Code: Select all
x = 74, y = 4, rule = B3/S23
2bo54bo11b4o$obo14b3o15b2o18b2o12b2o2bo$2bo14bo2bo15b2o16bobo16bo$18b
2o17b2o15b2o16bo!
Code: Select all
x = 74, y = 4, rule = B3/S23
2bo54bo11b4o$obo14b3o15b2o18b2o12b2o2bo$2bo14bo2bo15b2o16bobo16bo$18b
2o17b2o15b2o16bo!
Two of them can be made even smaller. You should probably be familiar with the hoeyfarm predecessor, as it is the most common way that honeyfarms form (e.g. of all the 2-glider collisions that make one, all but one do it via this predecessor).muzik wrote:Making familiar fours with the lowest amount of cells possible, to my knowledge: ...
Code: Select all
x = 74, y = 45, rule = B3/S23
2bo54bo11b4o$obo14b3o15b2o18b2o12b2o2bo$2bo14bo2bo15b2o16bobo16bo$18b
2o17b2o15b2o16bo17$69b2o$18b2o49b2obo$17b2obo$19bo50b3o17$70bo$69b3o$
68bo3bo$72bo$71bo!
The middle bakery precursor can be reduced one cell:mniemiec wrote:Code: Select all
x = 74, y = 45, rule = B3/S23 2bo54bo11b4o$obo14b3o15b2o18b2o12b2o2bo$2bo14bo2bo15b2o16bobo16bo$18b 2o17b2o15b2o16bo17$69b2o$18b2o49b2obo$17b2obo$19bo50b3o17$70bo$69b3o$ 68bo3bo$72bo$71bo!
Code: Select all
x = 4, y = 4, rule = B3/S23
bo2b$2obo$4b$b3o!
Code: Select all
x = 62, y = 5, rule = B3/S23
59bo$o24b2o18bo12b2obo$2o11b2o11b2o15b2o$o11b2obo11b2o13bobo14b3o$14bo
27b2o!
There's a pond familiar four, but I forgot how to make it.muzik wrote:K, got it:
Also, anyone else noticed that three of the original methods actually involved adding one cell to the object that makes up the four?Code: Select all
x = 62, y = 5, rule = B3/S23 59bo$o24b2o18bo12b2obo$2o11b2o11b2o15b2o$o11b2obo11b2o13bobo14b3o$14bo 27b2o!
Seen one of those before.drc wrote:There's a pond familiar four, but I forgot how to make it.muzik wrote:K, got it:
Also, anyone else noticed that three of the original methods actually involved adding one cell to the object that makes up the four?Code: Select all
x = 62, y = 5, rule = B3/S23 59bo$o24b2o18bo12b2obo$2o11b2o11b2o15b2o$o11b2obo11b2o13bobo14b3o$14bo 27b2o!
Code: Select all
x = 27, y = 22, rule = B3/S23
20b2o$19bob2o$18b2obo$19b2o5bo$25bo$19bo4b3o$4bo13b3o3b2o$4bo12b2obo3b
2o$4bo11b2o2bobobo$15b2obobo4bo$3o3b3o5b2ob2ob5o$17b2o6bo$4bo7bo10b2o$
4bo6bo3b2o5b2o$4bo5bo$10b2o$8b2obo$4bo2bo$3bob3o$3bob2o2bobo$4bo5b4o$
11b3o!
Code: Select all
x = 32, y = 36, rule = B3/S23
19bo$17b3o$16bo$16b2o3$2o$bo$bobo$2b2o7$2o$bo$bobo$2b2o$6b2o$5bobo$5b
2o8$19b3o$19bobo$19bobo6b2o$28bobo$30bo$30b2o!
Code: Select all
x = 15, y = 19, rule = B3/S23
3bo$2bobo$3b2o2$13b2o$13b2o$5b2o$o3bo$b2o4bo$2o3b2o3$9b2o$9b2o2$9b2o$
8bo2bo$8bobo$9bo!
Code: Select all
x = 10, y = 10, rule = B3/S23
5bo$6b2o$5b2o4$4b2o$5bo2b2o$2obo4b2o$2ob2o!
Code: Select all
x = 21, y = 18, rule = Life
11b2o$10bo2bo$7bo2bo2bo$6bobob3o$6bobo$4b3ob5o3bo$3bo9bobobob2o$3bob6o
b2obobobo$b3obo4bobo2bobobo$o4bob2obobobo2bob2o$b3obob2obobobobobo$3bo
bo4bob2o2bobo$3bobo4bo5bobobo$4bo6b5o3b2o2$11b5o$10bo2bo2bo$10b2o3b2o!
Code: Select all
x = 22, y = 32, rule = B3/S23
11bo$11b3o$14bo$13b2o2$16b2o$2o13bobo$bo13b2o$bobo$2b2o2$8b2o3bo$7bo2b
obo$7bobo2b3o$2o6bo$2o2$15bo$14bobo$14bobo$15bo7$14b2o$14b2o2b2o$18bob
o$20bo$20b2o!
Code: Select all
x = 11, y = 12, rule = LifeHistory
A7.A$.2A5.A.A$2A6.2A$4.A$4.A$4.A2$3A3.3A2$4.A$4.A$4.A!
When I died at the last ship part at Clubstep on geometry dash... ahh good old daysKazyan wrote:Have you heard the term "ragequit"? It's what happens when a video gamer gets so frustrated that they put the controller down and do something else for a while, usually because they almost succeeded.
Code: Select all
x = 22, y = 32, rule = B3/S23 11bo$11b3o$14bo$13b2o2$16b2o$2o13bobo$bo13b2o$bobo$2b2o2$8b2o3bo$7bo2b obo$7bobo2b3o$2o6bo$2o2$15bo$14bobo$14bobo$15bo7$14b2o$14b2o2b2o$18bob o$20bo$20b2o!
... Yeah, but drawing the glider in there by hand every time I want to use the reflector is still going to be a little annoying.muzik wrote:Should be relatively easy to find something to replace the beehive that doesn't create the pesky beehive and blinker.
Doesn't golly have an undo button?dvgrn wrote:... Yeah, but drawing the glider in there by hand every time I want to use the reflector is still going to be a little annoying.muzik wrote:Should be relatively easy to find something to replace the beehive that doesn't create the pesky beehive and blinker.
Code: Select all
x = 11, y = 11, rule = 23/3
2b4o$bo4b4o$bo2b2o4bo$bobo2b2o2bo$bobo4bobo$obo5bobo$obo4bobo$o2b2o2bo
bo$o4b2o2bo$b4o4bo$5b4o!
The point here being that the glider can't enter the reflector from the outside.muzik wrote:Doesn't golly have an undo button?dvgrn wrote:... Yeah, but drawing the glider in there by hand every time I want to use the reflector is still going to be a little annoying.muzik wrote:Should be relatively easy to find something to replace the beehive that doesn't create the pesky beehive and blinker.
Code: Select all
x = 14809, y = 1, rule = 23/3
14809o!
The Seirpinski triangle, or at least the lattice version. It has some cool mathematical properties, e.g. it is Pascal's Triangle with even numbers black and odd numbers white. It can be made by repeated XOR, which is how it arises in cellular automata. Someone has made a seirpinski breeder in Highlife if I'm not mistaken, possible because the highlife replicator strands naturally perform XOR on the strand every replication cycle.muzik wrote:What's the name of the pattern this evolves into? Made of varying sized triangles?
Code: Select all
x = 14809, y = 1, rule = 23/3 14809o!
Knew I'd heard that word somewhere...biggiemac wrote:The Seirpinski triangle, or at least the lattice version. It has some cool mathematical properties, e.g. it is Pascal's Triangle with even numbers black and odd numbers white. It can be made by repeated XOR, which is how it arises in cellular automata. Someone has made a seirpinski breeder in Highlife if I'm not mistaken, possible because the highlife replicator strands naturally perform XOR on the strand every replication cycle.muzik wrote:What's the name of the pattern this evolves into? Made of varying sized triangles?
Code: Select all
x = 14809, y = 1, rule = 23/3 14809o!
Code: Select all
x = 16, y = 18, rule = B3/S23
2bo$o3bo$5bo$o4bo$b5o4$13b2o$7bob4ob2o$7bo2b5o$7bo3b3o3$11b4o$10bo3bo$
14bo$10bo2bo!
Code: Select all
x = 20, y = 17, rule = B3/S23
8b2o$5b3ob2o$5b5o$6b3o2$10bo$8bo3bob6o$7b3o3bo5bo$7bo5bo5bo$7bob2o3bo
3bo$8b3o5bo$16b2o$15b4o$b3o11b2ob2o$5o12b2o$3ob2o$3b2o!
Code: Select all
x = 28, y = 19, rule = B3/S23
14bo$12bo3bo$17bo$12bo4bo$13b5o$b5o$o4bo$5bo$4bo20b2o$19bob4ob2o$18b2o
2b5o$19bo3b3o3$23b4o$4bo17bo3bo$5bo20bo$o4bo16bo2bo$b5o!
Code: Select all
x = 17, y = 15, rule = B3/S23
bo2bo$o$o3bo$4o$6b3o2b2o$6b3o2b2o$6b3o2b2o$4o$o3bo$o$bo2bo8b2o$11bo4bo
$10bo$10bo5bo$10b6o!