For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

C28 wrote:
April 21st, 2021, 12:34 pm
block and glider cleanly burns through blinkers
It wasn't in Blinker fuse (although I just mentioned it there), and jslife's fuses folder doesn't have any file titled d-0454545.lif, so it's probably new. That's a nice find.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

C28
Posts: 122
Joined: December 8th, 2020, 12:23 pm
Location: 1/0

2c/516 crawling reaction

Code: Select all

``````x = 80, y = 146, rule = B3/S23
54\$65bo\$63bobo\$64b2o6\$77b3o\$77bobo\$76bo2bo\$76b2o78\$3o\$2bo\$bo!
``````
edit: 28c/83

Code: Select all

``````x = 35, y = 142, rule = B3/S23
2o31b2o\$2o31b2o4\$3b2o25b2o\$3b2o25b2o22\$2o31b2o\$2o31b2o4\$3b2o25b2o\$3b2o
25b2o22\$2o31b2o\$2o31b2o4\$3b2o25b2o\$3b2o25b2o22\$2o31b2o\$2o31b2o4\$3b2o25b
2o\$3b2o25b2o22\$2o31b2o\$2o31b2o4\$3b2o25b2o\$3b2o25b2o21\$12bo9bo\$11b3o7b
3o\$13bo7bo!
``````
need some help with the (13,1)c/31 spaceship

MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

C28 wrote:
April 22nd, 2021, 2:11 pm
2c/516 crawling reaction
edit: 28c/83
Those are also nice, especially the first one. I was surprised that you managed to condense the entire mess back down into the small bottleneck—as well as a glider, using only one glider; reactions like that are unlikely/rare.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

AforAmpere
Posts: 1251
Joined: July 1st, 2016, 3:58 pm

C28 wrote:
April 22nd, 2021, 2:11 pm
2c/516 crawling reaction

Code: Select all

``````x = 80, y = 146, rule = B3/S23
54\$65bo\$63bobo\$64b2o6\$77b3o\$77bobo\$76bo2bo\$76b2o78\$3o\$2bo\$bo!
``````
I found that first one a couple of years ago:
viewtopic.php?f=7&t=2036&p=61751#p61751

It would be interesting if someone could stabilize it. There was some discussion a while ago on Discord about possibly using caterloopillars, but it wasn't constructed.
Wildmyron and I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule

C28
Posts: 122
Joined: December 8th, 2020, 12:23 pm
Location: 1/0

MathAndCode wrote:
April 22nd, 2021, 5:03 pm
C28 wrote:
April 22nd, 2021, 2:11 pm
2c/516 crawling reaction
edit: 28c/83
Those are also nice, especially the first one. I was surprised that you managed to condense the entire mess back down into the small bottleneck—as well as a glider, using only one glider; reactions like that are unlikely/rare.
it was pure chance but i doubt it can be made into a spaceship.
need some help with the (13,1)c/31 spaceship

C28
Posts: 122
Joined: December 8th, 2020, 12:23 pm
Location: 1/0

Code: Select all

``````x = 10, y = 18, rule = B3/S23
o\$b2o\$2o12\$7b3o\$7bobo\$6bo2bo\$6b2o!
``````
edit: might be new but i highly doubt it

Code: Select all

``````x = 13, y = 16, rule = B3/S23
2bo\$obo\$b2o\$11bo\$9b2o\$10b2o7\$9b2o\$9bo\$10b3o\$12bo!
``````
need some help with the (13,1)c/31 spaceship

MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

Is this component known?

Code: Select all

``````x = 27, y = 10, rule = B3/S23
15b2o\$14bobo\$7bo6b2o\$8bo\$o5b3o\$b2o\$2o23bo\$5b3o6b2o8b2o\$7bo7b2o7bobo\$6bo7bo!``````

Code: Select all

``````x = 24, y = 11, rule = B3/S23
15b2o4bo\$14bobo4bobo\$7bo6b2o5b2o\$8bo\$o5b3o\$b2o\$2o\$5b3o\$7bo12bo\$6bo12b2o\$19bobo!``````

Code: Select all

``````x = 26, y = 11, rule = B3/S23
15b2o\$14bobo6bo\$7bo6b2o7bobo\$8bo14b2o\$o5b3o\$b2o\$2o\$5b3o\$7bo11b3o\$6bo12bo\$20bo!``````

Code: Select all

``````x = 28, y = 23, rule = B3/S23
15bo\$15bobo\$15b2o9bo\$25bo\$2bo22b3o\$obo\$b2o4\$21bo\$20bo\$20b3o6\$9bo\$8bob
o\$9bo15b2o\$25bobo\$25bo!``````
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

Entity Valkyrie 2
Posts: 1113
Joined: February 26th, 2019, 7:13 pm
Location: Hijuatl, Zumaland
Contact:

P1380 gun:

Code: Select all

``````x = 60, y = 44, rule = B3/S23
4b2o14bo\$5bo13bobo\$5bob2o10bobo\$6bo3b2o5b3ob2o\$11bo4bo\$17b3ob2o6b2o\$8b
o4bo5bob2o4b5o\$8bo4bo12bo4bo\$8b4o14bo2b3o\$8bo4bo12b2o2bo13bo\$8bob2o2bo
6b2o5b2o14b3o\$o7bo5bo6b2o24bo\$3o5bob5o13b2o14b3o\$3bo6bo3bob2o8b2o2bo
13bo\$2bobo6b3o2b3o7bo2b3o\$2b2o8b2o2b2o8bo4bo\$27b5o\$2b2o25b2o\$2bo\$3bo
12b2o\$2b2o12bobo\$8b2o8bo27b2o3bo\$9bo8b2o10bo16bo2bobo\$6b3o11bo10b2o12b
o4bobo\$6bo11b3o9b2o13b5obo\$17bo31bo\$17b2o26b2o3bo\$45b2o4bo\$50b2o2\$42b
2o\$41bo2bo13b2o\$42b2o14bo\$56bobo\$38bo17b2o\$37bobo11bo\$37bobo10bobo\$38b
o12bo\$56b2o\$56bobo\$43b2o13bo\$8bo33bo2bo12b2o\$7bo35b2o\$7b3o!
``````
Not sure if smallest.
Bx222 IS MY WORST ENEMY.

My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box

dvgrn
Moderator
Posts: 7988
Joined: May 17th, 2009, 11:00 pm
Contact:

Entity Valkyrie 2 wrote:
May 1st, 2021, 8:07 am
P1380 gun:

Code: Select all

``````x = 60, y = 44, rule = B3/S23
4b2o14bo\$5bo13bobo\$5bob2o10bobo\$6bo3b2o5b3ob2o\$11bo4bo\$17b3ob2o6b2o\$8b
o4bo5bob2o4b5o\$8bo4bo12bo4bo\$8b4o14bo2b3o\$8bo4bo12b2o2bo13bo\$8bob2o2bo
6b2o5b2o14b3o\$o7bo5bo6b2o24bo\$3o5bob5o13b2o14b3o\$3bo6bo3bob2o8b2o2bo
13bo\$2bobo6b3o2b3o7bo2b3o\$2b2o8b2o2b2o8bo4bo\$27b5o\$2b2o25b2o\$2bo\$3bo
12b2o\$2b2o12bobo\$8b2o8bo27b2o3bo\$9bo8b2o10bo16bo2bobo\$6b3o11bo10b2o12b
o4bobo\$6bo11b3o9b2o13b5obo\$17bo31bo\$17b2o26b2o3bo\$45b2o4bo\$50b2o2\$42b
2o\$41bo2bo13b2o\$42b2o14bo\$56bobo\$38bo17b2o\$37bobo11bo\$37bobo10bobo\$38b
o12bo\$56b2o\$56bobo\$43b2o13bo\$8bo33bo2bo12b2o\$7bo35b2o\$7b3o!
``````
Not sure if smallest.
Not quite -- p690 is a small enough gun that doubling it only gets you to 51x45:

Code: Select all

``````x = 51, y = 45, rule = B3/S23
23b2o\$23bo2bo\$15b5o7bo\$14bo5bo6bo\$14bo3b2o7bo\$15bo7bo2bo7b3o\$23b2o8b2o
b2o\$33b2ob2o\$33b5o\$32b2o3b2o\$43b2o\$14b2o27bo\$13bo30b3ob2o\$2o10bo2b2o
10b2o17bob2o\$2o10bo2bo11b2o7b2o\$12bobo32b3o\$13b2o28bo3bo2bo\$42bobo4b2o
\$13b2o9b2o16b2obo\$12bobo7b2o3bo14b2ob2o\$2o10bo2bo6bo4bo14b2obo\$2o10bo
2b2o5b2o3bo14bobo\$13bo10b2o17bo\$14b2o3\$16b2o\$16b2o3\$7b2o\$7bobo\$8bo4\$
11b2o\$11b2o\$6b2o\$5bobo\$5bo\$4b2o13b2o\$19bo10bo\$12b2o6b3o8bo\$12b2o8bo6b
3o!``````
Your p1380 is still a very interesting crystal-based construction, though! With a longer crystallization track, and maybe a few quadri-Snarks on the output packed into the unused corner, and maybe a different period for the base gun, it should be possible to invent compact guns with very high periods that might be very hard to beat with any other mechanism.

bubblegum
Posts: 921
Joined: August 25th, 2019, 11:59 pm

dvgrn wrote:
May 1st, 2021, 11:22 am
Not quite -- p690 is a small enough gun that doubling it only gets you to 51x45:
48×45 is viable with an alternate twin bees stabilisation, for the extra space taken up by the semi-Snark:

Code: Select all

``````x = 48, y = 45, rule = B3/S23
20b2o\$20bo2bo\$12b5o7bo\$11bo5bo6bo\$11bo3b2o7bo\$12bo7bo2bo7b3o\$20b2o8b2o
b2o\$30b2ob2o\$3b2o25b5o\$2bobo24b2o3b2o\$3bo36b2o\$11b2o27bo\$10bo30b3ob2o
\$2o7bo2b2o10b2o17bob2o\$2o7bo2bo11b2o7b2o\$9bobo32b3o\$10b2o28bo3bo2bo\$39b
obo4b2o\$10b2o9b2o16b2obo\$9bobo7b2o3bo14b2ob2o\$2o7bo2bo6bo4bo14b2obo\$2o
7bo2b2o5b2o3bo14bobo\$10bo10b2o17bo\$11b2o\$3bo\$2bobo\$3b2o8b2o\$13b2o3\$4b
2o\$4bobo\$5bo4\$8b2o\$8b2o\$3b2o\$2bobo\$2bo\$b2o13b2o\$16bo10bo\$9b2o6b3o8bo\$
9b2o8bo6b3o!``````
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:
July 2nd, 2020, 8:33 pm
conwaylife signatures are amazing[citation needed]
anything

Sphenocorona
Posts: 534
Joined: April 9th, 2013, 11:03 pm

dvgrn wrote:
May 1st, 2021, 11:22 am
Your p1380 is still a very interesting crystal-based construction, though! With a longer crystallization track, and maybe a few quadri-Snarks on the output packed into the unused corner, and maybe a different period for the base gun, it should be possible to invent compact guns with very high periods that might be very hard to beat with any other mechanism.
I'd originally thought of the potential for compact gun building when I demonstrated the universality of this family of p2 pulse dividers, but at the time I thought it wouldn't be possible to get gun periods lower than 1000 without them getting bulky, and so I thought it wouldn't affect the normal gun collection much if at all. It's nice to see that at the very least I was almost wrong about that. That said, I imagine the most efficient thing for getting super high multipliers in small bounding boxes would probably be a combination of Tremi- or Quadri-snarks along with the p2 "n-snarks" (n >= 15) chained together in a tight space, at least until you get big enough to afford more complex systems with faster period scaling.

On a side note, n-snark is kinda ugly, maybe we can call them crystal snarks or something instead? I guess they're still a bit big and slow compared to the snark so maybe that term isn't the best, but the smallest ones can still get some very impressive multipliers for their size. I'm open to suggestions on that front if anybody has any good ones.

dvgrn
Moderator
Posts: 7988
Joined: May 17th, 2009, 11:00 pm
Contact:

Sphenocorona wrote:
May 1st, 2021, 6:32 pm
On a side note, n-snark is kinda ugly, maybe we can call them crystal snarks or something instead? I guess they're still a bit big and slow compared to the snark so maybe that term isn't the best...
Yeah, the main meaning of "Snark" is "90-degree reflector", and when you add "semi", "tremi", etc. it adds the meaning "half", "third", etc. So "n-Snark" should really be "1/n-Snark", which is even more awkwardnessful.

Anway the main point of these devices is more the period multiplication than the angle of reflection, so maybe we should just say "crystal period multipliers"? It's longer, but it seems much clearer.

MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

A slow component can be extracted from Catagolue's synthesis of xs16_69ligozw66.

Code: Select all

``````x = 20, y = 27, rule = B3/S23
4bo\$2bobo\$3b2o9bo\$12b2o\$13b2o\$17bo\$17bobo\$17b2o7\$15bo\$14bobo\$15bo4\$b2o
4b2o\$obo3b2o\$2bo5bo2\$6bo\$6b2o\$5bobo!``````
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

C28
Posts: 122
Joined: December 8th, 2020, 12:23 pm
Location: 1/0

Code: Select all

``````x = 38, y = 32, rule = B3/S23
bo\$2bo\$3o26\$35b3o\$35b3o\$34bobo\$34b2o!
``````
need some help with the (13,1)c/31 spaceship

MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

C28 wrote:
May 4th, 2021, 4:22 pm

Code: Select all

``````x = 38, y = 32, rule = B3/S23
bo\$2bo\$3o26\$35b3o\$35b3o\$34bobo\$34b2o!
``````
That active region only requires six cells.

Code: Select all

``````x = 39, y = 33, rule = B3/S23
obo\$b2o\$bo25\$38bo\$36b2o2\$36bo\$36bo\$36bo!``````
Also, that might be a useful for a fast component. There are several times when I've seen regions close to fishhook/integral motifs fail in the manner that that one would have if it weren't for that spark. Here's a version of the spark that might be easier to insert with two gliders:

Code: Select all

``````x = 9, y = 8, rule = B3/S23
2b2o\$2bobo2\$3bob2obo\$o3b3obo\$b2o2\$3bo!``````
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

calcyman
Posts: 2418
Joined: June 1st, 2009, 4:32 pm

bubblegum wrote:
May 1st, 2021, 1:15 pm
dvgrn wrote:
May 1st, 2021, 11:22 am
Not quite -- p690 is a small enough gun that doubling it only gets you to 51x45:
48×45 is viable with an alternate twin bees stabilisation, for the extra space taken up by the semi-Snark:

Code: Select all

``````x = 48, y = 45, rule = B3/S23
20b2o\$20bo2bo\$12b5o7bo\$11bo5bo6bo\$11bo3b2o7bo\$12bo7bo2bo7b3o\$20b2o8b2o
b2o\$30b2ob2o\$3b2o25b5o\$2bobo24b2o3b2o\$3bo36b2o\$11b2o27bo\$10bo30b3ob2o
\$2o7bo2b2o10b2o17bob2o\$2o7bo2bo11b2o7b2o\$9bobo32b3o\$10b2o28bo3bo2bo\$39b
obo4b2o\$10b2o9b2o16b2obo\$9bobo7b2o3bo14b2ob2o\$2o7bo2bo6bo4bo14b2obo\$2o
7bo2b2o5b2o3bo14bobo\$10bo10b2o17bo\$11b2o\$3bo\$2bobo\$3b2o8b2o\$13b2o3\$4b
2o\$4bobo\$5bo4\$8b2o\$8b2o\$3b2o\$2bobo\$2bo\$b2o13b2o\$16bo10bo\$9b2o6b3o8bo\$
9b2o8bo6b3o!``````
47-by-45 by repeating the extra-queen-bee-shuttle trick:

Code: Select all

``````x = 47, y = 45, rule = B3/S23
20b2o\$20bo2bo\$12b5o7bo\$11bo5bo6bo\$11bo3b2o7bo\$12bo7bo2bo7b3o\$20b2o8b2o
b2o\$30b2ob2o\$3b2o25b5o\$2bobo24b2o3b2o\$3bo\$11b2o\$10bo\$2o7bo2b2o10b2o\$2o
7bo2bo11b2o7b2o\$9bobo\$10b2o28bo\$39bobo\$10b2o9b2o16b2obo\$9bobo7b2o3bo
14b2ob2o\$2o7bo2bo6bo4bo14b2obo\$2o7bo2b2o5b2o3bo14bobo\$10bo10b2o17bo\$
11b2o\$3bo\$2bobo\$3b2o8b2o27b3o\$13b2o26b2ob2o\$41b2ob2o\$41b5o\$4b2o34b2o3b
2o\$4bobo\$5bo3\$44b2o\$8b2o\$8b2o\$3b2o\$2bobo37b2o\$2bo39b2o\$b2o13b2o\$16bo
10bo\$9b2o6b3o8bo\$9b2o8bo6b3o!``````
What do you do with ill crystallographers? Take them to the mono-clinic!

MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

A B-heptalet predecessor can be hassled with period four.

Code: Select all

``````x = 14, y = 25, rule = B3/S23
9b2o\$8bo2bo\$8bobo2bo\$9bo\$10b2obo\$12bo2\$8bo\$6b3o\$8bo\$8bo\$6b2o2\$5bo\$5bo
\$4b3o4\$3b5o\$2bob3obo\$2bobobobo\$b2obobob2o\$o2b2ob2o2bo\$2o7b2o!``````
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

hotdogPi
Posts: 254
Joined: August 12th, 2020, 8:22 pm

MathAndCode wrote:
May 5th, 2021, 2:09 pm
A B-heptalet predecessor can be hassled with period four.

Code: Select all

``````x = 14, y = 25, rule = B3/S23
9b2o\$8bo2bo\$8bobo2bo\$9bo\$10b2obo\$12bo2\$8bo\$6b3o\$8bo\$8bo\$6b2o2\$5bo\$5bo
\$4b3o4\$3b5o\$2bob3obo\$2bobobobo\$b2obobob2o\$o2b2ob2o2bo\$2o7b2o!``````
I believe this in the DRH collection with different P4s.

A for awesome
Posts: 2367
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

MathAndCode wrote:
May 5th, 2021, 2:09 pm
A B-heptalet predecessor can be hassled with period four.

Code: Select all

``````x = 14, y = 25, rule = B3/S23
9b2o\$8bo2bo\$8bobo2bo\$9bo\$10b2obo\$12bo2\$8bo\$6b3o\$8bo\$8bo\$6b2o2\$5bo\$5bo
\$4b3o4\$3b5o\$2bob3obo\$2bobobobo\$b2obobob2o\$o2b2ob2o2bo\$2o7b2o!``````
It's in jslife — osc/o0004.lif, right side, top row, second from left.
praosylen#5847 (Discord)

of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

A for awesome wrote:
May 5th, 2021, 2:11 pm
It's in jslife — osc/o0004.lif, right side, top row, second from left.
Yes, I see it now. That's what I get for not knowing how to navigate jslife and giving up so quickly.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

Schiaparelliorbust
Posts: 3685
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Code: Select all

``````x = 28, y = 22, rule = B3/S23
5\$16bo\$15bobo\$15bobo\$11b2o3bo3b2o\$10bo2bo5bo2bo\$11b2o7b2o2\$15b3o\$16bo!
``````
Edit: Tubs work too:

Code: Select all

``````x = 18, y = 21, rule = B3/S23
9\$7bo\$6bobo\$6bobo\$3bo3bo3bo\$2bobo5bobo\$3bo7bo2\$6b3o\$7bo!
``````
Edit2: Table on table:

Code: Select all

``````x = 21, y = 18, rule = B3/S23
2\$11bo\$10b3o2\$7bo7bo\$6bobo5bobo\$7bo3bo3bo\$10bobo\$10bobo\$7bo3bo3bo\$6bo
bo5bobo\$7bo7bo2\$10b3o\$11bo!
``````
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere

MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

Schiaparelliorbust wrote:
May 5th, 2021, 2:27 pm
Tubs work too:
I checked whether or not that turns a loaf into a loop, and I got something close.

Code: Select all

``````x = 11, y = 9, rule = B3/S23
4b2o\$3bo2bo\$4bobo\$bo3bo3bo\$obo5bobo\$bo7bo2\$4b3o\$5bo!``````
I then tested it with the beehive version and got a snorkel loop.

Code: Select all

``````x = 13, y = 9, rule = B3/S23
5b2o\$4bo2bo\$5bobo\$b2o3bo3b2o\$o2bo5bo2bo\$b2o7b2o2\$5b3o\$6bo!``````
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

C28
Posts: 122
Joined: December 8th, 2020, 12:23 pm
Location: 1/0

Code: Select all

``````x = 16, y = 18, rule = B3/S23
11b3o\$11b3o\$2o8bobo\$obo7b2o\$bo12\$14b2o\$14b2o!
``````
EDIT by dvgrn: Label your posted patterns, please? Pretty please, with flying spaghetti monsters on top? Just a few words can be hugely helpful, compared to zero words.
need some help with the (13,1)c/31 spaceship

MathAndCode
Posts: 4615
Joined: August 31st, 2020, 5:58 pm

C28 wrote:
May 6th, 2021, 2:47 pm

Code: Select all

``````x = 16, y = 18, rule = B3/S23
11b3o\$11b3o\$2o8bobo\$obo7b2o\$bo12\$14b2o\$14b2o!
``````
Is your point that it's a conduit or that it makes an integral?

Edit: Speaking of U-turner-accepting conduits, here's a century output with good output clearance:

Code: Select all

``````x = 15, y = 6, rule = B3/S23
2o\$bo\$bobo8b3o\$2b2o8b3o\$11bobo\$11b2o!``````

Another edit: I also got a B output and a glider output.

Code: Select all

``````x = 77, y = 20, rule = B3/S23
2o54b2o\$bo55bo\$bobo8b3o42bobo8b3o\$2b2o8b3o43b2o8b3o\$11bobo53bobo\$11b2o
54b2o7\$5b2o54b2o12b2o\$6bo55bo12b2o\$3b3o53b3o\$3bo55bo\$11b2o\$12bo\$9b3o\$
9bo!``````

Yet another edit: I got another B output.

Code: Select all

``````x = 9, y = 11, rule = B3/S23
6b3o\$6b3o\$5bobo\$5b2o4\$2b2o\$3bo\$3o\$o!``````

Fourth edit: Here's yet another B output:

Code: Select all

``````x = 8, y = 12, rule = B3/S23
b3o\$b3o\$obo\$2o6\$6bo\$5bobo\$6b2o!``````
A ship-fishhook combination can suppress the block, resulting in a Herschel output.

Code: Select all

``````x = 15, y = 19, rule = B3/S23
8b3o\$8b3o\$7bobo\$7b2o6\$13bo\$12bobo\$b2o10b2o\$obo\$2o2\$3b2o\$3bo\$4b3o\$6bo!``````
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

EvinZL
Posts: 480
Joined: November 8th, 2018, 4:15 pm
Location: A tungsten pool travelling towards the sun
Contact:

I got a different glider working on it before

Code: Select all

``````x = 21, y = 24, rule = LifeHistory
12.4B3.2A\$11.4B3.A.A\$10.4B4.A\$8.C4B4.2A\$6.2B2C2B.B.BA\$6.2B3C5B3A\$6.4B
2C3B.B2.A\$6.3B2C4B3.2A\$7.8B\$6.8B\$6.7B\$6.7B\$7.6B\$6.5B\$5.4B\$5.3BAB\$6.BA
BAB\$.B2.2B2.A.A\$2AB.B3A2.3A\$2A2BAB2.2A3.A\$.B.BA.2A2.3A\$4.BA2.A.A\$7.A.
A\$8.A!
``````
I found that active region here:

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``````x = 31, y = 18, rule = LifeHistory
5.B\$2.5B.B10.4B6.2A\$12B.B3.5B7.A\$22B4.BA.A\$.24B.B2A\$2.25B\$2.6B2C17B\$
3.6B2C16B\$6.3BC16B\$7.5B.5B.B.2B\$7.10B\$7.8B\$8.5B\$8.4B\$7.3BA2B\$8.BA.A2B
\$8.B2A3B\$9.4B!
#C [[ STOP 58 ]]
``````

Code: Select all

``````x = 59, y = 12, rule = B2i3-kq4j/S2-i3
.2A7.2A35.2A7.2A\$3A7.3A15.3A15.3A7.3A\$.2A7.2A15.A3.A15.2A7.2A\$26.A5.A
\$26.A5.A\$26.3A.3A2\$26.3A.3A\$26.A5.A\$26.A5.A\$27.A3.A\$28.3A!
``````