## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
A for awesome
Posts: 2045
Joined: September 13th, 2014, 5:36 pm
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### Re: Soup search results

A for awesome wrote:It appears that there is a 33-cell still life that has shown up on Catagolue; here is the soup:

Code: Select all

rle
A neat 8-glider synthesis:

Code: Select all

x = 20, y = 30, rule = B3/S23
2$25bo$25bo$25bo!  Physics: sophistication from simplicity. Sokwe Moderator Posts: 1638 Joined: July 9th, 2009, 2:44 pm ### Re: Soup search results A natural twin bees shuttle has occurred: Code: Select all x = 16, y = 16, rule = B3/S23 2o3bob4o$b2ob4o2bo2b3o$bob2o2b2ob2obobo$3o2bob2o3b2obo$bo3bobob2ob2o$
4bo4b3o3bo$obo2bob2ob4o$o2bob4o3b2obo$ob2o2b2o3b2o2bo$5b3o2b3ob2o$2b4o 3b2o$bo9bo2b2o$3b4obobo$o3bo4b2obo$obobobo3bo2b2o$5obob7o!
I recall Achim Flammenkamp reporting a natural twin bees shuttle, but it occurred in a 2048x2048 soup.
-Matthias Merzenich

calcyman
Posts: 2200
Joined: June 1st, 2009, 4:32 pm

### Re: Soup search results

One 12-bitter left.
The long^6 snake, I believe.
A natural twin bees shuttle has occurred:
Wow!
If I don't get deleted, I will still be visiting the school for my girlfriend, and I can do checkups in case of power baubles or the like.
I hope that the clause 'if I don't get deleted' can be moved to the position after the 'and' in the above sentence...
What do you do with ill crystallographers? Take them to the mono-clinic!

Lewis
Posts: 326
Joined: March 17th, 2009, 5:26 pm
Location: UK
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### Re: Soup search results

Natural "MWSS on MWSS 2":

Code: Select all

x = 16, y = 16, rule = B3/S23
bbooobooboobobbb$oobooobobbbbbbbb$
boooobbobbbbbbbo$obbboobboboooooo$
obbobobobobobobo$oooobbobboobbboo$
oobboboooooobobb$boobbbbooobooooo$
ooobboboobbbobbo$bboobbobbooooobo$
ooobbbbooobbbbbo$bobbobbooobooooo$
obbbboooboboobbb$bbobobbboobbobob$
oboobboobboobooo$obbobobboobbbbbb! A for awesome Posts: 2045 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Soup search results This soup produces a MWSS on MWSS and a double pulsar, giving it a score of 66: Code: Select all x = 16, y = 16, rule = B3/S23 o2b3obobo5bo$bo3b2o2b3o2bo$obobob3ob2o3bo$b2o3b2o2bo3bo$b2obob3obo2b3o$o3b2o4b2obo$6o2bo2b2o2bo$2o4bo3bo3bo$bo3b2obob2o2b2o$4bob5o2b3o$4bobo bo2bo2b2o$2bo2bobobo2b2o$bo3bob2o3bob2o$2b4o2b2obo$ob4o3bo2b2o$3obob2o
bobobo!

Edit: Natural hexapole:

Code: Select all

 x = 16, y = 16, rule = B3/S23
bbbbboooboobboob$boobooobobbobboo$
ooobooobbbbooobb$boboboobbobooooo$
bbboobooboobobbb$boooboobobbbboob$
obbobooboooobobo$bboobobbbbbobooo$
boooooobbobboobb$obbbobbobobobbbo$
obbobooooboobboo$bobbobbooobbobbo$
obbobboobobboobb$ooobooobboobboob$
bbobbobbooobbbbb$obbooboooooooobo! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce biggiemac Posts: 504 Joined: September 17th, 2014, 12:21 am Location: California, USA ### Re: Soup search results If I don't get deleted, I will still be visiting the school for my girlfriend, and I can do checkups in case of power baubles or the like. I hope that the clause 'if I don't get deleted' can be moved to the position after the 'and' in the above sentence... Yes it can. Awkward phrasing leads to awkward implications Glad to see new things churning out of catagolue! The 66-pointer definitely stood out when I checked up on things this morning. Physics: sophistication from simplicity. Kazyan Posts: 959 Joined: February 6th, 2014, 11:02 pm ### Re: Soup search results Holy moly, this stuff is rare. If we dig any deeper into the search, we're going to start finding balrogs. Tanner Jacobi Coldlander, a novel, available in paperback and as an ebook. Freywa Posts: 635 Joined: June 23rd, 2011, 3:20 am Location: Singapore Contact: ### Re: Soup search results calcyman wrote:I'm not sure why the bold italic 'what' followed by an interrobang was necessary; it seems well overdue... Well if you remember we had discussions on what to name a similar object some days ago. I am convinced my clef notation is better suited for the occasion; it handles a larger family of still lifes and uses no obscure words at all. Princess of Science, Parcly Taxel Scorbie Posts: 1445 Joined: December 7th, 2013, 1:05 am ### Re: Soup search results dvgrn wrote:The only other prediction I recall making was that we'd never again see a continuous range of bit counts from xs4 to xsN, once the relatively common xs40 appeared. Whoops! I remembered wrong. And yeah, I'm also pretty sure that the still life counts are not likely to become continuous again. EDIT: It would be interesting if the odd bit counts are conquered by aries(plural). I think higher still lifes are mostly symmetric, so I think the frequency would be even harsher to the odd bit-count still lifes... Freywa wrote: calcyman wrote:I'm not sure why the bold italic 'what' followed by an interrobang was necessary; it seems well overdue... Well if you remember we had discussions on what to name a similar object some days ago. Oh, now I get it!! (gasp) I think Alexey should buy stocks. Freywa wrote:I am convinced my clef notation is better suited for the occasion; it handles a larger family of still lifes and uses no obscure words at all. I'm okay with the clef notation, but note that all the clefs (or aries(plural) or ph... never mind.) are of different sizes, so we can go with short, long and long long aries betwixt two blocks. Best wishes to you, Scorbie NoLongerBreathedIn Posts: 31 Joined: March 25th, 2015, 5:57 pm ### Re: Soup search results In an apgsearch run on my laptop, I found a beehive-with-tail. I'm not sure how common this is. OTOH, I was actually looking at my computer screen when it showed up. (It runs slow, about 175 soups/s, on my laptop.) The haul should be up in a few hours; I'm only at 190K soups out of 5M. Seed Mu2rKpejz5wU, symmetry C4_4. I hope this'll help in syringe glider-construction. EDIT (not five minutes later): I just saw a short slow-salvo construction of beehive-with-tail; this still might improve that construction. gameoflifeboy Posts: 474 Joined: January 15th, 2015, 2:08 am ### Re: Soup search results NoLongerBreathedIn wrote:In an apgsearch run on my laptop, I found a beehive-with-tail. I'm not sure how common this is. OTOH, I was actually looking at my computer screen when it showed up. (It runs slow, about 175 soups/s, on my laptop.) The haul should be up in a few hours; I'm only at 190K soups out of 5M. Seed Mu2rKpejz5wU, symmetry C4_4. I hope this'll help in syringe glider-construction. EDIT (not five minutes later): I just saw a short slow-salvo construction of beehive-with-tail; this still might improve that construction. Beehive with tails are the 47th most common object in Life. They occur in about one in 40000 16 by 16 soups (and probably have about the same frequency in 4-fold symmetrical 32 by 32 soups). As far as I know, the minimum synthesis for a beehive with tail is four gliders, but that might get reduced to three if it hasn't been already. biggiemac Posts: 504 Joined: September 17th, 2014, 12:21 am Location: California, USA ### Re: Soup search results LWSS on HWSS 1 has joined the "not just once" crowd. Here's its second occurrence: Code: Select all #C [[ ZOOM 8 Y -10 ]] x = 16, y = 16, rule = B3/S23 bbbboooboboobooo$
bbboooooooobbooo$oobbbbobbbboobbo$
obooobbooobbbobo$bobobobbbboboooo$
ooobbobbobooobob$bbboooobbooooobb$
obbobbboooboobbb$obboobobooobbobo$
obbobbbobobbbobo$oobobobooboooobo$
bboooooooobboobb$obooobbboooobooo$
bobobbboobboooob$booobbbboooobobo$
bbooooboooobbooo!
I bet these reactions happen about 10 times as often as we observe them, and usually just crash back into the soup.

Edit: also in the "Not just once" crowd, the fox:

Code: Select all

#C [[ ZOOM 7 ]]
x = 40, y = 24, rule = B3/S23
3b2o$3b2o3$4b2o$4b2o29b5o$34bobo2bo$34bob4o$35bo2$3o$obo$obo$32bo$8b2o 12bobo7bo$8b2o12bo2bo5bobo$22bo2bo$24bo8b2o$2b2o2b2o25bo$2b2o3bo23bo2b
o$4b3o25bobo$4b3o$23b2o$23b2o!

Edit: Also a "why not" from asymmetry gives a reduced synthesis. The wiki says 27, this is at most 22 (the two gliders from a distance are my 5-minute-attempt at reducing the clutter but are by no means optimal).

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x = 76, y = 87, rule = B3/S23
12bo$10bobo$11b2o39$50b2o$50b2o8$29b2o9bo$29bobo8bo$30bo9bo2$58b3o2$41bo14bo5bo$40b3o13bo5bo$40bobo13bo5bo2$58b3o4$68bo$68bo$68bo10$3o$2bo$bo2$51bo$51b2o$50bobo2$74bo$73b2o$73bobo!

Edit: Also another *WSS on *WSS, this time LWSS on MWSS 1:

Code: Select all

#C [[ ZOOM 5 ]]
x = 16, y = 16, rule = B3/S23
booboobbboooboob$boobobobbobboobo$
booobbbboboobbbb$ooobbbooboobobob$
ooooboobbbbooboo$bobooobbooooboob$
bobbooooobbobooo$bobbbbooobbobbbo$
bboboooobobbbbbb$oobbobbobbbobbob$
oobbobboobobboob$bboboboobobbobbb$
bbbboooooboobbbo$ooobbboboobbbobb$
obobobobbbbbbobb$obbooobobobbbobo!  Base reaction for the LWSS on MWSS 1: R + G + Block + junk: Code: Select all #C [[ ZOOM 7 ]] x = 11, y = 16, rule = B3/S23 5b2o$4bo2bo$5b2o$6bo3$3o$o$bo$9b2o$3b3o3b2o$2bo2bo$bo4bo$bo4bo$5b2o$2b
2o!

Physics: sophistication from simplicity.

gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

HWSS on HWSS 1:

Code: Select all

#C [[ THEME 5 THUMBNAIL ZOOM 4 ]] x = 16, y = 16, rule = B3/S23 bbbbooooobbbbbbb$oobooboooobboobb$ oobbbobbobbboobb$bobobobobooooooo$ obobbbbooobbbbob$boooobbobboooooo$ obbobbbboobobobb$obbboooooobobobb$ obbbbobobobboboo$bbbooooobobbbboo$ oboooooboobobbbb$obobbobbooobobbo$ bobbobbbbobbbbbo$bboooooobooobboo$ oobbbbobooooobob$obbooooobooooooo! Kiran Posts: 285 Joined: March 4th, 2015, 6:48 pm ### Re: Soup search results Natural "MWSS on MWSS 2": Did you notice the glider destroying a block through a loaf? Kiran Linsuain codeholic Moderator Posts: 1142 Joined: September 13th, 2011, 8:23 am Location: Hamburg, Germany ### Re: Soup search results A canonical eater2 appeared in an asymmetric soup: http://catagolue.appspot.com/object?apg ... rule=b3s23 Ivan Fomichev biggiemac Posts: 504 Joined: September 17th, 2014, 12:21 am Location: California, USA ### Re: Soup search results Its predecessor is almost H + blinker, with an extra square of cells. Code: Select all x = 50, y = 17, rule = B3/S23 4$22bo17bo$4b3o15bo17bo$4bo16bo17bo$3b3o16b2o16b2o$22b4o14b4o$23bo2bo 14bo2b3o$23bo2bo14bo2b3o$23b3o15b3o4$8b3o13b3o15b3o!

Physics: sophistication from simplicity.

gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

### Re: Soup search results

codeholic wrote:A canonical eater2 appeared in an asymmetric soup: http://catagolue.appspot.com/object?apg ... rule=b3s23
Oh! I saw that one using the find_object script. I wonder when it occurred.

codeholic
Moderator
Posts: 1142
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Location: Hamburg, Germany

### Re: Soup search results

I think, today. I didn't see it yesterday when I ran my catalyst matcher script for the first time.
Ivan Fomichev

simsim314
Posts: 1766
Joined: February 10th, 2014, 1:27 pm

### Re: Soup search results

codeholic wrote: I didn't see it yesterday when I ran my catalyst matcher script for the first time.
I would be glad to lend my hands on one of those

----

Here it is reduced to seeds:

Code: Select all

x = 43, y = 32, rule = B3/S23
3o7b2o$10b2o4b3o6$12b2o$12bo2bo$13b3o$14bo12bo$26bobo$5b2o18bo2bo$5b2o
19b2o6$20b3o4$2bo$bobo$bobo$2bo$8b2o$8b2o31bo$39bo2bo$39bo2bo$40bo!

chris_c
Posts: 953
Joined: June 28th, 2014, 7:15 am

### Re: Soup search results

biggiemac wrote:Its predecessor is almost H + blinker, with an extra square of cells.

Code: Select all

x = 50, y = 17, rule = B3/S23
4$22bo17bo$4b3o15bo17bo$4bo16bo17bo$3b3o16b2o16b2o$22b4o14b4o$23bo2bo
14bo2b3o$23bo2bo14bo2b3o$23b3o15b3o4$8b3o13b3o15b3o!  It seems like it has good potential for use in a two-armed universal constructor: Code: Select all x = 26, y = 19, rule = B3/S23 2obo$b3o$2bo7$23bo$23bobo$15b2o6b2o$15b2o4$16b3o2$6b3o!  I'm not sure about single arm though. EDIT: Cleaner version: Code: Select all x = 27, y = 19, rule = B3/S23 2obo$b3o$2bo$24bobo$24b2o$25bo$11b2o$11b2o2$14bo$13bobo$13b2o2$18b2o$18b2o4$6b3o!

Last edited by chris_c on April 17th, 2015, 8:31 pm, edited 1 time in total.

codeholic
Moderator
Posts: 1142
Joined: September 13th, 2011, 8:23 am
Location: Hamburg, Germany

### Re: Soup search results

simsim314 wrote:I would be glad to lend my hands on one of those
Pardon, if I misunderstood your remark. The script is on GitHub: https://github.com/conwaylife/census-tools
Ivan Fomichev