Thread for your miscellaneous posts and discussions
- confocaloid
- Posts: 3078
- Joined: February 8th, 2022, 3:15 pm
Re: Thread for your miscellaneous posts and discussions
A post lacking any useful details. (What "is important"? Why "It is important."? etc.)
The poster was not active since that post. Unlikely to be a new Life/CA enthusiast. Unlikely to post anything on-topic on this forum. Likely to be connected to the current wave of SPAM posts.
The poster was not active since that post. Unlikely to be a new Life/CA enthusiast. Unlikely to post anything on-topic on this forum. Likely to be connected to the current wave of SPAM posts.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
-
- Posts: 173
- Joined: April 1st, 2021, 1:03 am
Re: Thread for your miscellaneous posts and discussions
Happy Chinese New Year!
- yujh
- Posts: 3069
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Thread for your miscellaneous posts and discussions
Happy Chinese new year!
Re: Thread for your miscellaneous posts and discussions
The state 8 cell makes them die. If we remove state 8 then the entire thing is solved.tommyaweosme wrote: ↑February 15th, 2024, 8:34 pmit makes me so sad when evoloops die cant everyone just make evoloops that dont die?
However, this cause
This is how Evoloop behaves without state 8:
Code: Select all
x = 11, y = 11, rule = EvoloopNSD
.9B$BG.AG.AG.AB$BA7BAB$B.B5.BAB$BGB5.BAB$BAB5.BAB$B.B5.BAB$BGB5.BGB$B
A7B.B$B.GA.DA.DAB$.8BE!
@RULE EvoloopNSD
@TABLE
n_states:8
neighborhood:vonNeumann
symmetries:rotate4
var a={0,2,5}
var b={0,1,2,3,4,5,6,7}
var c={0,1,2,3,4,5,6,7}
var d={1,4,6,7}
var e={1,4}
var f={0,1}
var g={0,1,2,3,4,5,6,7}
var h={0,1,2,3,4,5,6,7}
var i={2,3,4,5,6,7}
var j={0,2,3,5}
var k={0,2,3,4,5,6,7}
var l={4,6,7}
var m={2,5}
var n={0,1}
var o={0,3,5}
var p={2,3,5}
var q={3,5}
var r={2,4,6,7}
var s={0,1}
var t={0,1}
var u={0,1,2,3,4,7}
var v={5,6}
var w={1,6,7}
var x={0,3,5}
var y={0,3,5}
var z={1,3,5}
var A={0,1,3,5}
var B={0,1,3,5}
var C={1,3,5}
var D={1,3,5}
var E={0,1,2,3,4,5}
var F={0,1,2,4,5}
var G={1,2,4}
var H={0,1,3,4,5,6}
var I={0,1,2,3,4,5,6}
var J={1,2,4,6}
var K={0,1,2,4,5,6,7}
var L={0,1,2,3,4,5,7}
var M={1,2,4,6,7}
var N={0,3}
var O={0,1,2,3,5}
var P={0,1,2,3,4}
var Q={0,2,3,5,6}
var R={0,1,3,4,5,6,7}
var S={1,3}
var T={1,2,3,5}
var U={0,1,3,4,5}
var V={0,1,4,5,6}
var W={1,4,6}
var X={2,3,5}
var Y={0,5}
var Z={1,2}
var aa={0,1,5}
var ab={0,2}
var ac={2,3,4,5}
var ad={2,3,4,5,6}
var ae={0,3}
var af={0,3}
var ag={3,7}
var ah={2}
var ai={0,2}
var aj={0}
var ak={0,2}
var al={6}
var am={0,1,4,5,6,7}
var an={0,1,4,5,6,7}
var ao={1,4,6,7}
var ap={1,3,4,5,6,7}
var aq={2,3,5}
var ar={0,1,2,3,4,5,6,7}
var as={0,1,4,6,7}
var at={1,5,6}
var au={4,7}
var av={1,3,4,5,7}
var aw={0,4,5,7}
var ax={1,4,5,6,7}
var ay={0,4,5,7}
var az={1,4,5,6,7}
var aA={0,1,3,5,6,7}
var aB={1,2,3,4,5,7}
var aC={0,1,4,7}
var aD={2,4,6,7}
var aE={3,5,6}
var aF={2,3,5,6}
var aG={2,3,5,6}
var aH={2,3}
var aI={0,1,3,4,7}
var aJ={2,5,6,7}
var aK={1,2,3,4,6,7}
var aL={1,3,4,7}
var aM={0,2,3}
var aN={1,2,4,7}
var aO={3,6}
var aP={1,2,3,4,7}
var aQ={3,4,7}
var aR={1,2,3,4,5,6,7}
var aS={3,4,6,7}
var aT={0,3,6}
var aU={3,4,5,7}
var aV={2,3,6}
var aW={1,2,3,4,5,6,7}
var aX={0}
var aY={0}
var aZ={4,5,6,7}
var ba={4,6,7}
var bb={1,2,4,6,7}
var bc={4,5}
var bd={4,7}
var be={0,1,4,5,7}
var bf={4,5,7}
var bg={1,2,4,5,7}
var bh={1,2,4,5,7}
var bi={0,1,2,3,4,6,7}
var bj={2,5,6}
var bk={1,3,4,6,7}
var bl={0,4,6,7}
var bm={6,7}
var bn={1,3,4,5,6,7}
var bo={1,4,7}
var bp={2,3,5,6}
var bq={2,3,5,6}
var br={0,1,2,3,4,5,6,7}
var bs={0,1,2,3,4,5,6,7}
0,a,0,0,1,2
0,0,0,0,4,3
0,b,c,1,d,1
0,0,0,2,e,2
0,j,k,l,1,1
0,0,0,4,m,2
0,0,0,7,5,2
0,o,1,j,d,1
0,0,1,0,2,2
0,o,1,2,p,1
0,j,1,q,r,1
0,u,2,1,p,1
0,0,r,p,1,1
0,0,2,3,2,2
0,0,q,1,2,1
0,o,q,2,1,1
0,1,2,v,2,6
1,E,F,G,4,4
1,H,I,J,6,6
1,K,L,M,7,7
1,O,P,4,G,4
1,Q,I,6,J,6
1,b,R,7,M,7
1,O,e,o,4,4
1,U,J,o,6,6
1,V,M,I,7,7
1,I,W,7,3,7
1,o,2,N,4,4
1,0,2,3,2,4
1,f,2,5,2,7
1,f,2,5,4,3
1,f,2,7,3,5
1,Y,3,Z,4,4
1,o,5,4,Z,4
1,f,6,2,4,4
1,o,7,3,M,7
1,e,ac,6,2,6
1,1,4,3,3,4
1,X,2,5,4,4
1,ad,2,7,3,7
1,2,4,3,3,3
1,2,6,2,7,6
2,N,ae,af,ag,1
ah,ai,aj,ak,al,0
2,b,R,ap,3,1
2,as,ab,3,ap,1
2,0,0,3,2,4
2,0,0,4,2,3
2,ab,0,5,au,5
2,aA,ap,ab,3,1
2,aC,2,0,6,5
2,0,2,0,7,3
2,am,2,ax,3,1
2,aC,2,3,2,3
2,0,2,5,2,5
aD,0,2,6,Y,0
2,0,3,2,ax,1
2,ab,3,aE,2,1
2,2,aF,aG,3,1
2,2,3,4,5,1
3,0,0,0,aH,2
3,0,0,0,7,4
3,0,0,3,2,2
3,0,0,4,2,1
3,0,1,0,2,1
aS,0,1,2,5,0
3,aC,2,5,2,1
3,0,3,3,2,1
4,aj,aX,aY,ai,1
ba,0,am,M,bb,0
ba,0,ao,o,M,0
ba,0,M,bb,ap,0
bd,0,2,be,M,0
ba,0,2,C,ao,0
4,0,2,aH,2,1
au,0,2,6,2,6
ba,0,3,ao,M,0
ba,0,3,2,ao,0
4,0,3,2,2,1
5,0,0,2,3,2
5,0,2,0,m,2
5,0,2,1,5,2
5,0,3,1,2,0
6,0,0,0,0,0
6,0,2,aC,2,2
al,0,2,aF,2,0
bm,0,3,2,2,0
7,0,2,2,2,1
7,0,2,3,2,0
@COLORS
1 0 0 255
2 255 0 0
3 0 255 0
4 255 255 0
5 255 0 255
6 255 255 255
7 0 255 255
My rules
-
100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
-
Warning: This user has grammar issues, and auto-capitalize everything he clicked.
-
100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
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Warning: This user has grammar issues, and auto-capitalize everything he clicked.
- tommyaweosme
- Posts: 233
- Joined: January 15th, 2024, 9:37 am
Re: Thread for your miscellaneous posts and discussions
tysm!!b-engine wrote: ↑February 15th, 2024, 9:15 pm
The state 8 cell makes them die. If we remove state 8 then the entire thing is solved.
However, this cause
This is how Evoloop behaves without state 8:
Code: Select all
x = 11, y = 11, rule = EvoloopNSD .9B$BG.AG.AG.AB$BA7BAB$B.B5.BAB$BGB5.BAB$BAB5.BAB$B.B5.BAB$BGB5.BGB$B A7B.B$B.GA.DA.DAB$.8BE! @RULE EvoloopNSD @TABLE n_states:8 neighborhood:vonNeumann symmetries:rotate4 var a={0,2,5} var b={0,1,2,3,4,5,6,7} var c={0,1,2,3,4,5,6,7} var d={1,4,6,7} var e={1,4} var f={0,1} var g={0,1,2,3,4,5,6,7} var h={0,1,2,3,4,5,6,7} var i={2,3,4,5,6,7} var j={0,2,3,5} var k={0,2,3,4,5,6,7} var l={4,6,7} var m={2,5} var n={0,1} var o={0,3,5} var p={2,3,5} var q={3,5} var r={2,4,6,7} var s={0,1} var t={0,1} var u={0,1,2,3,4,7} var v={5,6} var w={1,6,7} var x={0,3,5} var y={0,3,5} var z={1,3,5} var A={0,1,3,5} var B={0,1,3,5} var C={1,3,5} var D={1,3,5} var E={0,1,2,3,4,5} var F={0,1,2,4,5} var G={1,2,4} var H={0,1,3,4,5,6} var I={0,1,2,3,4,5,6} var J={1,2,4,6} var K={0,1,2,4,5,6,7} var L={0,1,2,3,4,5,7} var M={1,2,4,6,7} var N={0,3} var O={0,1,2,3,5} var P={0,1,2,3,4} var Q={0,2,3,5,6} var R={0,1,3,4,5,6,7} var S={1,3} var T={1,2,3,5} var U={0,1,3,4,5} var V={0,1,4,5,6} var W={1,4,6} var X={2,3,5} var Y={0,5} var Z={1,2} var aa={0,1,5} var ab={0,2} var ac={2,3,4,5} var ad={2,3,4,5,6} var ae={0,3} var af={0,3} var ag={3,7} var ah={2} var ai={0,2} var aj={0} var ak={0,2} var al={6} var am={0,1,4,5,6,7} var an={0,1,4,5,6,7} var ao={1,4,6,7} var ap={1,3,4,5,6,7} var aq={2,3,5} var ar={0,1,2,3,4,5,6,7} var as={0,1,4,6,7} var at={1,5,6} var au={4,7} var av={1,3,4,5,7} var aw={0,4,5,7} var ax={1,4,5,6,7} var ay={0,4,5,7} var az={1,4,5,6,7} var aA={0,1,3,5,6,7} var aB={1,2,3,4,5,7} var aC={0,1,4,7} var aD={2,4,6,7} var aE={3,5,6} var aF={2,3,5,6} var aG={2,3,5,6} var aH={2,3} var aI={0,1,3,4,7} var aJ={2,5,6,7} var aK={1,2,3,4,6,7} var aL={1,3,4,7} var aM={0,2,3} var aN={1,2,4,7} var aO={3,6} var aP={1,2,3,4,7} var aQ={3,4,7} var aR={1,2,3,4,5,6,7} var aS={3,4,6,7} var aT={0,3,6} var aU={3,4,5,7} var aV={2,3,6} var aW={1,2,3,4,5,6,7} var aX={0} var aY={0} var aZ={4,5,6,7} var ba={4,6,7} var bb={1,2,4,6,7} var bc={4,5} var bd={4,7} var be={0,1,4,5,7} var bf={4,5,7} var bg={1,2,4,5,7} var bh={1,2,4,5,7} var bi={0,1,2,3,4,6,7} var bj={2,5,6} var bk={1,3,4,6,7} var bl={0,4,6,7} var bm={6,7} var bn={1,3,4,5,6,7} var bo={1,4,7} var bp={2,3,5,6} var bq={2,3,5,6} var br={0,1,2,3,4,5,6,7} var bs={0,1,2,3,4,5,6,7} 0,a,0,0,1,2 0,0,0,0,4,3 0,b,c,1,d,1 0,0,0,2,e,2 0,j,k,l,1,1 0,0,0,4,m,2 0,0,0,7,5,2 0,o,1,j,d,1 0,0,1,0,2,2 0,o,1,2,p,1 0,j,1,q,r,1 0,u,2,1,p,1 0,0,r,p,1,1 0,0,2,3,2,2 0,0,q,1,2,1 0,o,q,2,1,1 0,1,2,v,2,6 1,E,F,G,4,4 1,H,I,J,6,6 1,K,L,M,7,7 1,O,P,4,G,4 1,Q,I,6,J,6 1,b,R,7,M,7 1,O,e,o,4,4 1,U,J,o,6,6 1,V,M,I,7,7 1,I,W,7,3,7 1,o,2,N,4,4 1,0,2,3,2,4 1,f,2,5,2,7 1,f,2,5,4,3 1,f,2,7,3,5 1,Y,3,Z,4,4 1,o,5,4,Z,4 1,f,6,2,4,4 1,o,7,3,M,7 1,e,ac,6,2,6 1,1,4,3,3,4 1,X,2,5,4,4 1,ad,2,7,3,7 1,2,4,3,3,3 1,2,6,2,7,6 2,N,ae,af,ag,1 ah,ai,aj,ak,al,0 2,b,R,ap,3,1 2,as,ab,3,ap,1 2,0,0,3,2,4 2,0,0,4,2,3 2,ab,0,5,au,5 2,aA,ap,ab,3,1 2,aC,2,0,6,5 2,0,2,0,7,3 2,am,2,ax,3,1 2,aC,2,3,2,3 2,0,2,5,2,5 aD,0,2,6,Y,0 2,0,3,2,ax,1 2,ab,3,aE,2,1 2,2,aF,aG,3,1 2,2,3,4,5,1 3,0,0,0,aH,2 3,0,0,0,7,4 3,0,0,3,2,2 3,0,0,4,2,1 3,0,1,0,2,1 aS,0,1,2,5,0 3,aC,2,5,2,1 3,0,3,3,2,1 4,aj,aX,aY,ai,1 ba,0,am,M,bb,0 ba,0,ao,o,M,0 ba,0,M,bb,ap,0 bd,0,2,be,M,0 ba,0,2,C,ao,0 4,0,2,aH,2,1 au,0,2,6,2,6 ba,0,3,ao,M,0 ba,0,3,2,ao,0 4,0,3,2,2,1 5,0,0,2,3,2 5,0,2,0,m,2 5,0,2,1,5,2 5,0,3,1,2,0 6,0,0,0,0,0 6,0,2,aC,2,2 al,0,2,aF,2,0 bm,0,3,2,2,0 7,0,2,2,2,1 7,0,2,3,2,0 @COLORS 1 0 0 255 2 255 0 0 3 0 255 0 4 255 255 0 5 255 0 255 6 255 255 255 7 0 255 255
i was looking for a way to make them not die when people do their cursed expirements on it though.
(warning: this user many mispronounce words/grammar. do not correct. DO NOT CORRECT.)
hello. i run oca critic. if it werent for me, the cgol community wouldnt know about goose goose revolution.
hello. i run oca critic. if it werent for me, the cgol community wouldnt know about goose goose revolution.
Re: Thread for your miscellaneous posts and discussions
This happens on both any other Evoloop else:
Code: Select all
x = 8, y = 8, rule = EvoloopNSD
.6B$BG.AG.AB$BA4BAB$B.B2.BAB$BGB2.BGB$BA4B.B$B.DA.DAB$.5BE!
My rules
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
-
Warning: This user has grammar issues, and auto-capitalize everything he clicked.
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
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Warning: This user has grammar issues, and auto-capitalize everything he clicked.
- confocaloid
- Posts: 3078
- Joined: February 8th, 2022, 3:15 pm
Re: Thread for your miscellaneous posts and discussions
Diagonal c/3 gliders on the hexagonal grid
Orthogonal 2c/4 gliders on the hexagonal grid
Code: Select all
x = 19, y = 19, rule = B2o45/S2o45H
4b2o$3bobobo$4b4o$bo3b3o3bo$obo8bobo$4o3bo3b4o$2b2o8b2o$b3obo5bob3o4$
3b3obo5bob3o$5b2o8b2o$4b4o3bo3b4o$5bobo8bobo$7bo3b3o3bo$11b4o$11bobobo
$13b2o!
#C [[ GRID ZOOM 12 ]]
Code: Select all
x = 19, y = 19, rule = B2o/S2m34H
2b3o$5b2o$3b2o6bo$10bobo$bo9bobo$2o11bo$o13bo$obo$2bo2$16bo$16bobo$4bo
13bo$5bo11b2o$5bobo9bo$6bobo$7bo6b2o$12b2o$14b3o!
#C [[ GRID ZOOM 12 ]]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Thread for your miscellaneous posts and discussions
But how? I don't know how to add names to cell types, as the tutorial don't tell me how to do so.
My rules
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
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Warning: This user has grammar issues, and auto-capitalize everything he clicked.
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
-
Warning: This user has grammar issues, and auto-capitalize everything he clicked.
-
- Posts: 786
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Thread for your miscellaneous posts and discussions
See the stateinvestigator rule for how to add those. State 2 is confusing and I do not want to edit your rule.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Re: Thread for your miscellaneous posts and discussions
I didn't see anything that looks like names in the ruletree. Where're them?Haycat2009 wrote: ↑February 17th, 2024, 12:04 amSee the stateinvestigator rule for how to add those. State 2 is confusing and I do not want to edit your rule.
My rules
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
-
Warning: This user has grammar issues, and auto-capitalize everything he clicked.
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
-
Warning: This user has grammar issues, and auto-capitalize everything he clicked.
Re: Thread for your miscellaneous posts and discussions
just moved, nothing much
old account: HerscheltheHerschel
wiki account still active
wiki account still active
- confocaloid
- Posts: 3078
- Joined: February 8th, 2022, 3:15 pm
Re: Thread for your miscellaneous posts and discussions
I suggest that some or all of the following threads be pinned (in their respective subforums):
viewtopic.php?f=11&t=803
viewtopic.php?f=11&t=1971
viewtopic.php?f=12&t=403
viewtopic.php?f=12&t=2589
viewtopic.php?f=12&t=4484
viewtopic.php?f=12&t=3316
viewtopic.php?f=12&t=5730
viewtopic.php?f=11&t=803
viewtopic.php?f=11&t=1971
viewtopic.php?f=12&t=403
viewtopic.php?f=12&t=2589
viewtopic.php?f=12&t=4484
viewtopic.php?f=12&t=3316
viewtopic.php?f=12&t=5730
Code: Select all
Getting search pattern...
Done
Preprocessing...
# debug: (0, 0, 9, 6)
Done
Width: 11
Height: 8
Duration: 2
Number of undetermined cells: 54
Number of variables: 80
Number of clauses: 4018
Unsatisfiable
Total solver time: 739011.2957732677, solutions printed: 142477
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Thread for your miscellaneous posts and discussions
Code: Select all
x = 39, y = 5, rule = B2-a3/S2ik3ai
24b2o8b4o$12b4o7bo2bo6bob2obo$6o6b4o6bo4bo6b4o$12b4o7bo2bo6bob2obo$24b
2o8b4o!
Code: Select all
x=4, y=9, rule=1e234j/3-j/6
.2A3$2A$A.EA$.BEA$2.C$.B2C$2.2A!
Re: Thread for your miscellaneous posts and discussions
You mean infinitely many 'completely-inaccessible-from-outside-like-cribbage' p19 oscillators.Period1GliderGun wrote: ↑February 24th, 2024, 10:48 pm...
Completion of JP21's p19 wick, meaning that there are now infinitely many p19 oscillators:I looked, but I don't see anything else that it can complete.Code: Select all
RLE
We need to find a sparky p19!
My new p2p:
Code: Select all
x = 20, y = 13, rule = B3/S23
4bo5b2obo$2b3o5bob2o$bo14b2o$bo2b3o4b3o2bobo$2obo3bo2bo3bobobo$3bo3b4o
3bobob2o$3bo3bo2bo3bobobo$4b3o4b3o2bobo$16b2o$4b3o4b3o$4bo2bo3bo2bo$6b
obo4bobo$7bo6bo!
Re: Thread for your miscellaneous posts and discussions
I found that most construction arms in most CAs use one of these 3 methods, not sure if anyone knows:
1. Wireless. Signals travel through vacuum, which they require reflectors to turn, and use collisions to do logics. This is what most 2-state isotropic rules uses. Examples: Conway's Life, Dominoplex, Snowflakes.
2. Inside wires. Signals travels inside wires, which could turn and do logics by bending and shaping the wire. This generally requires multistate to do so. Examples: JvN29, Codd's CA, B-Univ.
3. Beside wires. Behaves like in wires, but signals travels at side of wires. Signals normally can transfer from a wire to another isolated wire. Small spaceships may exist in this rulespace. Generations and some 2-state INT rules use this. Examples: 1e2-a3-cij4kaijrtz5cnrq/2ce3aejnr4aj5y6a/3 (i.e. Silversmith's rule).
1. Wireless. Signals travel through vacuum, which they require reflectors to turn, and use collisions to do logics. This is what most 2-state isotropic rules uses. Examples: Conway's Life, Dominoplex, Snowflakes.
Code: Select all
x = 16, y = 17, rule = B3/S23
14b2o$13bobo$15bo4$8bo$8b2o$7bobo6$3o$2bo$bo!
Code: Select all
x = 15, y = 3, rule = Codd
.13B$BA.GA.FA.EA.DAB$.13B!
Code: Select all
x = 16, y = 5, rule = 1e2-a3-cij4aijkrtz5cnqr/2ce3aejnr4aj5y6a/3
3.BA.BA.BA.BA$16A$A14.A$16A$BA2.BA2.BA2.BA!
Last edited by b-engine on February 25th, 2024, 6:30 am, edited 3 times in total.
My rules
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- confocaloid
- Posts: 3078
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Re: Thread for your miscellaneous posts and discussions
I think describing spaceships as drifters is more intuitive and consistent, compared to describing absence of any wire as a wire. Wireless communication is a thing.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Thread for your miscellaneous posts and discussions
True! I'm not understanding the comparison, though. Nobody in actual conversation has tried describing absence of any wire as a wire, right?confocaloid wrote: ↑February 25th, 2024, 6:28 amI think describing spaceships as drifters is more intuitive and consistent, compared to describing absence of any wire as a wire. Wireless communication is a thing.
I haven't seen any examples of anyone trying to say "drifter" in conversation when they mean a spaceship, either -- have I missed any? "Spaceship" is usually the word to use when "spaceship" is what is meant.
- confocaloid
- Posts: 3078
- Joined: February 8th, 2022, 3:15 pm
Re: Thread for your miscellaneous posts and discussions
The post I quoted was edited after my previous post.
That depends on your currently preferred definition of 'spaceship'. In particular, things that are essentially equivalent to spaceships were described as drifters in actual CA-related conversations.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Thread for your miscellaneous posts and discussions
Actually what you called "GOBWR" is already named "snoitareneG".iddi01 wrote: ↑February 28th, 2024, 7:01 amGenerations rules are asymmetric on black/white reversal, instead becoming the black/white reversal of another kind of CA,
Namely GOBWR (Generations On Black/White Reversal) rules.
The idea of GOBWR rules is that cells can't die within n number of generations since it was born, in which n is the number defined in the Generations rulestring.
....
Unrelated:Yes, ruletrees are definitely harder to create, but there are numerous scripts to convert ruletables into ruletrees.
Also did you have any script(s) that converts ruletables to ruletrees? Post them in code tags.
My rules
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100th post: 18 November 2023
1000th post: 8 March 2024
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100th post: 18 November 2023
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Re: Thread for your miscellaneous posts and discussions
Look carefully at the "snoitareneG" definition in its original post:b-engine wrote: ↑February 28th, 2024, 7:10 amActually what you called "GOBWR" is already named "snoitareneG".
Also did you have any script(s) that converts ruletables to ruletrees? Post them in code tags.
And here's the definition of GOBWR rules:Saka wrote: cells take time to be born (but still take up space)
It's entirely a different thing!iddi01 wrote: Cells can't die within a certain number of generations since it were born.
Also there's one converter included in Golly (called RuleTableToTree.py):
Code: Select all
import golly
import os
from glife.ReadRuleTable import *
from glife.RuleTree import *
from glife.EmulateTriangular import *
from glife.EmulateMargolus import *
from glife.EmulateOneDimensional import *
from glife.EmulateHexagonal import *
# ask user to select .table file
filename = golly.opendialog('Open a rule table to convert:',
'Rule tables (*.table)|*.table',
golly.getdir('rules'))
if len(filename) == 0: golly.exit() # user hit Cancel
# add new converters here as they become available:
Converters = {
"vonNeumann":ConvertRuleTableTransitionsToRuleTree,
"Moore":ConvertRuleTableTransitionsToRuleTree,
"triangularVonNeumann":EmulateTriangular,
"triangularMoore":EmulateTriangular,
"Margolus":EmulateMargolus,
"square4_figure8v":EmulateMargolus,
"square4_figure8h":EmulateMargolus,
"square4_cyclic":EmulateMargolus,
"oneDimensional":EmulateOneDimensional,
"hexagonal":EmulateHexagonal,
}
golly.show("Reading from rule table file...")
n_states, neighborhood, transitions = ReadRuleTable(filename)
if not neighborhood in Converters:
golly.warn("Unsupported neighborhood: "+neighborhood)
golly.show('')
golly.exit()
# all converters now create a .rule file
golly.show("Building rule...")
rule_name = Converters[neighborhood]( neighborhood,
n_states,
transitions,
filename )
golly.new(rule_name+'-demo.rle')
golly.setalgo('RuleLoader')
golly.setrule(rule_name)
golly.show('Created '+rule_name+'.rule and selected that rule.')
Wiki: User:iddi01
I'm making a poll. please contribute.
First gun i constructed:
I'm making a poll. please contribute.
First gun i constructed:
Code: Select all
x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!
Re: Thread for your miscellaneous posts and discussions
Look carefully at this B/W reversal of B37/S/C3, it's not GOBWR:iddi01 wrote: ↑February 28th, 2024, 7:18 amLook carefully at the "snoitareneG" definition in its original post:And here's the definition of GOBWR rules:Saka wrote: cells take time to be born (but still take up space)It's entirely a different thing!iddi01 wrote: Cells can't die within a certain number of generations since it were born.
...
Code: Select all
x = 0, y = 0, rule = B12345678/S0234678/C3
A!
My rules
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100th post: 18 November 2023
1000th post: 8 March 2024
10000th post:
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Warning: This user has grammar issues, and auto-capitalize everything he clicked.
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100th post: 18 November 2023
1000th post: 8 March 2024
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Re: Thread for your miscellaneous posts and discussions
It actually is. The cell states in that rule is:b-engine wrote: ↑February 28th, 2024, 7:26 amLook carefully at this B/W reversal of B37/S/C3, it's not GOBWR:Code: Select all
x = 0, y = 0, rule = B12345678/S0234678/C3 A!
Yellow - dead
Dark red - alive and can die
Light red - alive, and always progresses to dark red in the next generation regardless of situation.
Cells are born in light red.
With all this information, watch it in very slow speed, and you'll find out that it does in fact meets the definition.
Wiki: User:iddi01
I'm making a poll. please contribute.
First gun i constructed:
I'm making a poll. please contribute.
First gun i constructed:
Code: Select all
x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!
Re: Thread for your miscellaneous posts and discussions
Actually, what you said and Saka said are synonyms rather than entirely different things - even if they're quite confusing.
In short, the cells take time to born and can't die (which takes space) until they're fully born.
My rules
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Re: Thread for your miscellaneous posts and discussions
There is one major difference:
In GOBWR rules, cells in the process of being born are treated as alive, and counts toward birth and survival.
In "snoitareneG" rules, cells in the process of being born are treated as dead, and does not counts toward birth and survival.
An example: GOBWR_Original (a GOBWR rule) and sgorF (a "snoitareneG" rule) both has the B3i transition,
but if one cell to give birth is in the process of being born, only in the GOBWR rule does the configuration actually works.
(However, in sgorF, the birth still works after all cells to give birth becomes red (which is the color for fully born cells.)
In GOBWR rules, cells in the process of being born are treated as alive, and counts toward birth and survival.
In "snoitareneG" rules, cells in the process of being born are treated as dead, and does not counts toward birth and survival.
An example: GOBWR_Original (a GOBWR rule) and sgorF (a "snoitareneG" rule) both has the B3i transition,
but if one cell to give birth is in the process of being born, only in the GOBWR rule does the configuration actually works.
Code: Select all
x = 3, y = 1, rule = GOBWR_Original
ABA!
#C [[ AUTOSTART GPS 1 ]]
Code: Select all
x = 2, y = 2, rule = sgorF
ABA!
#C [[ AUTOSTART GPS 1 ]]
Wiki: User:iddi01
I'm making a poll. please contribute.
First gun i constructed:
I'm making a poll. please contribute.
First gun i constructed:
Code: Select all
x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!