Soup search results

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
David
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Re: Soup search results

Post by David » February 20th, 2015, 8:51 pm

I have a silly question:
Is it worth to post pseudo still live synthesis here?
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David
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Re: Soup search results

Post by David » February 20th, 2015, 9:14 pm

A reaction produces a trans-R-bee and R-loaf:

Code: Select all

x = 15, y = 12, rule = B3/S23
11bo$11bo2$14bo$10b2obo$14bo$10bo2bo$11b3o$2bo$bobo$o2bo$b2o!
From this soup:

Code: Select all

x = 16, y = 16, rule = B3/S23
2obobob2o4b3o$3o4b2o4b2o$2o3b2ob4ob2o$2b4obobo2bob2o$3bobo2bo2bo$3o6bo
3b2o$2obo3bobo4b2o$2bobo8bobo$5bobo3bo2bo$3bobo3bo2bob2o$o2b2obob4obob
o$b5o2b4o3bo$2ob5o2b2o3bo$2b4o7bo$3b6o3b2obo$b3ob4ob3ob2o!
Another soup also produces it:

Code: Select all

x = 16, y = 16, rule = B3/S23
bo3bo2bobob2obo$3b3obo2b4obo$ob2o5bo2bo$2b4obo2b3o$3b3obobo5bo$2b2o2b
2obo2b3o$b3obob2ob4obo$3bob2o2bo2bo$bo3b3o4bob2o$obobo2b4obobo$o2bobob
2ob2o$3bob2o2bo4bo$b2o3b2ob2ob3o$2bobo2b2o4b3o$3obobo2bob2obo$3b2obob
2o4b2o!
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BobShemyakin
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Re: Soup search results

Post by BobShemyakin » February 21st, 2015, 4:35 am

David wrote:
A reaction produces a trans-R-bee and R-loaf:

Code: Select all

x = 15, y = 12, rule = B3/S23
11bo$11bo2$14bo$10b2obo$14bo$10bo2bo$11b3o$2bo$bobo$o2bo$b2o!
This is 4G:

Code: Select all

x = 41, y = 16, rule = B3/S23
22bobo$23b2o$23bo5$38bobo$38b2o$39bo2$6bo$2b2obobo18b2o3b2o$bobobobo
19b2o2bobo$o2bob2o19bo4bo$b2o!
Bob Shemyakin

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dvgrn
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Re: Soup search results

Post by dvgrn » February 21st, 2015, 11:45 am

The wiki still lists 11 gliders as the cost of a caterer. Same with Mark Niemiec's new searchable database, which is in the final testing stages and will hopefully be back on the Web in a week or two. I don't think the previously posted soup allows for much of an improvement on that number.

Catagolue currently (21 February) lists exactly one source soup for a caterer, which allows for a trivial 8-glider synthesis:

Code: Select all

#C [[ THUMBNAIL THEME 6 AUTOSTART ZOOM 12 X -7 Y -7 GPS 15 LOOP 150 ]]
x = 42, y = 46, rule = B3/S23
o$b2o$2o14$18bo$16bobo$17b2o2$35bo$33b2o$34b2o7$40bo$18bo20bo$16bobo
20b3o$17b2o4$34b2o$34bobo$34bo5$14b2o16b2o$13bobo15bobo$15bo17bo!
I didn't check to see if the block could be replaced by a single glider -- somehow it didn't look likely.

chris_c
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Re: Soup search results

Post by chris_c » February 21st, 2015, 1:51 pm

Slow salvo compatible recipes for the dead spark coil in both orientations (again Catagolue-inspired):

Code: Select all

x = 76, y = 41, rule = B3/S23
74bo$27b2o5bo38bobo$26bo2bo3bobo37bobo$27b2o3bo2bo5b2o31bo$33b2o6b2o
22b2o$65b2o$73bo$72bobo$72bo2bo$73b2o$36b2o$36b2o8$20b3o33b3o$22bo35bo
$21bo35bo5$3o$2bo$bo37b3o$41bo$40bo8$45bo$45b2o$44bobo!

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Re: Soup search results

Post by flipper77 » February 21st, 2015, 2:16 pm

I've been browsing through catagolue's life p2 objects, and there's only one occurrence of a griddle-type oscillator, and the inductor is a bit surprising. Here's the messy reduction I came up with:

Code: Select all

x = 40, y = 46, rule = B3/S23
27b2o$27b2o4$38b2o$38b2o10$13bo8b2o$12bobo7b2o$12bobo$2o11bo$2o4$3bo$
3b2o10bo$2b2o10bobo$15bo4$13b2o$13b2o12$30b2o$30b2o!

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Extrementhusiast
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Re: Soup search results

Post by Extrementhusiast » February 21st, 2015, 5:23 pm

flipper77 wrote:I've been browsing through catagolue's life p2 objects, and there's only one occurrence of a griddle-type oscillator, and the inductor is a bit surprising. Here's the messy reduction I came up with:

Code: Select all

RLE
It's much cleaner than you think:

Code: Select all

x = 28, y = 53, rule = B3/S23
23bobo$23b2o$24bo12$15bo$2bo12bobo$obo12b2o$b2o23bo$25bo$25b3o$7bo$5bo
bo$6b2o3$3bo$bobo$2b2o2$4b3o$6bo$5bo2$23b2o$10b2o11bobo$9bo2bo10bo$10b
obo$11bo3$12b3o$12bo$13bo8$bo$b2o$obo!
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dvgrn
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Re: Soup search results

Post by dvgrn » February 21st, 2015, 8:08 pm

flipper77 wrote:I've been browsing through catagolue's life p2 objects, and there's only one occurrence of a griddle-type oscillator...
There's another one now, which seems similarly auspicious:

EDIT: ... but we have block on griddle in six gliders already from codeholic's post earlier in this thread.

Code: Select all

#C block on griddle, from apgsearch --
#C costs 12 gliders according to MDN's dataabase
x = 23, y = 28, rule = LifeHistory
18.2A$18.2A2$13.A$13.A$13.A2$9.3A9.A$16.4A$.A17.A$A.A$2AD4.A$3.D.4A$.
3D.A2.A6.2A.A$5.A.A.A6.3A$5.A.2A8.A$5.A$4.A2.A$3.2D2A12.A$3.2D14.A$6.
A12.A$6.A$6.A4$21.2A$21.2A!
#C [[ THUMBNAIL AUTOSTART LOOP 150 ]]
If you open this in Golly, the red-marked cells are an attempt to get the pre-honeyfarm into place with an obvious reaction. But I doubt there's enough time to drop a loaf into place after the block is gone, and very likely there's a better way to make that spark anyway.

David
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Re: Soup search results

Post by David » February 22nd, 2015, 1:09 am

Achim's p11

Code: Select all

x = 26, y = 26, rule = B3/S23
8bo8bo$6b3o8b3o$7bobo6bobo$6bo2bo2b2o2bo2bo$6bobo3b2o3bobo$8bo8bo$bob
2o16b2obo$b2o20b2o$2o2b2o14b2o2b2o$2b2o18b2o3$3b2o16b2o$3b2o16b2o3$2b
2o18b2o$2o2b2o14b2o2b2o$b2o20b2o$bob2o16b2obo$8bo8bo$6bobo3b2o3bobo$6b
o2bo2b2o2bo2bo$7bobo6bobo$6b3o8b3o$8bo8bo!
From this soup:

Code: Select all

x = 32, y = 32, rule = B3/S23
bobo2bo3bo2b2o2b2o2bo3bo2bobo$2o3bo2bobobo2b2o2bobobo2bo3b2o$2b4o2b2o
4b4o4b2o2b4o$obob4o2bo3bo2bo3bo2b4obobo$2b4o3bo2b8o2bo3b4o$b5o2bo3bob
4obo3bo2b5o$o2bo3b2obo4b2o4bob2o3bo2bo$3bo2bob2ob2o6b2ob2obo2bo$b2o2b
4obo2b2o2b2o2bob4o2b2o$2bobo2bobob2obo2bob2obobo2bobo$2obo2bobob2ob2o
2b2ob2obobo2bob2o$7bob4o2b2o2b4obo$bo2b2obobobo3b2o3bobobob2o2bo$o3bo
3bobo2bo4bo2bobo3bo3bo$ob4o2b3o10b3o2b4obo$b2ob3o4b2o2b2o2b2o4b3ob2o$b
2ob3o4b2o2b2o2b2o4b3ob2o$ob4o2b3o10b3o2b4obo$o3bo3bobo2bo4bo2bobo3bo3b
o$bo2b2obobobo3b2o3bobobob2o2bo$7bob4o2b2o2b4obo$2obo2bobob2ob2o2b2ob
2obobo2bob2o$2bobo2bobob2obo2bob2obobo2bobo$b2o2b4obo2b2o2b2o2bob4o2b
2o$3bo2bob2ob2o6b2ob2obo2bo$o2bo3b2obo4b2o4bob2o3bo2bo$b5o2bo3bob4obo
3bo2b5o$2b4o3bo2b8o2bo3b4o$obob4o2bo3bo2bo3bo2b4obobo$2b4o2b2o4b4o4b2o
2b4o$2o3bo2bobobo2b2o2bobobo2bo3b2o$bobo2bo3bo2b2o2b2o2bo3bo2bobo!
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Re: Soup search results

Post by Sokwe » February 22nd, 2015, 1:18 am

Another result from the Catagolue census, extra long snake in 5 gliders:

Code: Select all

x = 25, y = 21, rule = B3/S23
14bo$14bobo$14b2o7$8bo$2bo6bo$obo4b3o$b2o2$5b3o$7bo$6bo2$22b2o$22bobo$
22bo!
-Matthias Merzenich

BobShemyakin
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Re: Soup search results

Post by BobShemyakin » February 22nd, 2015, 1:45 am

Sokwe wrote:
Another result from the Catagolue census, extra long snake in 5 gliders:
Nice! Now for the 9-bit still life requires no more than 5 gliders.

Code: Select all

x = 497, y = 28, rule = B3/S23
86bo$85bo$85b3o4$386bo$386bobo$68bo317b2o54bobo$69bo164bo92bo37b2o75b
2o23b2ob2o18bo$67b3o162bobo93b2o36bo2b2o72bo24bobo14b2o3bobo$175bo57b
2o92b2o37bobobo27bo69bobo13bobo3b2o$120bobo50bobo191bo29bo16bob2o16bob
o32bo16bo$105b2o14b2o3bobo45b2o86b2o27bo105b3o14b2o2bo16b2o$105bobo13b
o4b2o28b2o55b2o28bo19bo27bobo35bo3bo83bobo15bo$2o22bobo50b2o29bo18bo
28bo57bo28bobo17bob2o13bo10b2o37bo2bobo82bo$obo21b2o28b2o20bobo30bo47b
3o19bobo32bobo26b2o19bobo13b2o28b2o2b2o12b3o2b2o159b2o$bobo21bo28bobo
21bo2b2o27bo49bo18b2o34bobo47bo13bobo28bobo2bo114b2o62bobo$2bobo52bo
23bobo25b2o10b3o35b2o19bo35b2o66b3o26b2o65bo48bobo62bo$3bo54bobo20bo
41bo111b3o46bo95b2o49bo$17bobo3b3o33b2o61bo50bobo61bo47bo93bobo10bo$
18b2o3bo150b2o5b2o53bo154bo46b2o$18bo5bo52b3o94bo5b2o140b2o67b3o44bobo
$79bo51b3o48bo97b2o41b2o113bo$78bo52bo147bobo40bo69bo$132bo109bo38bo
109b2o$241b2o148bobo$241bobo!
Bob Shemyakin

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dvgrn
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Re: Soup search results

Post by dvgrn » February 23rd, 2015, 1:22 am

xs22_02596z69bp552 caught my eye on Catagolue this evening for some reason -- has it been collected already? It's one of those unlikely active reactions that suddenly freezes in place when it looks like it should keep moving. Looks like a dozen gliders, possibly one or two less (?)

Code: Select all

x = 37, y = 37, rule = B3/S23
34bobo$34b2o$35bo11$12bo8bo$12bo7bo$9b2o9b3o$8bo2bo$8bobo$9bo2$23b3o$
23bo$24bo2$12b2o$13b2o$4bo7bo$5bo13b3o$3b3o13bo$20bo5$3o$2bo$bo!
#C [[ THUMBNAIL AUTOSTART THEME 0 GPS 8 X 12 Y -5 ZOOM 16 LOOP 90 ]]
All four of the current soups for this still life construct it in the same way, by bouncing an almost-pre-honeyfarm off a beehive.

chris_c
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Re: Soup search results

Post by chris_c » February 23rd, 2015, 11:47 am

dvgrn wrote: Looks like a dozen gliders, possibly one or two less (?)
Here is a 10 glider solution:

Code: Select all

x = 44, y = 43, rule = B3/S23
41bobo$41b2o$42bo11$28bo$27bo$27b3o2$10bobo$11b2o$11bo5b2o$17bobo$9b2o
6bo$8bobo$10bo3$5bo24b3o$3bobo24bo$4b2o25bo2$13b2o$14b2o$13bo$26b3o$
26bo$27bo5$b2o$obo$2bo!
Also some possiblities for slow syntheses of some useful patterns:

Code: Select all

#C Slow syntheses of hat in both orientations.
#C Bookends in 1 out of 2 orientations.
#C Eater 5 in 2 of 4 orientations.
x = 448, y = 111, rule = B3/S23
13$146bo$146bo$146bo192b2o$339b2o$243bo$242bobo89b2o$243bo89bo2bo$334b
2o$404b2o$142bo101b2o157bo2bo$142bo100bobo157bobo$142bo100b2o159bo3b2o
$23bo224b2o157bo2bo$23bo114b3o3b3o101b2o74b2o82b2o$23bo220bo78bo2bo$
142bo101bo78bo2bo$142bo101bo79b2o$142bo82b2o110b3o$224bobo110bo$226bo
110b3o78b2o$417bo2bo$417bo2bo$418b2o$24b2o378b3o$23bo2bo379bo$24b2o
378b3o$30b2o$29bobo$30bo$119b3o$121bo$120bo3$26b3o$28bo$27bo271b3o$
301bo70b3o$300bo73bo$373bo9$105bo$105b2o$104bobo18$84bo$84b2o$83bobo!

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Freywa
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Re: Soup search results

Post by Freywa » February 23rd, 2015, 1:55 pm

Very funny (from my most recent 5M haul, the first 29-bit SL from asymmetric soup xs29_69e0u1u0e96zx23032):

Code: Select all

x = 11, y = 8, rule = B3/S23
4bobo$4bobo$4b3o2$bo3bo3bo$obobobobobo$obobobobobo$bo3bo3bo!
#C [[ THUMBNAIL AUTOSTART THEME 0 GPS 8 X 0 Y 0 ZOOM 16 LOOP 4 ]]
From the same haul, an amazing soup that turns from asymmetric to symmetric in 92 generations, producing xs32_4a9b8b96z259d1d96:

Code: Select all

x = 16, y = 16, rule = B3/S23
2o3bo2b2o$o2b2o2b3o2b4o$3bob2obobobo$o2bo4b2obob3o$2ob6o3bo$4b2ob4o3b
2o$4obo4bo2bo$bob2o3bo2bob2o$bob2ob4o3b3o$o7b3obo2bo$obobo3b4obobo$bo
2bob6obo$2bob4o5bobo$2b4o3b2obob2o$o2b3obob2obob2o$ob5o2bo3b2o!
#C [[ THUMBNAIL AUTOSTART THEME 0 GPS 18 X 0 Y 0 ZOOM 8 LOOP 180 ]]
I believe the latter can be made with nine gliders; would it be reducible to eight?
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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dvgrn
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Re: Soup search results

Post by dvgrn » February 23rd, 2015, 2:12 pm

Freywa wrote:Very funny (from my most recent 5M haul, the first 29-bit SL from asymmetric soup xs29_69e0u1u0e96zx23032):
...
From the same haul, an amazing soup that turns from asymmetric to symmetric in 92 generations, producing xs32_4a9b8b96z259d1d96:
Ah, you've filled in the 29-bit gap and increased the upper limit to 32, all in one haul! I've been wondering when the first 29-bitter would show up in the online census.

This may be the last time that Catagolue shows a continuous range of still-life bit counts -- 4 bits to N bits, and everything in between. 33-bit still lifes, and odd-bit-count still lifes in general, are a lot rarer than even-bit-count ones... usually larger symmetric still lifes with even bit counts seem to show up and create new gaps, before all the smaller gaps get filled in.

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Re: Soup search results

Post by gameoflifeboy » February 23rd, 2015, 9:19 pm

Beacon on a very rare induction coil produces the rarest asymmetric oscillator I've seen so far:

Code: Select all

#C [[ THUMBNAIL THEME 0 GPS 50 X 0 Y 0 ZOOM 2 LOOP 1521 ]]
x = 16, y = 16, rule = B3/S23
5obob5o2bo$obo3b3ob2o$b2obobo3b4o$bo2bob2o5bobo$3b2ob4o2b2o$3b3o2bobo$
2obo2b2ob2o4bo$b2o2b2o3b2o3bo$7bob2ob4o$obo2bobo2bo2bobo$3o4b3obob3o$
2b3o2b2ob2o$2b2obo2b3o2bobo$bobo6b5o$b2ob2o2bo3bo2bo$bob4ob2obob2o!

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Re: Soup search results

Post by codeholic » February 24th, 2015, 3:30 am

Coe's p8 with max 8 gliders (no record, but this synthesis is probably more slow-salvo-friendly):

Code: Select all

x = 27, y = 22, rule = B3/S23
14b2o$14b2o3$25bo$24bo$24b3o2$9b2o$8bo2bo$9b3o3b2o$14bo2bo$15b2o7$b2o$
obo$2bo!
But I guess, one can create the block and the hive with 3 gliders, then it would be a record.
Ivan Fomichev

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Freywa
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Re: Soup search results

Post by Freywa » February 24th, 2015, 3:45 am

dvgrn wrote:33-bit still lifes, and odd-bit-count still lifes in general, are a lot rarer than even-bit-count ones...
Apparently Oddo–Harkins applies equally well in Conway's Life as it does with elemental abundances. This may be due to the prevalence of odd-width symmetric motifs (the central line is usually a no-man's land since cells cannot be born with said symmetry restrictions) having an even number of cells.
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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Re: Soup search results

Post by Kazyan » February 24th, 2015, 11:33 pm

If, for some unholy reason, we ever need a slow-salvo jam...

Code: Select all

x = 22, y = 30, rule = B3/S23
13b2o$13b2o5$13b2o$12bo2bo$13b2o6$3o3$20b2o$4b3o13b2o$4bo$5bo8$4b2o$4b
2o!
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Re: Soup search results

Post by dvgrn » February 25th, 2015, 12:46 am

Kazyan wrote:If, for some unholy reason, we ever need a slow-salvo jam...
Nice! Is there a five-object cleanup, or does it take six?

Code: Select all

#C [[ THUMBNAIL AUTOSTART LOOP 250 ]]
x = 27, y = 32, rule = B3/S23
18b2o$18b2o5$18b2o$17bo2bo$18b2o6$5b3o3$25b2o$25b2o6$b2o$o2bo$o2bo$b2o
6b2o$9b2o$20b3o$20bo$21bo!

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Kazyan
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Re: Soup search results

Post by Kazyan » February 25th, 2015, 4:03 am

I dunno; ask Seeds of Destruction.

I can't come up with a good "what does the fox say" joke right now, so let's be plain: calcyman found a fox. I don't recall it being a natural object in any search done before now.

Here's the soup:

Code: Select all

x = 16, y = 16, rule = B3/S23
2o2bob2o4b2obo$2ob3obobob2obo$2o2bob3o3b2o$2b3ob5ob2obo$o3bo2bo2bo2b3o
$4b2o4b3o$o3bob2obobob3o$3obo4bob2o2bo$2o3bo2bob2obo$bobo2b2ob2ob2obo$
b3ob3o2bob2obo$o2b2o2b2ob2o2b2o$b2o3bo3b3ob2o$2b4ob2ob5o$2b3o2bob4obo$
4bo2b6obo!
Here's the reaction, involving some junk, with an extra glider to show off the fox. EDIT: Replaced with a 2-glider cleanup. The two blocks (you'll have to pause the viewer to spot the left one) can be made in three gliders. If the junk can be made in 4 gliders, this is a 10-glider synthesis.

Code: Select all

#C [[ THUMBNAIL AUTOSTART ZOOM 8 LOOP 100 ]]
x = 27, y = 16, rule = B3/S23
7b2o4b2o$7b2o4b2o9bo$4bo19bobo$3b3o18b2o$2b5o$b2o3b2o$2o5b2o$b2o3b2o$
2bo3bo3$10b2o$9bo2bo$9b2obo$10bobo$12b2o!
Tanner Jacobi
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chris_c
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Re: Soup search results

Post by chris_c » February 25th, 2015, 9:43 am

Kazyan wrote:If the junk can be made in 4 gliders, this is a 10-glider synthesis.
I found a 3 glider synthesis for the junk. Unfortunately it seems to be incompatible with the pi to the NW. Also I found a single glider clean up for the whole thing. In the pattern below you need to somehow make a pi at the red location at generation 40 but I couldn't manage it.

Code: Select all

x = 39, y = 38, rule = LifeHistory
A$.2A34.A$2A34.A$27.A.A6.3A$27.2A$28.A8$23.A$23.A.A$23.2A2$9.A$10.2A$
9.2A3$11.3D$11.D.D$11.D.D11$31.A$30.2A$30.A.A!

BobShemyakin
Posts: 214
Joined: June 15th, 2014, 6:24 am

Re: Soup search results

Post by BobShemyakin » February 25th, 2015, 2:19 pm

Freywa » February 23rd, 2015, 9:55 pm wrote:

Very funny (from my most recent 5M haul, the first 29-bit SL from asymmetric soup xs29_69e0u1u0e96zx23032):
CODE: SELECT ALL
x = 11, y = 8, rule = B3/S23
4bobo$4bobo$4b3o2$bo3bo3bo$obobobobobo$obobobobobo$bo3bo3bo!
#C [[ THUMBNAIL AUTOSTART THEME 0 GPS 8 X 0 Y 0 ZOOM 16 LOOP 4 ]]
29-bit SL from 11G and 46-bit SL from 12G:

Code: Select all

x = 129, y = 46, rule = B3/S23
62bo$61bo$61b3o2$45bo$35bo7b2o$34bo9b2o$34b3o3$112bo$17bo88bobo2bo6bo$
15bobo89b2o2b3o2b2o$16b2o66b2o21bo9b2o$83bo2bo40bo$84b3o39bo$89bo36b3o
$b2o81b6o16bo6bo$o2bo28bobo48bo23bo6b2o$b3o28b2o49b7o15b3o5b2o$6bo18bo
bo5bo46bo8bo$b6o19b2o52b7o26b2o7b3o$o25bo3b2o54bo27b2o6bo$b6o24b2o47b
6o27bo9bo$6bo23bo49bo20b3o$b3o79b3o17bo$o2bo79bo2bo15bo$b2o81b2o25b2o
9bo$112b2o2b3o2b2o$111bo6bo2bobo$117bo$46b2o$46bobo$46bo4$27b3o$18b2o
9bo$19b2o7bo$18bo3$57b3o$57bo$58bo!
Bob Shemyakin

User avatar
Freywa
Posts: 877
Joined: June 23rd, 2011, 3:20 am
Location: Singapore
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Re: Soup search results

Post by Freywa » February 26th, 2015, 2:12 am

I forgot to post this when I composed this with the help of Grant:

Code: Select all

x = 25, y = 24, rule = B3/S23
22bo$20b2o$21b2o3$13bo$12bo$obo9b3o$b2o$bo6$23bo$22b2o$22bobo$15b2o$
15bobo$15bo$11b3o$13bo$12bo!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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Scorbie
Posts: 1692
Joined: December 7th, 2013, 1:05 am

Re: Soup search results

Post by Scorbie » February 26th, 2015, 2:20 am

dvgrn wrote:Nice! Is there a five-object cleanup, or does it take six?
possibly a cheaper cleanup with the same # of catalysts:
and an almost-cleanup if you remove the last block.

Code: Select all

x = 33, y = 43, rule = B3/S23
17b2o$17b2o5$17b2o$16bo2bo$17b2o6$4b3o3$24b2o$24b2o4$20b2o$20b2o10$2o$
2o6$30b3o$30bo$31bo!

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