Page **43** of **86**

### Re: Soup search results

Posted: **June 15th, 2016, 8:15 pm**

by **gameoflifeboy**

Two interacting pentadecathloi:

Code: Select all

```
x = 16, y = 16, rule = B3/S23
oboboboooobbbooo$
oobbobooooobbboo$
obobooobbobbobbo$
bboooboboobbobob$
boboobooooobbobo$
bbooobbbboobbbob$
oooooboobbooobob$
bboooboooobobbob$
oooobobooobobbob$
booobbobbbobbbbo$
obbbbboobbboobob$
obooooboobobbobb$
oooooboooobbbobo$
bbooooboobbbbbbb$
oobbooobooooboob$
oooobooobobbbooo!
```

http://catagolue.appspot.com/object/xp1 ... z757/b3s23

### Re: Soup search results

Posted: **June 16th, 2016, 11:11 am**

by **codeholic**

Isn't it pentadecathl

*a*?

https://en.m.wiktionary.org/wiki/%E1%BC ... E%BF%CE%BD
P. S. Or pentadecathl

*ō* if you want to stress that there are two of them

### Re: Soup search results

Posted: **June 16th, 2016, 11:29 am**

by **muzik**

I always used "pentadecathli"...

### Re: Soup search results

Posted: **June 16th, 2016, 12:03 pm**

by **Apple Bottom**

Apparently it would be "pentadecathloi" in contemporary Greek:

https://en.wiktionary.org/wiki/%CE%AC%C ... E%BF%CF%82
But then the singular'd also be "pentadecathlos".

### Re: Soup search results

Posted: **June 19th, 2016, 5:45 am**

by **Apple Bottom**

Another natural spaceship flotilla,

HWSS on HWSS 4, found by Calcyman:

Code: Select all

```
x = 16, y = 16, rule = B3/S23
obobboooobooobob$
obobbooobobbbooo$
obbbbboobooboobb$
boooooooboobbboo$
bbobobbbobboobbo$
obbooboooooooobb$
obooobbobbboobbo$
obbobobbbboobbob$
bboobooboobbboob$
oobbbbobbooobbbo$
bobbobbbbbbboboo$
ooboobooooooboob$
bbboobooobbbboob$
oboboboboooobbbo$
bbboboobbobboobo$
oobooobooobooooo!
```

### Re: Soup search results

Posted: **June 20th, 2016, 8:15 pm**

by **gmc_nxtman**

10^14 objects:

- Screen Shot 2016-06-20 at 5.14.36 PM.png (27.58 KiB) Viewed 12718 times

**EDIT:** And a predecessor of the elk catalyst that may yield a synthesis:

Code: Select all

```
x = 10, y = 29, rule = B3/S23
8bo$7bo$7b3o4$6b3o$6bobo$6b3o3$6bo$2bo2bobo$bobobo2bo$o2bo4bo$bobobo2b
o$2bo2bobo$6bo3$6b3o$6bobo$6b3o4$7b3o$7bo$8bo!
```

### Re: Soup search results

Posted: **June 20th, 2016, 10:24 pm**

by **Kazyan**

A new double-switch-engine turned up. It looks like a mistaken identification at first look, but one of the switch engines is eating beehives from another, in a very nontrivial way:

Code: Select all

```
x = 36, y = 43, rule = B3/S23
5bo$4bobo$4bobo$5bo4$2bo$bobo2$bo2bo$3b2o$4bo$18b2o$18b2o3$b2o$3bo$2b
2o$b3o15bo$b2o16b2o5b2o$3obo14b2o5b2o$bo3bo10b2o$3bo2bo10bo$3b3o12bo$
4b2o8b2o$14b2o2$34b2o$34b2o3$6b2o$6b2o16b2o$24b2o3$20b2o$20b2o2$14b2o$
14b2o!
```

This may be useful for Cordership technology.

### Re: Soup search results

Posted: **June 21st, 2016, 9:36 am**

by **AbhpzTa**

gmc_nxtman wrote:And a predecessor of the elk catalyst that may yield a synthesis:

Code: Select all

```
x = 10, y = 29, rule = B3/S23
8bo$7bo$7b3o4$6b3o$6bobo$6b3o3$6bo$2bo2bobo$bobobo2bo$o2bo4bo$bobobo2b
o$2bo2bobo$6bo3$6b3o$6bobo$6b3o4$7b3o$7bo$8bo!
```

12G synth:

Code: Select all

```
x = 50, y = 51, rule = B3/S23
48bo$47bo$20bo26b3o$21b2o$20b2o2$44bo$obo39b2o$b2o40b2o$bo$16bo$17b2o$
16b2o23bo$40bo$40b3o19$46b2o$46bobo$17b2o27bo$18b2o$17bo5b2o$24b2o$23b
o3$43b2o$42b2o$44bo2$20b2o$21b2o$20bo26b3o$47bo$48bo!
```

### Re: Soup search results

Posted: **June 22nd, 2016, 12:42 am**

by **Goldtiger997**

Hello, I'm a relative newcomer to doing anything formal with the game of life, So I tried to make a synthesis for an object that seems to have never been done before: The mangled 1 beacon.

It is a very inefficient synthesis (42 gliders) that can probably be easily improved, but I created it just for a synthesis, not an optimal synthesis.

Code: Select all

```
x = 321, y = 332, rule = B3/S23
16bo$17bo$15b3o3$7bo$8bo$6b3o2$320bo$318b2o$319b2o2$bo$2bo$3o49$242bo$
240b2o$241b2o$237bo$236bo$236b3o27bo$265bo$265b3o55$173bo8bobo$174bo7b
2o$172b3o8bo2$169b3o$171bo$170bo$197bo$196bo$196b3o$188bo$189bo$187b3o
2$172b3o4bo$174bo5bo8bo7bo$173bo4b3o7bo8bobo$188b3o6b2o$175b3o8bo13b2o
$177bo9bo12bobo$176bo8b3o12bo$197bo$182bo12b2o$183b2o11b2o$182b2o$190b
o$182bo6bo$182b2o5b3o6b2o$181bobo14bobo$172bo25bo$170bobo3b3o$171b2o5b
o$177bo2$189b2o$189bobo$189bo$180b2o$179bobo$181bo$188bo$189bo$170b3o
14b3o$172bo$171bo17bo$188b2o$188bobo7$236b2o$236bobo$236bo4$238b3o$
238bo$239bo14$122b3o$124bo$123bo12$272b3o$272bo$273bo6$272b3o$272bo$
273bo7$261b3o$261bo$262bo11$285b3o$285bo$286bo6$261b3o$261bo$262bo52$
314b3o$314bo$315bo14$315bo$314b2o$314bobo4$317b3o$317bo$318bo!
```

This is the part of a soup that I got it from in case anyone wants to improve it:

Code: Select all

```
x = 36, y = 45, rule = B3/S23
11bo$10bobo$10bobo$11bo$16bo$16bo$16bo2$12b3o3b3o2$16bo$16bo$16bo2$17b
o10b2o$16bobo9b2o3b2o$16bobo14b2o$17bo2$23b2o$23b2o2$33b2o$33bobo$33bo
bo$19bo14b2o$18bobo$17bo2bo3b2o$18b2o3bo2bo$23bobo$24bo$2o$2o5$13bo$
13bo$13bo3$24b2o$24bobo$25bo!
```

### Re: Soup search results

Posted: **June 22nd, 2016, 3:42 am**

by **biggiemac**

Goldtiger997 wrote:42 gliders ... in case anyone wants to improve it

Here it is in at most 16. Someone else can probably do even better.

Code: Select all

```
x = 148, y = 183, rule = B3/S23
o$b2o$2o9$141bo$141bobo$141b2o14$30bo$31b2o$30b2o18$111bo$110bo$110b3o
9$105bo$105bobo$105b2o23$76bo7b2o$77bo5bo2bo$75b3o6bobo$85bo2$88b2o$
88b2o2$72bo$72b2o$71bobo31$123b3o$123bo$124bo21$145b3o$145bo$146bo31$
4b3o$6bo$5bo!
```

Welcome!

### Re: Soup search results

Posted: **June 22nd, 2016, 4:08 am**

by **mniemiec**

Goldtiger997 wrote:Hello, I'm a relative newcomer to doing anything formal with the game of life, So I tried to make a synthesis for an object that seems to have never been done before: The mangled 1 beacon.

It is a very inefficient synthesis (42 gliders) that can probably be easily improved, but I created it just for a synthesis, not an optimal synthesis. ...

Welcome to the forums! This is quite an ambitious synthesis. I personally find it difficult to work with syntheses that have any single step that is this large, as it's hard to position gliders accurately by hand when one can zoom a pattern out far enough to see all of it, or in far enough to see the cell positioning, but not both at the same time.

Some minor improvements can be made by eliminating one glider each from 3 ash cleanups, the initial block and NW quadrant, then a boat and blinker in the SW quadrant, and finally the 5 still-lifes in the NW. That may be possible with 2 gliders, but I couldn't find a way to do it. (An amusing but useless attempt to do this with 1 glider spurts out 3 simultaneous gliders around generation 54. Another amusing but useless attempt makes a B-heptomino, both of whose gliders clean up one of the remaining still-lifes.)

Code: Select all

```
x = 80, y = 53, rule = B3/S23
74bo$74bobo$74boo$$73bo$73bo$73bo$$65bo$66bo$9boo21boo30b3o$bboo5boo
21bobobb3o$3boo28bo35bo$bbo3boo56boobbobo6b3o$6bobo23boo30boo3bo$7bo
23bobo$33bo3$61boo$60bobbo$60bobo$61bo$58boo$57bobo$59bo8$8bo$9bo3bo
59bo$7b3o3bo59bo$13bo59bo6$9bo59bo$4boobbobo6b3o48bobo6b3o$4boo3bo55b
oobbo$64bobo$66bo3$boo$obbo$obo$bo!
```

This oscillator did indeed have a 19-glider synthesis. However, it was one of the many syntheses that begins with 12.28 (glider on down bookend) that Bob Shemyakin reduced from 5 gliders to 4 a few years ago, and I hadn't gotten around to updating yet. By bringing this to my attention, the solution is now reduced to 18 gliders. Thanks!

Code: Select all

```
x = 188, y = 24, rule = B3/S23
48bo$bo44bobo$bbo44boo$3o$$9bo48bo110bobo$10bo46bo111boo$8b3o12boo18b
oo12b3o3boo18boo18boo18boo18boo18boo5bo12boo$24bo19bo19bo19bo19bo19bo
19bo19bo19bo$9bo14boboo16boboo5bo10boboobo14boboobo14boboobo14boboobo
14boboobo14boboobo14boboo$bb3o4boo11boboboo14boboboo6boo6boboboboo12bo
boboboo11booboboboo11booboboboo11booboboboo11booboboboo11boobobbo$4bo
3bobo11boo18boo9boo7boo18boo17bobo17bobo17bobbo16bobbo16bobbo$3bo45b3o
26bo23bo19bo19bobbo16bobbo5boo9bobbo$51bo24bobo64boo18boo5boo11boo$50b
o26booboo42boo46bo$80bobo41bobobboo$80bo43bo3booboo$120b3o6b4o$122bo7b
oo$121bo$$126bo$125boo$125bobo!
```

You can find most known syntheses of small patterns by going to the search form on my Life page (

http://codercontest.com/mniemiec/lifesrch.htm) and entering the RLE for the pattern, or use more advanced criteria to search for patterns by other criteria. I posted to the last update about a year ago (and am currently working on the next iteration), and it is missing some of the most recent synthesis work done in the last couple of years (mostly with regards to still-lifes, especially the 18-bit ones), but otherwise, it's fairly comprehensive. The other pages on the site provide stamp collections of objects and their syntheses, arranged by category, population, period, cost in gliders, etc.

EDIT:

biggiemac wrote:Here it is in at most 16. Someone else can probably do even better. ...

Even better! The initial still life pair can be made from 3 gliders, reducing this to 15. The final cleanup might be possible from 1 glider, but I couldn't find a way after a bit of trial and error

Code: Select all

```
x = 295, y = 177, rule = B3/S23
41bo$39bobo$40boo9$175bobo$175boo$176bo14$71bo$69bobo$70boo18$146bo$
144boo$145boo9$139bobo$139boo105bo$140bo105bobo$246boo$$204boo38boo$
204boo38boo5$230bo$228bobo$229boo$$191bo39bo$191bo39bo$4bo186bo39bo$5b
o$3b3o$$6boo$6bobo12boo98boo$6bo13bobbo96bobbo$21bobo97bobo$22bo92bo6b
o$116boo$25boo88boo8boo$25boo84b3o11boo$113bo$3o109bo$bbo$bo208boo38b
oo38boo$211bo39bo39bo$211boboo36boboo36boboo$208boobobbo33boobobbo33b
oobobbo$208bobbo36bobbo36bobbo$209bobbo36bobbo36bobbo$210boo38boo38boo
22$158boo$157boo$159bo21$180boo$179boo$181bo31$44boo$45boo$44bo!
```

### Re: Soup search results

Posted: **June 22nd, 2016, 4:38 am**

by **Apple Bottom**

Second

copperhead in D2_+2:

Code: Select all

```
x = 16, y = 32, rule = B3/S23
oboboobbbooooobo$
boooooobobbbboob$
bobbbobbboboobob$
obbbbbbobobbbooo$
bobbbbbooobobobo$
obbbbobbbboooooo$
bbbobbbbooboboob$
boooobobboboobbb$
boboboobobbbbooo$
oobbooobbbbbbbbb$
bobooooobboobbob$
oooooooooooooooo$
bboooobbobbobboo$
bbbobbboobobbbbo$
obbbbobboobboooo$
oobbbooooobobobb$
oobbbooooobobobb$
obbbbobboobboooo$
bbbobbboobobbbbo$
bboooobbobbobboo$
oooooooooooooooo$
bobooooobboobbob$
oobbooobbbbbbbbb$
boboboobobbbbooo$
boooobobboboobbb$
bbbobbbbooboboob$
obbbbobbbboooooo$
bobbbbbooobobobo$
obbbbbbobobbbooo$
bobbbobbboboobob$
boooooobobbbboob$
oboboobbbooooobo!
```

Unfortunately it appears right at the start.

### Re: Soup search results

Posted: **June 22nd, 2016, 6:25 am**

by **chris_c**

mniemiec wrote:
Even better! The initial still life pair can be made from 3 gliders, reducing this to 15. The final cleanup might be possible from 1 glider, but I couldn't find a way after a bit of trial and error

I reduced the cleanup by 2 gliders giving 13 in total:

Code: Select all

```
x = 182, y = 182, rule = B3/S23
166bo$164b2o$165b2o13$177bo$177bobo$177b2o15$71bo$69bobo$70b2o18$146bo
$144b2o$145b2o9$139bobo$139b2o$140bo15$4bo$5bo$3b3o2$6b2o$6bobo12b2o
98b2o$6bo13bo2bo96bo2bo$21bobo97bobo$22bo92bo6bo$116b2o$25b2o88b2o8b2o
$25b2o84b3o11b2o$113bo$3o109bo$2bo$bo28$158b2o$157b2o$159bo21$180b2o$
179b2o$181bo31$44b2o$45b2o$44bo!
```

### Re: Soup search results

Posted: **June 23rd, 2016, 5:46 am**

by **Goldtiger997**

I found a 12 glider synthesis of the squid (a 25-cell still life).

Code: Select all

```
31bo$32bo$30b3o$48bo$47bo$47b3o$44bo$43bo$43b3o7$56bo$55bo$55b3o2$27b
2o$28b2o25b2o$27bo26bobo$56bo3$55b2o$55bobo$55bo$50b2o$49bobo$51bo7$b
2o$obo$2bo4$83bo$82b2o$82bobo2$87b2o$30bo56bobo$30b2o55bo$29bobo!
```

This is the part of a soup I got it from.

Code: Select all

```
x = 32, y = 17, rule = B3/S23
21b3o$22bo$2bo$b2o4b2o$2o5b2o5b2ob11ob2o$bo12b2ob2obobobob2ob2o$2bo10b
o4bo7bo4bo$14bo3bob2ob2obo3bo$16b2o2bo3bo2b2o$16b2ob2o3b2ob2o5$20b2o$
19bo2bo$20b2o!
```

This can probably be improved with a better debris cleanup.

### Re: Soup search results

Posted: **June 23rd, 2016, 7:18 am**

by **chris_c**

Goldtiger997 wrote:I found a 12 glider synthesis of the squid (a 25-cell still life)...

The junk that gets hit by the glider looked kind of small so I tried a direct search for it. I got lucky:

Code: Select all

```
x = 36, y = 27, rule = B3/S23
31b2o$30bo2bo$30bobo$31bo2$25bo$25b2o$24bobo6$33b3o$33bo$34bo9$b2o$obo
$2bo!
```

### Re: Soup search results

Posted: **June 23rd, 2016, 8:28 am**

by **Rhombic**

Code: Select all

```
x = 5, y = 20, rule = B3/S23
2bo$bo2bo$bo$bo2bo$b3o8$bo$obo$obo$bo2$2bo$bobo$2b2o!
```

### Re: Soup search results

Posted: **June 23rd, 2016, 7:12 pm**

by **mniemiec**

Here is a 11-glider synthesis for one of the two unknown 18-bit 1beacon-like P2s from a predecessor from a soup. Half an hour after finding this, I found a way to make an converter (based on predecessors from many soups that use the same mechanism) that also makes this from 11 gliders, and gives the other unknown one from 14 gliders:

Code: Select all

```
x = 135, y = 135, rule = B3/S23
105bo$52bo50bobo$53bo50boo$51b3o$86boo18boo$49boo35boo18boo$48bobo$50b
o$$76bo$76bobo$76boo$66bo$65boo3bo$53boo10bobobbobo14booboo15booboo15b
ooboo$54boo14boo16bobo17bobo17bobo$53bo34bo4bo14bo4bo14bo4bo$89b4obo
14b4obo14b4obo$94bo19bo19bo$35booboo15booboo31b3o17b3o17b3o$14b3ob3o
14booboo15booboo31bo19bo19bo$16bobo$15bo3bo$74bo$73boo$73bobo$$47b3o$
49bo$48bo12$15bobo$15boo$16bo$$15b3o51bo$15bo52bo$16bo51b3o40bobo$66bo
44boo$64bobo39bo5bo$34bo30boo40bo$34bobo68b3o$34boo53bo11boo6bo$89bo
10bobo6bo$89bo12bo6bo17booboo$128bobo$49bobboo15bobboo15bobboo15bobboo
14bo4bo$49b4obo14b4obo14b4obo14b4obo14b4obo$54bo19bo19bo19bo19bo$51b3o
17b3o17b3o17b3o17b3o$51bo19bo19bo19bo19bo6$8bo$8boo17b3o$7bobo17bo$28b
o3$5bo$5boo$4bobo15$3bo$bobo$bboo$8bo$9bo$7b3o$69bo$68bo$5bo62b3o40bob
o$6boo58bo44boo$5boo57bobo39bo5bo$65boo40bo$105b3o$28bo60bo11boo6bo$
29bo59bo10bobo6bo$27b3o59bo12bo6bo17booboo$128bobo$28bo20bobboo15bobb
oo15bobboo15bobboo14bo4bo$28boo19b4obo14b4obo14b4obo14b4obo14b4obo$27b
obo24bo19bo19bo19bo19bo$51bobo17bobo17bobo17bobo17bobo$51boo18boo18boo
18boo18boo11$3o$bbo$bo3$39bo$38boo$38bobo$$8boo$7bobo$9bo28boo$38bobo$
38bo!
```

Here are three other unknown 18-bit P2s that have come up in soups and have predecessors that look like they might be constructible. I couldn't quite make them work, but I'm sure somebody else should be able to do so.

Code: Select all

```
x = 89, y = 88, rule = B3/S23
15bo$14b3o$13booboo$5boo7b3o3bo$4bobbo7bo4bo$4bobbo12bo$7bo14b3o$7bo
67b3obbo$bbo18bo10bo47bo$b4o6bo18boobo40boobbobbo$oo8bo13bo8boo$boboo
18bo6b4o39bobbobboo$bbo10bo18bo41bo$27bo46bobb3o$10b3o14bo$14bo12bobbo
$14bo4bo7bobbo$14bo3b3o7boo$17booboo$18b3o$19bo9$45bo$43booboo$43boob
oo3boo$37boo11bobbo20boobo$36bobbo11bobo20bo3boo$36bobo13bo22bo$37bo5b
ooboo29bo3bo$43booboo29bo3bo$48boo3boo23boobbo$48boo3boo$55bo24bobo$
48boo3boo26boo$48boo3boo4$51bo$50bobo$49bobbo$50boo14$43bo$44bo8bo$42b
3o8bobo$53boo6$74boo5b3o$48bo25boo9bo$43bobb3o32bo3bo$41bobobbobo7bobb
o19bo3bobo$43bobbo7bobobbobo15bobo3bo$54b3obbo17bo3bo$54bo22bo9boo$79b
3o5boo6$48boo$47bobo8b3o$49bo8bo$59bo!
```

### Re: Soup search results

Posted: **June 24th, 2016, 2:23 am**

by **Kazyan**

The second predecessor is workable without much fuss:

Code: Select all

```
x = 33, y = 33, rule = B3/S23
14bobo$14b2o$15bo$bo$2bo$3o$8bo2bo$6bobo2bobo$7b2o2b2o4$9b2ob2o$9b2ob
2o3b2o$3b2o11bo2bo$2bo2bo11bobo$2bobo13bo13bo$3bo5b2ob2o16b2o$9b2obo
18b2o$15bo3b2o4bo$14b2o3b2o3bo$24b3o$14b2o3b2o$14b2o3b2o$24b3o$24bo$
25bo$17bo$16bobo$15bo2bo$16b2o9b2o$27bobo$27bo!
```

No attempt at optimization.

### Re: Soup search results

Posted: **June 24th, 2016, 9:04 am**

by **mniemiec**

Kazyan wrote:The second predecessor is workable without much fuss: ...

Nice. I missed the idea of using a domino to activate a block pair. There are many ways of making such a domino with 3 gliders, but I only found one suitable one here, and it interferes with the side loaf. Fortunately, the loaf can be replaced with an easier-to-make beehive, so here it is from 20 gliders:

Code: Select all

```
x = 162, y = 96, rule = B3/S23
67bobo$67boo$68bo$$39bo29bo$38bobo27bobo$8bo29bobo27bobo$9boo28bo29bo
60bo$8boo118bobo28boo$34boo7boo19boo7boo54boob3o23bobbo$7bo25bobbo5bo
bbo17bobbo5bobbo3bo52bo26bobo$7boo25boo7boo19boo7boobboo54bo26bo$6bobo
69boo11booboo25booboo25booboo$39bo29bo21boobo26boobo26boobo$38bobo27bo
bo26bo29bo29bo$38bobo27bobo25boo28boo28boo$39bo29bo$96boo28boo28boo$
96boo28boo28boo20$84boo$85boo$84bo3bobo$54bobo31boo$55boo32bo$55bo11$
74b3o$bo3bo70bo$bbobo70bo$3ob3o24booboo45booboo$9boo20booboo3boo40boob
oo3boo$8bobbo26bobbo46bobbo17bo12boobo$9bobo13boo12bobo47bobo15boo13bo
3boo$10bo13bobbo12bo49bo17boo13bo$booboo19boo4booboo45booboo39bo3bo$b
oobo7bo18boobo46boobo25bo14bo3bo$7bo4bobo22bo3boo44bo3boo17boo14boobbo
$6boo4boo22boo3boo43boo3boo16bobo$128bobo$6boo4boo22boo3boo43boo3boo
36boo$6boo4bobo21boo3boo43boo3boo$12bo4$94boo$93bobo$95bo$$58bo$58boo$
57bobo11$70boo$71boo$70bo$107boo$106boo$108bo!
```

### Re: Soup search results

Posted: **June 24th, 2016, 10:11 am**

by **calcyman**

There are now only 3 undiscovered 14-bitters:

Code:
Select all

`x = 29, y = 21, rule = B3/S23`

19b2o5bobo$2o17bobo3bob2o$obobo17bo2bo$3b2o18bobo$5b2o17bo$5bobobo$8b

2o9$14bo$13bobo$13bo2bo3b2o$12b2o3bo2bo$18bobo$19bo!

It's looking increasingly likely that we'll see them all finally appear. I predict that, by the end of 2016, Catagolue will have about 200 * 10^12 objects in the census.

### Re: Soup search results

Posted: **June 24th, 2016, 10:27 am**

by **drc**

calcyman wrote:200 * 10^12 objects in the census.

You mean 2 * 10^14? Yeah, I'm placing my bet at 2.5 * 10^14.

### Re: Soup search results

Posted: **June 24th, 2016, 7:50 pm**

by **Apple Bottom**

drc wrote:calcyman wrote:200 * 10^12 objects in the census.

You mean 2 * 10^14? Yeah, I'm placing my bet at 2.5 * 10^14.

I wouldn't be surprised if we'll exceed 200 trillion by the end of the year -- a rough, naive, conservative extrapolation from the last week or two, where we seem to have averaged roughly 650 billion objects per day, would put us at about 225 trillion.

So assuming we won't be seeing increases in CPU power (e.g. when Calcyman brings a lot of new number-crunching capacity online), loads of new participants, or that custom ASIC hardware I keep fantasizing about, that's my bet.

(And once the 14-bitters are all done, we only have 101 Dalma-- err, 15-bitters remaining!)

### Re: Soup search results

Posted: **June 24th, 2016, 8:30 pm**

by **Extrementhusiast**

mniemiec wrote:Here is a 11-glider synthesis for one of the two unknown 18-bit 1beacon-like P2s from a predecessor from a soup. Half an hour after finding this, I found a way to make an converter (based on predecessors from many soups that use the same mechanism) that also makes this from 11 gliders, and gives the other unknown one from 14 gliders:

Two-glider reduction of that component:

Code: Select all

```
x = 14, y = 20, rule = B3/S23
10bo$10bobo$obo7b2o$b2o4bo$bo6b2o$7b2o10$8bo2b2o$8b4obo$13bo$10b3o$10b
o!
```

EDIT: The other two:

Code: Select all

```
x = 49, y = 74, rule = B3/S23
9bo12bo21bo$10b2o8bobo9bo10bo$9b2o10b2o10bo9b3o$31b3o2$bo19bo12bobo$2b
o18bo4b3o5b2o$3o18bo13bo$16b2o$16b2o$31bo7bobo$30bobo6b2o$8bo8b2o11b2o
8bo$8b2o6bobo$7bobo7bo$31b2o$31b2o$13bo13bo18b3o$13b2o5b3o4bo18bo$12bo
bo12bo19bo2$15b3o$3b3o9bo10b2o10b2o$5bo10bo9bobo8b2o$4bo21bo12bo20$14b
o$15b2o12bobo$14b2o13b2o$30bo$21bo$19bobo$20b2o2$22bo$21bobo$11bobo7bo
2bo9bobo$12b2o8b2o10b2o$12bo22bo5$15bo22bo$15b2o10b2o8b2o$14bobo9bo2bo
7bobo$27bobo$28bo2$29b2o$29bobo$29bo$20bo$20b2o13b2o$19bobo12b2o$36bo!
```

### Re: Soup search results

Posted: **June 27th, 2016, 7:38 am**

by **Apple Bottom**

A

new zz_LINEAR in B3/S23/C1:

Code: Select all

```
x = 16, y = 16, rule = B3/S23
bobooobobbboobob$
boobobooobobobbo$
booobobbbbbobbob$
bobooooobobbobbo$
bbbbooooobobbbob$
obobobbboboobbbb$
oboooboobbboobob$
oobbbbbobobbobob$
bboobobooobobobo$
bbbbbbbbbobobobo$
bobobobobooobobo$
obobboooooboobbb$
bbbobbbboooobobb$
obobobbbooboooob$
oobbbbbobobobbbo$
bbbboobboobbobbo!
```

### Re: Soup search results

Posted: **June 27th, 2016, 12:06 pm**

by **Gamedziner**

Apple Bottom wrote:A

new zz_LINEAR in B3/S23/C1:

Code: Select all

```
x = 16, y = 16, rule = B3/S23
bobooobobbboobob$
boobobooobobobbo$
booobobbbbbobbob$
bobooooobobbobbo$
bbbbooooobobbbob$
obobobbboboobbbb$
oboooboobbboobob$
oobbbbbobobbobob$
bboobobooobobobo$
bbbbbbbbbobobobo$
bobobobobooobobo$
obobboooooboobbb$
bbbobbbboooobobb$
obobobbbooboooob$
oobbbbbobobobbbo$
bbbboobboobbobbo!
```

I like how it has two engine products reacting, but not destroying the engines themselves.