## Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
NickGotts
Posts: 92
Joined: November 10th, 2011, 6:20 pm

### Re: Soup search results

dvgrn says:
The exponential curve is painfully bumpy, not nice and smooth.
If the number of methusalehs in successive bins approximates to a power law, then the curve is not exponential: power law distributions approach zero much more slowly. See https://en.wikipedia.org/wiki/Power_law. I think there has been previous work on power laws in relation to Game of Life, concerning IIRC the size of disturbances that arise from switching the state of a single cell in a stable configuration. I'll see if I can find a reference.

(OT: My acquaintance with power laws derives from a bit of work I did around 2003-4 on the distribution of rural land holding sizes in Scotland. I found they approximated to a power law, meaning that a few greedy b******s own most of Scotland - see Andy Wightman's Who Owns Scotland (which preceded and informed my work) for a far more thorough but less mathematical treatment. My conference paper on the matter should be online somewhere, but the link I have doesn't work any more.)

simeks
Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

### Re: Soup search results

dvgrn wrote: Here's a minor power-law investigation relating to regular methuselahs:
...

Code: Select all

#C 62 soups, tub plus 2b3o$4bo$o3bo$o2bo$3o!
x = 16, y = 16, rule = B3/S23
6bo2bo4bo$b2obo2bob2o$2b2o4b2o2b2obo$2bo2b3ob6o$b2obo2bo2bobo2bo$b2obo bobobo2bobo$3obob2o4b2obo$b2obob2ob3o2b2o$obobobo2bo2b2o$o2bo3b2o5bo$
3o6b2obobo$b2obobob2ob4o$ob3ob5ob2obo$2b2o2b3ob3o$2bo4b2o2b2obo$2o2bob 2obo2bob2o! Just thought it is worth mentioning that this is in fact Lidka dvgrn Moderator Posts: 6459 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: Soup search results simeks wrote: dvgrn wrote: Here's a minor power-law investigation relating to regular methuselahs: ... Code: Select all #C 62 soups, tub plus 2b3o$4bo$o3bo$o2bo$3o!... Just thought it is worth mentioning that this is in fact Lidka Huh, interesting. Lidka predecessors are a really common bottleneck, the most frequent overlap in the 29K bin by about a factor of two. It's possible to sort the output of my script to find which 16x16 pattern has an ancestor that takes the longest to evolve into Lidka. It turns out to be this one: Code: Select all #C 247-tick predecessor of original Lidka, total survival time 29,300 ticks #C https://catagolue.appspot.com/hashsoup/C1/l_xsQF3KKe8cgm3386587/b3s23 x = 16, y = 16, rule = B3/S23 ob3o2b3ob2obo$obo2bo4bo3b2o$bo2bo2bob2o2b2o$2b2o3bo3b4o$5bo2bo4b2o$o2b
o2bo2bo5bo$ob2ob6o2bo$b3o3bobo2bob2o$b3o2bob2o3b2o$4b4o2b2ob3o$5o3bob 2ob2o$b2ob3obo2b5o$bo2b2ob2o4b3o$6obo$o2b2o3b3obo2bo$o2b3ob4obo2bo!
But of course Catagolue has probably thrown out sixty-odd more Lidka predecessors just after the bin filled up, and many thousands more since Year Zero of apgsearch. So there are probably older ancestors within reach of a dedicated search, though Catagolue won't notice them unless the storage rules are changed.

-- Not that there's any particular market for Lidka predecessors... but I wonder if copies of 32829M are piling up in the 32K and 33K bins?

We know for sure that 40514M (the next possible low-population bottleneck pattern in the long-lived methuselahs list) isn't waiting to be rediscovered in the 40K bin, since apgsearch is still stubbornly refusing to find any methuselahs at all in the 40nnn range.
NickGotts wrote:dvgrn says:
The exponential curve is painfully bumpy, not nice and smooth.
If the number of methusalehs in successive bins approximates to a power law, then the curve is not exponential: power law distributions approach zero much more slowly. See https://en.wikipedia.org/wiki/Power_law.
I've read the Wikipedia treatment of power-law approximations, and am now more confused than when I started. Everyone should take both terms I used, "exponential" and "power law", with several grains of salt.

In other words, I'm definitely not at all clear on what the best statistical method would be for fitting a predictive equation to the long-tail curve of counts in the 1000-tick methuselah bins. It just seemed interesting that the apparent excessive noise in the counts for some of the lower bins, could be at least partly explained by early low-population bottlenecks like Lidka.

I suppose something similar might be true for statistical bumps in the N-bit still life counts: if you remove duplicates that are due to the exact same low-bit-count predecessor, maybe the remaining counts would be easier to fit to... um... some smooth curve or other.

-----------------------------------

Meanwhile, here's a version of the methuselah fingerprinter script that handles pulsars as well as beacons correctly, and makes just one call to Catagolue instead of up to five hundred, using lifelib calls to re-create the soups from a list of soup sample hashes. That link is really most of what is needed -- at least for C1 soups, it's pretty easy to produce them directly from the hash string -- but for now I'll leave it as an exercise for the reader to improve the script to take input from the user about which bin to process, and maybe remove the dependency on lifelib if that causes trouble for too many people.

(In theory, acquiring lifelib is as simple as pip install python-lifelib, but on Windows it's also necessary to install Cygwin. And people may run into other speed bumps that I haven't thought of yet.)

Anyway:

Code: Select all

# methuselah-fingerprinter-stride-6.py

import golly as g
import urllib2
import lifelib

############################################                                                            #
lifelib.add_cygdir(r'C:\cygwin\cygwin64')  #  Replace this directory as appropriate for your own system #
##############################################################
lt = sess.lifetree()
# quick test that lifelib is functioning correctly #########
# g.note("Number of C1 samples: " + str(len(samples['C1'])))
# g.note("This is what the 41st sample looks like: \n" + str(samples['C1'][40]))
binlimit = 31000

def runget(lastmin):
g.run(1)
p = int(g.getpop())
if lastmin>p: lastmin = p
return p, lastmin

lookup="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_!abcdefghijklmnopqrstuvwxyz"

all, count = "", 0
fname = g.getdir("temp")+"soup.rle"
for item in samples['C1']:
item.save(fname)
g.open(fname)
count+=1
g.fit()
g.update()
curmod0pop = int(g.getpop())
min = curmod0pop
curmod1pop, min = runget(min)
curmod2pop, min = runget(min)
curmod3pop, min = runget(min)
curmod4pop, min = runget(min)
curmod5pop, min = runget(min)
arr = []
for i in range(binlimit/6+1):
newmod0pop, min = runget(min)
newmod1pop, min = runget(min)
newmod2pop, min = runget(min)
newmod3pop, min = runget(min)
newmod4pop, min = runget(min)
newmod5pop, min = runget(min)
arr+=[newmod0pop-curmod0pop,newmod1pop-curmod1pop,newmod2pop-curmod2pop,newmod3pop-curmod3pop,newmod4pop-curmod4pop,newmod5pop-curmod5pop]
curmod0pop, curmod1pop, curmod2pop, curmod3pop, curmod4pop, curmod5pop = newmod0pop, newmod1pop, newmod2pop, newmod3pop, newmod4pop, newmod5pop
if i%100==0:
g.show("Soup #" + str(count) + ", T = " + str(i*6))
ptr = binlimit-1
s=""
while ptr>0:
if arr[ptr]!=0: break
ptr-=1
while ptr>0:
s+=lookup[arr[ptr]%64]
ptr -= 1
all+="Soup #" + str(count).ljust(4) + "Min: "+ str(min).ljust(4) + s + "\n"
g.note("Done!  Click OK to copy results to the clipboard.")
g.setclipstr(all)
This was tested against the 30k bin (hardcoded a couple of places in the script), and as expected from the relatively low population of the bin, there are only 17 overlapping methuselahs, all due to fairly low-population bottlenecks:

Code: Select all

# predecessor of "pi plus 3 blocks and 2 boats"
C1/l_xc6ESG65SQiM18454601   Soup #114 Min: 32
C1/l_h87jdfEbnuJe123404158  Soup #212 Min: 26
C1/l_WLRPFsB7d4nv6265948    Soup #487 Min: 30
C1/l_4ApGCvbeHruv19387759   Soup #139 Min: 31
C1/l_PHVF44YYqHsT17098941   Soup #259 Min: 24
C1/l_qrQnE9nQsxUx4197988    Soup #20  Min: 23
C1/l_g9gyBfvQJSE910169933   Soup #484 Min: 21
C1/l_jqueKG6XH5sC15085823   Soup #427 Min: 26
C1/l_hbG7Js27XHHC14647911   Soup #221 Min: 18
C1/l_jfBNw3pbmXtm6437394    Soup #119 Min: 23
C1/l_h4JjAZb4X65u20697923   Soup #358 Min: 17
C1/l_vZF8TbCUEHJM276840	    Soup #59  Min: 20
C1/l_rps9vD2BbfwE36506758   Soup #363 Min: 31
C1/l_xmmaxw7tvugw20250641   Soup #497 Min: 34

# R-pentomino plus blinker plus block plus junk
x = 16, y = 16, rule = B3/S23
o2b2ob2obobo2bo$2o6b2o2bo2bo$ob2ob5o4bo$6obo2bo3b2o$4ob2o2bob2obo$2o2b 5ob2ob2o$ob2ob3o2bo2bo$5bob3obobo$obo2bob2o5b2o$o6bobo2bo2bo$4bob2obob
5o$bo3b3o2b4o$o4b2o2b2o2bo$bob2obo6bo$o5bo2bob2o$3b2o9b2o! C1/l_EPAky7dWczBR207300 Soup #47 Min: 21 C1/l_cTD4fz4Kw8Qv77625108 Soup #324 Min: 19 C1/l_QB7gRjJUMbV45083840 Soup #419 Min: 21 By contrast, the next lower bin, 29K, has somewhat over twice the methuselah count (where it "should" be only something like 1.7 times, going by the average probability ratio between bins). But it has 120 duplicates instead of less than 20, due to Lidka and other bottleneck attractors. A for awesome Posts: 1993 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Soup search results Third distinct 2xQB oscillator in C1: Code: Select all x = 16, y = 16, rule = B3/S23 oboobbbooobobooo$
oobbobbobbbboobo$bbbbbobobobooooo$
oooobbbbbbobbbob$bbbobbobooboobbo$
obobobbooooooobo$bobooobbbboboooo$
bbboboooooooboob$obobbooooooooooo$
bbobobbbbobobbbb$obobbbbobboobooo$
ooooobbbbbbbboob$obobbbbbobbobobb$
obbbbbooooobbbob$bbbbbbooobbbbbbo$
obbboobobbbobobb!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

Apple Bottom
Posts: 1030
Joined: July 27th, 2015, 2:06 pm
Contact:

### Re: Soup search results

A 1209-generation diehard in C4_1, found by Ian07 on December 15:

Code: Select all

#C messless_12h
#C C4_1 sample soup ? of ?
#C https://catagolue.appspot.com/object/messless_12h/b3s23/C4_1
#C https://catagolue.appspot.com/hashsoup/C4_1/l_thmxq7bYWxMj9191681/b3s23
#C https://catagolue.appspot.com/haul/b3s23/C4_1/634f4a375272ee8f77561f29d3b3ac4d
x = 31, y = 31, rule = B3/S23
bobobbooobbooboobbobbooboboobbb$bboboobooobboboobbbbobbobobbobo$
bobobbbbobobbbobbbooooboooobbob$obbooobbbbooboboboboooboobooobo$
oboobboboboobbobbobbbooobobobob$boobobbbboobbbbobbobooboobbobob$
oboobobobbbbboooobbobobbbbobbbo$booooobboooobobbobobbbbbobbbboo$
obbbobbbbobobboooobbbobobbobooo$obooooobobbobbbobooboboobobbbob$
booobobbboobooooobooobboboooobb$bboobbobbboobobobboobooobboobbo$
obobbobobooobooobbbbobbbbbbbboo$bbboobbboobbboooboooobboobbobbb$
bbbbbbooobobbbooooobobobobobooo$ooboboobooooooooooooooobooboboo$
ooobobobobobooooobbbobooobbbbbb$bbbobboobboooobooobbboobbboobbb$
oobbbbbbbbobbbbooobooobobobbobo$obboobboooboobboboboobbbobboobb$
bboooobobboooboooooboobbbobooob$bobbbobooboboobobbbobbobooooobo$
ooobobbobobbboooobbobobbbbobbbo$oobbbbobbbbbobobboboooobbooooob$
obbbobbbbobobboooobbbbboboboobo$bobobbooboobobbobbbboobbbboboob$
bobobobooobbbobbobboobobobboobo$obooobooboooboboboboobbbbooobbo$
bobbooooboooobbbobbbobobbbbobob$obobbobobbobbbboobobboooboobobb$
bbbooboboobbobbooboobbooobbobob!

If you speak, your speech must be better than your silence would have been. — Arabian proverb

Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_

Proud member of the Pattern Raiders!

testitemqlstudop
Posts: 1325
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Soup search results

27742-gen methuselah that also emits a LWSS:

(I took the seed, SHA256-ed it, converted to binary, then converted it to a 16x16 square - is there a better way?)

Code: Select all

o.o.oo....o..o..
...o.o.o.o....o.
o..ooooo.ooo.o..
o.o.oo.o.o...oo.
oo.o.o...ooooo.o
.o....o..o......
...ooo..o.oooo..
....o..o.o..oo.o
oooo.ooooo.ooooo
..o..o.o...ooo..
o...o.o.o..o..oo
o..o.oo.oo.o.o.o
oo.ooo..ooo.oo..
..o..oo..ooooo..
oo..oooo.o......
oooooooo.o.o...o


Ian07
Posts: 516
Joined: September 22nd, 2018, 8:48 am

### Re: Soup search results

testitemqlstudop wrote: (I took the seed, SHA256-ed it, converted to binary, then converted it to a 16x16 square - is there a better way?)
Catagolue can actually do this for you:

Code: Select all

https://catagolue.appspot.com/hashsoup/<symmetry>/<seed>/<rule>

testitemqlstudop
Posts: 1325
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Soup search results

Was searching b3s23/D8_4, very rewarding:

Code: Select all

x = 32, y = 32, rule = B3/S23
oobobbbobobboooooooobbobobbboboo$oobobbobbbboobooooboobbbbobboboo$
bbboobobooobobbbbbboboooboboobbb$oooboboobooooboooobooooboobobooo$
bboooooobbboboboobobobbboooooobb$bbbboboooobobbobbobboboooobobbbb$
boooooooboobboooooobboobooooooob$obboooooooooooobboooooooooooobbo$
bbobboboooooooboobooooooobobbobb$obooboooobbbbboooobbbbbooooboobo$
bboobbooobbbobobbobobbbooobboobb$boboooboobboboboobobobboobooobob$
oooobbboobobbbbbbbbbboboobbboooo$obbbobooobbobbboobbbobbooobobbbo$
ooboboooboobbbbbbbbbbooboooboboo$oobooboboobobobbbboboboobobooboo$
oobooboboobobobbbboboboobobooboo$ooboboooboobbbbbbbbbbooboooboboo$
obbbobooobbobbboobbbobbooobobbbo$oooobbboobobbbbbbbbbboboobbboooo$
boboooboobboboboobobobboobooobob$bboobbooobbbobobbobobbbooobboobb$
obooboooobbbbboooobbbbbooooboobo$bbobboboooooooboobooooooobobbobb$
obboooooooooooobboooooooooooobbo$boooooooboobboooooobboobooooooob$
bbbboboooobobbobbobboboooobobbbb$bboooooobbboboboobobobbboooooobb$
oooboboobooooboooobooooboobobooo$bbboobobooobobbbbbboboooboboobbb$
oobobbobbbboobooooboobbbbobboboo$oobobbbobobboooooooobbobobbboboo! Code: Select all x = 32, y = 32, rule = B3/S23 obbbboboboooboboobobooobobobbbbo$
bbbboooboboobobooboboobobooobbbb$bbooobbbboobboobboobboobbbbooobb$
bboboobbbbbbbboooobbbbbbbboobobb$booobbobbobobbbbbbbbobobbobbooob$
oobobboooboooobbbboooobooobboboo$bobboobobobobobbbboboboboboobbob$
obbbboobboobooobboooboobboobbbbo$bobbbobbboobooobboooboobbbobbbob$
oboboboooobooobooboooboooobobobo$ooobboboobbboobooboobbboobobbooo$
oobbooobbobbbbobbobbbbobbooobboo$bbbbboboooobobbbbbboboooobobbbbb$
ooobboooooobbbbbbbbbboooooobbooo$bboobbboobbobboooobbobboobbboobb$
oobobbbbboobbbobbobbboobbbbboboo$oobobbbbboobbbobbobbboobbbbboboo$
bboobbboobbobboooobbobboobbboobb$ooobboooooobbbbbbbbbboooooobbooo$
bbbbboboooobobbbbbboboooobobbbbb$oobbooobbobbbbobbobbbbobbooobboo$
ooobboboobbboobooboobbboobobbooo$oboboboooobooobooboooboooobobobo$
bobbbobbboobooobboooboobbbobbbob$obbbboobboobooobboooboobboobbbbo$
bobboobobobobobbbboboboboboobbob$oobobboooboooobbbboooobooobboboo$
booobbobbobobbbbbbbbobobbobbooob$bboboobbbbbbbboooobbbbbbbboobobb$
bbooobbbboobboobboobboobbbbooobb$bbbboooboboobobooboboobobooobbbb$
obbbboboboooboboobobooobobobbbbo!

Code: Select all

x = 32, y = 32, rule = B3/S23
boboobooobbbbobbbbobbbboooboobob$obobbbbbboboboboobobobobbbbbbobo$
boboboobbbbbboboobobbbbbboobobob$oboobbbobbboboboobobobbbobbboobo$
obbbbboboobboboooobobboobobbbbbo$bbobbbbobbboboobboobobbbobbbbobb$
obobobobbbooobbbbbbooobbbobobobo$obbobobobbboboooooobobbbobobobbo$
obbbobbbooobobbbbbbobooobbbobbbo$bobbobbboobbboboobobbboobbbobbob$
bbbbbboboboboooooooobobobobbbbbb$bobobooobbbbobbbbbbobbbbooobobob$
bbbboboboboooobooboooobobobobbbb$oooobobobooboobooboobooboboboooo$
bbbboobobbobbboooobbbobboboobbbb$boooobboboobooooooooboobobboooob$
boooobboboobooooooooboobobboooob$bbbboobobbobbboooobbbobboboobbbb$
oooobobobooboobooboobooboboboooo$bbbboboboboooobooboooobobobobbbb$
bobobooobbbbobbbbbbobbbbooobobob$bbbbbboboboboooooooobobobobbbbbb$
bobbobbboobbboboobobbboobbbobbob$obbbobbbooobobbbbbbobooobbbobbbo$
obbobobobbboboooooobobbbobobobbo$obobobobbbooobbbbbbooobbbobobobo$
bbobbbbobbboboobboobobbbobbbbobb$obbbbboboobboboooobobboobobbbbbo$
oboobbbobbboboboobobobbbobbboobo$boboboobbbbbboboobobbbbbboobobob$
obobbbbbboboboboobobobobbbbbbobo$boboobooobbbbobbbbobbbboooboobob! Code: Select all x = 32, y = 32, rule = B3/S23 ooobbobbbbboobobboboobbbbbobbooo$
oobbboboooboboooooobobooobobbboo$obbobbbobbobbbbbbbbbbobbobbbobbo$
bbobbobbobooboobbooboobobbobbobb$bbbboooboobooobooboooboobooobbbb$
ooboobbboobboboooobobboobbbooboo$bbbbobbbobbbbbobbobbbbbobbbobbbb$
boobbbboooboooboobooobooobbbboob$boboooooboooboboobobooobooooobob$
bobboobooobbobboobbobboooboobbob$bboobbbbobobbbboobbbbobobbbboobb$
ooboobboobbobbboobbbobboobbooboo$obbboobobobboobbbboobboboboobbbo$
boboobboobbboboooobobbboobboobob$ooboboobbbbbbobbbbobbbbbbooboboo$
bobboobooooobobooboboooooboobbob$bobboobooooobobooboboooooboobbob$
ooboboobbbbbbobbbbobbbbbbooboboo$boboobboobbboboooobobbboobboobob$
obbboobobobboobbbboobboboboobbbo$ooboobboobbobbboobbbobboobbooboo$
bboobbbbobobbbboobbbbobobbbboobb$bobboobooobbobboobbobboooboobbob$
boboooooboooboboobobooobooooobob$boobbbboooboooboobooobooobbbboob$
bbbbobbbobbbbbobbobbbbbobbbobbbb$ooboobbboobboboooobobboobbbooboo$
bbbboooboobooobooboooboobooobbbb$bbobbobbobooboobbooboobobbobbobb$
obbobbbobbobbbbbbbbbbobbobbbobbo$oobbboboooboboooooobobooobobbboo$
ooobbobbbbboobobboboobbbbbobbooo!


Code: Select all

x = 32, y = 32, rule = B3/S23
bboooooobbbbboobboobbbbboooooobb$bobbbobbobboobboobboobbobbobbbob$
obobbobbboobooooooooboobbbobbobo$obboooobbobbbobbbbobbbobboooobbo$
obbooboboobbobbbbbbobbooboboobbo$oooobbboooboooobboooobooobbboooo$
obboobboooobooooooooboooobboobbo$obbbboooboooooobboooooobooobbbbo$
bobboooboobobobooboboboobooobbob$bboooooooboobbboobbboobooooooobb$
bbobbboobooooboooobooooboobbbobb$bobbboboooobbbbbbbbbboooobobbbob$
booboooobbobboboobobbobbooooboob$obooboooobbbobbbbbbobbbooooboobo$
obobbooobbobbboooobbbobbooobbobo$boobbbobooobobobbobobooobobbboob$
boobbbobooobobobbobobooobobbboob$obobbooobbobbboooobbbobbooobbobo$
obooboooobbbobbbbbbobbbooooboobo$booboooobbobboboobobbobbooooboob$
bobbboboooobbbbbbbbbboooobobbbob$bbobbboobooooboooobooooboobbbobb$
bboooooooboobbboobbboobooooooobb$bobboooboobobobooboboboobooobbob$
obbbboooboooooobboooooobooobbbbo$obboobboooobooooooooboooobboobbo$
oooobbboooboooobboooobooobbboooo$obbooboboobbobbbbbbobbooboboobbo$
obboooobbobbbobbbbobbbobboooobbo$obobbobbboobooooooooboobbbobbobo$
bobbbobbobboobboobboobbobbobbbob$bboooooobbbbboobboobbbbboooooobb!  Code: Select all x = 32, y = 32, rule = B3/S23 obbooobbooobooobbooobooobbooobbo$
booboooobboboobbbboobobbooooboob$boobbobooobbobboobbobbooobobboob$
obboobbbobobobobbobobobobbboobbo$oobobbbbbooobbobbobbooobbbbboboo$
ooobboobboboboooooobobobboobbooo$bobbbobboboobbobbobboobobbobbbob$
boobbbbboooooobooboooooobbbbboob$oboobbooboboboobbooboboboobboobo$
oboboobooobbooobbooobboooboobobo$oobooboobbooboobbooboobboobooboo$
bbbbooooobobbbboobbbbobooooobbbb$oooobbbobobbobboobbobbobobbboooo$
oobbboboooobboobboobboooobobbboo$obboooobooobbobbbbobboooboooobbo$
bbobbobobbboobbbbbboobbbobobbobb$bbobbobobbboobbbbbboobbbobobbobb$
obboooobooobbobbbbobboooboooobbo$oobbboboooobboobboobboooobobbboo$
oooobbbobobbobboobbobbobobbboooo$bbbbooooobobbbboobbbbobooooobbbb$
oobooboobbooboobbooboobboobooboo$oboboobooobbooobbooobboooboobobo$
oboobbooboboboobbooboboboobboobo$boobbbbboooooobooboooooobbbbboob$
bobbbobboboobbobbobboobobbobbbob$ooobboobboboboooooobobobboobbooo$
oobobbbbbooobbobbobbooobbbbboboo$obboobbbobobobobbobobobobbboobbo$
boobbobooobbobboobbobbooobobboob$booboooobboboobbbboobobbooooboob$
obbooobbooobooobbooobooobbooobbo!


Code: Select all

x = 32, y = 32, rule = B3/S23
obobooobbbbooobbbbooobbbbooobobo$bbbooooobbboobbbbbboobbbooooobbb$
obbbbbobboobbbbbbbbbboobbobbbbbo$boboboooobobbbboobbbboboooobobob$
oobboooobobbbbobbobbbboboooobboo$oobooobobbooboobbooboobboboooboo$
ooooobbooboobbboobbbooboobbooooo$bobooooboobbbbbbbbbbbbooboooobob$
bbbobboobbbobbobbobbobbboobbobbb$bbobobboboboboooooobobobobbobobb$
bbooboobbbobbobbbbobbobbbooboobb$oobbbooboobobbobbobbobooboobbboo$
oobbbbbbbbbbbobbbbobbbbbbbbbbboo$obbbbobbboobooobboooboobbbobbbbo$
bbbboobbooboboobbooboboobboobbbb$bbbobbobbobbbbboobbbbbobbobbobbb$
bbbobbobbobbbbboobbbbbobbobbobbb$bbbboobbooboboobbooboboobboobbbb$
obbbbobbboobooobboooboobbbobbbbo$oobbbbbbbbbbbobbbbobbbbbbbbbbboo$
oobbbooboobobbobbobbobooboobbboo$bbooboobbbobbobbbbobbobbbooboobb$
bbobobboboboboooooobobobobbobobb$bbbobboobbbobbobbobbobbboobbobbb$
bobooooboobbbbbbbbbbbbooboooobob$ooooobbooboobbboobbbooboobbooooo$
oobooobobbooboobbooboobboboooboo$oobboooobobbbbobbobbbboboooobboo$
boboboooobobbbboobbbboboooobobob$obbbbbobboobbbbbbbbbboobbobbbbbo$
bbbooooobbboobbbbbboobbbooooobbb$obobooobbbbooobbbbooobbbbooobobo!  Code: Select all x = 32, y = 32, rule = B3/S23 bbbobbbobbbbbbboobbbbbbbobbbobbb$
bobboobbbbooobobbobooobbbboobbob$bbobbobbbooobobbbbobooobbbobbobb$
obbobbobbooobobbbbobooobbobbobbo$bobbboboobbbboobboobbbboobobbbob$
booboboobobbbobbbbobbbobooboboob$bbbobobobboooobooboooobbobobobbb$
obbbooobobobobobbobobobobooobbbo$bbbbobbobboboobbbboobobbobbobbbb$
bboobobbbooboobbbbooboobbboboobb$booobboooobobobbbboboboooobbooob$
booobbobbbobboboobobbobbbobbooob$bobbbboooobboooooooobboooobbbbob$
bbooooobooooobboobbooooobooooobb$bobbobbobbbbobobbobobbbbobbobbob$
obbbbbobbbbooobbbbooobbbbobbbbbo$obbbbbobbbbooobbbbooobbbbobbbbbo$
bobbobbobbbbobobbobobbbbobbobbob$bbooooobooooobboobbooooobooooobb$
bobbbboooobboooooooobboooobbbbob$booobbobbbobboboobobbobbbobbooob$
booobboooobobobbbboboboooobbooob$bboobobbbooboobbbbooboobbboboobb$
bbbbobbobboboobbbboobobbobbobbbb$obbbooobobobobobbobobobobooobbbo$
bbbobobobboooobooboooobbobobobbb$booboboobobbbobbbbobbbobooboboob$
bobbboboobbbboobboobbbboobobbbob$obbobbobbooobobbbbobooobbobbobbo$
bbobbobbbooobobbbbobooobbbobbobb$bobboobbbbooobobbobooobbbboobbob$
bbbobbbobbbbbbboobbbbbbbobbbobbb!


Code: Select all

x = 32, y = 32, rule = B3/S23
bobbbbboobbbbboooobbbbboobbbbbob$obboooobbobbbobbbbobbbobboooobbo$
bbboooooooboobobboboobooooooobbb$boobooobbbbbboobboobbbbbboooboob$
boooooooooboooooooooobooooooooob$booooooooboobbbbbbbbooboooooooob$
boooooobooooobboobboooooboooooob$obobooboboboobboobbooboboboobobo$
obobooobobboobobboboobbobooobobo$booboboobobboooooooobbobooboboob$
bbbbboobbbboobbbbbboobbbboobbbbb$bbobooooobobbbboobbbbobooooobobb$
bbobobooooobobboobbobooooobobobb$boboobbbbobbbbbbbbbbbbobbbboobob$
obooobbboobbbbobbobbbboobbbooobo$obbbobooboboobbbbbbooboboobobbbo$
obbbobooboboobbbbbbooboboobobbbo$obooobbboobbbbobbobbbboobbbooobo$
boboobbbbobbbbbbbbbbbbobbbboobob$bbobobooooobobboobbobooooobobobb$
bbobooooobobbbboobbbbobooooobobb$bbbbboobbbboobbbbbboobbbboobbbbb$
booboboobobboooooooobbobooboboob$obobooobobboobobboboobbobooobobo$
obobooboboboobboobbooboboboobobo$boooooobooooobboobboooooboooooob$
booooooooboobbbbbbbbooboooooooob$boooooooooboooooooooobooooooooob$
boobooobbbbbboobboobbbbbboooboob$bbboooooooboobobboboobooooooobbb$
obboooobbobbbobbbbobbbobboooobbo$bobbbbboobbbbboooobbbbboobbbbbob!  dvgrn Moderator Posts: 6459 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI Contact: ### Re: Soup search results The 1000-tick barrier has finally been broken for 16x16 diehards: Code: Select all #N messless1041 x = 16, y = 16, rule = B3/S23 o2b2ob2o2bobobo$2b7o2bo$o3b4o4b4o$obob5obobobo$b3o3b2o5b2o$2b4ob2ob3ob
2o$b2o2b3ob3ob2o$b2o2bob3obob2o$b5obob2ob2o$b2obo4b2ob2o$bo2b2o5b3obo$
obob2ob2ob3obo$2ob5obob2o$2obobo2b6o$b5ob2obobo$o11b2obo!

Obviously the initial population can be reduced somewhat. Around T=230-260, or farther back around T=140, looks like a decent target for a glider synthesis, but I'm not sure exactly what the point would be of building nothing so inefficiently.

EDIT: Fixed quoted pattern. @Macbi and @Saka, thanks for pointing out the problem.

Macbi
Posts: 719
Joined: March 29th, 2009, 4:58 am

### Re: Soup search results

I think you put the wrong pattern in the codeblock. That one only lasts for 936 generations.

Dannyu NDos
Posts: 7
Joined: January 6th, 2019, 3:27 am

### Re: Soup search results

Has anyone noticed a variant of 28P7.2 emerged?:
http://catagolue.appspot.com/object/xp7 ... zy31/b3s23
The former account 'David' is lost and unused. My real name is "Park Shinhwan".

gmc_nxtman
Posts: 1149
Joined: May 26th, 2015, 7:20 pm

### Re: Soup search results

Two almost-complete syntheses:

Code: Select all

x = 134, y = 82, rule = LifeHistory
98.A$98.A.A$98.2A$32.A29.3A29.3A$31.A.A74.A$31.A.A74.A.A$32.A75.2A$64.A.A.2A26.A.A.2A26.A.A.2A$27.2A7.2A25.A.3A.A5.A19.A.3A.A5.A19.A.3A.
A$26.A2.A5.A2.A24.A11.A19.A11.A19.A$27.2A7.2A26.A.2A.A5.A20.A.2A.A5.A
20.A.2A.A$65.2A.2A27.2A.2A27.2A.2A$32.A$31.A.A$31.A.A10.A$32.A10.A$
43.3A6.3A$52.A$53.A$44.3A$34.D9.A$35.D9.A$32.2D.D$32.3D$32.2D5$33.3D. 3D$30.D4.D.D$29.3D.3D.3D$30.D4.D3.D$33.3D.3D6$3A$2.A$.A10$56.2A23.2A 30.2A$55.A2.A21.A2.A28.A2.A$55.A.2A21.A.2A28.A.2A$54.2A23.2A30.2A$53. A2.3A19.A2.3A26.A2.3A$23.D29.A.A2.A19.A.A2.A26.A.A2.A$22.D.D3.D25.2A 23.2A30.2A$22.D.2D.3D$23.D.2D2.2D$26.3D10$57.2A23.2A$57.2A23.2A$19.2A 2.2A54.2A$18.A.A2.A.A52.A.A$20.A2.A56.A3$12.2A15.D3.D2.D.D$13.2A10.D 2.2D2.2D2.D.D$12.A11.3D2.D3.D2.3D$25.D3.D3.D4.D$28.3D.3D3.D!
In the second synthesis, the missing object is just a beehive + B-heptomino. I don't know if either of these would end up being improvements, but it seems likely for the top one, and reasonable for the bottom.

cordership3
Posts: 128
Joined: August 23rd, 2016, 8:53 am
Location: haha long boy

### Re: Soup search results

The first yl1536, found by an anonymous user:

Code: Select all

x = 16, y = 16, rule = B3/S23
oooobobbbboooobo$oboobbobooobbooo$
obobbbobooooobob$oboobobbbooooobo$
ooobobobobobbobo$bobooooobobboboo$
booboooooooobbob$oobboboobbobobob$
bbobobbbbooooooo$oobbobbobboboboo$
bobobbbbbbboobob$oboobobbobobboob$
obbbobbobbooooob$bbbbbbbooooobobb$
booobobbbobooobb$oooobbbbbbbbbboo! fg Billabob Posts: 145 Joined: April 2nd, 2015, 5:28 pm ### Re: Soup search results A 1058-gen diehard popped up in C1, beating the previous record of 1041: Code: Select all x = 16, y = 16, rule = B3/S23 bbobbbbboboooooo$
bobbboooboobbboo$ooobobooooobbobo$
bbboboobobboobob$ooooooobbooooobo$
bobobboboooboobo$oobooooooooobobo$
ooboobobobbobbbo$bboboooooobbbobb$
bboooobbobbbobbb$bobboooobbbbbbbb$
boobobooboboobbb$oooooobbboboboob$
obboobobooobbooo$oooooobooboboboo$
ooobbbobbobbooob!
Found by one of Dave Greene's instances. Its evolution only crosses over with the 1041-gen diehard when it becomes a domino spark on generation 1057. Haul
▄▀
▀▀▀

testitemqlstudop
Posts: 1325
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Soup search results

Billabob wrote:A 1058-gen diehard popped up in C1, beating the previous record of 1041:

Code: Select all

x = 16, y = 16, rule = B3/S23
bbobbbbboboooooo$bobbboooboobbboo$
ooobobooooobbobo$bbboboobobboobob$
ooooooobbooooobo$bobobboboooboobo$
oobooooooooobobo$ooboobobobbobbbo$
bboboooooobbbobb$bboooobbobbbobbb$
bobboooobbbbbbbb$boobobooboboobbb$
oooooobbboboboob$obboobobooobbooo$
oooooobooboboboo$ooobbbobbobbooob! Found by one of Dave Greene's instances. Its evolution only crosses over with the 1041-gen diehard when it becomes a domino spark on generation 1057. Haul Congratulations! 2nd quadruple-digit diehard! Gamedziner Posts: 796 Joined: May 30th, 2016, 8:47 pm Location: Milky Way Galaxy: Planet Earth ### Re: Soup search results Billabob wrote:A 1058-gen diehard popped up in C1, beating the previous record of 1041: Code: Select all x = 16, y = 16, rule = B3/S23 bbobbbbboboooooo$
bobbboooboobbboo$ooobobooooobbobo$
bbboboobobboobob$ooooooobbooooobo$
bobobboboooboobo$oobooooooooobobo$
ooboobobobbobbbo$bboboooooobbbobb$
bboooobbobbbobbb$bobboooobbbbbbbb$
boobobooboboobbb$oooooobbboboboob$
obboobobooobbooo$oooooobooboboboo$
ooobbbobbobbooob!
A 14-glider synthesis of generation 150 (synthesis completes at generation 22):

Code: Select all

x = 46, y = 22, rule = B3/S23
24bo$25bo$12bo10b3o$4bo8bo20bo$5bo5b3o19bo$3b3o22bo4b3o4bo$27bo11bo$27b3o9b3o4$bo4b3o9b3o$2bo5bo9bo$3o4bo11bo23b3o$43bo$29b2o13bo$29bobo$
29bo$12bo8b2o$3b3o6b2o6b2o$5bo5bobo8bo$4bo!

Backed up 40 generations:

Code: Select all

x = 66, y = 42, rule = B3/S23
24bo$25bo$12bo10b3o$4bo8bo40bo$5bo5b3o39bo$3b3o42bo4b3o4bo$47bo11bo$47b3o9b3o4$bo$2bo$3o18$6b3o29b3o$8bo29bo$7bo31bo23b3o$63bo$49b2o13bo$
49bobo$49bo$12bo28b2o$3b3o6b2o26b2o$5bo5bobo28bo$4bo!  Code: Select all x = 81, y = 96, rule = LifeHistory 58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!


dvgrn
Moderator
Posts: 6459
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: Soup search results

Gamedziner wrote:A 14-glider synthesis of generation 150 (synthesis completes at generation 22)...
Goldtiger997's highly recommended three-glider synthesis search script allows for an improvement on this. Here's a 12-glider synthesis that after 108 ticks converges with the diehard's T=55, so there are still over a thousand ticks to go:

Code: Select all

x = 73, y = 57, rule = B3/S23
3bobo20bobo$4b2o21b2o$4bo22bo$12bo57bo$13b2o55bobo$12b2o56b2o$32bo$33b 2o$32b2o2$68bo$68bobo$68b2o19$35bo$36bo$34b3o6$27b3o$29bo$28bo2$36b2o$37b2o$36bo2$44b2o$8b2o34bobo$9b2o33bo$8bo4$bo$b2o$obo! Maybe something in the following suggestions from Goldtiger997's script (with GEN_CHECK set to 80 instead of the default 8) could build the left side in three gliders also, and bring the count down to 11. A couple of the recipes toward the right end look like they might fit, and of course a replacement for the 3G->2 blocks recipe could probably be found if needed -- I just grabbed the first one that worked. Code: Select all x = 830, y = 25, rule = B3/S23 4bo71bo78bo74bo70bo83bobo65bobo69bo74bo79bo75bo71bo$5bo71bo76bo76bo70b
o82b2o67b2o70b2o73b2o75b2o75bo71bo$3b3o69b3o76b3o72b3o68b3o83bo67bo70b 2o73b2o77b2o74b3o69b3o$152bo377bo74bo70bo$153bo156bo219b2o73b2o70bo$2o
7b2o64b2o74b3o149b3o3bo219bobo72bobo68b3o76b3o$b2o5b2o6j6b2o150b3o74bo 3b3o442bo$o9bo64bo152bo75bo450bo$229bo145bo74bo228b2o$150b3o72b3o148b
2o73b2o225b2o140bo$150bo76bo147b2o3bo69b2o3bo82bo65bo75bo140b2o$151bo
2A.A$5.2A.2A!  I did not find it in jslife, also no monomised version. mniemiec Posts: 1106 Joined: June 1st, 2013, 12:00 am ### Re: Soup search results 2718281828 wrote:Is this p4 (https://catagolue.appspot.com/object/xp ... 3032/b3s23) known? ... I did not find it in jslife, also no monomised version. The interior is just that of one of the larger variants of Octagon 4 (stabilized with a tub). The external asymmetric stabilizers look familiar; I think I've seen them posted somewhere on these forums within the last couple of years, although I'm not sure exactly when or where. cvojan Posts: 152 Joined: October 7th, 2018, 7:07 pm ### Re: Soup search results Failed monomerization of the Octagon 4 variant, attempting to use the t-nosed p4 for stabilization: Code: Select all x = 11, y = 16, rule = B3/S23 4b2ob2o$5bo3bo$3bo4bo2$2bo5bo$bob5obo$bo7bo$2obo3bob2o$2bo5bo$2bob3obo$3bo3bo2$3bo3bo$3bo3bo2$4b3o!  conduit rediscoverer cvojan Posts: 152 Joined: October 7th, 2018, 7:07 pm ### Re: Soup search results I know it's late, but here you go; a monomerization: Code: Select all x = 15, y = 16, rule = B3/S23 6b2ob2o$7bo3bo$5bo4bo2$4bo5bo$3bob5obo$3bo7bo$2obobo3bobob2o$2obo7bob
2o$4bo5bo$5b5o2$4bo5bo$3b2o5b2o$3b2o5b2o$3bo7bo!

conduit rediscoverer

testitemqlstudop
Posts: 1325
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Soup search results

Here's a huge soup (9 billion objects!) collected from running my computer overnight:

https://catagolue.appspot.com/haul/b3s2 ... 72164f9f71

There's few interesting things, but I didn't think about looking through all 1701 objects. Does catagolue have a "sort by rarity" function?