## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

### Re: Soup search results

A for awesome wrote:17-cell predecessor to a 40-cell still life:

Code: Select all

x = 8, y = 6, rule = B3/S23
$37bo15bo2bo20b2ob2o2bo$37bo6b2o7bo2bo26bobo$43bo2bo7b2o28b2o$44bobo$45bo19bo$64bobo21b2o$64bobo20bo2bo$65bo22bobo$89bo!  Best wishes to you, Scorbie dvgrn Moderator Posts: 6734 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: Soup search results chris_c wrote:I searched G colliding with 2 common still lifes and this mess is the only thing that showed up... Looks pretty good to me! I also had a quick look at the previous eater2 variant, which has three soups available now: Code: Select all x = 355, y = 46, rule = LifeHistory 333.A.5A2.A$335.2A7.A.A$332.5A2.3A4.2A$189.A.A.2A.3A2.2A129.2A3.A.A.
2A.A$191.A.A2.A3.4A129.A3.6A.4A$51.A.A5.A5.A125.A.7A.A.A129.2A7.A2.A$51.A.2A.4A2.2A.A122.5A.A3.2A.2A130.A.A.A2.A.A2.A.A$52.3A2.3A.2A2.2A
122.A.2A2.2A5.2A130.2A5.2A.4A$51.2A.2A3.2A.A.A.A121.A.7A.A.2A.A129.2A .2A3.2A3.A$51.2A.A3.A3.A.2A123.A2.2A2.3A.A2.A128.4A.2A2.A.A3.A$56.A2. A2.2A124.A.A4.A3.2A2.A128.A.4A.A$52.6A.A.A.3A122.A.A2.A2.3A.2A130.2A
3.3A.A.4A$51.3A.A.A2.2A.A.A124.6A.6A131.2A.A.A.2A2.A$51.2A.3A4.A.A.2A
122.A.A2.A2.A4.2A128.5A2.A3.A.A$51.2A.A.2A.2A2.A.2A122.3A2.A.3A.A.2A 128.3A2.A.A.A2.A.A$53.3A2.2A.4A.A121.A2.A.A2.3A3.A129.4A4.A.A2.3A$52. A3.2A.2A.5A122.A2.A2.A.A5.A$52.4A.3A3.A2.A122.A.5A2.2ADA$51.3A3.A5.4A 122.A.A3.6AD$51.2A3.2A3.3A2.A128.3D.2D$53.6A2.2A131.D$195.3D.2D$197.D .2D8$.2D.D$.2D.3D$7.D$.2D.3D$D2.2D$2D3$352.D$351.D.D$351.D.D$350.2D. 2D$350.D$351.D.2D$349.D.D.2D$349.2D! EDIT: Now four soups, and this last one looks somewhat promising: Code: Select all x = 31, y = 21, rule = LifeHistory 4.A.2A.A.A.3A$.2A3.2A2.A3.A$2.A.A2.2A.2A.A$A.A.8A.2A$A.5A2.A.A3.A$A.
3A.A.A2.A2.A$A2.2A2.2A.A3.2A$A3.A.6A$5.2A2.2A2.2A$2.A.A2.A.A.2A.2A$2. A2.4A.A4.A$4A6.A2.2A$5.7A.A$4.2A2.2A3.A.A$5.A.A.A2.2A$2.2A.A.A.A2.3A
11.D.2D$24.3D.2D$23.D$24.3D.2D$26.2D2.D$29.2D! There's nothing nearly as good here as the new version, but it looked as if possibly one of them could be adapted into a workable backward eater2 recipe -- the back of this eater2 variant is sort of vaguely close to the edge of the construction envelope, and maybe the reaction in the southwest can be suppressed a little better: Code: Select all x = 40, y = 37, rule = LifeHistory 25.2A$24.A2.A$25.2A8$29.2A$28.A2.A$28.A2.A$29.2A5$28.A$28.A$14.2A12.A
$14.2A3$6.2A$6.2A30.2A$38.2A$38.2A$36.A$36.A$24.2D.D8.A$24.2D.3D$30.D
$24.2D.3D$23.D2.2D$2A21.2D$2A!
So the question here is, what's the simplest constellation that can build a pre-beehive on the edge of its envelope, or otherwise make the resulting active reaction? I don't think there are any glider+1sL beehive conversions that quite allow this ignition to work.

gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

### Re: Soup search results

A 42 cell still life just appeared!

Code: Select all

x = 16, y = 16, rule = B3/S23
oobbbobobbbooobb$bbobbbobbooobbob$
bobbobobbooobboo$bbboooobobobbbbb$
obbooooobobbboob$bbboooobbobboboo$
boobbbbbbooobboo$oooboobooobbooob$
bbbooobooobbbbob$bboboboooobbooob$
oooooboobooooooo$booboboboooobobo$
bobboobbobbbbooo$bbooobooobobbooo$
ooobbooboobboobo$ooobbbbobboobboo! [[ THEME 7 AUTOSTART ZOOM 2 ]] biggiemac Posts: 504 Joined: September 17th, 2014, 12:21 am Location: California, USA ### Re: Soup search results The 13th natural C1 spaceship: MWSS on HWSS 4, formed in gen 15 of this soup: Code: Select all #C [[ ZOOM 7 ]] x = 16, y = 16, rule = B3/S23 ob2ob2o2b2obo$obobo2b2ob3o2bo$2bob2obob3o3bo$5bo3bob2o$3bob4o2b2ob2o$
2o2b2o2b2o5bo$8bo5b2o$2bo3bo2bo2bo$obobobo2bobob3o$bobo2bo2bob2o$obobo 6bob2o$bob3o2b2o$b8o2bo2b2o$ob4o3b7o$2obob6ob2o$2obobobo2b3obo!

Physics: sophistication from simplicity.

Freywa
Posts: 635
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
Contact:

### Re: Soup search results

I think this thread has veered too far from its original purpose of providing new syntheses or other insights into objects that apgsearch has produced (it's more of a news reporting centre where ordinary objects are posted and then forgotten). Can we have a catalogue of novel syntheses and objects in one continuous string of posts here?
Princess of Science, Parcly Taxel

chris_c
Posts: 953
Joined: June 28th, 2014, 7:15 am

### Re: Soup search results

dvgrn wrote: So the question here is, what's the simplest constellation that can build a pre-beehive on the edge of its envelope, or otherwise make the resulting active reaction? I don't think there are any glider+1sL beehive conversions that quite allow this ignition to work.
I found some options to make the beehive + blinker in a single collision. Unfortunately I found no options with the trigger glider coming from the NE:

Code: Select all

x = 255, y = 100, rule = B3/S23
bo$2b2o$b2o3$70b2o$69bo2bo$64b2o4b2o$64bobo$65b2o75b3o2$221b2o$8bo129b 2o81bobo6bo$7bobo127bo2bo81bo6bobo$7bobo128b2o89bo2bo$8bo221b2o5$5b2o 222b2o$5b2o222bobo$229bo$155b2o$155bobo$155bo$77b3o$77bo$78bo49$77bo$76bobo$75bo2bo$76b2o2$129b2o$bo8b2o65b2o50bobo6bo100b3o$obo6bo2bo63bob
o51bo6bobo$o2bo5bobo65bo59bo2bo94bo$b2o7bo127b2o94bobo$234bo2bo$235b2o
3$137b2o$137bobo$137bo$63b3o$65bo$19b2o43bo$19bobo230b2o$19bo232bobo$252bo!  dvgrn Moderator Posts: 6734 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: Soup search results chris_c wrote:I found some options to make the beehive + blinker in a single collision. Unfortunately I found no options with the trigger glider coming from the NE... Looks good. Given the relative messiness of this reaction, it probably makes sense to just add one more object to do a reflection, declare victory and move on -- at least until some specific construction problem shows up where this orientation of eater2 turns out to be useful. Code: Select all x = 52, y = 37, rule = LifeHistory 25.2C$24.C2.C$25.2C22.C.C$49.2C$50.C6$29.2C$28.C2.C$28.C2.C$29.2C$35.
2C$37.C$34.C$35.2C$28.C$28.C$14.2C12.C9.C$14.2C21.C.C$37.C.C$38.C$6.
2C$6.2C3$35.2C$35.2C$24.2D.D$24.2D.3D$30.D$24.2D.3D$23.D2.2D$2C21.2D$
2C!

A for awesome
Posts: 2045
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
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### Re: Soup search results

I just can't believe that we don't have a 13-snake yet, given that we have a ship-tie-13-snake:

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x = 16, y = 16, rule = B3/S23
3o2b2obo2b2obo$o2b2o2b2o3bo2bo$ob4o2b2ob3obo$4b4o2b5o$ob2o2bobo3b4o$2b ob9obo$3ob2obob3o3bo$2bob3obo6bo$ob4o6bobo$3b2o4b2o2b2o$3bo2bobo3b3o$4b2ob2ob4obo$o2bob2o4b3o$bob3o3bobo3bo$bo2bobobo3b3o$2o2bobob3o4bo!  Edit: As pointed out below, this isn't actually a ship-tie-13-snake. Oops. Last edited by A for awesome on May 1st, 2015, 11:23 am, edited 1 time in total. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce biggiemac Posts: 504 Joined: September 17th, 2014, 12:21 am Location: California, USA ### Re: Soup search results That's a ship-tie-13-canoe, and the 13-canoe has been observed 19 times. Physics: sophistication from simplicity. gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Soup search results Freywa wrote:I think this thread has veered too far from its original purpose of providing new syntheses or other insights into objects that apgsearch has produced (it's more of a news reporting centre where ordinary objects are posted and then forgotten). Can we have a catalogue of novel syntheses and objects in one continuous string of posts here? I disagree. I am not just running the soup search to search for new glider syntheses, but also to make a list of the most common patterns in Life and other rules; to build a catalogue of natural objects, like LifeWiki, that one can browse when one finds an object and doesn't know what it is; and in general, to just make a better list of what the most common objects are in Life and other rules, and I hope other people are running apgsearch for the same reason. I think there should be a general place for talking about what new objects have occurred naturally, and the thread titled "Soup search results" seems like the most obvious choice. calcyman Posts: 2200 Joined: June 1st, 2009, 4:32 pm ### Re: Soup search results 7 block slow-salvo seed for a p30 reflector (which incidentally hasn't been seen before in the Catagolue): Code: Select all x = 49, y = 34, rule = B3/S23 37b2o$21b2o14b2o$21b2o4$32b2o3b2o$32b2o3b2o4$35b2o$35b2o12$bo41b2o$b2o 40b2o$obo6$47b2o$47b2o!
It came (practically verbatim) from this soup:

Code: Select all

x = 16, y = 16, rule = B3/S23
b3ob5o2b4o$2o2b3o2b2o2bobo$3b2o3b3ob3o$3o2b2o3bob2obo$2ob3obob2ob2obo$4obo5bobo$3b2obobobob2obo$3b2ob2o5b3o$obob2o3bob3o$bo2b3o2bobo$2bo2b4o
2bobo$b2o2bo2b2obob3o$obo2bob2ob4o$2o2b2o2b2o3bo$ob3obobob2o3bo$2b2ob 2ob3obobo! It's from this haul, which is one of four huge hauls uploaded by Brett Berger, which together contributed 31 billion objects. (I didn't even think Catagolue could cope with such large hauls...) http://catagolue.appspot.com/haul/b3s23 ... efcc7bf939 Anyway, why 362 250 000 soups per haul? What do you do with ill crystallographers? Take them to the mono-clinic! biggiemac Posts: 504 Joined: September 17th, 2014, 12:21 am Location: California, USA ### Re: Soup search results I just saw this and am at a loss to how that even came about. I didn't instruct any of my instances to run that long between hauls. 362M soups at 300/second is about two weeks; I'll try to see if instances I began two weeks ago are all accounted for. I've been keeping a tab on the hauls committed to see which from the now 76-104 * 10^5 range are active and a few have yet to appear in the last 24 hours. I'm glad catagolue didn't choke, it wasn't my intention to throw that much in at once. Physics: sophistication from simplicity. calcyman Posts: 2200 Joined: June 1st, 2009, 4:32 pm ### Re: Soup search results I just saw this and am at a loss to how that even came about. I didn't instruct any of my instances to run that long between hauls. That implies that machine didn't have internet access for two weeks, and then internet access was restored. (There were only four superhauls, so I guess they're on the same quad-core computer.) Considering the fact that there were three hauls of size 362 250 000 and one haul of size 363 300 000, it was almost certainly programmed with a period of 1 050 000 (the GCD of these two numbers). I've checked http://catagolue.appspot.com/haul/b3s23/C1?committed=2 (when logged in as an administrator, it displays the last 100 hauls instead of 20), and can confirm that there have since been submissions from your payosha256 account of size 1 050 000. So it looks like it now has access to the internet. What do you do with ill crystallographers? Take them to the mono-clinic! HartmutHolzwart Posts: 464 Joined: June 27th, 2009, 10:58 am Location: Germany ### Re: Soup search results Did anyone already notice this cute p156 multiple glider gun (pi+block): Code: Select all x = 42, y = 42, rule = B3/S23 20b2o$20b2o13bo$35b2o$34bobo2$38b2o$18b3o18b2o$20bo17bo$18b3o10$6bobo$
6bobo$2o4b3o31b2o$2o31b3o4b2o$33bobo$33bobo10$21b3o$3bo17bo$b2o18b3o$
2b2o2$5bobo$5b2o$6bo13b2o$20b2o!

coming form this soup:

Code: Select all

x = 32, y = 32, rule = B3/S23
bbobbobbbobooboboobooboooobobbbb$bobbbbboobbbbbobbbbbboboboobooob$
obbobbooboobboobbbbbobooboobbbob$bboboooooooobobbbbbbbooobobobbob$
bbboooobbobbboooooboboooobooobbo$obboooobbbooboobbobooobobbooboob$
bboooobooboobobbbbbobbobobbboooo$booobboooobooobbobbboobboobobbbo$
bobobbooooboboobbobooobobboooooo$obooobboobboboooboooobbbbobooobo$
bbooboobbbbbobboobboobboobooobob$obbobooooobobobbobobooooobobbobo$
obbbbbbobbobobobbbbobooobooobbbo$bbooooooooboboobbbobobobbbbbbbbb$
oooboobboobbooobbobbbboobboobbbo$bbbbobbbboobbbbbbbbboobbobbobbbo$
obbbobbobboobbbbbbbbboobbbbobbbb$obbboobboobbbbobbooobboobboobooo$
bbbbbbbbbobobobbbooboboooooooobb$obbbooobooobobbbbobobobbobbbbbbo$
obobbobooooobobobbobobooooobobbo$boboooboobboobboobbobbbbbooboobb$
obooobobbbboooobooobobboobbooobo$oooooobbobooobobbooboboooobbobob$
obbboboobboobbbobboooboooobbooob$oooobbbobobbobbbbboboobooboooobb$
booboobbobooobobbooboobbboooobbo$obboooboooobobooooobbbobboooobbb$
bobbobobooobbbbbbboboooooooobobb$bobbbooboobobbbbboobbooboobbobbo$
boooboobobobbbbbbobbbbboobbbbbob$bbbbobooooboobooboboobobbbobbobb! Scorbie Posts: 1445 Joined: December 7th, 2013, 1:05 am ### Re: Soup search results HartmutHolzwart wrote:Did anyone already notice this cute p156 multiple glider gun (pi+block): Yeah, I was excited to see the rather unusual yl78 and felt nice to see that gun again! Best wishes to you, Scorbie dvgrn Moderator Posts: 6734 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: Soup search results Scorbie wrote: HartmutHolzwart wrote:Did anyone already notice this cute p156 multiple glider gun (pi+block): Yeah, I was excited to see the rather unusual yl78 and felt nice to see that gun again! Just for the record, "again" means that Scorbie turned up a p156 gun soup in a pre-Catagolue run of apgsearch, back in January. Jason Summers originally reported it at the end of October 2004, from a RandomAgar search. Looks like the p156 is probably going to appear fairly regularly in D4_x4 symmetry searches. Given how easy it seems to be to rediscover the single beehive that can block a p156 glider pair, I wouldn't be surprised if a natural 60P312 variant shows up at some point, too. calcyman Posts: 2200 Joined: June 1st, 2009, 4:32 pm ### Re: Soup search results Looks like the p156 is probably going to appear fairly regularly in D4_x4 symmetry searches. Given how easy it seems to be to rediscover the single beehive that can block a p156 glider pair, I wouldn't be surprised if a natural 60P312 variant shows up at some point, too. How? The beehive can't appear on any axis of symmetry. What do you do with ill crystallographers? Take them to the mono-clinic! dvgrn Moderator Posts: 6734 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: Soup search results calcyman wrote: Looks like the p156 is probably going to appear fairly regularly in D4_x4 symmetry searches. Given how easy it seems to be to rediscover the single beehive that can block a p156 glider pair, I wouldn't be surprised if a natural 60P312 variant shows up at some point, too. How? The beehive can't appear on any axis of symmetry. Darn. Well, now I would be very surprised. Will have to wait until the p156 gun shows up in an asymmetric soup, I suppose, and that will be quite a while! Scorbie Posts: 1445 Joined: December 7th, 2013, 1:05 am ### Re: Soup search results Would be interesting if this is the smallest way to build this. Code: Select all x = 83, y = 83, rule = B3/S23 25b2o$25b2o5$27bo$26bobo$25bo2bo$26b2o4$27b2o$26bo2bo$15b3o9b2o38bo$
67bo$38bo28bo$37b3o$36bob2o$36b2o10b2o$48b2o4$74bo6b2o$48b2o18bo4bobo 5b2o$48b2o17bobo3bo2bo$67bobo4b2o$68bo4$20b2o4b2o$20b2o4b2o2$62b2o$62b
obo$63b3o$63b2o$41bo$40bobo$41bo$18b2o$17b3o$18bobo$19b2o2$55b2o4b2o$55b2o4b2o4$14bo$7b2o4bobo$6bo2bo3bobo17b2o$2o5bobo4bo18b2o$2o6bo4$33b 2o$33b2o10b2o$43b2obo$43b3o$15bo28bo$15bo$15bo38b2o9b3o$53bo2bo$54b2o 4$55b2o$54bo2bo$54bobo$55bo5$56b2o$56b2o!  Best wishes to you, Scorbie simsim314 Posts: 1766 Joined: February 10th, 2014, 1:27 pm ### Re: Soup search results New eater2 variant that can be reduced to this: Code: Select all x = 35, y = 49, rule = B3/S23 32b2o$31bo2bo$32bobo$33bo$29b2o$24b2o3b2o$25b2o$24bo3$b2o$o2bo$b2o8$6b
o$6bo$6bo2$10b2o$10bobo$11bo4$29b2o$29b2o$19bo$20bo$18b3o2$25b2o$25b2o
4$8bo$7bobo$6bo2bo$7b2o3$2b2o$2b2o!


dvgrn
Moderator
Posts: 6734
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: Soup search results

simsim314 wrote:New eater2 variant that can be reduced to this...
It's a nice synthesis, from this soup, right on the edge of its reaction envelope:

Code: Select all

x = 31, y = 22, rule = LifeHistory 30B$30B$28B$28B$24B.2B$23B$21B$9B2ABAB2AB$9B2AB2A2BA$15BA$9B2AB3A$10B ABA2B$8B.A2BA$8B2.2A$7B$5B$3B2$B$B$B! #C [[ VIEWONLY HEIGHT 240 ZOOM 11 ]] -- but unless the same reaction can be started from a later stage, it doesn't seem too likely that it will be worth placing nine objects and synchronizing two gliders to produce that eater2. There are ways to reduce the leftover junk, as usual: Code: Select all x = 64, y = 68, rule = LifeHistory 23.2A$23.2A16$47.2A$46.A2.A$47.A.A$48.A13.A$2A42.2A15.A.A$2A37.2A3.2A
16.A$40.2A$39.A3$16.2A$15.A2.A$16.2A8$21.A$21.A$21.A2$25.2A$25.A.A$26.A4$44.2A$44.2A$34.A$35.A$33.3A2$40.2A$40.2A4$23.A$22.A.A$21.A2.A$
22.2A3$17.2A$17.2A$24.2A$24.2A!
But it's hard to know if adding more still lifes at the beginning will really make the overall recipe any shorter or less unwieldy.

There are some later stages that might be worth looking at -- e.g., at T=247 in the above reaction there's a B-heptomino, pre-honeyfarm, and a miscellaneous spark converging on a pi explosion, which produces the eater2 immediately. If those three objects could be replaced by small Spartan-ish objects (unlikely but vaguely possible, at least until we look closer...) then the resulting recipe might be pretty darn good.