QuadLife VS (Game)

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Blobster2024
Posts: 4
Joined: February 23rd, 2024, 1:26 pm

QuadLife VS (Game)

Post by Blobster2024 » February 24th, 2024, 6:40 pm

Hey! Blobster2024 here. Here, you'll choose one of the four colors in this QuadLife simulation and try to defend your team's Beacon while attacking the other teams. Here's how it begins:

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!
The turn order goes: Red, Green, Blue, and finally Yellow.

You must only use spaceships and still lifes, with the color of your team.

And above the pattern, you must place something like this: "47:47:47:47."

Current Status:

Red (47): Blobster2024
Green (47):
Blue (47):
Yellow (47):

I'll start.

51:47:47:47

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!
:lol: Mr. Blobby :lol:

Code: Select all

 x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)

User avatar
azulavoir
Posts: 116
Joined: September 20th, 2023, 10:28 am

Re: QuadLife VS (Game)

Post by azulavoir » February 27th, 2024, 1:20 pm

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B7$11.3C$11.C2.C$11.C$11.C$6.2C4.
C19.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.
D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.
D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.
D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
A roaring start, where Blue eliminates Red and Green's beacons :)
Image

User avatar
unname4798
Posts: 467
Joined: July 15th, 2023, 10:27 am

Re: QuadLife VS (Game)

Post by unname4798 » February 27th, 2024, 1:58 pm

azulavoir wrote:
February 27th, 2024, 1:20 pm

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B7$11.3C$11.C2.C$11.C$11.C$6.2C4.
C19.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.
D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.
D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.
D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
A roaring start, where Blue eliminates Red and Green's beacons :)

Code: Select all

x = 47, y = 51, rule = QuadLife
5.2A$5.2A3$5.2A18.2B$5.A.A16.B2.B$6.A17.B.B7.B$25.B7.B.B$33.B.B$34.B$
18.2A$17.A2.A$18.2A3$17.2C$2.2A13.2C12.2B11.B$2.2A27.2B10.B.B$43.B2.B
$44.2B5$A$A$A5$6.2C24.2D$2.2C3.C12.D11.D3.2D$.C2.C2.C.C9.D10.D.D2.D2.
D$.C.C4.2C9.D3.D6.2D4.D.D$2.C16.4D14.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.
D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.
C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D
4$21.2D$21.2D!
[[ THUMBNAIL THUMBSIZE 3 NOSOURCE AUTOSTART ZOOM 6 T 0 PAUSE 2 "R-G-B-Y" T 216 PAUSE 2 "25-24-21-52" LOOP 217 ]]
The escaped glider has been eaten by the Block.

User avatar
azulavoir
Posts: 116
Joined: September 20th, 2023, 10:28 am

Re: QuadLife VS (Game)

Post by azulavoir » February 27th, 2024, 2:42 pm

unname4798 wrote:
February 27th, 2024, 1:58 pm

Code: Select all

x = 47, y = 51, rule = QuadLife
5.2A$5.2A3$5.2A18.2B$5.A.A16.B2.B$6.A17.B.B7.B$25.B7.B.B$33.B.B$34.B$
18.2A$17.A2.A$18.2A3$17.2C$2.2A13.2C12.2B11.B$2.2A27.2B10.B.B$43.B2.B
$44.2B5$A$A$A5$6.2C24.2D$2.2C3.C12.D11.D3.2D$.C2.C2.C.C9.D10.D.D2.D2.
D$.C.C4.2C9.D3.D6.2D4.D.D$2.C16.4D14.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.
D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.D$2.2C7.
C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D
4$21.2D$21.2D!
[[ THUMBNAIL THUMBSIZE 3 NOSOURCE AUTOSTART ZOOM 6 T 0 PAUSE 2 "R-G-B-Y" T 216 PAUSE 2 "25-24-21-52" LOOP 217 ]]
The escaped glider has been eaten by the Block.
Consider, however:

Code: Select all

x = 159, y = 77, rule = QuadLife
11.2A$11.2A3$11.2A18.2B$11.A.A16.B2.B$12.A17.B.B7.B$31.B7.B.B$39.B.B$
40.B$24.2A$23.A2.A$24.2A3$23.2C$23.2C12.2B11.B$37.2B10.B.B$49.B2.B$50.
2B3$2.3A2$A$A12.2C$A12.2C$3.2A$3.2A4.2C$8.C2.C$9.2C$38.2D$38.D3.2D$24.
2D10.D.D2.D2.D$23.D2.D9.2D4.D.D$24.2D17.D$33.2D$34.D4.2D3.D$31.3D5.2D
2.D.D$24.C6.D5.2D5.D$8.C9.C4.C.C11.2D$8.C10.C4.C8.D$8.C8.3C12.D.D7.2D
$32.D2.D2.D3.2D$33.2D2.D.D$38.D2$27.2C$27.2C27$157.2C$157.2C!
More optimal than eating the escaping glider is to pi it for maximal population.

Do we have to reconstruct our beacons down the line?
Image

hotdogPi
Posts: 1627
Joined: August 12th, 2020, 8:22 pm

Re: QuadLife VS (Game)

Post by hotdogPi » February 27th, 2024, 2:51 pm

While I'm not actually playing, I would think that a placement is invalid if the spaceship can't come from infinity.
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,47,48,54,56,72,74,80,92,96S
217,486,576

S: SKOP
G: gun

User avatar
azulavoir
Posts: 116
Joined: September 20th, 2023, 10:28 am

Re: QuadLife VS (Game)

Post by azulavoir » February 27th, 2024, 3:52 pm

hotdogPi wrote:
February 27th, 2024, 2:51 pm
While I'm not actually playing, I would think that a placement is invalid if the spaceship can't come from infinity.
I've interpreted it, akin to a PvP minigame in something like Minecraft, as that the spaceship has to be able to originate from your color of cells.
Image

User avatar
breaker's glider gun
Posts: 673
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: QuadLife VS (Game)

Post by breaker's glider gun » February 28th, 2024, 6:49 pm

let's put them farther away from each other:

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A24.B3.2B$6.2A24.2B11$6.2C24.2D$2.2C3.C24.D3.2D$.C
2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D$.C3.2C4.C16.
D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C22.2D$12.C14.
D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D
$7.C24.D!
also let's wait a round before running.

Hilarious:

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
4.A15.B.B2.B2.B$2.2A3.A4.A.A17.B3.2B$6.2A5.2A17.2B11$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D$7.C24.D!
A possible "round":

Code: Select all

x = 40, y = 40, rule = QuadLife
7.A12.2B10.B$6.A.A2.2A6.2B.2B3.2B2.B.B$2.2A3.A2.A2.A6.4B2.B2.B2.B3.2B
$2.2A7.A.A7.2B3.B.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.
3A10.3B6.B2.B.B$.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B
4.B.B$.A2.A2.A.A4.A15.B.B2.B2.B$2.2A3.A4.A.A17.B3.2B$6.2A5.2A17.2B11$
6.2C24.2D$2.2C3.C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.
C34.D$11.2C14.2D$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.
C4.2C4.D5.D6.D$7.2C8.2C.2C9.2D$12.C4.4C6.D$2.2C7.C.C4.2C3.2D.D.D7.2D$
2.2C3.C2.C2.C9.2D.D2.D2.D3.2D$6.C.C2.2C14.2D2.D.D$7.C24.D!
I think one should be able to play from a snake ect ect
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

User avatar
Blobster2024
Posts: 4
Joined: February 23rd, 2024, 1:26 pm

Re: QuadLife VS (Game)

Post by Blobster2024 » March 2nd, 2024, 1:16 pm

breaker's glider gun wrote:
February 28th, 2024, 6:49 pm
let's put them farther away from each other:

Code: Select all

-snip-
also let's wait a round before running.

Hilarious:

Code: Select all

-snip-
A possible "round":

Code: Select all

-snip-
I think one should be able to play from a snake ect ect
Okay! Let's do that.
This one would destroy blue and yellow's beacons.

Code: Select all

x = 40, y = 39, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A6.A17.B3.2B$6.2A7.A16.2B$13.3A10$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D!
:lol: Mr. Blobby :lol:

Code: Select all

 x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)

User avatar
Entity Valkyrie 2
Posts: 1758
Joined: February 26th, 2019, 7:13 pm
Contact:

Re: QuadLife VS (Game)

Post by Entity Valkyrie 2 » March 2nd, 2024, 10:27 pm

Blobster2024 wrote:
March 2nd, 2024, 1:16 pm
breaker's glider gun wrote:
February 28th, 2024, 6:49 pm
let's put them farther away from each other:

Code: Select all

-snip-
also let's wait a round before running.

Hilarious:

Code: Select all

-snip-
A possible "round":

Code: Select all

-snip-
I think one should be able to play from a snake ect ect
Okay! Let's do that.
This one would destroy blue and yellow's beacons.

Code: Select all

x = 40, y = 39, rule = QuadLife
7.A24.B$6.A.A2.2A14.2B2.B.B$2.2A3.A2.A2.A12.B2.B2.B3.2B$2.2A7.A.A12.B
.B7.2B$12.A14.B$7.2A22.2B$.A6.A5.A10.B5.B6.B$A.A2.A6.3A10.3B6.B2.B.B$
.A3.2A4.A16.B4.2B3.B$11.2A14.2B$2.A34.B$.A.A4.2A20.2B4.B.B$.A2.A2.A.A
20.B.B2.B2.B$2.2A3.A6.A17.B3.2B$6.2A7.A16.2B$13.3A10$6.2C24.2D$2.2C3.
C24.D3.2D$.C2.C2.C.C20.D.D2.D2.D$.C.C4.2C20.2D4.D.D$2.C34.D$11.2C14.2D
$.C3.2C4.C16.D4.2D3.D$C.C2.C6.3C10.3D6.D2.D.D$.C6.C5.C10.D5.D6.D$7.2C
22.2D$12.C14.D$2.2C7.C.C12.D.D7.2D$2.2C3.C2.C2.C12.D2.D2.D3.2D$6.C.C2.
2C14.2D2.D.D!
Umm... the tubs were cut off.

Anyway, what happens in a situation like this?

Code: Select all

x = 48, y = 48, rule = EV2QuadColor
7.G32.I$6.G.G2.2G22.2I2.I.I$2.2G3.G2.G2.G20.I2.I2.I3.2I$2.2G7.G.G20.I
.I7.2I$12.G22.I$7.2G30.2I$.G5.HG5.G18.I5.IJ5.I$G.G2.GH5.3G18.3I5.JI2.
I.I$.G3.2G4.G24.I4.2I3.I$11.2G22.2I$2.G42.I$.G.G4.2G23.C4.2I4.I.I$.G
2.G2.G.G22.C5.I.I2.I2.I$2.2G3.G24.3C5.I3.2I$6.2G32.2I$11.B.B$12.2B$
12.B13$30.2D$30.D.D$30.D$6.2E6.2A24.2K$2.2E3.E5.A.A24.K3.2K$.E2.E2.E.
E5.A22.K.K2.K2.K$.E.E4.2E28.2K4.K.K$2.E42.K$11.2E22.2K$.E3.2E4.E24.K
4.2K3.K$E.E2.EF5.3E18.3K5.LK2.K.K$.E5.FE5.E18.K5.KL5.K$7.2E30.2K$12.E
22.K$2.2E7.E.E20.K.K7.2K$2.2E3.E2.E2.E20.K2.K2.K3.2K$6.E.E2.2E22.2K2.
K.K$7.E32.K!
(Don't mind the use of EV2QuadColor — it is just a marked version of QuadLife.)
Bx222 IS MY WORST ENEMY.

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User avatar
breaker's glider gun
Posts: 673
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: QuadLife VS (Game)

Post by breaker's glider gun » March 3rd, 2024, 2:59 am

Entity Valkyrie 2 wrote:
March 2nd, 2024, 10:27 pm
Anyway, what happens in a situation like this?
Snip
Nothing! Next round is another round.
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

User avatar
hotcrystal0
Posts: 2247
Joined: July 3rd, 2020, 5:32 pm
Location: United States

Re: QuadLife VS (Game)

Post by hotcrystal0 » March 16th, 2024, 10:37 pm

I’m proposing this as a new starting position:

Code: Select all

x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C14$7.2A37.2D$8.A37.D$5.3A39.3D$5.A43.D$11.2A29.
2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D
4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A
5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.
2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.D$7.2A37.2D!
(Also, I’m also proposing that you have to destroy all of a certain color, instead of just the beacon.)

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
Blobster2024
Posts: 4
Joined: February 23rd, 2024, 1:26 pm

Re: QuadLife VS (Game)

Post by Blobster2024 » March 18th, 2024, 2:42 pm

hotcrystal0 wrote:
March 16th, 2024, 10:37 pm
I’m proposing this as a new starting position:

Code: Select all

x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C14$7.2A37.2D$8.A37.D$5.3A39.3D$5.A43.D$11.2A29.
2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D
4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A
5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.
2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.D$7.2A37.2D!
(Also, I’m also proposing that you have to destroy all of a certain color, instead of just the beacon.)
Got it!
:lol: Mr. Blobby :lol:

Code: Select all

 x = 11, y = 10, rule = B3/S23
3b5o$2bo5bo$2bo2bo2bo$2bo2bo2bo$2bo5bo$bo5bobo$o2bo3bo2bo$o2bo2bo3bo$
o9bo$b9o!
QuadLife VS (Game)

Haycat2009
Posts: 783
Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland

Re: QuadLife VS (Game)

Post by Haycat2009 » March 19th, 2024, 6:34 am

Code: Select all

x = 55, y = 55, rule = EV2QuadColor
7.2B37.2C$6.B2.B35.C2.C$7.B.B2.3B25.3C2.C.C$3.2B3.B37.C3.2C$3.2B45.2C
$17.2B17.2C$.B16.B17.C16.C$B.B8.2B5.B.B13.C.C5.2C8.C.C$B2.B5.B.2B6.2B
13.2C6.2C.C5.C2.C$.2B5.B37.C5.2C$11.B31.C$7.2B.B4.2B21.2C4.C.2C$2.B4.
2B6.2B21.2C6.2C4.C$2.B49.C$2.B49.C$11.2B29.2C$11.2B29.2C$5.B43.C$5.3B
39.3C$8.B37.C$7.2B37.2C6$33.3D$32.D2.D$35.D$35.D$32.D.D4$7.2A37.2D$8.
A37.D$5.3A39.3D$5.A43.D$11.2A29.2D$11.2A29.2D$2.A49.D$2.A49.D$2.A4.2A
6.2A21.2D6.2D4.D$7.2A.A4.2A21.2D4.D.2D$11.A31.D$.2A5.A37.D5.2D$A2.A5.
A.2A6.2A13.2D6.2D.D5.D2.D$A.A8.2A5.A.A13.D.D5.2D8.D.D$.A16.A17.D16.D$
17.2A17.2D$3.2A45.2D$3.2A3.A37.D3.2D$7.A.A2.3A25.3D2.D.D$6.A2.A35.D2.
D$7.2A37.2D!
The beacon does not survive, but 0:5:72:518. Is this valid?
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.

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