P8 honeyfarm hassler stator reductions. Got the number of stator cells all the way down to zero.

Code: Select all

```
x = 31, y = 35, rule = B3/S23
7bo2bo$11bo$12b2o$6bob2o6bo$6bo2bo3bo$5bo3bob3o$4bo11bo$7b3obo3bo$7bo
3bo2bo8b2ob2obo$4bo6b2obo7b2o2b2ob2o$7b2o21bo$9bo12b2o$10bo2bo8b2o5b2o
$29b2o$14b3o5bo$13bo3bo4b2ob2o2b2o$12bo5bo4bob2ob2o$12bo5bo$b2ob2obo4b
o5bo$2o2b2ob2o4bo3bo$8bo5b3o$2o$2o5b2o8bo2bo$7b2o12bo$o21b2o$2ob2o2b2o
7bob2o6bo$bob2ob2o8bo2bo3bo$15bo3bob3o$14bo11bo$17b3obo3bo$17bo3bo2bo$
14bo6b2obo$17b2o$19bo$20bo2bo!
```

EDIT: This fires gliders in a glide-symmetric-looking way, but it's not actually glide-symmetric.

Code: Select all

```
x = 21, y = 64, rule = B3/S23
7b3ob3o$6bo2bobo2bo$5bo3bobo3bo$5bo9bo$7bo5bo$4bobo7bobo$3b2obob2ob2ob
ob2o$2bobobo2bobo2bobobo$b2obo4bobo4bob2o$o3bob2obobob2obo3bo$4bob3o3b
3obo$2o3bo2b2ob2o2bo3b2o$4b2o9b2o$4bo11bo$3bobo9bobo$2bo15bo$4bo11bo$b
2obo11bob2o$o3b2o9b2o3bo$bo2bo11bo2bo$6b2o5b2o$3b2obo7bob2o$6bob2ob2ob
o$6bob2ob2obo$5bo3bobo3bo$7bo5bo$5bo9bo$6bob2ob2obo$3b2obob2ob2obob2o$
3b2o2b3ob3o2b2o$4bob2o5b2obo$b2o2bo9bo2b2o$b2obob2o5b2obob2o$o2bobo9bo
bo2bo$bob3o9b3obo$4bo11bo$2b2o13b2o$6bo7bo$6b2o5b2o$8bo3bo2$4b2ob2o3b
2ob2o$2b2obo9bob2o$2bo4bo5bo4bo$4bo3bo3bo3bo$b2obob2o5b2obob2o$b4ob4ob
4ob4o$2o3bo2b2ob2o2bo3b2o$4b2o9b2o$4bo11bo$4b13o$3b2o2b7o2b2o$9b3o$9b
3o$9b3o2$8b2ob2o$b3o14bo$bo2bo2bobobobo3b3o$bo15bob2o$bo3bo4bo3bo3b3o$
bo3bobo5b2o3b3o$bo6bo3bo5b3o$2bobo4b3o6b2o!
```

Edit 2: The symmetric toaster still lives!

Code: Select all

```
x = 29, y = 59, rule = B3/S23
13bobo$13b3o2$14bo$13bobo$13bobo$14bo3$13b3o$13b3o$14bo$5b2o6bobo6b2o$
4b4obo2bobobo2bob4o$3bob6obobobob6obo$b3o8b2ob2o8b3o$o3bo3bo2bo5bo2bo
3bo3bo$2ob2o2b2obo7bob2o2b2ob2o$bobo4b2o9b2o4bobo$bo2b3ob3ob2ob2ob3ob
3o2bo$2b2o2bob2o2b2ob2o2b2obo2b2o$4b2o2bo2bo5bo2bo2b2o$4bo19bo$5bo5bo
5bo5bo$2b3o6b2o3b2o6b3o$2bo5bob3o3b3obo5bo$8bo3bo3bo3bo$7bob4o3b4obo$
8bo2bo5bo2bo$3bo2bobobo7bobobo2bo$3b4obo2bo5bo2bob4o$8bo2bo5bo2bo$3b4o
bo11bob4o$3bo2bobobo7bobobo2bo$7bobob2o3b2obobo$5bobobo9bobobo$4bobobo
2b2o3b2o2bobobo$4bobobob2o5b2obobobo$5bo2bo11bo2bo$8b2o3b3o3b2o$12b5o$
11bob3obo$9b3o5b3o$8bo3bo3bo3bo$8b5obob5o$14bo$10b3obob3o$9bo4bo4bo$8b
obo2b3o2bobo$8bobo7bobo$5b2obo3b5o3bob2o$5b2obobobobobobobob2o$9b2ob2o
b2ob2o$12bo3bo$9b3o5b3o$9bo2b5o2bo$11bo5bo$12b5o$14bo!
```

Edit 3: Not bad.

Code: Select all

```
x = 29, y = 59, rule = B3/S23
13bobo$13b3o2$14bo$13bobo$13bobo$14bo2$14bo$14bo3$10b9o$8b2o2bobobo2b
2o$3b2o19b2o$b3ob3o6bo6b3ob3o$o6b3o2bobobo2b3o6bo$2ob5ob2obo3bob2ob5ob
2o$bobo2b2o13b2o2bobo$bo2bob2o2b2obobob2o2b2obo2bo$2b2o4b3o2bobo2b3o4b
2o$4b5o11b5o$4bobobo2b2o3b2o2bobobo$5bo17bo$2b3o5b3o3b3o5b3o$2bo5b2o9b
2o5bo$7bo3b3ob3o3bo$7bobob3ob3obobo$8bo3bo3bo3bo$3bo2bobobobo3bobobobo
2bo$3b4obo2bo5bo2bob4o$8bobo7bobo$3b4obobo7bobob4o$3bo2bobob2o5b2obobo
2bo$7bobobo5bobobo$5bobobob2o3b2obobobo$4bobobo3bo3bo3bobobo$4bobobobo
b2ob2obobobobo$5bo2bobob2ob2obobo2bo$8b2o9b2o2$11b2obob2o$9b3obobob3o$
8bo11bo$8b5obob5o$12b2ob2o$10b2obobob2o$9bo2bo3bo2bo$8bobo2b3o2bobo$8b
o2b2o3b2o2bo$5b2obo3b2ob2o3bob2o$5b2obobo7bobob2o$9b2obobobob2o$12bo3b
o$9b3o5b3o$9bo2b5o2bo$11bo5bo$12b5o$14bo!
```

Edit 4: Paperclip!

Code: Select all

```
x = 4, y = 11, rule = B3/S23
b2o$b2o7$3o$o2bo$2b2o!
```

Edit 5: Transparent block:

Code: Select all

```
x = 10, y = 10, rule = LifeHistory
4.2A$4.2A5$2D$2D4.3A$6.A2.A$8.2A!
```

Edit 6: If you remove the block after it forms, you get a catalytic blinker.

Edit 7: Flip-flop:

Code: Select all

```
x = 54, y = 10, rule = B3/S23
bo$obo48bo$obo47bobo$bo49bo3$3o47b3o$o2bo46bo2bo$bobo47bobo$2bo49bo!
```

Edit 8: How far away are those beehives?

Code: Select all

```
x = 23, y = 8, rule = B3/S23
2o19b2o$obo18bo$b2o16bobo$19b2o$7b3o$7bo2bo$8bobo$9bo!
```

Butterfly and teardrop for reference:

Code: Select all

```
x = 24, y = 24, rule = B3/S23
22bo$21bobo$21bobo$22bo7$22bo$21bobo$21bobo$22bo2$22bo$21bobo$21bobo$
22bo3$b2o8b2o3b2o$o2bo6bo2bobo2bo$b2o8b2o3b2o!
```