For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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MathAndCode
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by MathAndCode » November 26th, 2020, 5:40 pm
roolif wrote: ↑November 26th, 2020, 4:33 pm
Playing with that, my 1st H2G, one more bulky SW-2T21
I made it slightly more compact.
Code: Select all
x = 37, y = 29, rule = LifeHistory
27.2A$27.2A$12.2A$13.A$13.A.A$14.2A5$33.2A$33.A$14.E19.3A$14.E.E19.A$14.3E$16.E14.2A$16.D14.2A$15.D$14.D$13.D$12.D$11.D16.2A$10.D17.A$9.D19.3A$8.D22.A$2.2A3.D$3.A2.D$3A2.D$A3.D!
I am tentatively considering myself back.
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wwei23
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by wwei23 » November 27th, 2020, 11:53 am
Triple beehives
Code: Select all
x = 14, y = 3, rule = B3/S23
o5b2o3b2o$o4bo2bo2b3o$o5b2o3b2o!
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MathAndCode
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by MathAndCode » November 27th, 2020, 3:04 pm
wwei23 wrote: ↑November 27th, 2020, 11:53 am
Triple beehives
Code: Select all
x = 14, y = 3, rule = B3/S23
o5b2o3b2o$o4bo2bo2b3o$o5b2o3b2o!
That is part of Cthulhu's formation.
I am tentatively considering myself back.
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wwei23
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by wwei23 » November 27th, 2020, 5:38 pm
Non-trivial tumbler interaction:
Code: Select all
x = 51, y = 27, rule = B3/S23
8bo7bo17bo7bo$6bo3bo3bo3bo13bo3bo3bo3bo$5bo4bo3bo4bo11bo4bo3bo4bo$11bo
bo23bobo$7b3obobob3o15b3obobob3o$2bo4bo3bobo3bo4bo5bo4bo3bobo3bo4bo$bo
9bobo9bo3bo9bobo9bo$4b2o5bobo5b2o9b2o5bobo5b2o$o3bo6bobo6bo3bobo3bo6bo
bo6bo3bo$4bo5bo3bo5bo9bo5bo3bo5bo$b2o6bo5bo6b2o3b2o6bo5bo6b2o$3b6o7b6o
7b6o7b6o2$3b6o7b6o7b6o7b6o$b2o6bo5bo6b2o3b2o6bo5bo6b2o$4bo5bo3bo5bo9bo
5bo3bo5bo$o3bo6bobo6bo3bobo3bo6bobo6bo3bo$4b2o5bobo5b2o9b2o5bobo5b2o$b
o9bobo9bo3bo9bobo9bo$2bo4bo3bobo3bo4bo5bo4bo3bobo3bo4bo$7b3obobob3o15b
3obobob3o$11bobo9b2ob2o9bobo$5bo4bo3bo4bo11bo4bo3bo4bo$6bo3bo3bo3bo5bo
bo5bo3bo3bo3bo$8bo7bo7bobo7bo7bo$21b2obobob2o$22b2o3b2o!
EDIT:
Code: Select all
x = 107, y = 34, rule = B3/S23
9bo$7bo2bo$6bo5b2o$2o3bo8bo$2o3bo8bo$6b3ob2obo$8b2o2$8b2o$6b3ob2obo$2o
3bo8bo$2o3bo8bo$6bo5b2o$7bo2bo$9bo9bo2bo10bo2bo10bo2bo10bo2bo10bo2bo
10bo2bo10bo2bo$18bo6b4o3bo6b4o3bo6b4o3bo6b4o3bo6b4o3bo6b4o3bo$18bo3bo
2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo3bo2bo
3bo$18b4o3bo6b4o3bo6b4o3bo6b4o3bo6b4o3bo6b4o3bo6b4o$26bo2bo10bo2bo10bo
2bo10bo2bo10bo2bo10bo2bo3$18bo$17b3o$9b2o4b2o3bob2o$9b2o4bo2b2o2b2o$
15bob2o4$15bob2o$9b2o4bo2b2o2b2o$9b2o4b2o3bob2o$17b3o$18bo!
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roolif
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by roolif » November 28th, 2020, 8:36 am
wwei23 wrote: ↑November 27th, 2020, 5:38 pm
Non-trivial tumbler interaction:
Useless ?
I think it's the fastest LWSS_to_G on this side of the Mississippi !
Coupled with suitably G reflectors & converters, would allow for ultradense memory loops...
Dunno... any theoretical limits on the speed of reflectors & converters ? Only empirical data ?
Code:
Select all
x = 13, y = 13, rule = LifeSuper
#C [[ NOGUI NOSOURCE HEIGHT 100 WIDTH 100 ]]
3A.3A.5A$A.A3.A$A.A.3A.A.A.A$A7.A3.A$A.5M.A.A.A$A9.A.A$A.5M.3A.A$A.M$
A.M.3M.D.D.D$2.M3.M3.D$3M.3M4D.D$M11.D$10M.2D!
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wwei23
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by wwei23 » November 28th, 2020, 10:13 am
roolif wrote: ↑November 28th, 2020, 8:36 am
I think it's the fastest LWSS_to_G on this side of the Mississippi !
We don't know how to make P14 LWSS guns yet, so once that happens, it will become much more useful.
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Entity Valkyrie 2
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by Entity Valkyrie 2 » November 28th, 2020, 5:45 pm
Unfortunately, there doesn't seem to be a Life counterpart for this:
Code: Select all
x = 64, y = 33, rule = StateInvestigator
35.ED$33.ED3.E$A31.ED4.EDE$.2A31.2EDE2.DE$2A29.E2.E2.D3.2D13.ED$31.D
2.D2.ED3.EDE10.D$3.A.A25.ED.2E2.ED6.E4.ED2E4.E$4.2A27.E.D3.DE.D3.DEDE
.D3.D2ED.D$4.A27.E2.E4.D2.D2E9.E.E3.E$7.A24.D2.E4.E2.E.DE3.2EDE3.D3.D
$8.2A22.E2.D7.E.EDED.E4.ED4.E$7.2A22.2E.DE6.D2ED2EDE.D.ED$30.D2.DE6.E
$10.A.A17.E2.E7.ED$11.2A17.E2.E3.ED.ED2ED$11.A17.ED.2D.ED$14.A13.DE.
2E.ED$15.2A11.E2.E2.E7.ED2.D2EDE.D.ED6.E$14.2A6.EDE3.E2.DE2.D4.E3.E7.
2E2.D6.E$21.ED5.D2.ED2.ED20.D5.D$19.2ED4.EDE.D2E2.2EDE12.D2.D2.E$16.E
2.DE8.E3.D.D17.2E2.E2.D2.E$17.CD2.D7.E4.E22.D2.E2.D$18.E2.ED3.EDE.DE
2.E2.2ED2EDE13.E2.E2.E$21.2EDE3.D2.D2.D2.2D4.EDE12.D3.D$20.D7.E2.E2.E
.DE4.E4.EDE8.E3.E$31.E3.E3.ED2ED3.D3.2EDE.D2ED.D$29.ED.D2.E2.E4.ED2E
4.D3.E4.E$29.E2.E2.D2.D8.ED2E5.D$29.D2.ED2E.DE11.D2EDE2.ED$32.D3.2E$
31.E4.D$32.EDE!
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EvinZL
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by EvinZL » November 28th, 2020, 6:22 pm
wwei23 wrote: ↑November 27th, 2020, 11:53 am
Triple beehives
Code: Select all
x = 14, y = 3, rule = B3/S23
o5b2o3b2o$o4bo2bo2b3o$o5b2o3b2o!
1-cell thick pred
Code: Select all
x = 35, y = 1, rule = B3/S23
3ob5o5b4ob5o2b5ob3o!
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bubblegum
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by bubblegum » November 28th, 2020, 6:56 pm
Life has a lot of two/three/etc-state bits:
Code: Select all
x = 17, y = 17, rule = B3/S23
15bo$14bo$14b3o4$2bo$3bo$b3o$7b2o$7b2o3$2b2o4b2o$3bo4bo$3o6b3o$o10bo!
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[
citation needed]
anything
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MathAndCode
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by MathAndCode » November 28th, 2020, 7:05 pm
EvinZL wrote: ↑November 28th, 2020, 6:22 pm
1-cell thick pred
Code: Select all
x = 35, y = 1, rule = B3/S23
3ob5o5b4ob5o2b5ob3o!
This is smaller but dirty.
Code: Select all
x = 20, y = 1, rule = B3/S23
5o5b4ob5o!
I am tentatively considering myself back.
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EvinZL
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by EvinZL » November 28th, 2020, 8:26 pm
Known?
Code: Select all
x = 21, y = 13, rule = B3/S23
10bo$10bo$9b3o2$4bo11bo$3bobo9bobo$3bobo2b5o2bobo$2obo2bob5obo2bob2o$
2obo4b5o4bob2o$3bo13bo$3bobo4bo4bobo$4b2o3bobo3b2o$10bo!
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Chris857
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by Chris857 » November 29th, 2020, 1:54 am
EvinZL wrote: ↑November 28th, 2020, 8:26 pm
Known?
Code: Select all
x = 21, y = 13, rule = B3/S23
10bo$10bo$9b3o2$4bo11bo$3bobo9bobo$3bobo2b5o2bobo$2obo2bob5obo2bob2o$
2obo4b5o4bob2o$3bo13bo$3bobo4bo4bobo$4b2o3bobo3b2o$10bo!
Looks like a stator variant of
T-nosed p4
.
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bubblegum
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by bubblegum » November 29th, 2020, 1:56 am
Chris857 wrote: ↑November 29th, 2020, 1:54 am
EvinZL wrote: ↑November 28th, 2020, 8:26 pm
Known?
Code: Select all
x = 21, y = 13, rule = B3/S23
10bo$10bo$9b3o2$4bo11bo$3bobo9bobo$3bobo2b5o2bobo$2obo2bob5obo2bob2o$
2obo4b5o4bob2o$3bo13bo$3bobo4bo4bobo$4b2o3bobo3b2o$10bo!
Looks like a stator variant of
T-nosed p4
.
It's a T-nosed p4, but not strictly a stator variant. It seems similar to the
blocked p4 T-nose.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[
citation needed]
anything
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bubblegum
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by bubblegum » November 29th, 2020, 2:16 am
Chris857 wrote: ↑November 29th, 2020, 2:13 am
I think the link only works for a capital "B" - i.e. https://www.conwaylife.com/wiki/Blocked_p4_t-nose
No, the problem was actually the capital T which should've been lowercase—MediaWiki doesn't care about the first character. Also, the way I'm generating the links is the [wiki] tag:
blocked p4 t-nose.
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[
citation needed]
anything
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yujh
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by yujh » November 29th, 2020, 2:18 am
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bubblegum
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by bubblegum » November 29th, 2020, 2:26 am
I believe that was already mentioned…
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[
citation needed]
anything
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Hdjensofjfnen
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by Hdjensofjfnen » November 29th, 2020, 3:27 am
Also seems vaguely related to the Octagon 3:
Code: Select all
x = 17, y = 17, rule = B3/S23
7b3o2$6bo3bo$6bo3bo2$6bo3bo$2b2obob3obob2o$o5bo3bo5bo$o5bo3bo5bo$o5bo
3bo5bo$2b2obob3obob2o$6bo3bo2$6bo3bo$6bo3bo2$7b3o!
Needless to say, this p4 T-nose motif is shared by many, many oscillators.
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Entity Valkyrie 2
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by Entity Valkyrie 2 » November 29th, 2020, 6:06 am
Octagon 3|5 has two different T-nose mechanics:
Code: Select all
x = 17, y = 19, rule = B3/S23
7b3o2$6bo3bo$7bobo2$6b5o$5bo5bo$4bo7bo$o2bo9bo2bo$2obo9bob2o$o2bo9bo2b
o$4bo7bo$5bo5bo$6b5o2$7bobo$6bo3bo2$7b3o!
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EvinZL
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by EvinZL » November 29th, 2020, 10:46 am
It was based off the fact that the thing hassling the t in
t-nosed p4 was basically an underweight emulator
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wwei23
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by wwei23 » November 29th, 2020, 8:27 pm
Stolen shamelessly from cordership
Code: Select all
x = 9, y = 14, rule = B3/S23
2b2o$b3o$b2obo$2b3o$3bo3$6bo$5bo$5bo$2b2o2bobo$2ob2o2bo$4o$b2o!
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MathAndCode
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by MathAndCode » November 29th, 2020, 9:06 pm
wwei23 wrote: ↑November 29th, 2020, 8:27 pm
Stolen shamelessly from cordership
Code: Select all
x = 9, y = 14, rule = B3/S23
2b2o$b3o$b2obo$2b3o$3bo3$6bo$5bo$5bo$2b2o2bobo$2ob2o2bo$4o$b2o!
Could you please post the moving LWSS track?
I am tentatively considering myself back.
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wwei23
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by wwei23 » November 29th, 2020, 9:09 pm
MathAndCode wrote: ↑November 29th, 2020, 9:06 pm
Could you please post the moving LWSS track?
I don't understand what you mean by that.
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MathAndCode
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by MathAndCode » November 29th, 2020, 9:14 pm
wwei23 wrote: ↑November 29th, 2020, 9:09 pm
I don't understand what you mean by that.
I would like to see the cordership-guided moving LWSS track where you got that LWSS-turning mechanism from.
I am tentatively considering myself back.
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wwei23
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by wwei23 » November 29th, 2020, 9:18 pm
MathAndCode wrote: ↑November 29th, 2020, 9:14 pm
I would like to see the cordership-guided moving LWSS track where you got that LWSS-turning mechanism from.
It's not actually an LWSS track, but it was from Sokwe's jslife update:
Code: Select all
x = 91, y = 63, rule = B3/S23
56bo$55b3o$54b3obo14bo$53b2o3b2o6bo2bo3bo$52b2obo2b2o6bo3bo2bo$21bobob
o27b2obob2o5bo$54b3ob2o6bob2o$25bo30bo4bo$57b4o20b2o$21bobobo33bo12bob
2o5b2o$72b3o$21bo51bo2$21bobobo54b3o$85b3o$79bo2bo3b2o$80b5obo2b2o$80b
2obo3b2obo$81b2o4b3o$81bobobob2o$61b2o13b2o$61b2o4bo7bo$66b3o6b3o$48b
3o15bo2bo5b2o$47bo19b2o6bo$46bo4b2o13bo$45bo3bo18bo$45bo2bo4bo12bo$45b
o3bo3bo12b3o$46b2obob3o$26bo22bo$25b3o22b4o$24b3obo14bo8b2o$23b2o3b2o
6bo2bo3bo$22b2obo2b2o6bo3bo2bo$23b2obob2o5bo$24b3ob2o6bob2o$26bo4bo$
27b4o$29bo12bob2o$42b3o$43bo9$31b2o$31b2o7$39b2o$o2bo35b2o$4bo$o3bo$b
4o!