For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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testitemqlstudop
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by testitemqlstudop » January 6th, 2020, 11:14 pm
New SL bit size (xs48), found by PC101:
Code: Select all
x = 16, y = 16, rule = B3/S23
bbobbbobobbbbboo$
bbobbbboobobbobo$
boooobbobbbbbooo$
bbbobboooooobooo$
oobobobbbobbbbob$
obboboooobobbooo$
bobbobbbbboboobo$
boooooobobbbboob$
oobbobbooobbbooo$
bboobbooooobbbbb$
ooooobbooboobooo$
ooobobobbbbobobo$
bbbbbobboboboobo$
bbbooobbbbbobobo$
bbooobbboobobooo$
bobbobooobbboobo!
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John Goodman
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by John Goodman » January 7th, 2020, 12:19 am
Amazing -- a new xs40, xs45, and xs48 -- in the same day.
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Billabob
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by Billabob » January 10th, 2020, 1:49 pm
The first messless_12h has appeared in C1!
Soup:
Code: Select all
x = 16, y = 16, rule = B3/S23
ooobbboooobbobbo$
booooboooobbobbo$
ooobbobboooboobb$
boboobobbobooboo$
oobooobbbbbbbbbb$
oobobobobbobbobo$
booobboobboobboo$
bobobboooobobooo$
oobbboobbboboobb$
oooboooboobobobo$
oobbobobbbobobob$
boooboboooobbbob$
boboobbobobbbbbb$
obobbbbboobobbbo$
ooobobbobbbboboo$
obobooobbbbobbbb!
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Ian07
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by Ian07 » January 10th, 2020, 8:38 pm
Apologies for the double post, but here's a
very unusual blocker variant from G1: (Rob Liston, 2020-01-10)
Code: Select all
x = 16, y = 16, rule = B3/S23
bbbooooooboboobb$
oobobbbbobobooob$
obooobbbobbbbboo$
bbbooobobbobbbbb$
obbboboobbbobbbo$
oboooboobobbbobo$
bbobboooooboboob$
boboobbooobooboo$
oobobbooooooooob$
booobbboobooobob$
bbobbobobbbbbbbo$
bobbboobboooobbb$
obobbbobbooooooo$
obbooboobbboooob$
bobobobbobboooob$
obboooooobobbboo!
Code: Select all
x = 10, y = 24, rule = B3/S23
4b2o$4b2o4$4b3o$4b3o$bo$obo$b2o2$5bo$4bobo$3bo3bo$o2bo3bo$o2bo3bo$o3bo
bo$5bo$8b2o$4bo3b2o$3bo$bobo$o$b2o!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » January 10th, 2020, 11:09 pm
Ian07 wrote: ↑January 10th, 2020, 8:38 pm
Apologies for the double post, but here's a
very unusual blocker variant from G1: (Rob Liston, 2020-01-10)
Code: Select all
x = 16, y = 16, rule = B3/S23
bbbooooooboboobb$
oobobbbbobobooob$
obooobbbobbbbboo$
bbbooobobbobbbbb$
obbboboobbbobbbo$
oboooboobobbbobo$
bbobboooooboboob$
boboobbooobooboo$
oobobbooooooooob$
booobbboobooobob$
bbobbobobbbbbbbo$
bobbboobboooobbb$
obobbbobbooooooo$
obbooboobbboooob$
bobobobbobboooob$
obboooooobobbboo!
Code: Select all
x = 10, y = 24, rule = B3/S23
4b2o$4b2o4$4b3o$4b3o$bo$obo$b2o2$5bo$4bobo$3bo3bo$o2bo3bo$o2bo3bo$o3bo
bo$5bo$8b2o$4bo3b2o$3bo$bobo$o$b2o!
14G based on HF+boat+block+hive+blinker reaction:
Code: Select all
x = 46, y = 58, rule = B3/S23
24bobo$24b2o$25bo$13bobo$14b2o$14bo5$31bo$29b2o$30b2o6$4bo4b2o9b3o$2bo
bo3bobo9bo$3b2o5bo10bo2$19bo$18b2o$18bobo6$5b3o$7bo$6bo$29bo$28b2o$28b
obo3$35bo$34b2o$28b3o3bobo$28bo$3o26bo$2bo$bo35b2o$36b2o$38bo9$44bo$
43b2o$43bobo!
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Hdjensofjfnen
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by Hdjensofjfnen » January 15th, 2020, 2:22 am
Symmetric xs31 that looks nice but doesn't really have any purpose. First natural occurrence (has occurred seminaturally).
Code: Select all
x = 16, y = 16, rule = B3/S23
oboobooobbbooboo$
oobboobbbbbooobb$
boobbbbobbbooobo$
booooboooboooboo$
obbboobboooooobb$
obboooobobbbobob$
ooobbboboobobobb$
oobobbboobobbobb$
bboooooboobobobb$
ooooobboobbbbbbb$
oobbobbbbbbboobo$
bbboobboobbbobbo$
obobboobbobobbob$
bbbboobbobbobboo$
obbobobbbobbobbo$
bboboooobbbbobbo!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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dvgrn
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by dvgrn » January 15th, 2020, 1:04 pm
Just noticed there are symmetric diehards in the 16h messless bin now. It doesn't look like anything above 14h has gotten mentioned anywhere (?), so here's a celebratory LifeViewer with a fairly pointless 28G synthesis of one of them (
messless hashsoup/C4_1/l_UgAakbjWsQC41075418 ):
Code:
Select all
x = 275, y = 275, rule = B3/S23
267bo$266bo$266b3o3$250bo$2bo247bobo$obo247b2o$b2o14$6bo$7bo$5b3o202bo
bo14bo$210b2o8bobo3bo$211bo8b2o4b3o$221bo6$42bo$43bo$41b3o34bo$79bo$
77b3o4$239bo$239bobo$239b2o3$26bo$24bobo$25b2o4$25bo$26b2o$25b2o8$24bo
$25b2o$24b2o13$237bo$237bobo$237b2o116$36b2o$35bobo$37bo13$249b2o$248b
2o$250bo8$248b2o$247b2o$249bo4$248b2o$248bobo$248bo3$34b2o$33bobo$35bo
4$195b3o$195bo$196bo34b3o$231bo$232bo6$53bo$46b3o4b2o8bo$48bo3bobo8b2o
$47bo14bobo202b3o$267bo$268bo14$272b2o$23b2o247bobo$22bobo247bo$24bo3$
6b3o$8bo$7bo!
[[ THEME 4 AUTOSTART Z 3 T 1600 Z 6 ANGLE 90 T 1750 Z 6 ANGLE 180 T 1900 Z 10 ANGLE 270 LOOP 2000 ]]
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Ian07
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by Ian07 » January 15th, 2020, 4:42 pm
dvgrn wrote: ↑January 15th, 2020, 1:04 pm
It doesn't look like anything above 14h has gotten mentioned anywhere (?)
They have, actually. The
die hard wiki page has shown for a while a 1638-tick diehard found by
carybe on 2019-03-29.
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dvgrn
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by dvgrn » January 15th, 2020, 4:51 pm
Ian07 wrote: ↑January 15th, 2020, 4:42 pm
dvgrn wrote: ↑January 15th, 2020, 1:04 pm
It doesn't look like anything above 14h has gotten mentioned anywhere (?)
They have, actually. The
die hard wiki page has shown for a while a 1638-tick diehard found by
carybe on 2019-03-29.
Ah, thanks for the pointer.
-- Bother, the original form of the glider-constructible C4_1 lasts only 1629 ticks, and the C4_4 one dies off at 1615. Guess we're stuck with the record-breaking one with an accidental annoyingly swastikish shape in the middle, maybe until a 17h soup comes along.
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Ch91
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by Ch91 » January 20th, 2020, 10:48 pm
Found an unnamed 30-bit still life, apparently I'm the first to discover it in a soup. I don't think it's going to be useful for a synthesis but I'm not completely sure.
Code: Select all
x = 16, y = 16, rule = B3/S23
boboobobbobboobb$
ooobbbobbobbbbbb$
bobobboobobbobbb$
obobobbooboobobb$
booboooobbbobobo$
oboboobboobbbbbo$
bobboooooboobbbb$
obooobbbboobbboo$
obbboobobbooooob$
obboobobbbbooobo$
bboooooobooobobo$
bobbbbobboobboob$
oboooobbbobbbooo$
bobbboooobbobboo$
boooooboboboooob$
bobboobooooobbob!
Last edited by
Ch91 on January 21st, 2020, 12:30 pm, edited 1 time in total.
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Ian07
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by Ian07 » January 20th, 2020, 11:17 pm
Ch91 wrote: ↑January 20th, 2020, 10:48 pm
I don't think it's going to be useful for a synthesis but I'm not completely sure.
It can, actually. 11G:
Code: Select all
x = 146, y = 22, rule = B3/S23
72bo$72bobo$72b2o$53bobo$54b2o$54bo80b2o$134bobo$133bobo$133bo$134bo$
129b2o2b2o$128bo2bo$2bo126bobob2o$bobo123bobobo2bo$obo123bobo3b2o$2o
53bo20b2o47bobo$13bo40bobo18b2o48b2o13b2o$13bobo37bobo21bo3b2o57b2o$
13b2o38b2o26bobo59b3o$16b2o56bo6bo61bo$16bobo46b2o7b2o68bo$16bo48b2o6b
obo!
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Ch91
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by Ch91 » January 20th, 2020, 11:44 pm
Ian07 wrote: ↑January 20th, 2020, 11:17 pm
Ch91 wrote: ↑January 20th, 2020, 10:48 pm
I don't think it's going to be useful for a synthesis but I'm not completely sure.
It can, actually. 11G:
Code: Select all
x = 146, y = 22, rule = B3/S23
72bo$72bobo$72b2o$53bobo$54b2o$54bo80b2o$134bobo$133bobo$133bo$134bo$
129b2o2b2o$128bo2bo$2bo126bobob2o$bobo123bobobo2bo$obo123bobo3b2o$2o
53bo20b2o47bobo$13bo40bobo18b2o48b2o13b2o$13bobo37bobo21bo3b2o57b2o$
13b2o38b2o26bobo59b3o$16b2o56bo6bo61bo$16bobo46b2o7b2o68bo$16bo48b2o6b
obo!
Interesting. And it's less complex than I thought it would be too.
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dvgrn
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by dvgrn » January 21st, 2020, 12:32 am
Ch91 wrote: ↑January 20th, 2020, 11:44 pm
Interesting. And it's less complex than I thought it would be too.
Not only that, but it's an actual component, not just a synthesis. The last eight gliders can add that ridiculous decoration to just about anything that looks like a tub at one corner. There's a huge amount of clearance:
Code: Select all
x = 367, y = 121, rule = B3/S23
359bo$358bo$358b3o$256bo$254bobo$255b2o13$270bo$268bobo$269b2o2$348bo$
348bobo$348b2o14$321bo$320bo$320b3o$278bo$276bobo$277b2o13$2bo69bo69bo
149bo$obo67bobo67bobo147bobo$b2o68b2o68b2o148b2o2$20bo69bo69bo149bo$
20bobo67bobo67bobo147bobo$20b2o68b2o68b2o148b2o10$291b2o$4bo69bo69bo
146bo2bo$3bobo20b2o45bobo20b2o45bobo20b2o124b2obo20b2o$4bo21bobo44b2o
21bobo45bo21bobo125bo21bobo$26bo5bo63bo5bo38b3o22bo5bo121bobo19bo5bo$
31b2o68b2o38bo29b2o122b2o24b2o$31bobo67bobo67bobo147bobo$21b3o67b3o67b
3o147b3o$23bo69bo69bo149bo$22bo69bo69bo149bo4$21b2o68b2o68b2o$21bobo
67bobo67bobo$21bo69bo69bo$5b2o68b2o68b2o$4bobo67bobo67bobo168b2o$6bo
69bo69bo168bobo$315bo$291b2o$290bobo$292bo2$36b2o68b2o68b2o148b2o26b2o
$36bobo67bobo67bobo146b2o27bobo$36bo69bo69bo150bo26bo5bo$359b2o$359bob
o$289b3o$291bo$290bo8$353b2o$353bobo$353bo$269b2o$268bobo$270bo2$364b
2o$364bobo$364bo!
(Bother, I should have known better than to spend time on this -- I ended up with pretty much the same synthesis as Ian07 did, but a little too slow.)
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testitemqlstudop
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by testitemqlstudop » January 21st, 2020, 12:42 am
yl6912 classified as zz_LINEAR from G1:
Code: Select all
x = 16, y = 16, rule = B3/S23
booobbbobbobooob$
obbbbbbbbbbobooo$
bobboboobboboboo$
oobobboobbbobooo$
bbooobobobobbbbo$
bboobbbooooobobb$
bbboobboboobbobo$
oboobobboboobbob$
bobbooobbooboboo$
obboooobooobobob$
oboooobbobbboobb$
obbboobobbobbbbo$
obooobobboooboob$
booobbboooobbbob$
oboobbbboboobbob$
oboobbooobbboobb!
In other news, G1 has nearly 1/2 the soups of C1 ... and still no loafer
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dvgrn
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by dvgrn » January 21st, 2020, 1:03 am
testitemqlstudop wrote: ↑January 21st, 2020, 12:42 am
yl6912 classified as zz_LINEAR from G1...
Here are links to the
zz_LINEAR page and the
G1 soup. (I went and looked because the soup seemed to be the wrong one at first, but that appears to have been fixed now.)
6912 is an impressively high period for a switch-engine pair from random soup. The initial interaction between the switch engines is a more normal p1152, but interactions farther back multiply that by six.
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Ch91
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by Ch91 » January 21st, 2020, 11:43 am
dvgrn wrote: ↑January 21st, 2020, 12:32 am
Ch91 wrote: ↑January 20th, 2020, 11:44 pm
Interesting. And it's less complex than I thought it would be too.
Not only that, but it's an actual component, not just a synthesis. The last eight gliders can add that ridiculous decoration to just about anything that looks like a tub at one corner. There's a huge amount of clearance:
Code: Select all
x = 367, y = 121, rule = B3/S23
359bo$358bo$358b3o$256bo$254bobo$255b2o13$270bo$268bobo$269b2o2$348bo$
348bobo$348b2o14$321bo$320bo$320b3o$278bo$276bobo$277b2o13$2bo69bo69bo
149bo$obo67bobo67bobo147bobo$b2o68b2o68b2o148b2o2$20bo69bo69bo149bo$
20bobo67bobo67bobo147bobo$20b2o68b2o68b2o148b2o10$291b2o$4bo69bo69bo
146bo2bo$3bobo20b2o45bobo20b2o45bobo20b2o124b2obo20b2o$4bo21bobo44b2o
21bobo45bo21bobo125bo21bobo$26bo5bo63bo5bo38b3o22bo5bo121bobo19bo5bo$
31b2o68b2o38bo29b2o122b2o24b2o$31bobo67bobo67bobo147bobo$21b3o67b3o67b
3o147b3o$23bo69bo69bo149bo$22bo69bo69bo149bo4$21b2o68b2o68b2o$21bobo
67bobo67bobo$21bo69bo69bo$5b2o68b2o68b2o$4bobo67bobo67bobo168b2o$6bo
69bo69bo168bobo$315bo$291b2o$290bobo$292bo2$36b2o68b2o68b2o148b2o26b2o
$36bobo67bobo67bobo146b2o27bobo$36bo69bo69bo150bo26bo5bo$359b2o$359bob
o$289b3o$291bo$290bo8$353b2o$353bobo$353bo$269b2o$268bobo$270bo2$364b
2o$364bobo$364bo!
(Bother, I should have known better than to spend time on this -- I ended up with pretty much the same synthesis as Ian07 did, but a little too slow.)
A shame it still seems as useless as it is goofy-looking. Maybe someone could prove me wrong there too, though- who knows?
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testitemqlstudop
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by testitemqlstudop » January 21st, 2020, 9:29 pm
Proud first discoverer of an xs36
Code: Select all
x = 16, y = 16, rule = B3/S23
ooboobbbbbboobob$
ooobooobbbbobobo$
boboboobbbboboob$
bobobbbbbooobboo$
oboobobobobobbbb$
obboobobbbbooobo$
oboobooboobooboo$
obboooboobbbbooo$
ooobbbooboobooob$
bobbbboboooobobb$
ooboooobobobobbo$
ooooooooobbobbob$
oboobbbobooobobo$
bbobbboboooobbob$
ooboooooobooboob$
oobobbbbbbboooob!
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Macbi
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by Macbi » January 22nd, 2020, 6:38 am
testitemqlstudop wrote: ↑January 21st, 2020, 9:29 pm
Proud first discoverer of an xs36
10G synthesis based on that soup:
Code: Select all
x = 33, y = 23, rule = B3/S23
2bo$obo$b2o$16bo3bo$15bobobobo$15bobobobo$16b2ob2o3bo$24bobo$24b2o$30b
obo$30b2o$22b3o6bo$24bo$23bo4$b2o$2b2o$bo$18b2o$17b2o$19bo!
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Hdjensofjfnen
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by Hdjensofjfnen » January 23rd, 2020, 1:57 am
This soup gives us a short-lived pentadecathlon before following it up with a permanent and quixotic p3:
Code: Select all
x = 16, y = 16, rule = B3/S23
oboobbooboobbooo$
obbbbobobbobobbb$
oobobobbbooobooo$
oboboboobbobbbbo$
oobbbbbbbobooooo$
obbbboboobobbobo$
obobbobbbbbboboo$
ooboobooooobbbob$
bbbbobboboooboob$
booobbobobobbbob$
booobbboboobbobo$
obbbooobooobobbb$
bbbobooobobbbobo$
obbobooooobobbbb$
bbobobobooboboob$
oooooboobbboobob!
Core reaction:
Code: Select all
x = 18, y = 27, rule = B3/S23
4bo$4bobobo$5b4o6bo$7bo4bo2bo$9bo2b4o$5b5o3bo$5bo$8b2o$b2o5b2o4bobo$2o
bo8b3obo$3bo7bo$3bo7bo3bo$obo$bo11bobo$14bo$7bo$6b3o$5b2o2bo$6b3o$7b2o
$5bo2bo$8bo$4bo$5b3o$b2o$b2o!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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77topaz
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by 77topaz » January 23rd, 2020, 4:46 am
A soup I found for an xs32 in 2018, still the only soup for it and there is no listed synthesis yet, the soup might be useful:
Code: Select all
x = 16, y = 16, rule = B3/S23
boboooobbbbbobbb$
bboboobbbooooooo$
oobboobooooobbbo$
oobbbbobbobbbobo$
bbbobboobbobobob$
bbbbbooobooobobb$
bbobbbbobobboobb$
boobbbbooooboobo$
boooooobboobbboo$
ooboooobooooooob$
oooobooboooboboo$
bbboobbbboobobbb$
ooobooooobbboobo$
obbooobbbobobooo$
obobooobbobbobbo$
ooooobboboobbbob!
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BlinkerSpawn
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by BlinkerSpawn » January 26th, 2020, 11:28 am
77topaz wrote: ↑January 23rd, 2020, 4:46 am
A soup I found for an xs32 in 2018, still the only soup for it and there is no listed synthesis yet, the soup might be useful:
Reduces to a small seed fairly easily:
Code: Select all
x = 19, y = 23, rule = B3/S23
o$b2o6bo$2o6b3o2$5b2o$5bob2o$5bob2ob2o$6b2o2b2o$11bo3$16bo$14b4o$13b2o
3bo$12bo3b2o$13b4o$14bo2$10bo$10bo$10bo2$12b3o!
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muzik
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by muzik » February 13th, 2020, 7:42 am
What 14-bit and 15-bit objects are still yet to emerge from soup?
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Ian07
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by Ian07 » February 13th, 2020, 10:19 am
muzik wrote: ↑February 13th, 2020, 7:42 am
What 14-bit and 15-bit objects are still yet to emerge from soup?
For 14-bit, just
octapole and
xp2_4l1148kgzx302. For 15-bit, I don't know about oscillators but there are at most 24 15-bit still lifes missing.
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John Goodman
- Posts: 32
- Joined: December 13th, 2019, 10:00 am
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by John Goodman » February 24th, 2020, 8:16 pm
After more than three years, a new xs41 has appeared in C1 (discovered by rliston). It appears after a mere 29 generations:
Code: Select all
x = 16, y = 16, rule = B3/S23
booobobbooobobob$
oooooboobobboobo$
obobbobbbbobobbb$
oboobbbbbobooboo$
oboooooboooooobo$
bobbbboobbbobobo$
bboobbobbbbbbobo$
ooobbooobbobobob$
booobobobbboooob$
bboboobboboooobo$
bbbbboboobobbbbb$
booboooobboobobb$
bbbobbbboobbbooo$
obboboooobbboooo$
oooooobobobboobo$
ooobobobbbobobbb!