For discussion of specific patterns or specific families of patterns, both newlydiscovered and wellknown.

mniemiec
 Posts: 1091
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » July 26th, 2016, 5:47 pm
BlinkerSpawn wrote:13 gliders: ... Unfortunately not an improvement.
This can be reduced to 12 by building the stilllifes simultaneously. This could previously be done from 11 gliders (my web page currently says 12, but most blockerbased oscillators were improved by 1 by Bob Shemyakin's 5glider blocker synthesis from no later than 2015):
Code: Select all
x = 180, y = 77, rule = B3/S23
o$boo$oo4$8bo90bo$9bo20boo18boo18boo18boo7bobo18boo6boo10boo6boo20boo
6boo$7b3o16boobobboboo10boobobboboo10boobobboboo10boobobboboo3boo15boo
bobboboobboo6boobobboboobboo16boobobboboobobo$11bo14bo4bobboo10bo4bobb
oo10bo4bobboo10bo4bobboo6boo12bo4bobboo10bo4bobboo20bo4bobboobo$11boo
17bo19bo19bo19bo11bobo15bo19bo29bo6bo$10bobo14bobo17bobo17bobo17bobo
12bo14bobo17bobo27bobo7bobo$178boo3$32boo18boo90boo$31bobbo16bobbo88bo
bo3bo$32boo18boo91bo3boo$17bo37b3o90bobo$16boo37bo96b3o$16bobo37bo95bo
$153bo6$155boo$154boo$156bo14$101bo$99boo$100boo4$135bo$136boo$95bo39b
oo$93bobo13boo38boo$94boo12bobo37bobo$97bo11bo18bo20bo$97boo30boo$96bo
bo29boo$118bo39bo11boo6boo$107boo8bobo27boo8bobo6boobobboboobobo$106bo
bbobboo3bobbo15bo9bobbobboo3bobbo5bo4bobboobo$97boo8boobbobbo3boo16boo
9boobbobbo3boo10bo6bo$96bobo13bobo10boo8bobo14bobo12bobo7bobo$78b3o17b
o14bo12boo25bo24boo$80bo44bo$79bo$$96bo$95boo$95bobo$78bo$78boo$77bobo
3$148boo$148bobo$148bo!

Kazyan
 Posts: 937
 Joined: February 6th, 2014, 11:02 pm
Post
by Kazyan » July 26th, 2016, 6:02 pm
The honey farm explosion can be controlled with one fewer glider, allowing this to tie the old method:
Code: Select all
x = 51, y = 41, rule = B3/S23
18bo$17bobo25b2o2b2o$17bo2bo24bo4bo$18b2o26b4o2$48b2o$16b2o30b2o$15bo
2bo$16bobo$17bo29bob2o$24b2o21bobo$18bo4bobo22bo$17bobo4bo23b2o$17bobo
28b2o$18bo29b2o8$17b3o5b2o$19bo5bobo$18bo6bo7$38b2o$37b2o$39bo5$2o$b2o
$o!
Tanner Jacobi

Apple Bottom
 Posts: 1027
 Joined: July 27th, 2015, 2:06 pm

Contact:
Post
by Apple Bottom » August 2nd, 2016, 4:35 am
Third copperhead in D2_+2:
Code: Select all
x = 16, y = 32, rule = B3/S23
bobboooobooboboo$
obbooooobboobboo$
obboobbobbbooobo$
oobbooobbboooobb$
bboooooobobboobb$
bbbbobobobobooob$
ooobbboobboboobb$
bbbbbbboboobobbo$
ooobbboobobbbobo$
oooboooobobobbob$
oobobobbobbooobo$
oobooooboboooobb$
bobobboobbbboboo$
boobobboooobbboo$
bbbobobboboboobo$
ooboboboooobbboo$
ooboboboooobbboo$
bbbobobboboboobo$
boobobboooobbboo$
bobobboobbbboboo$
oobooooboboooobb$
oobobobbobbooobo$
oooboooobobobbob$
ooobbboobobbbobo$
bbbbbbboboobobbo$
ooobbboobboboobb$
bbbbobobobobooob$
bboooooobobboobb$
oobbooobbboooobb$
obboobbobbbooobo$
obbooooobboobboo$
bobboooobooboboo!
Also,
this xp7 showed up in D2_x. I presume that's a known object?
Code: Select all
x = 16, y = 16, rule = B3/S23
ooboooooobooobob$
oooobooboboboobb$
boobobbobooooobo$
oobooobbboobbbob$
obooobooooobooob$
oobobobobbbobbbb$
oobboboooobooboo$
obobooooooobbbbb$
oobboboobboboobb$
bboooboobobbbboo$
ooooobboobobbbob$
obobboobbbbbbbbb$
ooobobobobbboobo$
boobobbbobbbobbb$
obboobobboobbbob$
bbobbbobbobbobbo!
EDIT: doesn't seem to be on
Pentadecathlon, unless I missed a smaller variant.
Last edited by
Apple Bottom on August 2nd, 2016, 5:51 am, edited 1 time in total.
If you speak, your speech must be better than your silence would have been. — Arabian proverb
Catagolue: Apple Bottom • Life Wiki: Apple Bottom • Twitter: @_AppleBottom_
Proud member of the Pattern Raiders!

muzik
 Posts: 3772
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » August 2nd, 2016, 4:53 am
3 copperheads now?

muzik
 Posts: 3772
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » August 2nd, 2016, 5:05 am
3 Coe ships now as well:
Code: Select all
x = 16, y = 16, rule = B3/S23
bob2o2b2ob2o2b2o$b2ob3o2b2obob2o$obo4b2obo4bo$2o5b2o3b3o$5b3obob2o$o4b
o3b2o2bobo$2o4b3o3bob2o$bobobobo2bo3bo$ob3ob3o6bo$obob2o2b3ob3o$6b5o2b
3o$2b2obo2b2obo2b2o$4bo2bo2b2ob3o$4obo2b2ob3o$bo2b2ob3o2b3o$b3o2bo2b2o
b2o!
and yet
this guy is unheard of

dvgrn
 Moderator
 Posts: 6277
 Joined: May 17th, 2009, 11:00 pm
 Location: Madison, WI

Contact:
Post
by dvgrn » August 4th, 2016, 10:38 pm
Apple Bottom wrote:Also,
this xp7 showed up in D2_x. I presume that's a known object?
...
EDIT: doesn't seem to be on
Pentadecathlon, unless I missed a smaller variant.
I can't find the object in jslife, and it's certainly not in Dean Hickerson's oscillator collection 
Code:
Select all
x = 13, y = 13, rule = B3/S23
9bo2bo$7b6o$6bo$5bobob2o$5b3o3bo$3b2o3bo2bo$2bobo3bobo$bob2o$bo3b2o$2o
bo$bobo2bo$bo2b2o$2o!
#C [[ THUMBNAIL GPS 7 AUTOSTART ]]
Anybody have any prior art for this?
I'm still waiting patiently for the first p7 to show up in the C1 census. (Or another new prime period  I'm not too picky.)

Goldtiger997
 Posts: 570
 Joined: June 21st, 2016, 8:00 am
Post
by Goldtiger997 » August 6th, 2016, 1:19 am
Here is a 16 glider synthesis for a unnamed largish p3 oscillator
Code: Select all
x = 81, y = 99, rule = B3/S23
79bo$78bo$78b3o4$bo$2bo$3o21$66bo$39bo25bo$37bobo25b3o$38b2o11b2o4bobo
$35b2o13b2o6b2o8b3o$34bobo15bo5bo9bo$36bo32bo$47b3o8b3o$49bo8bo$48bo
10bo14$51bo$49b2o$50b2o2$53bo$52b2o$52bobo37$5b3o$7bo8b3o$6bo11bo$17bo
!
Can anyone find a way to improve its cleanup?
Also for a name, maybe something to do with "slowing lump of muck" (as part of it looks like one of the stages for lumps of muck)?

Extrementhusiast
 Posts: 1817
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Post
by Extrementhusiast » August 6th, 2016, 2:48 pm
Goldtiger997 wrote:Also for a name, maybe something to do with "slowing lump of muck" (as part of it looks like one of the stages for lumps of muck)?
That's a stator variant of the
stillator.
I Like My Heisenburps! (and others)

muzik
 Posts: 3772
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » August 6th, 2016, 3:25 pm
*stillater

Sokwe
 Moderator
 Posts: 1625
 Joined: July 9th, 2009, 2:44 pm
Post
by Sokwe » August 6th, 2016, 5:40 pm
dvgrn wrote:Anybody have any prior art for this [p7 oscillator]?
I found it back in September 2014 in a random agar search. It's included in my
jslife osc supplement collection.
Matthias Merzenich

muzik
 Posts: 3772
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » August 7th, 2016, 6:44 am
New c1 zzlinear
Code: Select all
x = 16, y = 16, rule = B3/S23
oobobbbooobooobb$
oobbobbbbboobbbb$
bbbboobbbobbboob$
obooooooboboobob$
boboobboobbbobob$
bbbobbbbbboobobo$
obooobboobboboob$
obobbobobboboooo$
booooboobobboboo$
bobboobobbbbobob$
bobboobobbobbobb$
obbboboobbbbbbbo$
bbobobbbbbobbboo$
oobobobobobbobob$
oooboboboobooboo$
boobbobboobooooo!

mniemiec
 Posts: 1091
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » August 7th, 2016, 7:06 am
Goldtiger997 wrote:Here is a 16 glider synthesis for a unnamed largish p3 oscillator ... Can anyone find a way to improve its cleanup?
Nice. Actually, it's only 14 gliders, and cleanup can be done with 3 gliders instead of 4, reducing it to 13. (It might also be possible with 2 if you look hard enough):
Code: Select all
x = 280, y = 71, rule = B3/S23
230bo$69bo135booboo21bo13booboo25booboo$42bo25bo39bo59bo35boboboo19b3o
12boboboo24boboboo$40bobo25b3o11boo23bobo32boo23bobo23boo9bobo26boo9bo
bo27bobo$obo38boo39boo23bobo32boo10boo11bobo23boo8booboboo23boo8boobob
oo23booboboo$boo19bo15boo22bo8b3o28bo5bo44boo7bo5bo35bo4bo34bo4bo24bo
4bo$bo19bobo13bobo21bobo7bo29bobo51bo5bobo40bob3o35bob3o25bob3o$22boo
15bo22boo8bo29boo58boo41bo39bo29bo$b3o146b3o53b3o37b3o27b3o$bo150bo55b
o39bo29bo$bbo148bo18$89bo59bo$89bo59bo$89bo59bo$$45boo$44bobo$46bo$48b
3o$48bo$49bo26$110b3o$112bo$111bo3$119b3o$121bo$120bo!

Extrementhusiast
 Posts: 1817
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Post
by Extrementhusiast » August 7th, 2016, 2:37 pm
One of the 33bit SLs that showed up on Catagolue suddenly makes the Snark much more likely to construct:
Code: Select all
x = 38, y = 35, rule = B3/S23
15b2o$15b2o17b2o$28bo6bo$28bo6bobo$28bo7b2o3$24b2o$24b2o2$15bo2b3o$16b
o$14b3o6bo$9b2o11bobo$9b2o12b2o7$2o$2o2$12bo$11bobo$11bobo$12bo5$15bo$
14bobo$15bo!
I Like My Heisenburps! (and others)

gmc_nxtman
 Posts: 1148
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » August 7th, 2016, 3:24 pm
Extrementhusiast wrote:One of the 33bit SLs that showed up on Catagolue suddenly makes the Snark much more likely to construct:
Code: Select all
x = 38, y = 35, rule = B3/S23
15b2o$15b2o17b2o$28bo6bo$28bo6bobo$28bo7b2o3$24b2o$24b2o2$15bo2b3o$16b
o$14b3o6bo$9b2o11bobo$9b2o12b2o7$2o$2o2$12bo$11bobo$11bobo$12bo5$15bo$
14bobo$15bo!
Wow!
In other news, a possible method to synthesise 2 pulsar quadrants:
Code: Select all
x = 12, y = 10, rule = B3/S23
9bobo$9b2o$2bobo5bo$2bo2bo$2bo3bo$6bo$3bo2bo$o3b2o$b2o$2o!
EDIT: Found this weird soup that produces a temporary queen bee shuttle and permanent 2 pulsar quadrants:
Code: Select all
x = 16, y = 16, rule = B3/S23
b2o2bo2bob2obo$bobobob3obob2o$obo3b2o3bob3o$b2ob3ob3o4bo$2b3ob2o2b2o2b
o$ob3o3b2ob5o$bobo2b4obo3bo$2o4bo5bo2bo$b3ob2o2b5obo$bo4bob2obobobo$4b
obo3b3o$2obob4obo2b2o$o2bo2b7obo$3o3b3o4b3o$2o2b2ob2ob6o$o2b3o2bo3b2o!

muzik
 Posts: 3772
 Joined: January 28th, 2016, 2:47 pm
 Location: Scotland
Post
by muzik » August 7th, 2016, 3:46 pm
Hah, the two pulsar quadrants is 0.5 traffic lights in one phase

A for awesome
 Posts: 1949
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1

Contact:
Post
by A for awesome » August 7th, 2016, 3:57 pm
gmc_nxtman wrote:EDIT: Found this weird soup that produces a temporary queen bee shuttle and permanent 2 pulsar quadrants:
Wow. Just...wow.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce

mniemiec
 Posts: 1091
 Joined: June 1st, 2013, 12:00 am
Post
by mniemiec » August 7th, 2016, 4:20 pm
Extrementhusiast wrote:One of the 33bit SLs that showed up on Catagolue suddenly makes the Snark much more likely to construct: ...
If you advance that a bit, the predecessor becomes even simpler. Here it is from 10 gliders. (9 might be possible; many positions of the cleanup glider leave the beehive+blinker combination, and some leave 12 other objects. It's possible one might leave nothing, of you try an exhaustive search). As a bonus, all gliders approach from only 2 directions, which might make constructing a 4snark gliderloop easier.
Code: Select all
x = 184, y = 72, rule = B3/S23
151boo$30boo28boo28boo18b3o17boo19boo17boo$31bo29bo22bo6bo20bo11bo6bo
32bo6bo$oo29bobo27bobo20bo6bobo17bo12bo6bobo30bo6bobo$boo29boo28boo20b
o7boo19b3o8bo7boo30bo7boo$o3boo107bo$4bobo43boo62bo$4bo44bobo$51bo$53b
3o$53bo$54bo29$71boo47bo29bo29bo$71boo17boo24boobobo24boobobo24boobobo
$84bo6bo23bobobobo23bobobobo23bobobobo$84bo6bobo18bobbobobobobo18bobbo
bobobobo18bobbobobobobo$84bo7boo18b4oboo3boo18b4oboo3boo18b4oboo3boo$
116bo29bo29bo$114bobo27bobo27bobo$114boo28boo28boo$77bo$76boo31bo29bo$
76bobo25bo4bo24bo4bo$72b3o28bobo3bo23bobo3bo$74bo28bobo27bobo$73bo30bo
29bo$$135bo$135boo$134bobo12$64boo$65boo$64bo!

simsim314
 Posts: 1733
 Joined: February 10th, 2014, 1:27 pm
Post
by simsim314 » August 7th, 2016, 4:31 pm
@ mniemiec The big finding is that it's now possible to use in slow salvo construction for self constructing circuitry.
Any idea how to end the snark using SL seeds?

gmc_nxtman
 Posts: 1148
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » August 7th, 2016, 4:40 pm
simsim314 wrote:Any idea how to end the snark using SL seeds?
This method takes only two synchronised gliders with an edgy block seed:
Code: Select all
x = 14, y = 23, rule = LifeHistory
3.2A$2.B3A$2.3BACA$4B2DABA$B2D2BCDBA$.2DAB2ABA$2.A3B2A$3.3A5.2A$3.2A
5.A2.A$10.A2.A$11.2A$6.2A$7.A4.A$4.3A4.2A$3.A$4.3A$7.A$4.4A$4.A3.2A$
5.3A2.A$7.A.2A$7.A$6.2A!

simsim314
 Posts: 1733
 Joined: February 10th, 2014, 1:27 pm
Post
by simsim314 » August 7th, 2016, 4:53 pm
gmc_nxtman wrote:This method takes only two synchronised gliders with an edgy block seed
Edgy block is not a seed  it itself requires 3 synchronized gliders.

BlinkerSpawn
 Posts: 1938
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Post
by BlinkerSpawn » August 7th, 2016, 5:02 pm
gmc_nxtman wrote:Found this weird soup that produces a temporary queen bee shuttle and permanent 2 pulsar quadrants:
Code: Select all
x = 16, y = 16, rule = B3/S23
b2o2bo2bob2obo$bobobob3obob2o$obo3b2o3bob3o$b2ob3ob3o4bo$2b3ob2o2b2o2b
o$ob3o3b2ob5o$bobo2b4obo3bo$2o4bo5bo2bo$b3ob2o2b5obo$bo4bob2obobobo$4b
obo3b3o$2obob4obo2b2o$o2bo2b7obo$3o3b3o4b3o$2o2b2ob2ob6o$o2b3o2bo3b2o!
Code: Select all
x = 19, y = 19, rule = B3/S23
2b2o$2b2o2$17b2o$13bo3b2o$12bobo$6bo4bo2bo$5b3o4b2o$5bo2bo$5b3o2$7bo5$
3o$2bo$bo!

gmc_nxtman
 Posts: 1148
 Joined: May 26th, 2015, 7:20 pm
Post
by gmc_nxtman » August 7th, 2016, 6:10 pm
simsim314 wrote:gmc_nxtman wrote:This method takes only two synchronised gliders with an edgy block seed
Edgy block is not a seed  it itself requires 3 synchronized gliders.
I meant that one could use gencols or similar to find a small glidertriggered constellation that produces a block at the edge of its reaction envelope.

Extrementhusiast
 Posts: 1817
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Post
by Extrementhusiast » August 7th, 2016, 7:18 pm
gmc_nxtman wrote:simsim314 wrote:Any idea how to end the snark using SL seeds?
This method takes only two synchronised gliders with an edgy block seed:
Here's a method that takes two synchronized gliders, period:
Code: Select all
x = 20, y = 13, rule = B3/S23
17bo$12b2ob2o$8bo3b2o2b2o$4b2obobo$3bobobobo$o2bobobobobo$4ob2o3b2o6b
2o$4bo13b2o$2bobo$2b2o6bo$9bobo2b2o$9bobo2bobo$10bo3bo!
Many other things can also supply the dot spark.
I Like My Heisenburps! (and others)

Kazyan
 Posts: 937
 Joined: February 6th, 2014, 11:02 pm
Post
by Kazyan » August 7th, 2016, 7:56 pm
...as demonstrated here, with the two gliders coming from the same side:
Code: Select all
x = 35, y = 27, rule = B3/S23
12b2o$12b2o2$12b2o$8bo3b2o$4b2obobo$3bobobobo$o2bobobobobo$4ob2o3b2o$
4bo10b2o$2bobo10b2o$2b2o6bo$9bobo$9bobo$10bo16bo$26bo$26b3o2$13b2o$13b
2o2$33b2o$33b2o$24bo$23bobo$23bobo$24bo!
Tanner Jacobi

AbhpzTa
 Posts: 485
 Joined: April 13th, 2016, 9:40 am
 Location: Ishikawa Prefecture, Japan
Post
by AbhpzTa » August 8th, 2016, 3:12 pm
mniemiec wrote:Goldtiger997 wrote:Here is a 16 glider synthesis for a unnamed largish p3 oscillator ... Can anyone find a way to improve its cleanup?
Nice. Actually, it's only 14 gliders, and cleanup can be done with 3 gliders instead of 4, reducing it to 13. (It might also be possible with 2 if you look hard enough):
Code: Select all
x = 280, y = 71, rule = B3/S23
230bo$69bo135booboo21bo13booboo25booboo$42bo25bo39bo59bo35boboboo19b3o
12boboboo24boboboo$40bobo25b3o11boo23bobo32boo23bobo23boo9bobo26boo9bo
bo27bobo$obo38boo39boo23bobo32boo10boo11bobo23boo8booboboo23boo8boobob
oo23booboboo$boo19bo15boo22bo8b3o28bo5bo44boo7bo5bo35bo4bo34bo4bo24bo
4bo$bo19bobo13bobo21bobo7bo29bobo51bo5bobo40bob3o35bob3o25bob3o$22boo
15bo22boo8bo29boo58boo41bo39bo29bo$b3o146b3o53b3o37b3o27b3o$bo150bo55b
o39bo29bo$bbo148bo18$89bo59bo$89bo59bo$89bo59bo$$45boo$44bobo$46bo$48b
3o$48bo$49bo26$110b3o$112bo$111bo3$119b3o$121bo$120bo!
10 gliders:
Code: Select all
x = 170, y = 201, rule = B3/S23
168bo$167bo$167b3o29$152bo$150b2o$60bo90b2o$58bobo$59b2o20$102bo$101bo
$101b3o$69bo$70bo$68b3o28$70bo$71bo$69b3o30$51b2o21b2o$50bobo20bobo$
52bo22bo2$143b2o$142b2o$144bo72$3o$2bo$bo!
Iteration of sigma(n)+tau(n)n [sigma(n)+tau(n)n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).