Thread For Your Useless Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
User avatar
praosylen
Posts: 2446
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Thread For Your Useless Discoveries

Post by praosylen » January 15th, 2016, 9:50 pm

Useless p2 "catalyst" eats a spark:

Code: Select all

x = 10, y = 12, rule = LifeHistory
7.A$.2A4.A.A$3A3.A.A$8.A$3.C$2.A.C$3.2A$7.A$3.5A$3.A$5.A$4.2A!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread For Your Useless Discoveries

Post by Saka » January 16th, 2016, 6:35 am

Useless

Code: Select all

x = 32, y = 32, rule = B3/S23
30bo$29bo$29b3o11$19bo2bo$18bo$6b2o10bo3bo$6b2o10b4o3$10bo$8bobo$4b2o
3bobo$bo2bo4bo$obobo$bo2bob2o$4bo2bo$5bo4bo$6b5o2$8bo$7bobo$8bo!

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread For Your Useless Discoveries

Post by Saka » January 16th, 2016, 7:03 am

Beacon eaters

Code: Select all

x = 38, y = 29, rule = B3/S23
15b2o$15bo$3b2o8bobo17b2o$4bo8b2o18bo$4bobo3b2o9b2o8bobo$5b2o4bo10bo8b
2o$8bo4b2o7bobo3b2o$8b2o3bobo7b2o4bo$15bo10bo4b2obo$15b2o9b2o3b2ob3o$
37bo$31b2ob3o$12b2o18bobo$12bo19bobo$2o8bobo20bo$bo8b2o$bobo3b2o$2b2o
4bo14b2o$5bo18bo$5b2o14bo4b2obo$21b2o3b2ob3o$32bo$17bob2o5b2ob3o$15b3o
b2o6bobo$14bo12bobo$15b3ob2o7bo$17bobo$17bobo$18bo!
eater 2 -> hat and 2 blocks

Code: Select all

x = 12, y = 9, rule = B3/S23
10b2o$10bo$2obo4bobo$2ob3o2b2o$6bo$2ob3o2b2o$bobo4bobo$bobo6bo$2bo7b2o
!
[O]scillator

Code: Select all

x = 37, y = 37, rule = B3/S23
12b2o2b2ob2o2b2o$7b2o3b2o2b2ob2o2b2o3b2o$8bo19bo2$7b23o$6bo23bo$5bo25b
o$bo2bo27bo2bo$b2obo27bob2o$4bo4b2o2b2ob2ob2ob2o2b2o4bo$4bo4b2o2b2ob2o
b2ob2o2b2o4bo$4bo27bo$2o2bo27bo2b2o$2o2bo4b2o15b2o4bo2b2o$4bo4b2o15b2o
4bo$4bo27bo$2o2bo4b2o15b2o4bo2b2o$2o2bo4b2o15b2o4bo2b2o$4bo27bo$2o2bo
4b2o15b2o4bo2b2o$2o2bo4b2o15b2o4bo2b2o$4bo27bo$4bo4b2o15b2o4bo$2o2bo4b
2o15b2o4bo2b2o$2o2bo27bo2b2o$4bo27bo$4bo4b2o2b2ob2ob2ob2o2b2o4bo$4bo4b
2o2b2ob2ob2ob2o2b2o4bo$b2obo27bob2o$bo2bo27bo2bo$5bo25bo$6bo23bo$7b23o
2$8bo19bo$7b2o3b2o2b2ob2o2b2o3b2o$12b2o2b2ob2o2b2o!

User avatar
Scorbie
Posts: 1692
Joined: December 7th, 2013, 1:05 am

Re: Thread For Your Useless Discoveries

Post by Scorbie » January 17th, 2016, 1:48 am

For a second I thought I found a semispartan snark candidate... Darnit...

Code: Select all

x = 27, y = 25, rule = B3/S23
15b2o$15bo$13bobo$13b2o5$2o6b2o$2o6b2o2$8bo$7b2o$7bobo$2b2o7bo$bobo$bo
8bo2bo9b2o$2o20bo2bo$12bo2bo4bo2bobo$20b4ob2o$14bo2bo$20b2ob4o$16bo4bo
bo2bo$21bo2bo$22b2o!

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread For Your Useless Discoveries

Post by Saka » January 17th, 2016, 2:49 am

HWSS

Code: Select all

x = 5, y = 4, rule = B3/S23
5o$b2o$4o$obo!

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread For Your Useless Discoveries

Post by Saka » January 17th, 2016, 3:07 am

2 boats + 2 blockers -> r-bees then delete r-bees

Code: Select all

x = 9, y = 23, rule = B3/S23
6b2o$5bo2bo$8bo$8bo$5b2obo$5b2o3$bo4b2o$obo3b2o$b2o2$b2o$obo3b2o$bo4b
2o3$5b2o$5b2obo$8bo$8bo$5bo2bo$6b2o!
Perhaps this can be made into an oscillator

User avatar
Scorbie
Posts: 1692
Joined: December 7th, 2013, 1:05 am

Re: Thread For Your Useless Discoveries

Post by Scorbie » January 17th, 2016, 6:58 pm

Scorbie wrote:For a second I thought I found a semispartan snark candidate... Darnit...

Code: Select all

x = 27, y = 25, rule = B3/S23
15b2o$15bo$13bobo$13b2o5$2o6b2o$2o6b2o2$8bo$7b2o$7bobo$2b2o7bo$bobo$bo
8bo2bo9b2o$2o20bo2bo$12bo2bo4bo2bobo$20b4ob2o$14bo2bo$20b2ob4o$16bo4bo
bo2bo$21bo2bo$22b2o!
There may be something that does not block the input glider after all... The reaction need not go exactly the same way.

Code: Select all

x = 25, y = 23, rule = B3/S23
15b2o$15bo$13bobo$13b2o5$2o6b2o$2o6b2o2$8bo14b2o$7b2o14b2o$7bobo$2b2o
7bo$bobo$bo8bo2bo$2o19b2o$12bo2bo5bobo$23bo$14bo2bo5b2o2$16bo!

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn » January 17th, 2016, 7:29 pm

I feel like we're on to something here.

Code: Select all

x = 25, y = 25, rule = B3/S23
5b2o8b2o$4bobo8bo$4b2o7bobo$13b2o5$2o6b2o$2o6b2o2$8bo14b2o$7b2o14b2o$
7bobo$2b2o7bo$bobo$bo8bo2bo$2o19b2o$12bo2bo5bobo$23bo$14bo2bo5b2o$11bo
$10bobo3bo$10bobo$11bo!

Code: Select all

x = 25, y = 27, rule = B3/S23
5b2o8b2o$4bobo8bo$4b2o7bobo$13b2o5$2o6b2o$2o6b2o2$8bo14b2o$7b2o14b2o$
7bobo$2b2o7bo$bobo$bo8bo2bo$2o19b2o$12bo2bo5bobo$23bo$14bo2bo5b2o2$16b
o$11b2o$10bo2bo$11bobo$12bo!

Code: Select all

x = 25, y = 23, rule = B3/S23
5b2o8b2o$4bobo8bo$4b2o7bobo$13b2o5$2o6b2o$2o6b2o2$8bo14b2o$7b2o14b2o$
7bobo$2b2o7bo$bobo$bo8bo2bo$2o19b2o$12bo2bo5bobo$23bo$14bo2bo5b2o2$9b
3o4bo!
And I know this constellation is unrestorable, but...

Code: Select all

x = 25, y = 32, rule = B3/S23
5b2o8b2o$4bobo8bo$4b2o7bobo$13b2o5$2o6b2o$2o6b2o2$8bo14b2o$7b2o14b2o$
7bobo$2b2o7bo$bobo$bo8bo2bo$2o19b2o$12bo2bo5bobo$23bo$14bo2bo5b2o2$16b
o$11b2o$10bo2bo$10bobo$11bo4$9b2o$9b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

User avatar
Scorbie
Posts: 1692
Joined: December 7th, 2013, 1:05 am

Re: Thread For Your Useless Discoveries

Post by Scorbie » January 18th, 2016, 12:40 am

@BlinkerSpawn
Umm, I actually meant there might be a Bellmany catalyst that can catalyze the honeyfarm to something similar... But if there turns out to be a transparent catalyst... that would be nice and spartan, hopefully.

I don't have too high hopes, though, as transparent catalysts are not too common, and restoring a specific object in a specific position and orientation is even less common, and finally not much space makes both even less common :( That's partly why there are mostly no answers to "Can you restore the still life here?" question... (Part of it is because I didn't try... My apologies...)

By the way, switching positions of the eater and the ship on the top gives slightly more room on the right.

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread For Your Useless Discoveries

Post by Saka » January 20th, 2016, 5:40 am

R-bee seed with only TWO BLOCKS!

Code: Select all

x = 98, y = 106, rule = B3/S23
$o$b2o$2o80$92b2o$92b2o14$93b2o$93b2o!
Table-on-table seed

Code: Select all

x = 48, y = 55, rule = B3/S23
26bo$27b2o$26b2o23$47bo$47bo$47bo12$28b2o$28b2o13$2o$2o!
Others:

Code: Select all

x = 1503, y = 261, rule = B3/S23
271bo$60b2o210b2o$60b2o209b2o3$o$b2o$2o25$77b2o$2o75b2o$2o$570bo$571b
2o$570b2o8$39b3o33$144b3o21$100b2o$100b2o14$65b2o822bo$65b2o823b2o$
889b2o6$38bo$38bo$38bo7$1085bo$1086b2o$1085b2o$776b2o$776b2o3$1137b3o$
770b3o13$1184b2o$1184b2o2$426bo$426bo$426bo8$390b3o12$712bo417b3o$712b
o$712bo6$459b2o$459b2o7$439b2o860bo$439b2o29b2o830b2o$470b2o829b2o$
981b2o$981b2o498bo$1482b2o$1481b2o3$1217bo$1217bo124bo$1217bo124bo$
1342bo5$799b3o$982b2o196bo$982b2o196bo$1180bo2$767b2o$767b2o365b2o$
1134b2o5$1331b3o168bo$1502bo$1502bo$1336b3o7$462b2o$462b2o$466b2o733b
3o$466b2o$1483b2o$1483b2o3$1341bo$1341bo$1341bo8$1455b2o$1455b2o8$521b
2o$521b2o!

User avatar
Scorbie
Posts: 1692
Joined: December 7th, 2013, 1:05 am

Re: Thread For Your Useless Discoveries

Post by Scorbie » January 20th, 2016, 6:23 am

Saka wrote:R-bee seed with only TWO BLOCKS!
Hmm, that pattern itself is interesting; is there something that does the same thing as the block here?

Code: Select all

x = 4, y = 13, rule = B3/S23
2o$2o9$b3o$bobo$bobo!

User avatar
praosylen
Posts: 2446
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Thread For Your Useless Discoveries

Post by praosylen » January 21st, 2016, 7:14 pm

Code: Select all

x = 38, y = 5, rule = B3/S23
b2o8b2o8b2o2bo5b2o$bobo7bob2o6bobo7bobobo$o2bo6bo2bo6bo2bo6bo2bobo$o9b
o9bo8b2o4bobo$35bobo!
I wish the last orientation were simpler.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread For Your Useless Discoveries

Post by drc » January 21st, 2016, 8:39 pm

A for awesome wrote:

Code: Select all

x = 38, y = 5, rule = B3/S23
b2o8b2o8b2o2bo5b2o$bobo7bob2o6bobo7bobobo$o2bo6bo2bo6bo2bo6bo2bobo$o9b
o9bo8b2o4bobo$35bobo!
I wish the last orientation were simpler.
Is there a name for that blinker predecessor?

User avatar
praosylen
Posts: 2446
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Thread For Your Useless Discoveries

Post by praosylen » January 21st, 2016, 9:56 pm

drc wrote:Is there a name for that blinker predecessor?
Not that I know of; but it certainly seems like there should be one. I can't think of anything good, however.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread For Your Useless Discoveries

Post by Saka » January 22nd, 2016, 3:40 am

Messing around...

Code: Select all

x = 10, y = 12, rule = B3/S23
3b2o$3b2o2$3b4o$2bo4bo$2b4obo$5bob3o$2b2obo$bobobob2o$bo3bobo$2o2b2obo
bo$8b2o!
*Adds one cell* WOAH!

Code: Select all

x = 11, y = 12, rule = B3/S23
3b2o$3b2o2$3b4o$2bo4bo$2b4obo2bo$5bob3o$2b2obo$bobobob2o$bo3bobo$2o2b
2obobo$8b2o!

Bullet51
Posts: 663
Joined: July 21st, 2014, 4:35 am

Re: Thread For Your Useless Discoveries

Post by Bullet51 » January 22nd, 2016, 5:41 am

P7:

Code: Select all

x = 14, y = 14, rule = B3/S23
8b2o$9bo$5bo2bo$3b3o2b4o$2bo8bo$2b8o2$bobo2bo5b2o$b2obobo6bo$4bob2ob4o
$b2ob2o$2bo5b3o$obo4bo2bo$2o6b2o!
Still drifting.

User avatar
Scorbie
Posts: 1692
Joined: December 7th, 2013, 1:05 am

Re: Thread For Your Useless Discoveries

Post by Scorbie » January 22nd, 2016, 6:46 am

EDIT: Good work to Sokwe for minimizing the stator!
The left part resembles a "strange" signal injector but I failed to extract a signal out of it.
Last edited by Scorbie on January 22nd, 2016, 7:01 am, edited 1 time in total.

Sokwe
Moderator
Posts: 2688
Joined: July 9th, 2009, 2:44 pm

Re: Thread For Your Useless Discoveries

Post by Sokwe » January 22nd, 2016, 6:59 am

Minimized stator:

Code: Select all

x = 13, y = 14, rule = B3/S23
7b2o$8bo$7bo$7b4o$4bo5bo$2b6o$bo5bo$ob5o4b2o$o4bo3bo2bo$bobo5b3o$2ob2o
$7b3o$6bo2bo$7b2o!
-Matthias Merzenich

Bullet51
Posts: 663
Joined: July 21st, 2014, 4:35 am

Re: Thread For Your Useless Discoveries

Post by Bullet51 » January 24th, 2016, 8:36 am

Something similar to the oscillator "Extremely impressive":

Code: Select all

x = 14, y = 16, rule = B3/S23
11b2o$12bo$9b3o$4bo2bo2bo$4b5o3bo$2b2o5b3obo$bo2bobobo3bo$b2obo3bobo$
2bo3bo2b3o$2bobobo$3b4obob2o$7bob2obo$b5obo4bo$o4bobo4b2o$bobobob2o$2o
b2o!
Still drifting.

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn » January 24th, 2016, 9:55 am

Reduced stator:

Code: Select all

x = 13, y = 12, rule = B3/S23
8b2o$3bo2bo2bo$3b5o$b2o5b4o$o2bo2b2o3bo$obo2bo3bo$4b2obob2o$bobobo$2b
2obobob2o$6bob2o2bo$5obo4b2o$o2bob2o!
Last edited by BlinkerSpawn on March 14th, 2016, 5:34 pm, edited 1 time in total.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread For Your Useless Discoveries

Post by drc » January 24th, 2016, 9:44 pm

1-glider collisions of cool stuff

Bi-Block in 7 gens:

Code: Select all

x = 5, y = 6, rule = B3/S23
2ob2o$2ob2o2$2bo$b2o$bobo!
Eater 5 in 10 gens:

Code: Select all

x = 9, y = 9, rule = B3/S23
7b2o$3bo3b2o$2bobo$bobo$bo$2o$3b3o$3bo$4bo!
Table on table in 11 gens:

Code: Select all

x = 9, y = 5, rule = B3/S23
2ob2o$bobo$bobo2b3o$2ob2obo$7bo!
BTS in 15 gens:

Code: Select all

x = 8, y = 10, rule = B3/S23
4b2o$4bo2bo$5b3o2$b2obob2o$bob2obo$6bo$bo4b2o$b2o$obo!
Moose antlers in 16 gens:

Code: Select all

x = 9, y = 9, rule = B3/S23
6bo$4bobo$5b2o2$2o5b2o$o7bo$b3ob3o$3bobo$4bo!
Skewed table on table in 22 gens:

Code: Select all

x = 8, y = 8, rule = B3/S23
5bo$5bobo$2o3b2o$bo$bob2o$2obo$3bo$3b2o!
Quad pseudo still life in 25 gens:

Code: Select all

x = 11, y = 13, rule = B3/S23
6bobo$6b2o$7bo2$8b2o$3b2obo2bo$3bob2obo$8b2o$3bob2o3bo$b3ob2ob2o$o7bo$
b3ob2obo$3bobobo!
Long moose antlers in 27 gens:

Code: Select all

x = 12, y = 6, rule = B3/S23
3b2o5b2o$3bo7bo$4b3ob3o$3o3bobo$2bo3bobo$bo5bo!
Triple pseudo still life in 32 gens:

Code: Select all

x = 10, y = 14, rule = B3/S23
8b2o$4bobo2bo$3bob2obo$3bo4b2o$2b2ob2o$5b2ob2o$2b2o4bo$3bob2obo$2bo2bo
bo$2b2o2$bo$2o$obo!

Sphenocorona
Posts: 549
Joined: April 9th, 2013, 11:03 pm

Re: Thread For Your Useless Discoveries

Post by Sphenocorona » January 25th, 2016, 6:41 pm

Yet another overly complicated H->FNG:

Code: Select all

x = 20, y = 20, rule = LifeHistory
9.2C$2.2C4.B2CB$3.C5.2B3.2C.2C$3.C.CB.2B5.C.2C$4.2CB.6B.C$6.7BC.C$6.
7B2C$7.7B$5.8B$3.B.8B$.2C9B$C2BC11B$B2C13B$.2B.12B$4.8B.3B$5.2B.4B3CB
$9.4BC2B$9.2B3C2B$10.6B$10.7B!

User avatar
praosylen
Posts: 2446
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Thread For Your Useless Discoveries

Post by praosylen » January 28th, 2016, 9:23 pm

A very small H-to-G that is nevertheless completely useless:

Code: Select all

x = 11, y = 16, rule = LifeHistory
4B$.4B$2.4B$3.4B$4.4B$2C3.4B$.C4.4B$.C.CB.4B$2.2CB.5B$4.3B3CB$4.4BC2B
$6.3CB$7.2B$6.2B$5.B2CB$6.2C!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

User avatar
muzik
Posts: 5650
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Thread For Your Useless Discoveries

Post by muzik » January 29th, 2016, 4:57 pm

Code: Select all

#CXRLE Pos=-54,-36 Gen=6338
x = 119, y = 88, rule = B3/S23
76bo32bo$74b3o30b3o$23b2o48bo32bo$23bobo47b2o31b2o$11bo12b3o7b2o$8b4o
3b2o8b3o6b2o$2o5b4o3b2o8b3o$2o5bo2bo3b2obob2o2bobo$7b4o4bobob2o2b2o52b
2o5b2o24b2o5b2o$8b4o3bob2o58b2o5b2o24b2o5b2o$11bo$80b2o31b2o$80b2o31b
2o$25bo$26b2o$25b2o$57b2o5b2o24b2o5b2o$57b2o8bo22b2o8bo$62b2o4b2o25b2o
4b2o$53b2o6b2o6bo16b2o6b2o6bo$53b2o5b3o2b2o2bo16b2o5b3o2b2o2bo$32bobo
30b2obo29b2obo$33b2o$33bo5$40bo$41b2o$40b2o6$48bo$50bo$83bo$82bo$82b3o
3$55bo$56b2o$55b2o6$62bobo$63b2o$63bo5$70bo$71b2o$70b2o8$53bo26b2o$52b
o27bobo$52b3o27bo$82b2o13$40b2o$40bo$43bo$42b2o!
So a glider from the top simkin cancels out one of the gliders from the gosper, making a gap big enough for the second simkin's glider to fit through. Might be useful for memory circuits?

User avatar
muzik
Posts: 5650
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Thread For Your Useless Discoveries

Post by muzik » January 30th, 2016, 8:51 am

Octagon 2 can be eaten with a block.

Code: Select all

x = 19, y = 23, rule = B3/S23
5$9b2o$9b2o2$9b2o$8bo2bo$7bo4bo$6bo6bo$6bo6bo$7bo4bo$8bo2bo$9b2o!

Post Reply