Oscillator Discussion Thread
 83bismuth38
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Re: Oscillator Discoveries Thread
is there any way to add generations instead of multiplying them?
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
 83bismuth38
 Posts: 466
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...
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Re: Oscillator Discoveries Thread
new period 3 oscillator, I think. it wasn't on the wiki, and it has a constant population of 22:
Code: Select all
x = 9, y = 7, rule = B3/S23
5bobo$o4bo2bo$ob2obo2bo$o$2bo2b2obo$b2o4bo$b3o3bo!
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

 Posts: 485
 Joined: April 9th, 2013, 11:03 pm
Re: Oscillator Discoveries Thread
Not exactly, but some oscillators are able to be combined in ways such that the resulting new oscillator's period is less than the two oscillators' least common multiple. This occurs when the two interfere with one another and they end up in different phases than they would have been separately. This is one of the routes that is promising for creating new periods, but it's problematic in that most oscillators cannot be phase shifted, and even if they can, the combinations you can produce might not allow for the period you were hoping for.83bismuth38 wrote:is there any way to add generations instead of multiplying them?
There's been at least some efforts along these lines to try and find oscillators this way, but I'm not sure on the details of where the best set of unexplored territory is to do this; someone involved in those searches can probably explain the situation in more detail.
Also, about the p3 osc: It's unfortunate that the Wiki doesn't have any clear references to pattern collections that are useful for verifying if a discovery is new. Unfortunately, it is already known  it's contained in the o0003.lif file of the jslife pattern collection. The wiki itself has very few patterns with pages relative to how many patterns are actually known, so it's not very helpful in this regard.
 83bismuth38
 Posts: 466
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...
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Re: Oscillator Discoveries Thread
Oh, well I just found a bunch more and I wanna share them anyways:
Code: Select all
x = 59, y = 26, rule = B3/S23
$48bo3b2o$47bobobo2bo$7bobo14b2o7b2o17b3o$2bo4bo2bo13bo10bo13bobo$2bob
2obo2bo8bob2obo7bo12b5ob4o$2bo14bo5bo7bo4bo11bo5bo$4bo2b2obo6bo3bo10b
2obobo12bob2o$3b2o4bo7bo3b2o8bobob3o12bobo$3b3o3bo12b2o8bo3b2o10bobo2b
o$22b2o7b2o3b3o9b2o2b2o$22bobo6b3o$23bo2$9bo41b3o$9bo12b2ob2o9b2o14b2o
$9bo9b2o2bobo10bo3bo10b2o$5bo2b2o10bobo3bo10b4o6b3o2bo$5bo12bo3b4o6bob
3o12bo$5bo4bo7bo2bo9bo3b4o11b2obo$7b2o9bo3bob2o6bo6bo11b5o$8b2obo9b2o
2bo10bo12bobob3o$6bo4b2o9bobo8bo4bo10b2o$6b2o12bobob2o8b2o2bobo$20b2o
17b2o!
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
Re: Oscillator Discoveries Thread
Nice! It is usually a good idea to post oscillators in the phase with the smallest population, if possible. If you do that, you would see that #5 and #8 are the same. #5 and #8 are already known  the Bowed Caterer. #2 is also known, and is one of the three remaining 20bit P3s without a known synthesis. I have never seen #3 before, so it's a new 21bit P3 that I can add to the list. Congratulations! (Unfortunately, it also doesn't appear to have an obvious synthesis either). I haven't been tracking P3s larger than 21 bits, so I couldn't tell you if any of the larger ones has been seen before or not. If you find any other 21bit ones (that aren't obvious stator variants of smaller ones, e.g. two eaters, candelfrobra, etc.), please post them!83bismuth38 wrote:Oh, well I just found a bunch more and I wanna share them anyways:
Re: Oscillator Discoveries Thread
Final step for #2:mniemiec wrote:#2 is also known, and is one of the three remaining 20bit P3s without a known synthesis.
Code: Select all
x = 59, y = 53, rule = B3/S23
o$b2o$2o17$43bo$44bo$42b3o5bo4bo$31bo6bo9b2o4bo$21bo10b2o5b2o8b2o3b3o$
19bobo9b2o5b2o$20b2o4$31b2o14bobo$19b4o8bobo5bo7b2o$18bo3bo10bo4bobo7b
o6b2o$22bo10b2o3bobo13b2ob2o$18bo2bo14b2obo15b4o$33b3obo18b2o$33bo4bo$
27b3o9bo$40bo$37b3o$33b2o2bo$19b3o10bobo17b3o$21bo11bo14bo3bo$20bo17b
2o7b2o4bo$37bo2bo6bobo$25b2o10bo2bo13bo$26b2o10b2o13b2o$25bo27bobo$34b
2o11b2o$34bobo10bobo$34bo12bo5bo$23b3o26b2o$25bo26bobo$24bo!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.
Coldlander, a novel, available in paperback and as an ebook.
 83bismuth38
 Posts: 466
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...
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Re: Oscillator Discoveries Thread
I actually discovered something!mniemiec wrote: I have never seen #3 before, so it's a new 21bit P3 that I can add to the list. Congratulations! (Unfortunately, it also doesn't appear to have an obvious synthesis either).
edit: BTW, I want to name it runny nose.
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
 83bismuth38
 Posts: 466
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...
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Re: Oscillator Discoveries Thread
ok, so I changed the symmetry, and i got a bunch more:
Code: Select all
x = 65, y = 97, rule = B3/S23
6$12b2o2b2ob2o9b2o2b2ob2ob2o$12bobo2bobo2bo7bobo2bobo3bo$14bobo2bob2o
9bobo4b2o$14bo2b3o12bo2b3obo$12b3obo4b4o5b3obo6bo$11bo3bob4o3bo4bo3bob
6obo$11b3obo5bo7b3obo8bo$12b2o5b3o8b2o5b3obo$12bo2bobo4b2o6bo2bobo3bob
2o$14bo4b2o3bo7bo4b2o2bo$12bo2b3obob3o6bo2b3obo3bo$11bob2o3bo10bob2o3b
o2bob2o$11bo3bo2bob2o7bo3bo2bob2o2bo$11b3ob2obob2o7b3ob2obobo2bo$11bo
5bo11bo5bo3b2o4$27bo$26bobo16b3ob3o$11b2obo10bobobo16b2ob2o$10bobob3o
8bo3bo16b2ob2o$10bobo4bo5b2o2bo2b2o10bo3bo3bo3bo$9b2o2bob3o4bo4bo4bo9b
4o5b4o$12bobo6bobob2ob2obobo8b3o7b3o$9b3obo2b2o4bo4bo4bo$9bo4bobo6b2o
2bo2b2o10b3o7b3o$10b3obobo8bo3bo12b4o5b4o$12bob2o9bobobo12bo3bo3bo3bo$
26bobo17b2ob2o$27bo18b2ob2o$45b3ob3o2$9b2o3b2o$8bo2bobo2bo$8bob2ob2obo
$6b3o7b3o11bo9bo$5bo3bobobobo3bo10b3o5b3o$5bobo3bobo3bobo8b2o3bo3bo3b
2o$6b2ob2o3b2ob2o10bobobo3bobobo11bo2bobo2bo$29bo11bo11b4ob4o$6b2ob2o
3b2ob2o11b2o2bobo2b2o$5bobo3bobo3bobo13b2ob2o15b3obob3o$5bo3bobobobo3b
o32bo2bo3bo2bo$6b3o7b3o14b2ob2o14b2o3bo3b2o$8bob2ob2obo13b2o2bobo2b2o
13b3ob3o$8bo2bobo2bo12bo11bo10b2o3bo3b2o$9b2o3b2o13bobobo3bobobo10bo2b
o3bo2bo$28b2o3bo3bo3b2o10b3obob3o$30b3o5b3o$30bo9bo12b4ob4o$9b2o3b2o
37bo2bobo2bo$9bobobobo$11bobo$9bobobobo$8bo2bobo2bo32bo2bo2bo$8b2obobo
b2o12bo3bo15b7o$11bobo14bobobobo$8b2obobob2o12bo3bo17b3o$8bo2bobo2bo
11bo5bo15bo3bo$9bobobobo12bo5bo12bo2b5o2bo$11bobo13bo3bo3bo11b3o2bo2b
3o$9bobobobo12b7o15b2ob2o$9b2o3b2o31b3o2bo2b3o$28b7o12bo2b5o2bo$27bo3b
o3bo14bo3bo$28bo5bo16b3o$28bo5bo$5b2o5b2o15bo3bo15b7o$5bo2bobo2bo14bob
obobo14bo2bo2bo$6b3ob3o16bo3bo2$6b2obob2o31b2obo3bob2o$4bo2bo3bo2bo29b
ob2o3b2obo$4b2o3bo3b2o12bo3bo$6b3ob3o14bo3bo13b3o3b3o$4b2o3bo3b2o12bo
3bo12bo3bobo3bo$4bo2bo3bo2bo10b2obobob2o10bobobobobobo$6b2obob2o11bob
2o3b2obo8b2obo2bo2bob2o$24bo9bo11b2obob2o$6b3ob3o12b9o9b2obo2bo2bob2o$
5bo2bobo2bo30bobobobobobo$5b2o5b2o11b9o10bo3bobo3bo$24bo9bo10b3o3b3o$
24bob2o3b2obo$25b2obobob2o10bob2o3b2obo$27bo3bo12b2obo3bob2o$27bo3bo$
27bo3bo!
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
 83bismuth38
 Posts: 466
 Joined: March 2nd, 2017, 4:23 pm
 Location: Still sitting around in Sagittarius A...
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Re: Oscillator Discoveries Thread
four p4 oscillators I found:
Sure hope some are new
Code: Select all
x = 57, y = 13, rule = B3/S23
5bobo17b2o12b2o4b2o7b2o$3b3ob3o5b2o5bobobo2b2o2bob2obobo3bob3o3bo3bo$
2bo7bo4bo2b2obob2o4bo3b2obobo5bo4bo2bo2b2o$bob5obobo4b2obobo3bo4b3o5bo
12bo3bo$bo3bo3bobo5bo4bob2o8b2o3b2o4b2o3b2o3bo$2obo4b2ob2o3bo2b2obo7b
2o3bobobo7b2obo3bo$3bo5bo7b2o5b2o4bo2b2ob2o2bo7b2ob2o$2ob2o4bob2o7bob
2o2bo4bobobo3b2o5bo3bob2o$bobo3bo3bo5b2obo4bo4b2o3b2o8bo3b2o3b2o$bobob
5obo5bo3bobob2o5bo5b3o4bo3bo$2bo7bo7b2obob2o2bo4bobob2o3bo2b2o2bo2bo4b
o$3b3ob3o6bobobo5b2o2bobob2obo2b2o2bo3bo3b3obo$5bobo8b2o12b2o13b2o7b2o
!
Code: Select all
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
Re: Oscillator Discoveries Thread
download jslife, and look through the collection. if it's not there, then it might be worth posting. (I think jslife should be included with golly) Some might have improved stabilisation too.83bismuth38 wrote:four p4 oscillators I found:Sure hope some are newCode: Select all
x = 57, y = 13, rule = B3/S23 5bobo17b2o12b2o4b2o7b2o$3b3ob3o5b2o5bobobo2b2o2bob2obobo3bob3o3bo3bo$ 2bo7bo4bo2b2obob2o4bo3b2obobo5bo4bo2bo2b2o$bob5obobo4b2obobo3bo4b3o5bo 12bo3bo$bo3bo3bobo5bo4bob2o8b2o3b2o4b2o3b2o3bo$2obo4b2ob2o3bo2b2obo7b 2o3bobobo7b2obo3bo$3bo5bo7b2o5b2o4bo2b2ob2o2bo7b2ob2o$2ob2o4bob2o7bob 2o2bo4bobobo3b2o5bo3bob2o$bobo3bo3bo5b2obo4bo4b2o3b2o8bo3b2o3b2o$bobob 5obo5bo3bobob2o5bo5b3o4bo3bo$2bo7bo7b2obob2o2bo4bobob2o3bo2b2o2bo2bo4b o$3b3ob3o6bobobo5b2o2bobob2obo2b2o2bo3bo3b3obo$5bobo8b2o12b2o13b2o7b2o !
\100\97\110\105
Re: Oscillator Discoveries Thread
mniemiec wrote:#2 is also known, and is one of the three remaining 20bit P3s without a known synthesis.
The good news is, it is doable. Here is a 56glider synthesis (the "add boat" step can probably beKazyan wrote:Final step for #2: ... This is one of those "okay, sure, but how do you make that obnoxious still life?" kinds of syntheses.
improved). The bad news is that I misremembered. This USED to be one of the 5 remaining ones that had no syntheses, but Extrementhusiast created a 25glider synthesis for it on 20150806, and I found a 1glider improvement on 20161109.
Code: Select all
x = 305, y = 155, rule = B3/S23
265bo$263boo$236bo27boo$234bobo31bo6bo$235boo31bobo4bobo$268boo5boo3$
279bo$279bobo$279boo5$235bobbobo$199bo33bobo3boo$183bo14bo35boo3bo$
184bo13b3o$182b3o$$199bo$200bo16bo39bo37boo$198b3o15bobo37bobo37bo$
192b3o21bobo37bobo37bobo$194bo22boboo36boboo36boboobo$193bo3b3o19bo39b
o9bo3bo25bobb3o$197bo19bobo37bobo10boobobo21bobo$198bo18boo38boo10boo
bboo$186boo108bobbo$187boo107bobo$186bo110bo9$230bo$230boo$229bobo$
274boo$274bobo$274bo5boo$248b3o29bobo$250bo29bo$249bo$$240bo$240boo$
239bobo$274bo$273boo$273bobo$242boo35bo$241bobo7bo26boo$243bo7boo25bob
o$250bobo18$28bo$26boo$bbo24boo$3bo$b3o4$191bo$190bo$190b3o55bo$183bo
63bo$66bobo115bo62b3o$67boo113b3o56bobo$44boo21bo6boo28boo28boo28boo
28boo28boo16boo10boo28boo$43bobo27bobo27bobo27bobo27bobo27bobo21bo5bob
o16bo4bo5bobo21bo5bobo$43bo21boo6bo29bo29bo29bo14bo14bo22bobo4bo22bobo
4bo22bobo4bo$42boo22boo4boo28boo28boo28boo9bobbobo13boo23boo3boo23boo
3boo22bobo3boo$65bo33boo28boo28boo12boobboo10boo28boo28boo26boboo$bbo
37b4o26b4o25bob3o25bob3o25bob3o8bobo14bob3o25bob3o21bo3bob3o25bob3o$3b
o4bo30bo3bo25bo3bo29bo29bo29bo29bo29bo19bobo7bo24bo4bo$b3o3bo31boo28b
oo27bo29bo53bo61boo31bo$7b3o87bobo27bobo52boo93boo$3o94bobo27bobo51bob
o$o97bo29bo118bo$bo67boo54boo63boo56bo$69bobo52bobo63bobo53b3o$69bo56b
o63bo$248b3o$248bo$249bo14$193bo$192bo$181bo4bo5b3o$182bo4boo9bo6bo$
180b3o3boo8boo5boo10bo$197boo5boo9bobo68bo$215boo68bo$285b3o$251b3o27b
3o$$14boo28boo28boo28boo28boo28boo21bobo14boo$7bo5bobo21bo5bobo21bo5bo
bo21bo5bobo21bo5bobo21bo5bobo22boo7bo5bobo8b4o17boo28boo28boo$6bobo4bo
22bobo4bo22bobo4bo22bobo4bo22bobo4bo8bo13bobo4bo16boo6bo7bobo4bo10bo3b
o17bo29bo29bo$6bobo3boo22bobo3boo22bobo3boo22bobo3boo22bobo3boo7bo14bo
bo3boo14booboo13bobo3boo10bo21bobo27bobo27bobo$7boboo26boboo26boboo26b
oboo26boboo10b3o13boboo17b4o15boboo14bobbo18boboobo24boboobo24boboobo$
9bob3o25bob3o25bob3o25bob3o25bob3o25bob3o15boo18bob3o35bobb3o24bobb3o
24bobb3o$8bo4bo24bo4bo24bo4bo24bo4bo24bo4bo10boo12bo4bo34bo4bo33bobo
27bobo27bobo$7bo29bo29bo29bo29bo16bobo10bo9b3o27bo9b3o$7boo7bo19bo29bo
29bo29bo17bo11bo39bo39bobbo26bobbo26bobbo$16bobo18b3o27b3o15bo11b3o27b
3o27b3o37b3o36bobo27bobo27bobo$16boo21bo29bo14bo14bobboo25bobboo25bobb
oo35bobboo33bo29bo29bo$13boo63bobo3b3o15bobo27bobo27bobo17b3o17bobo10b
3o$12boo60boobboo23bo29bo29bo20bo3bo14bo11bo$4b3o7bo59bobobbo103bo4boo
7boo17bo$6bo67bo112bobo6bobbo$5bo74b3o99bo13bobbo10boo$68b3o9bo101boo
13boo10boo$7boo61bo5boo3bo99bobo27bo$6boo61bo5boo111boo11boo$8bo68bo
109bobo10bobo$bboo179bo5bo12bo$3boo178boo26b3o$bbo179bobo26bo$212bo!
Re: Oscillator Discoveries Thread
If there are oscillators I do want to have found, it's something to extend this series:
Basically supported by a diagonal string of length N, and no oscillating part is allowed to intrude past that blue line.
Code: Select all
x = 67, y = 20, rule = LifeHistory
10.A2.B12.B11.B10.B14.E$8.3A.B7.3A2.B6.3A2.B5.3A2.B14.E.A$7.A3.B8.3A.
E5.A5.B10.B14.E2.A$7.2A.B10.A.E.A4.A4.E5.A4.E14.E3.2A$9.B12.E2.A5.A2.
E.A4.A3.E.A12.E$4.3A.B12.B.2A8.E2.A4.A2.E2.A13.3A$7.E12.B11.B.2A7.E3.
2A14.A$2.A3.E.A22.B10.B.3A$.A.2AB.2A21.B10.B4.A$.A2.B35.B$2A.B$2.B$.B
$B2$3D17.3D17.D.D17.3D$2.D19.D17.D.D17.D$3D17.3D17.3D17.3D$D21.D19.D
19.D$3D17.3D19.D17.3D!
Bored of using the Moore neighbourhood for everything? Introducing the Range2 von Neumann isotropic nontotalistic rulespace!
Re: Oscillator Discoveries Thread
Much better! If nothing else, it demonstrates the difference between Extrementhusiast's "sensible black magic" and my own "this cell has a fever and the only cure is more scaffolding" styles.mniemiec wrote:The good news is, it is doable. Here is a 56glider synthesis (the "add boat" step can probably be
improved). The bad news is that I misremembered. This USED to be one of the 5 remaining ones that had no syntheses, but Extrementhusiast created a 25glider synthesis for it on 20150806, and I found a 1glider improvement on 20161109.Code: Select all
x = 305, y = 155, rule = B3/S23 265bo$263boo$236bo27boo$234bobo31bo6bo$235boo31bobo4bobo$268boo5boo3$ 279bo$279bobo$279boo5$235bobbobo$199bo33bobo3boo$183bo14bo35boo3bo$ 184bo13b3o$182b3o$$199bo$200bo16bo39bo37boo$198b3o15bobo37bobo37bo$ 192b3o21bobo37bobo37bobo$194bo22boboo36boboo36boboobo$193bo3b3o19bo39b o9bo3bo25bobb3o$197bo19bobo37bobo10boobobo21bobo$198bo18boo38boo10boo bboo$186boo108bobbo$187boo107bobo$186bo110bo9$230bo$230boo$229bobo$ 274boo$274bobo$274bo5boo$248b3o29bobo$250bo29bo$249bo$$240bo$240boo$ 239bobo$274bo$273boo$273bobo$242boo35bo$241bobo7bo26boo$243bo7boo25bob o$250bobo18$28bo$26boo$bbo24boo$3bo$b3o4$191bo$190bo$190b3o55bo$183bo 63bo$66bobo115bo62b3o$67boo113b3o56bobo$44boo21bo6boo28boo28boo28boo 28boo28boo16boo10boo28boo$43bobo27bobo27bobo27bobo27bobo27bobo21bo5bob o16bo4bo5bobo21bo5bobo$43bo21boo6bo29bo29bo29bo14bo14bo22bobo4bo22bobo 4bo22bobo4bo$42boo22boo4boo28boo28boo28boo9bobbobo13boo23boo3boo23boo 3boo22bobo3boo$65bo33boo28boo28boo12boobboo10boo28boo28boo26boboo$bbo 37b4o26b4o25bob3o25bob3o25bob3o8bobo14bob3o25bob3o21bo3bob3o25bob3o$3b o4bo30bo3bo25bo3bo29bo29bo29bo29bo29bo19bobo7bo24bo4bo$b3o3bo31boo28b oo27bo29bo53bo61boo31bo$7b3o87bobo27bobo52boo93boo$3o94bobo27bobo51bob o$o97bo29bo118bo$bo67boo54boo63boo56bo$69bobo52bobo63bobo53b3o$69bo56b o63bo$248b3o$248bo$249bo14$193bo$192bo$181bo4bo5b3o$182bo4boo9bo6bo$ 180b3o3boo8boo5boo10bo$197boo5boo9bobo68bo$215boo68bo$285b3o$251b3o27b 3o$$14boo28boo28boo28boo28boo28boo21bobo14boo$7bo5bobo21bo5bobo21bo5bo bo21bo5bobo21bo5bobo21bo5bobo22boo7bo5bobo8b4o17boo28boo28boo$6bobo4bo 22bobo4bo22bobo4bo22bobo4bo22bobo4bo8bo13bobo4bo16boo6bo7bobo4bo10bo3b o17bo29bo29bo$6bobo3boo22bobo3boo22bobo3boo22bobo3boo22bobo3boo7bo14bo bo3boo14booboo13bobo3boo10bo21bobo27bobo27bobo$7boboo26boboo26boboo26b oboo26boboo10b3o13boboo17b4o15boboo14bobbo18boboobo24boboobo24boboobo$ 9bob3o25bob3o25bob3o25bob3o25bob3o25bob3o15boo18bob3o35bobb3o24bobb3o 24bobb3o$8bo4bo24bo4bo24bo4bo24bo4bo24bo4bo10boo12bo4bo34bo4bo33bobo 27bobo27bobo$7bo29bo29bo29bo29bo16bobo10bo9b3o27bo9b3o$7boo7bo19bo29bo 29bo29bo17bo11bo39bo39bobbo26bobbo26bobbo$16bobo18b3o27b3o15bo11b3o27b 3o27b3o37b3o36bobo27bobo27bobo$16boo21bo29bo14bo14bobboo25bobboo25bobb oo35bobboo33bo29bo29bo$13boo63bobo3b3o15bobo27bobo27bobo17b3o17bobo10b 3o$12boo60boobboo23bo29bo29bo20bo3bo14bo11bo$4b3o7bo59bobobbo103bo4boo 7boo17bo$6bo67bo112bobo6bobbo$5bo74b3o99bo13bobbo10boo$68b3o9bo101boo 13boo10boo$7boo61bo5boo3bo99bobo27bo$6boo61bo5boo111boo11boo$8bo68bo 109bobo10bobo$bboo179bo5bo12bo$3boo178boo26b3o$bbo179bobo26bo$212bo!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.
Coldlander, a novel, available in paperback and as an ebook.
 Extrementhusiast
 Posts: 1832
 Joined: June 16th, 2009, 11:24 pm
 Location: USA
Re: Oscillator Discoveries Thread
Not always:Kazyan wrote:Much better! If nothing else, it demonstrates the difference between Extrementhusiast's "sensible black magic" and my own "this cell has a fever and the only cure is more scaffolding" styles.mniemiec wrote:The good news is, it is doable. Here is a 56glider synthesis (the "add boat" step can probably be
improved). The bad news is that I misremembered. This USED to be one of the 5 remaining ones that had no syntheses, but Extrementhusiast created a 25glider synthesis for it on 20150806, and I found a 1glider improvement on 20161109.Code: Select all
RLE
Code: Select all
x = 366, y = 43, rule = B3/S23
193bo$192bo91bo$192b3o71bo16bo$267bo15b3o$260bo4b3o$261b2o$260b2o6bo
18bo60bo$268b2o16bo59bobo$267bobo16b3o58b2o3bo$88bo262bo$82bobo4b2o
164bo95b3o$83b2o3b2o10bobo4bobo60bo85b2o$83bo19bo3b2o59b2o10bo74b2o$
103bo4bo60b2o7b2o158b2ob2o3b2o$88bo11bo2bo75b2o72bo85bobobo2b2o$86bobo
12b3o79bo70bo84bo3bo$87b2o5b2o12bo74bobo66b3o17b2o66b3o3b2o$2bobo25bob
o61b2o11bo75b2o86bobo64bobo5bo10bo$3b2o5b2o3bobobo3b2o5b2o51bo23b3o60b
2o99bo66b2o7bo9bobo$3bo6bobobob3obobobo6bo44bobo4b2o74b3o4b2o2bo15bo
83b2o76bo8b2o$5bo6bobo5bobo6bo47b2o3bobo8b2o66bo4b2o3b3o12bobo80bo4bo
74bo$5b2o4b2obob3obob2o4b2o47bo14bo2bo2b2o4bo55bo12bo4bo7b2o82b5o75bo$
4bobo5bo2bo3bo2bo5bobo62bo2bo2bo3bobo70b3o105bo66bobo$10bobo3b3o3bobo
69b2ob2o5bo62b2ob2o3bo94b2ob2o8bobo46bo12b3o4b2o$bo8b2o11b2o8bo56b2o3b
obo3b3o8bo44b3o8bobobo3bo6b3o85bobo2b2o5bo2bo45b2o11bo$b2o13b3o13b2o
55bo2bo2bo2bo2bo9bo47bo8bo2bobo3bo4b3o86bo2bobo7b2o45bobo12bo$obo12bo
3bo12bobo54b2obo3bob3o10b3o44bo10bobobo4bo93bobobo$14bobobobo62b2o7b2o
3bo9b2o61b2ob2o4bo89b3obobo73b3o$15b2ob2o64b2o6bo5b3o6bobo70bo87bo2bo
2bo74bo13b3o$83bo9b3o5bo5bo73bo86bo2bo78bo12bo$15b2ob2o75bo4bo72b2o7bo
7bo78b2o93bo$9bo5b2ob2o5bo60b2o12bobo70b2o8bo6bobo155b2o$9b2o13b2o61b
2o12b2o13b2o66bo5b2o157b2o$8bobo13bobo59bo29bobo54b2o8b2o163bo4bo$13bo
7bo73b2o19bo56b2o119bo57b2o$13b2o5b2o74b2o90b2o3bo56b2o41b2o57bobo$12b
obo5bobo72bo3b2o78bo9b2obo58b2o40bobo$98b2o68bo10b2o7bo3b3o55bo$100bo
67b2o8bobo$167bobo$bo31bo60b2o$b2o29b2o61b2o$obo29bobo59bo!
I Like My Heisenburps! (and others)
 gameoflifeboy
 Posts: 474
 Joined: January 15th, 2015, 2:08 am
Re: Oscillator Discoveries Thread
It is, in the Online Archives. Actually packaging all the files with Golly would be too much, in my opinion.drc wrote:I think jslife should be included with golly
Re: Oscillator Discoveries Thread
Perhaps slightly more gliderconstructible variant of a onesideopenemulator:
Of course, the best part is that they're extensible.
EDIT: I cut down 3 rows from David Eppstein's short and wide p4 HW emulator(A6 on jslife/o0004spark2)
(but made 3 rows wider in both directions)
Left: the original, Right: optimizedHere's the new oscillator by itself:
EDIT2: Started microoptimizing small oscillators with ofind.
Here's a slightly reduced p16 in jslife:
EDIT3: I never realized that these two oscillators shared the same component!
(A7(that halfopen HWSS emuator) and B5 in jslife/p0004spark2)Of course, the maybemoreconstructible HWSS emulator hack also works here, although it doesn't bring any optimizations. (Perhaps this would help building that seeminglygliderfriendly p4 on the beginning of the post?)
Edit4: which optimizes this variant of the p40 shuttle. (Which isn't much, as using figure8s is much smaller...)
Code: Select all
x = 70, y = 36, rule = B3/S23
22bo$20b2o$21b2o3$b2o$2bo$2bobo$3b2o50b2o4bo$13bo41b2o3bobo$11b2o48bo$
7b2o3b2o$6bo2bo$7bobo38b2o2b2o$8bo39b2o2b2o3$7bo44bo$2b2obo3bo37b2obo
3bo$2bo44bo$3b2o43b2o$3o2b7o33b3o2b7o$o2bo6b2o33bo2bo6b2o$b2o8b2o33b2o
8b2o$12bo44bo10bo$67b2o$11bobo42bobo8bobo$11bo2bo41bo2bo$14bo44bo2$10b
2o2b4o2b2o33b2o2b4o2b2o$10bo2b6o2bo33bo2b6o2bo$11b10o35b10o$8b3o10b3o
29b3o10b3o$8bo2bo8bo2bo29bo2bo8bo2bo$9b2o10b2o31b2o10b2o!
EDIT: I cut down 3 rows from David Eppstein's short and wide p4 HW emulator(A6 on jslife/o0004spark2)
(but made 3 rows wider in both directions)
Left: the original, Right: optimized
Code: Select all
x = 26, y = 16, rule = B3/S23
10b2o$8bo4bo$2b2o$2b2o3bo6bo3bo2bo$6bob6obo2b4o$8o6b4o4b2o$o6bobo2bobo
4b3o2bo$2bo3bo2b4o2bo2b2obobo$b2o4bo6bobo3bo2b2o$4b2obob4obob4o2bo2bo$
b4obobo4bobo4b2o2bo$o2bobo2bob2obo3bobo2b2o$2o6bobob2o2b2ob2o$8bo$6bob
o$6b2o!
Code: Select all
x = 30, y = 13, rule = B3/S23
14b2o$12bo4bo2$4bo2bo3bo6bo3bo2bo$4b4o2bob6obo2b4o$2b2o4b4o6b4o4b2o$bo
2b3o4bobo2bobo4b3o2bo$2bobob2o2bo2b4o2bo2b2obobo$b2o2bo3bobo6bobo3bo2b
2o$o2bo2b4obob4obob4o2bo2bo$bo2b2o4bobo4bobo4b2o2bo$2b2o2bobobobob2obo
bobobo2b2o$5b2ob2o3bob2o3b2ob2o!
Here's a slightly reduced p16 in jslife:
Code: Select all
x = 73, y = 42, rule = B3/S23
22bo39bo$22b2o38b2o$21b2obo36b2obo$20bo2b3o34bo2b3o$19bobobo35bobobo$
18bobobo35bobobo$16b3o2bo34b3o2bo$17bob2o36bob2o$18b2o11b2o25b2o11b2o$
19bo10bobo26bo10bobo$28b3o37b3o$17bo6b2obo3bo25bo6b2obo3bo$16bobo3bo5b
ob2o24bobo3bo5bob2o$9b3o3b2ob2o2bo5bo20b3o3b2ob2o2bo5bo$8bob3o3bobo3bo
5bob2o16bob3o3bobo3bo5bob2o$8b2ob2o4bo6b2obo3bo16b2ob2o4bo6b2obo3bo$
28b3o37b3o$30bobo37bobo$31b2o38b2o2$16bo39bo$10b2o3bobo32b2o3bobo$9b3o
2b2ob2o30b3o2b2ob2o$6b2o2b2o3bobo28b2o2b2o3bobo$9b2o5bo32b2o5bo$6bo2bo
36bo2bo$5bo2b2o35bo2b2o$2b2o2b3o10b3o20b2o2b3o10b3o$2bob2o2bo8bob3o20b
ob2o2bo8bob3o$obobo7b2o2bobobo23bo11bobobo$2obob2o3bo2bo2bo2bo20b4ob2o
3bo5bo2bo$3bo4b2ob2o4b2o21bo2bo4b2obo5b2o$3bobob3obo31bobob3obo$2b2ob
2o4bo29bobob2o4bob2o$bo2bo3b2obob2o26b2obo3b2obobo$b2obobo5bobo29bobo
4bobo$2bobobobob2o32bobob2obob2o$2bob2ob3o35b2obo2bo$3bo7b3o36b2o$4b7o
2bo$2bobo2bo2bo$2b2o!
(A7(that halfopen HWSS emuator) and B5 in jslife/p0004spark2)
Code: Select all
x = 19, y = 35, rule = B3/S23
4b2o$4bobo$b2obobo$bobobo$3bo$bo2bo$4bo10b2o$o3bo5b2o2bo2bo$o3bo5bobo
2b3o$4bo6b4o$bo2bo10bo$4b2o3b2o2b3o$4b3o2b2obo$6b2obo3b2obo$10b2obob2o
$12bo$9bobo$9b2o4$b3o$2bob2o$4b3o3bo$6b2obobo$9b3o$9b2o$10bo$9bobobo$
8bo2bo2bo$8b4o3bob2o$12b2ob2obo$10bo3bo$10b2obo2b2o$14b2obo!
Code: Select all
x = 16, y = 18, rule = B3/S23
14bo$13b2o$14bo$12b2o$12b2o$11b2o$11bo2$10bobo$9bo2bo$9bo2$2b2o2b4o2b
2o$2bo2b6o2bo$3b10o$3o10b3o$o2bo8bo2bo$b2o10b2o!
Code: Select all
x = 41, y = 31, rule = B3/S23
7b2o7b2o11b2o7b2o$7bo2b2ob2o2bo2b2o3b2o2bo2b2ob2o2bo$8b2obobob2o3bobob
obo3b2obobob2o$9bobobobo6bobo6bobobobo$9bo5bo5b2ob2o5bo5bo$10bo3bo17bo
3bo$11b3o19b3o2$12bo6b3o3b3o6bo$11b3o5bobo3bobo5b3o$19b3o3b3o3$13bo19b
o$12b2o19b2o$13bo19bo$11b2o21b2o$11b2o21b2o$10b2o23b2o$10bo10b2ob2o10b
o$4b2o16bobo$4bobob3o9bobobobo7b3o2b2o$b2obo2b3obo8b2o3b2o3b2o2b2obo2b
o$bo2b3o2b2o19bobo4bobo$3bo27b2o2bo2bo$bobo2bo25bobob2o$obo2bo24bobobo
bo$o2b2o24bobob2o2bo$bobo25bobo4b2o$2o2bo25b2o$3b2o!
Best wishes to you, Scorbie
Re: Oscillator Discoveries Thread
Sorry for serial posting... I guess this deserves its own post. Here's the p20 gun cut down by 3(EDIT: 4) rows.
The left taller p4 is really hard to optimize... Perhaps there is a p5 with a similar functionality.
EDIT Actually, now I think there's still a LOT of room for optimization (Look at the drastic reduction of the oscillator on the left... )
WLS/JLS wizards might wanna optimize the p4s over there.
Code: Select all
x = 70, y = 40, rule = B3/S23
35bobo$35b2obob2o$38b2obo$35b2o$35bob4o$37bo3bo$37bob2obob2o$28b2o7bo
4bob2o$27bo2bo6b2o3bo8b2obo$26bo2bo11bob3o4bobob3o11b2o$23bo2b3ob2o5b
2o3bo2bo3bo2bo4bo9bobo$15bob2o4b3o3b3o5bo2bo3bo5b3o3bo3bo2b2o2bo$2o11b
3obobo6b2o2b2o5bobob3o11bob6o3b2o$obo9bo4bo2bo2b4o10bo3bo6b8o4b3o$2bo
3bo4bobo3b3o3bo3bo7b2o3bo7bo7b3o2bo2bob2o$2b2ob2o5bobo9b2o2bo6b2obo11b
o2b2o2b2o3b5obo$5bob4o3b8o4b2o2bo5bo2bo9b2o4bo5bo6bo$2b2o4b6o3bo3bo4b
3obo6b3o9bo4b2o6b6o$bob2obo7bobob2o10b2o3b3o12bo3bobo6bo$bo6bo3bo3b2ob
2o14bo10b2o2b2obo2bobo2bo4b2o$2b6o8bo4bo8b2o7bo5bo4bob2o4bo2b2o3b2o$6b
o5bobo4b4o14bo2bo4bo3bobo2b4o$2b2o4bo2bo2bobob2ob2o7b3o2b3ob3o3bo3bo3b
o$2b2o3b2o2bo4b2ob2obo13bobobo4bo3bobo2b4o$12b4o2bo3bo3b3o5b6o5bo4bob
2o4bo2b2o3b2o$16b2o2bobo4b2o5bo3bo7b2o2b2obo2bobo2bo4b2o$12b4o2bo3bo3b
3o5bo15bo3bobo6bo$2b2o3b2o2bo4b2ob2obo15bo10bo4b2o6b6o$2b2o4bo2bo2bobo
b2ob2o8b2o6bo9b2o4bo5bo6bo$6bo5bobo4b4o14b3o10bo2b2o2b2o3b5obo$2b6o8bo
4bo26bo7b3o2bo2bob2o$bo6bo3bo3b2ob2o8bo2bo15b8o4b3o$bob2obo7bobob2o7bo
2b2o2bo8bo11bob6o3b2o$2b2o4b6o3bo3bo5bo2b2o2bo9bo5b3o3bo3bo2b2o2bo$5bo
b4o3b8o7b4o9b3o4bo2bo4bo9bobo$2b2ob2o5bobo12bobo2bobo15bobob3o11b2o$2b
o3bo4bobo3b3o7b2o4b2o16b2obo$obo9bo4bo2bo27bo$2o11b3obobo29bo$15bob2o
28b3o!
EDIT Actually, now I think there's still a LOT of room for optimization (Look at the drastic reduction of the oscillator on the left... )
WLS/JLS wizards might wanna optimize the p4s over there.
Best wishes to you, Scorbie
Re: Oscillator Discoveries Thread
Nice work, there! We see these large P3s, p4s, and p5s all over the place, but I always assumed that they indeed had to be that big. But now there are better options.
The gliderfriendly emulator variants still look tricky to construct at first glance, simply because the emulator's own spark gets in the way of the attachment. So the attachments might have to be synthesized at the same time as the emulator...hmm.
The gliderfriendly emulator variants still look tricky to construct at first glance, simply because the emulator's own spark gets in the way of the attachment. So the attachments might have to be synthesized at the same time as the emulator...hmm.
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.
Coldlander, a novel, available in paperback and as an ebook.
Re: Oscillator Discoveries Thread
Ah, thanks! I also assumed that they are optimized out till the last cell, but no, there are some lowhanging roughly optimized fruits there in the collection. I was surprised to find out that some of the harderlooking ones had a lot of room for optimization, and the easylooking ones were quite hard and needed bulky stabilizations. You never know until you actually do a search...Kazyan wrote:Nice work, there! We see these large P3s, p4s, and p5s all over the place, but I always assumed that they indeed had to be that big. But now there are better options.
I think ofind is quite a useful tool for optimizing known oscillators, as it prints out the shortest oscillator if it exists. (But typically a search can only be vertical, so the search space is limited.)
I was thinking about making the emulator first, and then synthesize some junk that "evolves" into the p4 part "with the help of" the domino spark of the HW emulator. But I haven't looked into glider syntheses before, so... yeah.Kazyan wrote:The gliderfriendly emulator variants still look tricky to construct at first glance, simply because the emulator's own spark gets in the way of the attachment. So the attachments might have to be synthesized at the same time as the emulator...hmm.
Best wishes to you, Scorbie
Re: Oscillator Discoveries Thread
The emulator's spark does allow for the activation of some key cells here, though I would normally try to reduce the active part of the oscillator to something that looks easier to build:Scorbie wrote:]I was thinking about making the emulator first, and then synthesize some junk that "evolves" into the p4 part "with the help of" the domino spark of the HW emulator. But I haven't looked into glider syntheses before, so... yeah.
Code: Select all
x = 48, y = 39, rule = LifeHistory
13.2A$13.3A$12.A.A$12.ABA$12.2B$11.ABA$11.2A$11.A$10.BAB$9.3AB26.2A$
8.2D28.2D$7.A.A27.2A$2.2A.A4BA.2A18.2A.A3B.A.2A$2.A2.6B2.A18.A2.5B3.A
$3.2A6B2A20.2A6B2A$3A2.6A2.3A14.3A2.6A2.3A$A2.A8.A2.A14.A2.A8.A2.A$.
2A10.2A16.2A10.2A10$47.A$5.ABA17.ABA17.A$4.A2BA16.A2BA17.A$4.A.B17.A.
B18.A$4.3B17.3B18.2B$4.2A18.2A18.2A$3.A2B17.A2B17.A2B$2.2AB17.2AB17.
2AB$2.2A18.2A18.2A$2.B2A17.B2A17.B2A$.B2AB15.4AB15.4AB$2C!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook.
Coldlander, a novel, available in paperback and as an ebook.
Re: Oscillator Discoveries Thread
Aha, I see... I guess we would have to wait a little to see p4 bumpers constructed... (That seemed to be what dvgrn was hoping for...)Kazyan wrote:The issue for me is that the spark is in the way and I can't tell it to hold its horses until necessary, and it would be helpful if I could put a lot of baits and such where I need to build that tilted totem pole of cells. (This is one of the kinds of synthesis problems I do not know how to approach yet.)
Here's a less clear but smaller p7 pipsquirter.
Code: Select all
x = 17, y = 16, rule = B3/S23
8bo$2b2o4bo4b2o$bo2bo7bo2bo$bobo2bo3bo2bobo$2bob3o3b3obo$obo4b3o4bobo$
2obobo5bobob2o$3bo3bobo3bo$3bo3bobo3bo$bobobo5bobobo$obo3b5o3bobo$o2b
2o3bo3b2o2bo$b2o2b3ob3o2b2o$3bobobobobobo$3bo2bo3bo2bo$4b2o5b2o!
Best wishes to you, Scorbie
 BlinkerSpawn
 Posts: 1964
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Oscillator Discoveries Thread
...Scorbie wrote:Here's a slightly reduced p16 in jslife:Code: Select all
rle
Code: Select all
x = 32, y = 34, rule = B3/S23
21bo2$19b3obo$18bob2o$18b2obo$16bob3o2$18bo11b2o$29bobo$27b3o$26bo3bo$
15bo6bo2bo2b3o$11b2ob3o5b2obo$11bo5bo4bo2bo2b3o$12b3o11bo3bo$13b2o12b
3o$2o27bobo$obo27b2o$2b3o12b2o$bo3bo11b3o$b3o2bo2bo4bo5bo$6bob2o5b3ob
2o$b3o2bo2bo6bo$bo3bo$2b3o$obo$2o11bo2$11b3obo$10bob2o$10b2obo$8bob3o
2$10bo!
Re: Oscillator Discoveries Thread
Whoops, yeah! So another not very meaningful optimization, but still, it's better than nothing!BlinkerSpawn wrote:Is it one of those oscs that combines two different stabilizations to showcase both of them?
EDIT: Here's the oscillator in jslife/p00010 optimized:
Code: Select all
x = 61, y = 61, rule = B3/S23
27bo2bo2bo$27b7o2$27b7o$26bo7bo$26b2ob3ob2o$29bobo$26b4ob4o$26bo7bo$
27bobobobo2$22b2o3b2obob2o3b2o$21bo2bo4bobo4bo2bo$20bobobo11bobobo$20b
obob2o9b2obobo$21b2o4bo5bo4b2o$23b3obobobobob3o$23bo6bo6bo$24bobobobob
obobo$25b2obobobob2o$13b2o31b2o$12bo2bo13b3o13bo2bo$11bob3o13bobo13b3o
bo$11bo4b2o10bo3bo10b2o4bo$12b3obobo10bobo10bobob3o$14bobo2bo7bo5bo7bo
2bobo$4b2ob2o9b2o7b7o7b2o9b2ob2o$2obobobobobo3b2o8b2o7b2o8b2o3bobobobo
bob2o$bobo3bo3bo6b2o3bo2bo2b3o2bo2bo3b2o6bo3bo3bobo$bobob3obo2bo3bo4b
2obobobobobobobob2o4bo3bo2bob3obobo$2obobo5bo5b3obo4bob2ob2obo4bob3o5b
o5bobob2o$bobob3obo2bo3bo4b2obobobobobobobob2o4bo3bo2bob3obobo$bobo3bo
3bo6b2o3bo2bo2b3o2bo2bo3b2o6bo3bo3bobo$2obobobobobo3b2o8b2o7b2o8b2o3bo
bobobobob2o$4b2ob2o9b2o7b7o7b2o9b2ob2o$14bobo2bo7bo5bo7bo2bobo$12b3obo
bo10bobo10bobob3o$11bo4b2o10bo3bo10b2o4bo$11bob3o13bobo13b3obo$12bo2bo
13b3o13bo2bo$13b2o31b2o$25b2obobobob2o$24bobobobobobobo$23bo6bo6bo$23b
3obobobobob3o$21b2o4bo5bo4b2o$20bobob2o9b2obobo$20bobobo11bobobo$21bo
2bo4bobo4bo2bo$22b2o3b2obob2o3b2o2$27bobobobo$26bo7bo$26b4ob4o$29bobo$
26b2ob3ob2o$26bo7bo$27b7o2$27b7o$27bo2bo2bo!
Code: Select all
x = 81, y = 81, rule = B3/S23
27bo2bo2bo13bo2bo2bo$27b7o13b7o2$27b7o13b7o$26bo7bo11bo7bo$26b2ob3ob2o
11b2ob3ob2o$29bobo17bobo$26b4ob4o11b4ob4o$26bo7bo11bo7bo$27bobobobo6bo
6bobobobo$38b5o$22b2o3b2obob2o3bo5bo3b2obob2o3b2o$21bo2bo4bobo4bob2ob
2obo4bobo4bo2bo$20bobobo11bobo3bobo11bobobo$20bobob2o9b2obo3bob2o9b2ob
obo$21b2o4bo5bo4b2ob2o4bo5bo4b2o$23b3obobobobob3o5b3obobobobob3o$23bo
6bo6bo5bo6bo6bo$24bobobobobobobo7bobobobobobobo$25b2obobobob2o9b2obobo
bob2o$13b2o51b2o$12bo2bo13b3o17b3o13bo2bo$11bob3o13bobo17bobo13b3obo$
11bo4b2o10bo3bo15bo3bo10b2o4bo$12b3obobo10bobo17bobo10bobob3o$14bobo2b
o7bo5bo13bo5bo7bo2bobo$4b2ob2o9b2o7b7o13b7o7b2o9b2ob2o$2obobobobobo3b
2o8b2o7b2o9b2o7b2o8b2o3bobobobobob2o$bobo3bo3bo6b2o3bo2bo2b3o2bo2bo5bo
2bo2b3o2bo2bo3b2o6bo3bo3bobo$bobob3obo2bo3bo4b2obobobobobobobob2ob2obo
bobobobobobob2o4bo3bo2bob3obobo$2obobo5bo5b3obo4bob2ob2obo4bobo4bob2ob
2obo4bob3o5bo5bobob2o$bobob3obo2bo3bo4b2obobobobobobobob2ob2obobobobob
obobob2o4bo3bo2bob3obobo$bobo3bo3bo6b2o3bo2bo2b3o2bo2bo5bo2bo2b3o2bo2b
o3b2o6bo3bo3bobo$2obobobobobo3b2o8b2o7b2o9b2o7b2o8b2o3bobobobobob2o$4b
2ob2o9b2o7b7o13b7o7b2o9b2ob2o$14bobo2bo7bo5bo13bo5bo7bo2bobo$12b3obobo
10bobo17bobo10bobob3o$11bo4b2o10bo3bo15bo3bo10b2o4bo$10bob4o13bobo17bo
bo13b4obo$10bobo2bo13b3o17b3o13bo2bobo$9b2o59b2o$10bobo2bo13b3o17b3o
13bo2bobo$10bob4o13bobo17bobo13b4obo$11bo4b2o10bo3bo15bo3bo10b2o4bo$
12b3obobo10bobo17bobo10bobob3o$14bobo2bo7bo5bo13bo5bo7bo2bobo$4b2ob2o
9b2o7b7o13b7o7b2o9b2ob2o$2obobobobobo3b2o8b2o7b2o9b2o7b2o8b2o3bobobobo
bob2o$bobo3bo3bo6b2o3bo2bo2b3o2bo2bo5bo2bo2b3o2bo2bo3b2o6bo3bo3bobo$bo
bob3obo2bo3bo4b2obobobobobobobob2ob2obobobobobobobob2o4bo3bo2bob3obobo
$2obobo5bo5b3obo4bob2ob2obo4bobo4bob2ob2obo4bob3o5bo5bobob2o$bobob3obo
2bo3bo4b2obobobobobobobob2ob2obobobobobobobob2o4bo3bo2bob3obobo$bobo3b
o3bo6b2o3bo2bo2b3o2bo2bo5bo2bo2b3o2bo2bo3b2o6bo3bo3bobo$2obobobobobo3b
2o8b2o7b2o9b2o7b2o8b2o3bobobobobob2o$4b2ob2o9b2o7b7o13b7o7b2o9b2ob2o$
14bobo2bo7bo5bo13bo5bo7bo2bobo$12b3obobo10bobo17bobo10bobob3o$11bo4b2o
10bo3bo15bo3bo10b2o4bo$11bob3o13bobo17bobo13b3obo$12bo2bo13b3o17b3o13b
o2bo$13b2o51b2o$25b2obobobob2o9b2obobobob2o$24bobobobobobobo7bobobobob
obobo$23bo6bo6bo5bo6bo6bo$23b3obobobobob3o5b3obobobobob3o$21b2o4bo5bo
4b2ob2o4bo5bo4b2o$20bobob2o9b2obo3bob2o9b2obobo$20bobobo11bobo3bobo11b
obobo$21bo2bo4bobo4bob2ob2obo4bobo4bo2bo$22b2o3b2obob2o3bo5bo3b2obob2o
3b2o$38b5o$27bobobobo6bo6bobobobo$26bo7bo11bo7bo$26b4ob4o11b4ob4o$29bo
bo17bobo$26b2ob3ob2o11b2ob3ob2o$26bo7bo11bo7bo$27b7o13b7o2$27b7o13b7o$
27bo2bo2bo13bo2bo2bo!
Code: Select all
x = 134, y = 34, rule = B3/S23
109b2o$107b3o5b2o$106bo4bo2bo2bo$102b2obob4obo2bobo$103bobobo4b3o2b2o$
103bobo2bob2o5bo$99b2ob2ob2obo2bob3obo3bo$99bo4b2o3b2o3bob2ob3o$2o3b2o
3b2o12b2o3b2o24b2o3b2o17b2o3b2o14b3o3b3o2b2obo3bo$bo3b2o3b2o11bo2bo2bo
2b2o18b2o2bo2bo2bo15bo2bo2bo2b2o13bobobo2bo2bob2obo2b4o4b2o$o22bobo4b
2o2bo16bo2b2o4bobo15bobo4b2o2bo13b3o3b2o7b2o4bo2bo2bo$2o3b2o3b2o9b2obo
b4o2bobo16bobo2b4obob2o11b2obob4o2bobo14bo14bo2b2o4bobo$5bobobobo8bo3b
o6bobo18bobo6bo3bo9bo3bo6bobo30bobo2b4obob2o$2o5bobo10bob2o2bo2bobo22b
obo2bo2b2obo9bob2o2bo2bobo33bobo6bo3bo$bo4b2obo11bobobo5b2o5b2o6b2o5b
2o5bobobo11bobobo5b2o5b2o6b2o19bobo2bo2b2obo$o9b2o10b2obob2obo6bo2bo4b
o2bo6bob2obob2o13b2obob2obo6bo2bo4bo2bo2b2o6b2o5b2o5bobobo$2o9bo12b2o
4bo3b2obo2bo4bo2bob2o3bo4b2o17b2o4bo3b2obo2bo4bo2bobo2bo4bo2bo6bob2obo
b2o$10bo11b2obob2obo6bo2bo4bo2bo6bob2obob2o13b2obob2obo6bo2bo4bo2bobo
2bo4bo2bob2o3bo4b2o$2o8b2o9bobobo5b2o5b2o6b2o5b2o5bobobo11bobobo5b2o5b
2o6b2o2bo2bo4bo2bo6bob2obob2o$bo9bo8bob2o2bo2bobo22bobo2bo2b2obo9bob2o
2bo2bobo19b2o6b2o5b2o5bobobo$o9bo9bo3bo6bobo18bobo6bo3bo9bo3bo6bobo33b
obo2bo2b2obo$2o8b2o9b2obob4o2bobo16bobo2b4obob2o11b2obob4o2bobo30bobo
6bo3bo$23bobo4b2o2bo16bo2b2o4bobo15bobo4b2o2bo14bo14bobo2b4obob2o$23bo
2bo2bo2b2o18b2o2bo2bo2bo15bo2bo2bo4b2o7b2o3b3o13bo2b2o4bobo$24b2o3b2o
24b2o3b2o17b2o4b4o2bob2obo2bo2bobobo13b2o2bo2bo2bo$90bo3bob2o2b3o3b3o
14b2o3b2o$87b3ob2obo3b2o3b2o4bo$87bo3bob3obo2bob2ob2ob2o$91bo5b2obo2bo
bo$90b2o2b3o4bobobo$91bobo2bob4obob2o$91bo2bo2bo4bo$92b2o5b3o$98b2o!
Best wishes to you, Scorbie
 BlinkerSpawn
 Posts: 1964
 Joined: November 8th, 2014, 8:48 pm
 Location: Getting a snacker from RBee's
Re: Oscillator Discoveries Thread
Further reduction to the HW emulator:
Code: Select all
x = 28, y = 13, rule = B3/S23
13b2o$11bo4bo$4b2o16b2o$3bo2bo3bo6bo3bo2bo$2bob3o2bob6obo2b3obo$2bo4b
4o6b4o4bo$2ob3o4bobo2bobo4b3ob2o$bobob2o2bo2b4o2bo2b2obobo$o3bo3bobo6b
obo3bo3bo$b2o2b4obob4obob4o2b2o$3b2o4bo2bo2bo2bo4b2o$3bo2bo2bobo4bobo
2bo2bo$5b2o3bo6bo3b2o!
 A for awesome
 Posts: 2037
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1
 Contact:
Re: Oscillator Discoveries Thread
A few p4s and p6s that may or may not be new:
Code: Select all
x = 35, y = 111, rule = B3/S23
6bo$4b2obo$2bobo2bo$2b3o2bob2o$3b2ob2ob2o$4bo$3bo2b2ob2o$b3o3bob2o$2bo
bo2bo$3b3obo$5b2o5$4bo3b2o$4b2obobo$2b2o$3o3bob4o$3bo2bobo2bo$2obo2bo$
2obo2bobo2bo$8b4o$2b2o2b2o$7bobo$4b2o2b2o5$20bo$3bo4bo4bo6bo2b3o$2ob2o
3b2o4b2o6b3o$o7bobo4bobobob2o2bob2o$bob5o2bo2bobo2bo2b5obo$2obo2b2obob
obo4bobo7bo$4b3o6b2o4b2o3b2ob2o$3b3o2bo6bo4bo4bo$8bo5$21b2o$4bo4bo4bo
5bo2bo$b2ob2o3b2o4b2o4bobo$bo7bobo4bob2obob2o$2bob5o2bo2bobo2bobo$b2ob
o2b2obobobo6bob2o$5b3o6b2o5bobo$4b3o2bo6bo3bo2bo$9bo11b2o3$3b2o11b2o$
2bo2bo3bo5bo2bo$2bobo5b2o4bobo$b2obo6bob2obob2o$4bobo2bobo2bobo$b2obob
2obo6bob2o$2bobo4b2o5bobo$2bo2bo5bo3bo2bo$3b2o11b2o4$3bo10bo$3b2o7b5o$
2bo2bo6bo3bo$2b3obo3bob4o$6b6o$2b4obo3bob3o$bo3bo6bo2bo$b5o7b2o$3bo10b
o3$3bo26b2o$4bo2b3o5b3ob2o2bo5bobo$o3b2o9b4obobob2o2bo$o5bobobob2o6bob
3o3b6o$bob3obo2bo3b4o4bo11bo$2obo6bo6b3o2bob10o$b3o4b2o6bo$3bo3bo6bobo
2b2ob3o4bobo$15bo3b2ob2o6b2o4$11bo13b2o$b2o7bo3b3ob2o4bobo$bo7b2o2bobo
bo2bo2bo$2b3o3bo4b2o2bob2o2b6o$5b2ob5obo2bo3bo7bo$2b2obo7bo4bob9o$bo2b
2o4b2o3b3o3b2o$b2o8bo2b2obobo6bo$10bo3b2obobo5b2o5$11b2ob2o6bo$b2o7bo
6b2o2bo8b2o$bo7b2o4bob2obobo4b2o2bo$2b3o3bo10bobo5bob2o$5b2ob3ob9ob3ob
2o$2b2obo5bobo10bo3b3o$bo2b2o4bobob2obo4b2o7bo$b2o8bo2b2o6bo7b2o$10bo
6b2ob2o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce