I'm sure that can be improved further:

Code: Select all

x = 14, y = 21, rule = LifeHistory
11.A.A$11.2A$12.A$2.A$A.A$.2A$7.A$7.A.A$7.2A$12.2A$11.2A$13.A7$3A$2.A$.A!

The P spark arises in 2 2-glider collisions, one of which works here, reducing this to 10 gliders:

Code: Select all

x = 112, y = 26, rule = B3/S23
84bobo$85boo$85bo3$66b3o17b3o$29bo$30bo$28b3o$64boo3boo13boo3boo13boo 3boo$27b3o34bobobobo13bobobobo13bobobobo$o26bo26bo11bobo17bobo17bobo$b
oo25bo23boo11booboo15booboo15booboo$oo51boo8bo7bo11bo7bo11bo7bo$63b4ob
4o11b4ob4o11b4ob4o$66bobo17bobo17bobo$15bobo10b3o6bobo23booboboboo11b
ooboboboo11booboboboo$16boo10bo8boo24bobbobobbo11bobbobobbo11bobbobobb o$16bo12bo8bo25bobobobo13bobobobo13bobobobo$65bo3bo15bo3bo15bo3bo4$13b
oo25boo$12bobo25bobo$14bo25bo!


Extrementhusiast
Posts: 1817
Joined: June 16th, 2009, 11:24 pm
Location: USA

### Re: Soup search results

Here are the fourteen missing fourteen-bitters, so that nobody else has to do the same search:

Code: Select all

x = 243, y = 10, rule = B3/S23
2o17b2o16b2o3b2o11b2o4b2obo8b2o5bobo11b2o17b2o17b2o16b2o13bob2o13b2o
14bobo16bo15bob2o$obobo14bobo15bobo2bo12bobo2bo2b2o8bobo3bob2o11bobo 16bobo16bo2bo3b2o10bo13b2o2bo13bo14b2obo14bobo14b2obo$3b2o17bob2o14bob
o15bo2bo14bo2bo17bo18bo17b2o3bo10bo17bo13bo5b2o11bo14bo2bo3b2o12b2o$5b 2o16b2obo14bo17b2o16bobo18bo18bo18b2obo11b3o15b3o10b2o3bobo11bob2o10b 2o3bo2bo15bob2o$5bobobo17bobo12b3o33bo20bo3b2o13bo17bobo15bo17bo11bobo
15bo2bo15bobo15b2obo$8b2o18b2o14bo55bo2bo15bo33bo2b2o13bobo10b2o18bobo 15bo$101bobo16bo33b2obo14bo32bo$102bo18bo$122bobo$123b2o!  I Like My Heisenburps! (and others) Kazyan Posts: 937 Joined: February 6th, 2014, 11:02 pm ### Re: Soup search results I'm surprised that the 10th object in that set hasn't shown up yet--no hook motif, long diagonal chain of bits, or extended snake-ish structure. Tanner Jacobi Apple Bottom Posts: 1027 Joined: July 27th, 2015, 2:06 pm Contact: ### Re: Soup search results Yet another natural linear-growth pattern: yl1152_1_305_23828957c259441638bcee6ea2ba8520/b3s23 Astounding - nothing for so long, and all of a sudden the floodgates are wide open. If you speak, your speech must be better than your silence would have been. — Arabian proverb Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_ Proud member of the Pattern Raiders! biggiemac Posts: 504 Joined: September 17th, 2014, 12:21 am Location: California, USA ### Re: Soup search results Well, their histories overlap but they don't interact. This might be a call for better SE recognition. Or, since they seem to be rare enough, perhaps it will suffice to observe all flagged-as-nonstandard-SE and perform correction ourselves. Physics: sophistication from simplicity. A for awesome Posts: 1952 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Soup search results A seed for a 28-cell still life: Code: Select all x = 10, y = 11, rule = B3/S23 3o4b2o$6bo2bo$7bobo$8bo$5bo$4bobo$4bobo$5bo3bo$b3o5bo$3bo5bo$2bo!  This produces a mold variant: Code: Select all x = 10, y = 14, rule = B3/S23 b2o$o2bo$obo$2o3$7bo$4b3o$3bo$3bobo$4b2o2$8b2o$8b2o!  x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Soup search results isaacg wrote:Check out this new type of 2 switch-engine interaction, with period 4608: Code: Select all x = 16, y = 16, rule = B3/S23 oobobobbbooobboo$
bbbboboobobobboo$booobbobboboooob$
bobobobooboboooo$bbbbbbbboobbbbbb$
boobobbbboboooob$bboboooobobobobb$
bobbbbbbbbbbbbob$bobbobbbooobbooo$
oobobboboboooboo$oboobbbboobbbbob$
oboboobobboboobb$oboooboobooooobo$
bbbbbbbobboobobb$obbooboooooobboo$
bbobbobboboobboo!
https://catagolue.appspot.com/object/yl ... 1_28/b3s23
That has already been discussed
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chris_c
Posts: 940
Joined: June 28th, 2014, 7:15 am

### Re: Soup search results

A 7 glider synthesis of an 18 bit P2 that just showed up in an asymmetric soup:

Code: Select all

x = 53, y = 52, rule = B3/S23
51bo$50bo$50b3o22$32bo$31bo$22bo8b3o$23bo$21b3o4$18b3o$20bo$19bo$23b2o$22bobo$24bo9$2o$b2o$o$4bo$4b2o$3bobo!  thunk Posts: 170 Joined: October 3rd, 2015, 8:50 pm Location: Central USA ### Re: Soup search results chris_c wrote:A 7 glider synthesis of an 18 bit P2 that just showed up in an asymmetric soup: Code: Select all rle Cool! Apparently, one of my instances found that one. The haul has already scrolled off though. Kazyan wrote:I'm surprised that the 10th object in that set hasn't shown up yet--no hook motif, long diagonal chain of bits, or extended snake-ish structure. Now it has! http://catagolue.appspot.com/object/xs1 ... 34a4/b3s23 "What's purple and commutes? The Evanston Express." mniemiec Posts: 1095 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results chris_c wrote:A 7 glider synthesis of an 18 bit P2 that just showed up in an asymmetric soup: Code: Select all x = 53, y = 52, rule = B3/S23 51bo$50bo$50b3o22$32bo$31bo$22bo8b3o$23bo$21b3o4$18b3o$20bo$19bo$23b2o
$22bobo$24bo9$2o$b2o$o$4bo$4b2o$3bobo!

Nice! One of the things I am currently working on is synthesizing all 18-bit P2 oscillators (or at least as many as possible), and this one didn't look easy. I just saw this come up on the twitter feed tonight, and from how it formed, I figured it could be made from 8 (5 gliders for the engine - 2 for traffic light + 3 for butterfly), but I thought I would check here first, to see if anyone had already done so (which you did, and more cheaply). It turns out that the engine, when left to its own devices, forms a common constellation I call "W": a ship, two blocks, and two blinkers. There are dozens of ways to make it from 3 gliders: http://codercontest.com/mniemiec/20/20shb2b2.rle. This means there are many ways to make this from just 6 gliders, e.g.:

Code: Select all

x = 88, y = 70, rule = B3/S23
66bo$66bobo$66boo26$33bobo$33boo$34bo$$30bo4boo43b3o31bo4boo29b3o3bo 45boboo80bo4bo80boo3bo87bo83bobobo83boobbo24booobobbo$$4b3o$6b
o$5bo!  drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Soup search results The first haul: The first haul was submitted by (of course) Adam Goucher. It contained 3300 soups and can be found here: http://catagolue.appspot.com/haul/b3s23 ... 9e805bf8d5. \100\97\110\105 drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Soup search results Why is quadpole on ship more common than tripole? \100\97\110\105 Extrementhusiast Posts: 1817 Joined: June 16th, 2009, 11:24 pm Location: USA ### Re: Soup search results drc wrote:Why is quadpole on ship more common than tripole? Because of this common reaction: Code: Select all x = 10, y = 11, rule = B3/S23 2o$obo$b2o$3b2o$3bobo$4b2o2$6b3o$9bo$9bo$8bo!

Anytime there's a ship-tie-X, it likely indicates a ship-to-X component, or a fleet was disturbed during its formation. It's how I found this really weird component:

Code: Select all

x = 16, y = 13, rule = B3/S23
2o$o2b2o$bo2bo$b3o$7b2o$7b2o2$10b2o$10bobo$11b2o$13b2o$13bobo$14b2o!  I Like My Heisenburps! (and others) mniemiec Posts: 1095 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results A very interesting still-life showed up in the soup search: http://catagolue.appspot.com/object/xs3 ... 1e96/b3s23. What makes this so interesting is that it has rotational symmetry, and a fairly complex structure, but both halves form in completely different ways, and the object is asymmetric until the generation immediately before it stabilizes. Code: Select all x = 11, y = 9, rule = B3/S23 b2ob2o$obobobo$o3bobo$b3obo$3bobobo$5bob3o$4bobo3bo$4bobobobo$5b2ob2o!  Apple Bottom Posts: 1027 Joined: July 27th, 2015, 2:06 pm Contact: ### Re: Soup search results New buckaroo variant - shortened E-buckaroo with moose antlers, if I ain't mistaken: Code: Select all x = 23, y = 14, rule = B3/S23 11b2o$10bobo$2o7b3o$2o6b3o$9b3o$10bobo5b2o$11b2o5bobo$20bo$20b2o$22bo$20b2o$20bo$18bobo$18b2o!

Sample soup (it's fully formed by generation 1211):

Code: Select all

x = 16, y = 16, rule = B3/S23
bbobboobbbboobbo$oooboobbobbboobb$
obbbboobboboobob$obboobbobbboboob$
obboooboobobbobb$bobbobobboboobbo$
bbbbboobbooobbob$boooobbbbboobobb$
bbbboobboboobboo$obbboooboobobobb$
ooooooobboooboob$bobobooobbbbbooo$
obobbboooobbbbbb$bobobobooobobboo$
obbbboobbbbooooo$bobobobbboooobob!  Haul: https://catagolue.appspot.com/haul/b3s2 ... 07b5a04207 EDIT: and hot on the heels of the previous one, here's another, found by doctroid: Code: Select all x = 24, y = 10, rule = B3/S23 9b2o$9b3o$2o9b2obo$2o9bo2bo$11b2obo$9b3o7b2o$9b2o8bobo$21bo$21bobo$22b
2o!

Sample soup (object's fully formed by genreation 1123):

Code: Select all

x = 16, y = 16, rule = B3/S23
2o2b3o3b3o2bo$7b2obo4bo$3obob2o3bobobo$b3o3bob2o3b2o$b2o2b4ob3o$2bo4bo bo3b2o$bo3bob2o2bob3o$2ob2obo2bo2b4o$o2b2obob3obo2bo$2obobobobob3obo$
4b2o2b3obobo$2obo3bo3b5o$ob2o2bob2obo2b2o$ob2o2bobob2ob2o$o3bobo2b2o3b
2o$2obo5b2o3bo!  Haul: https://catagolue.appspot.com/haul/b3s2 ... 77e602a997 If you speak, your speech must be better than your silence would have been. — Arabian proverb Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_ Proud member of the Pattern Raiders! Apple Bottom Posts: 1027 Joined: July 27th, 2015, 2:06 pm Contact: ### Re: Soup search results Simon Rawles found Life's first naturally-occurring 37-cell still life: https://catagolue.appspot.com/object/xs ... 2543/b3s23 Also, a symmetric Longlife (B345/S5) soup yielded the first (to my knowledge) period 1000 oscillator in the Catagolue: https://catagolue.appspot.com/object/xp ... 221/b345s5 I think this is the highest period an oscillator can have while still being detected properly and not declared pathological by apgsearch (right?). If you speak, your speech must be better than your silence would have been. — Arabian proverb Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_ Proud member of the Pattern Raiders! BlinkerSpawn Posts: 1944 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Soup search results Reaction which produces aforementioned 37-cell SL: Code: Select all x = 13, y = 12, rule = B3/S23 ob3o$o$o$2bo$2bo$3bo$4bo6bo$11bo$3bo8bo$2bobo5b2o$3bo5bo$9b2o!

LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Apple Bottom
Posts: 1027
Joined: July 27th, 2015, 2:06 pm
Contact:

### Re: Soup search results

Stop the presses, the first spaceship that's not a *WSS (or flotilla) just appeared in a C1 soup -- the Coe ship.

From this haul, submitted by Calcyman himself.

Congratulations!
If you speak, your speech must be better than your silence would have been. — Arabian proverb

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

codeholic
Moderator
Posts: 1142
Joined: September 13th, 2011, 8:23 am
Location: Hamburg, Germany

### Re: Soup search results

My sincere congratulations to Calcyman! Adam, please PM me how you'd like to get your prize!

P. S. Here is a simple seed:

Code: Select all

x = 29, y = 40, rule = B3/S23
27b2o$27b2o3$19b2o$19b2o5$4bo$4bo$4bo3$15b2o$15b2o8$o$obo$3o$2bo4$6bo$
6bo$6bo2$2b3o3b3o2$6bo$6bo\$6bo!
Ivan Fomichev

Scorbie
Posts: 1445
Joined: December 7th, 2013, 1:05 am

### Re: Soup search results

Oh my god! Congratulations!!!
Best wishes to you, Scorbie

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Soup search results

I'm shaking.
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Sokwe
Moderator
Posts: 1626
Joined: July 9th, 2009, 2:44 pm

### Re: Soup search results

Very cool! I guess it's not too surprising, since the Coe ship is almost a 2-ship flotilla.
-Matthias Merzenich

Alexey_Nigin
Posts: 323
Joined: August 4th, 2014, 12:33 pm
Location: Ann Arbor, MI
Contact:

### Re: Soup search results

There are 10 types of people in the world: those who understand binary and those who don't.

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

xs39, by far
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