Extrementhusiast wrote:The other missing p6
Great! This eliminates all unknown P6s up to 25 bits!
Extrementhusiast wrote:For the nth time, another two oscillators, both from known starting points:
Extrementhusiast wrote:And again, two more oscillators:
Great! The two P5s eliminate all unknown P5s up to 22 bits. I thought I had seen you post a synthesis of that P4 muttering moat before, but can't seem to find it, so I must have confused it with another similar one you posted.
Extrementhusiast wrote:And here's another oscillator, done in a surprisingly short amount of time (as in about twenty minutes): ...
This is more of a proof-of-concept synthesis; the canoe could be shortened considerably with a different sparker for the lower left.
Here is an fully-instantiated synthesis using a different 3-glider synthesis of the diagonal domino spark (increases blinker cost by 1), but also using a much cheaper (and, more importantly, edge-shootingly unobtrusive) 9-bit snake:
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x = 135, y = 65, rule = B3/S23
Extrementhusiast wrote:And again, two more oscillators, both with only one step needed: ... I found the second one via Catagolue.
Great! This eliminates all unknown P3s up to 18 bits. There are now only 2 19s, 5 20s, and 2 21s unknown.
Where did you find it in Catagolue? I didn't see any soups for this trans version (although there were many for the corresponding cis version).
I have recently added a new feature into my search page (which will become available the next time I do a major update) that can directly link from any search result to the corresponding Catagolue page. I've looked at every unsynthesized oscillator in my collection (e.g. P2s up to 17 bits, P3s up to 21 bits, most others up to 25 bits), and I have only found 3 that Catagolue lists soups for: two P15 and P16 orthogonally symmetrical P2s that you posted syntheses for earlier, and the one remaining mold-on-mold.
It seemed like there were two basic ways of making the molds, one of which seemed workable. While I didn't use the method used in the soups directly (i.e. two molds being edge-shot together simultaneously), it inspired me to tweak the primary mold synthesis to allow one to edge-shoot a mold for just this purpose:
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x = 149, y = 25, rule = B3/S23